With Sailing there is at least a non-zero chance the brine saber becomes some kind of upgrade that changes literally everything at some point, I mean you know we're going to see all kinds of sailing restricted UIMs or whatever.
At least Olaf's Quest might legitimately get some kind of payoff or sequel with Sailing. Hell just giving access to one of the only weapons usable underwater might make it relevant for ironmen.
I had so many slots in my bank occupied by the most awful assortment of useless bones for months cause I kept putting it off đ
Doesn't even give anything good
People run from the rain but sit in bathtubs full of water.
I wanted to train mining, so I chose to train mining. I didn't choose to perform pointless tasks to finish a pointless quest, so I don't like doing pointless tasks to finish a pointless quests.
You did choose to complete pointless tasks to finish a pointless quest, otherwise you just didnât do the quest, and then whether or not the bone cooking would be annoying is irrelevant.
You âchooseâ to do a quest via the exact same decision process you would âchooseâ to train mining. One might be marginally more annoying than the other (the quest as a whole is very annoying sending you all over to get stupid bones but this is only about the cooking part), but functionally the two actions arent that different, just your perception of ârewardâ is
I did this quest purely because I saw âbonesackâ in the rewards and thought that would be incredible for some slayer tasks. Felt so robbed when I finished the quest just to find out itâs entirely useless.
If souls bane is a pointless one off quest, wouldn't that make it sort of a completionist quest? Like, the kind someone would do as a last chore before quest cape?
Signed, a guy with single digit quests left including souls bane
Pro tip for that quest if you use Runelite: start it as soon as you can, add every NPC you need to kill to the NPC indicator, forget about the quest and just go on your merry way. Any time you happen to pass by one of the highlighted monsters, kill them for the bones.
You'll likely have 80-90% of the bones by the time you've done a couple of quests and achievement diaries.
I can't understand why Jagex just wouldn't let the quest reward store some quantity of bones. It's not even like it would be overpowered, there are way more broken shit allowed into the game for less effort.
Cause it was made in 2006, a year with 20 other quests including the popular answer here: souls bane. Low tier quests werent about the reward, they were about the quest and building up a story leading to an actual reward (in this case skeletal horror).
Honestly thats the best quest design thats been lost. Its a pyramid with a wide wide base of just random bullshit helping out the locals, little to no rewards, just a potential promise of future content
They could let me pick a custom reward, any combination of items, XP amounts in skills of my choice, literally anything I want
And it still would not be enough.
Hard to beat a Soul's bane, lol it truly is such a time waste. And it's a varrock medium diary requirement so you get stuck doing it on every account (they never autocomplete the damn thing in leagues...).
My other nominee would be Making History, or rather the follow-up miniquest with the hot/cold key where you spend 20 minutes teleporting around the map to dig up a bunch of junk like iron arrows, pure essence, and the big prize: three useless staves that look like you glued a god emblem to the end of a stick. They don't even have a good alch value.
Making History is required for master clues hot and cold steps, gives 5 kudos, gives XP, gives 3 quest points and is a requirement quest for SoTE.
The miniquest is much more pointless but it isn't a quest for that reason.
Everyone who does quests in the efficient order knows that the most pointless quest is Clock Tower. No XP reward, not required for any other quest. You just get 500 gp and 1 quest point.
Jagex should really add something like a 500 XP lamp reward to it or such.
And it's only one of two such quests, other being The Corsair Curse (added in OSRS, but this one actually unlocks something in the Corsair Cove).
These are the only two quests meaningless in the efficient quest order.
Thereâs a few early quests that are clearly just there to give the player something to do in that area. Clock Tower, Monkâs Friend, Ernest the Chicken (before Killerwatts), Observatory Quest, all quests that give pretty unsubstantial rewards (EXP+GP+random items, instead of some new unlock) and are just self-contained little tasks/stories.
IIRC getting the Chart (needed for the Sextant) just requires you to speak to the observatory professor. You donât need to have started the quest for him to give it to you, heâs willing to help you regardless. Unless this was a change made at some point.
Also these quests were literally written and implemented in large part by early community members and were from rs1. It definitely shows haha. Many of these people were young adults or teenagers essentially.
The truth is there was no purpose and it was one of many unconnected updates when the continent was expanding west during RSC. They had empty map space and they did a standalone quest. And by chance it didn't end up connecting to (or starting) any storyline.
Iâm so used to doing the south ardy quests together on new accounts I have a solid route for Clock Tower/Monks friend/hazeel. If I have fire strikes online by the time Iâm there then throw in Tree Gnome Village and Fight Arena
I can't remember whether the quest was needed to be partially completed, but the Rats in the dungeon were the meta for what was considered mid level range training in Classic until Guard Dogs in Ardougne and/or Ogres in King Lathas training ground at 50/60+
I enjoy how the rift from A Soul's Bane is described as a place to train your combat, but nowadays there's absolutely no reason to do so. It could probably do with some kind of touchup but it's probably not worth dev time...?
Buffing the post-quest dungeon monsters to be on-par with fossil island crabs as an early-to-mid game training area would be really nice. As it stands, Bone Voyage is way easier than A Soul's Bane and the training it unlocks is better too.
There has never been any reason to go back in there. They're not on any slayer task list, they have no item drops, and they have actual combat stats so you have no reason not to just do crabs or experiments.
It's just kind of sad that it serves literally no purpose. I'd like to see a rework to justify ever going there.
Even when it came out there was no reason to do so, you still went to experiments instead. The souls bane creatures have average hp, high damage, and zero drops.
Ratcatchers would be up there but the wiley cats for stews are a good reward.
Maybe sheep herder if youâre not counting quests that require it as a ârewardâ. If you are counting subsequent quests then I think I have to agree with souls bane.
Its the minigame teleport in the grouping system. Essentially a home teleport that can be taken to any minigame of your choosing (with the usual cooldown)
Blast Furnace is one Keldagrim teleport, and selecting Rat Pits gives you a dialogue box to choose between the four locations (Ardougne, Varrock, Keldagrim, or Port Sarim)
I would make a joke about the game changing few seconds they add to Tears of Guthix but it probably actually adds up to quite a bit of XP over the course of an account.
Very unpopular opinion here: Demon slayer provides 5 kudos, which are totally useless to f2p players, and a sword that is, while very cool, also almost completely useless until you do a much more difficult member's quest. As a kid I used silverlight for much longer than I probably should have, not realizing it was much worse than most other weapons I had.
It would be kind of cool if silverlight had similar stats to an adamant scimitar or something. Love that quest and the sword, and it'd be nice to see it have a brief use in f2p. I recognize that this is not at all important though lol
I just started playing runescape classic after not playing any runescape for about 10 years. Silverlight is awesome for fighting lesser demons when you are a lower level because as long as you have it equipped when you initiate combat it weakens them for the rest of the fight even if you switch back to a regular weapon. Does it not do that in OSRS? Its been so long I dont remember
This is going to be deeply unpopular, but I'm currently trying to complete A Taste of Hope and the reward you get from that quest feels like an insult compared to what levels you need to have to win the final fight in it. Like, 2.5k x3 is probably great with most of the skill levels you need and then you roll up to the end of that quest and need skill levels well past the point where 2.5k feels like a big deal.
The real reward for Taste of Hope is the Ivandis Flail. Vyrewatch are one of the earliest monsters you can kill that drop anything worth anything at a decent rate.Â
Prayer tanking them in Slepe is easy money and hard clues on an early Iron.
But you're right the exp rewards suck.
I'm gonna heat up this already hot take and just outright say that you're describing the entire myreque quest line before Sins of the Father. I put off this quest line for so long because it just doesn't feel like you get anytning for doing it and there are obnoxious parts that rival the elf quests. I will say that A Taste of Hope at least gives you an infinite teleport and the flail. The rest of that quest line gives you what? Access to mutated bloodvelds that you can just kill in the catacombs of kourend instead and a collective total of around 30k xp.
It sucks how unrewarding those quests are because I love the quests themselves (Darkness of Hallowvale can eat a bucket of dicks, though, fuck Meiyrditch).
Edit: for the record, the commenter said clock tower is more correct than either of us. That quest is a literal waste of time if you don't care about QC, absolute nothing burger.
The bloodvelds are unlocked with sotf. The first quest gives a path from Canifis to Mortâton. Second gives Burgh de Rott. Third gives Meiyerditch. Fourth gives unlimited teleports to tob (which can get you to Burgh de Rott). Fifth gives a city, afk essence that makes active rc faster, best agility training, best place to kill bloodvelds (cannonable), blood shards, 90k xp, fashionscape, and possibly more.
The other quests give a total of 24.5k xp. Nature spirit, restless ghost, and priest in peril (which I personally donât group with the myreque quests, even if theyâre reqs) give a combined 7531 xp, 32k (hey, your estimate is correct!) total xp.
The quests build onto each other with their rewards. An individual quest may suck (besides sotf), but as a collection, theyâre very nice (even if you exclude sotf).
I donât think any part of the myreque quests compare to the elves. Every quest prior to sote (besides regicide) just sucks.
100% has to be the Observatory Quest for giving me a random 875 defence exp because the astrology sign I saw was... Virgo. I really wish I had checked RS Wiki for that being a possibility instead of just relying on Quest Helper đ
Yeah fuck the random reward based on the astrology sign. Making skiller and progressing it (using bond etc) only to be denied further progress because of some random unavoidable rng check.
Grinds my gears
Agree with Soul's Bane just being horrendous. I still haven't done it on my ironman and subsequently haven't done those varrock diaries. I get by just fine without Zaff's nonsense.
Drakan's medallion is pretty good for mid-game, farming cape when you get it (bonus points for having a bank en route to a spirit tree to return to your POH)
Oh right I've got Drakans. I do use it when I want a free teleport to the bank, one click for the GE tablet is still tempting for a lot of things though lol
Diary cape teles you to shantay pass which is I believe the second closest bank tele in the game. Also the enchanted lyre tele to neitiznot is also very close to the bank. Those are my go-tos
Crafting cape, and seer's are the first two that come to my mind immediately. There's more I'm sure, but those two are the only ones I really care about. You could include ornate jewellery box if you're feeling frisky
Well you can put a pretty big asterisk on the jewelry box. You need to teleport to your house, then navigate a menu, and THEN you'll be at a bank. So while the end result can give you a teleport that's very close to a bank, there's extra steps involved
Arguably, edgeville ammy of glory, but when you are arguing the 9 tiles in edgeville is superior to GE's 9-11, you are truly a maniac. GE is better on main.
Depending on what you're doing, home tele and then glory to edge. It's right beside a bank, and you can restore prayer and hp at your house. Takes a few seconds longer than ge tele, but it's the best all in one.
Honestly, hard to beat castle wars TPs. Dueling rings are cheap AF on GE, and the resources to make them for an iron may take a while to accrue, but are easy enough to get.
Law runecrafting being locked behind the Troll Stronghold. It makes no sense since Death Plateau and Troll Stronghold have absolutely nothing to do with runecrafting. Why is Dunstan a smithy guy in Burthorpe the gatekeeper to the Law runecrafting alter on Entrana who will only let give you access to the law talisman after you help his son enlist in the army and save his son from the trolls?
I get that back in 2004 they just said 'this'll do' for a quest reward and as a way to slow down bots but in 2024 none of it makes sense.
A Tail of Two Cats.
The (honestly kind of cool) Dragonkin lore and 5k XP lamp do not make up for how bad the rest of the quest is. Finding a cat that could be in 1 of 45 locations? Oh you can bet it has that. Cringy dialog and pointless cutscenes about cats? We got plenty of those. Waiting half an hour for potatoes to grow? Sure, why not, throw that one in too. Rewards? Have a Nurse Hat and a Mouse Toy.
I don't mind finding Bob the first time, but having to find him like three times for the full quest is just a total annoyance. If you only had to find him the first time and he moved to a permanent location for the rest of the quest, it would be so so so much better
Before clicking on the post, A Soul's Bane was going to be my answer. It is just such a bad quest... The story is pretty decent, but it was meant to unlock a new training area yet the exp reward from the quest is laughable and the post-quest monsters are terrible. I really hope OSRS buffs that place someday; would be nice if that was a good mid-game rival to crabs or such for training.
Yeah I really gotta question some XP rewards on quests. Like there's the stereotypical MM1, Waterfall, etc that gets ya like 40s in melee combat in like an hour or two... Then things like Souls Bane. And some other ones. Feel like some standardization or rebalancing could be done. If not because people like doing those quests to speed run like pure accounts or irons or whatever to X combat level. Then just like buff the alternatives like souls bane and such to compete. Or remove their XP for restricted accounts. The 500ish random XP chunks isn't enough to be a real reward and it just locks it out from other random account builds but it doesn't even seem to be intentional. Like I could see if they wanted to add 500 def XP to waterfall or something and simply be like "no we don't want 1 def pures doing it" or something. But that doesn't appear to be the goal with souls bane or anything. Considering it has no real content locked behind it.
i mean now that you mention it a souls bane does kinda suck... but I'm always going to say sheep herder.... all that fucking work and i get 3k gp? fuck offÂ
Dragon slayer on one hand gives a big chunk of xp and access to rune plate bodies, on the other hand, its defense xp that a lot of players don't want, and it opens up dragons as slayer tasks which absolutely positively suck at low levels.
If I were to make a new account I'd put off doing it as long as I can because unlike a lot of unrewarding quests it's not impossible to see it as a negative reward
Some people restrict themselves to 1 defense, either for PvP reasons or a personal challenge, they're called pures. So they avoid getting any defense xp to stay at 1 defense.
Players who on purpose don't level defense for PvP/because they somehow find it more fun to eat and do no damage in pvm. Don't worry about them and just level it, for normal people there are no downsides to leveling any skill
They do want it. Pures don't, which used to be a lot bigger portion of the community. So people would skip it so they didn't get too many defence levels for their pure/zerker builds
Special type of account build called a pure - either 1 defense or just lower defense level. It used to be a popular pking build since they can maximize damage while staying a lower combat level fighting other players, but itâs also a popular build for the main game now for people looking for that extra challenge. Tests your ability to navigate the game and PvM with added restrictions. Taking damage is far more punishing this way while limiting your access to a lot of good armor as well
Most players do. It's only a concern for certain restricted account builds. Specifically, pures used for PKing. The idea is to create an account that is much more powerful than its combat level makes it appear. There's different approaches, but the most common is to keep your Defence very low (often just at 1, but sometimes you'll see Berserkers (45 Defence so they can wear the Berserker helm) or Chivalry pures (65 Defence to be able to use the Chivalry prayer).
These days Jagex tends to be careful about giving obligatory combat XP because combat pures are pretty popular, but old quests didn't care about that kind of thing. (this is why a lot of newer quests will give you XP in the form of a lamp that you can choose whether or not to use)
This game is so old that people who got bored with it decided to make the dumbest accounts with arbitrary restrictions and thus are forcing Jagex to balance content around never getting defense levels.
I will never understand why they capitulate to snowflake accounts.
People have played 1 defence pures since the game's inception. Not that I think updates should cater to those accounts though. The limitations are what make it fun
> "If I were to make a new account I'd put off doing it as long as I can"
My 2nd account is almost 1900 total, with no DS2. I plan to do it only after/if I train slayer (I do some weird skilling experiments there), which will be likely done only after 2000 total. So I'll give you my experience.
* Barrows gloves are good for a main. But an alt can survive if the main passes the other combat gear. Same for rune platebody in the beginning.
* Training thieving outside of Ardougne for profit is not a thing (except rogue's chests, maybe??), since DS2 locks that area's hard diary, so no increased pickpocket chance for elves/vyres/master farmers
* Farming (herb) teleports can be limiting, again Ardy, also Lumby hard diary is locked. Until last week, Fremmy too (now the agility shortcut doesn't require the diary so no more long runs).
* Giant mole is not viable (no falador hard diary).
* You can't invest in Miscellania.
* Since no Lumby hard diary, no elite. Therefore you will train slayer without the 30 daily alchs and require a dramen/lunar staff.
* You don't lose anything substantial from Karamja diaries iirc.
I'd argue pures not wanting it doesn't make it a bad reward. Nothing against pures (The whole XP lamp deal is good), but it would be weird if no quests gave defense XP and it's great for most accounts.
The dragon slayer tasks is a pain for sure though.
I got 87 slayer and tridents for the team on my GIM without dragon slayer. I had a spreadsheet of all the quests and only did quests when they made slayer better on my current master/stats.
Soul's bane isn't a time waste, it has a story and somewhat interesting ideas. If you look at it from an "effort in, effort out" perspective sure but that eventually becomes an impossible measure to satisfy.
A Soul's Bane is an amazingly deep story. I don't care what anyone says; Underground Path ain't worth any of its rewards. Jagex could remove the quest all together and i wouldn't bat an eye.
Hard agree with Souls Bane, it has the components of a good quest but good god is it about 4x longer than it should be and fumble the interesting concepts. Do I really have to kill the same monster 6+ times instead of once?
Ratcatchers and Rag and Bone Man 2, obviously.
Red Axe quests triumphantly shows a minutes long title sequence to the quest line, which about 19 years later is still stuck at 2 whole entries. What's your favorite part of Giant Dwarf and Forgettable Tale? Is it being the intern at a company with hidden favor values that wants unnoted ores and bars in an unpassable time limit? Waiting for hops to grow? The pitiful rewards? The random item requirement from Forgettable Tale? I was a big fan of doing the optional parcel delivery in Forgettable Tale as a way to kill time waiting for hops to grow, and was blown away the reward is something like 3 low tier herb seeds.
Olaf's Quest, as it gives you a parchment that points towards a treasure which still doesn't exist 17 years later.
But you also get 12k defense exp. Maybe we can find these treasures when sailing drops.
Sailing would be the perfect time to add those treasures since they're said to be sunken.
Holy. If Jagex misses this opportunity...
And unlocks a shit slayer task.
Um excuse me I think you mean "unlocks bis melee lobstrosity killing gear"
Sorry, I forgot about the upgrade that changes literally everything, my bad.
With Sailing there is at least a non-zero chance the brine saber becomes some kind of upgrade that changes literally everything at some point, I mean you know we're going to see all kinds of sailing restricted UIMs or whatever.
It'd be awesome to use the brine saber more. I think it looks super cool.
Don't forget BIS for rock slugs too!
The treasure is the friends we made along the way
Sailing will let us sail to that treasure 17 years later
At least Olaf's Quest might legitimately get some kind of payoff or sequel with Sailing. Hell just giving access to one of the only weapons usable underwater might make it relevant for ironmen.
Rag and bone man 2
I had so many slots in my bank occupied by the most awful assortment of useless bones for months cause I kept putting it off đ Doesn't even give anything good
I wouldn't mind it as much if I didn't have to process those damn bones for so god damn long
Do you mean when you cook them? You can hop worlds and it's done instantly
âInstantlyâ in this case meaning still takes like 10 seconds per bone
Hilarious that this is such a pain point for players who will subsequently go on to click the exact same object for 100 hours
People run from the rain but sit in bathtubs full of water. I wanted to train mining, so I chose to train mining. I didn't choose to perform pointless tasks to finish a pointless quest, so I don't like doing pointless tasks to finish a pointless quests.
You did choose to complete pointless tasks to finish a pointless quest, otherwise you just didnât do the quest, and then whether or not the bone cooking would be annoying is irrelevant. You âchooseâ to do a quest via the exact same decision process you would âchooseâ to train mining. One might be marginally more annoying than the other (the quest as a whole is very annoying sending you all over to get stupid bones but this is only about the cooking part), but functionally the two actions arent that different, just your perception of ârewardâ is
Tempted to buy gold for this comment
Dealing with clunky interfaces/mechanics is never fun regardless of time required
Youâre not wrong, and yet 200m agility xp has been achieved 159 times. Itâs a bizarre playerbase
you could do double hopping or triple hopping and it would actually be instantly, but needlessly sweaty
Do what now?
Hopscotch
Oh? Explain please
You hop worlds and it's done cooking instantly, so you throw in another and hop worlds It kind of explains itself
But why male models?
Was gonna say this 100% all that work for 5k prayer exp is a joke
Should honestly be 50k prayer exp
Or the bonesack being able to store bones. But I guess that would mostly help Vorkath bots.
I did this quest purely because I saw âbonesackâ in the rewards and thought that would be incredible for some slayer tasks. Felt so robbed when I finished the quest just to find out itâs entirely useless.
It gives you a ton of bank space to complete it what do you mean
At least it's a completionist quest, it's most people's last chore before the quest cape. Souls bane is just a plain pointless one off quest
If souls bane is a pointless one off quest, wouldn't that make it sort of a completionist quest? Like, the kind someone would do as a last chore before quest cape? Signed, a guy with single digit quests left including souls bane
You need souls bane for medium diary tho.
Fair.
at least souls bane has a sorta neat story. Rag and Bone man is pointless and reminds me of "Kill 30 boars" types of quests from other MMOs
lol I thought thatâs how u got bonecrusher and was so disappointed
It would have made sense at least !!
Pro tip for that quest if you use Runelite: start it as soon as you can, add every NPC you need to kill to the NPC indicator, forget about the quest and just go on your merry way. Any time you happen to pass by one of the highlighted monsters, kill them for the bones. You'll likely have 80-90% of the bones by the time you've done a couple of quests and achievement diaries.
I usually start it early and just collect bones as I go about my normal ~~murderous rampage~~ wandering
Thought Iâd bang out a quest quickly this morning and chose this one. Fuck this quest lol. Glad to have it done.
To me and you, the world is near and far. To this guy, itâs just a fuckin graveyard
I can't understand why Jagex just wouldn't let the quest reward store some quantity of bones. It's not even like it would be overpowered, there are way more broken shit allowed into the game for less effort.
Cause it was made in 2006, a year with 20 other quests including the popular answer here: souls bane. Low tier quests werent about the reward, they were about the quest and building up a story leading to an actual reward (in this case skeletal horror). Honestly thats the best quest design thats been lost. Its a pyramid with a wide wide base of just random bullshit helping out the locals, little to no rewards, just a potential promise of future content
They could let me pick a custom reward, any combination of items, XP amounts in skills of my choice, literally anything I want And it still would not be enough.
Hard to beat a Soul's bane, lol it truly is such a time waste. And it's a varrock medium diary requirement so you get stuck doing it on every account (they never autocomplete the damn thing in leagues...). My other nominee would be Making History, or rather the follow-up miniquest with the hot/cold key where you spend 20 minutes teleporting around the map to dig up a bunch of junk like iron arrows, pure essence, and the big prize: three useless staves that look like you glued a god emblem to the end of a stick. They don't even have a good alch value.
I like the idea of souls bane though. It was creepy and interesting the first 4 times
They really could buff the rewards for it, and maybe give the monsters you can fight afterwards a few extra drops.
The reward for A Soulâs Bane is the series of dopamine hits you get when fighting in the Anger Room.
Its too bad because i remember that quest being a personal fav. Its interesting and very different from a lot of other quests
I love making history and the sequel, rewardless-ness be damned
One Rs3 did good at least was invention and improved the three god mjolnirs - making them dissamble into very good components
Making History is required for master clues hot and cold steps, gives 5 kudos, gives XP, gives 3 quest points and is a requirement quest for SoTE. The miniquest is much more pointless but it isn't a quest for that reason.
Everyone who does quests in the efficient order knows that the most pointless quest is Clock Tower. No XP reward, not required for any other quest. You just get 500 gp and 1 quest point. Jagex should really add something like a 500 XP lamp reward to it or such.
Oddly enough, Clock Tower still seems not to be required for any quests in RS3. It really is a nothing quest in the grand scheme of things.
And it's only one of two such quests, other being The Corsair Curse (added in OSRS, but this one actually unlocks something in the Corsair Cove). These are the only two quests meaningless in the efficient quest order.
Such a strange quest, I wonder what it's intended purpose was?
Thereâs a few early quests that are clearly just there to give the player something to do in that area. Clock Tower, Monkâs Friend, Ernest the Chicken (before Killerwatts), Observatory Quest, all quests that give pretty unsubstantial rewards (EXP+GP+random items, instead of some new unlock) and are just self-contained little tasks/stories.
From memory observatory quest was needed to get the sextant for clue scrolls. Is that right?
IIRC getting the Chart (needed for the Sextant) just requires you to speak to the observatory professor. You donât need to have started the quest for him to give it to you, heâs willing to help you regardless. Unless this was a change made at some point.
The watch. But yes, it was for treasure trails
Also these quests were literally written and implemented in large part by early community members and were from rs1. It definitely shows haha. Many of these people were young adults or teenagers essentially.
It's also worth remembering that money was a lot harder to come by in very early rs. Back then coins were a decent reward.
My thoughts exactly, 500 coins might not be a lot today, but back in 2004, it was somewhat decent.
The truth is there was no purpose and it was one of many unconnected updates when the continent was expanding west during RSC. They had empty map space and they did a standalone quest. And by chance it didn't end up connecting to (or starting) any storyline.
God forbid have a quest for the sake of having a quest., right?
Its more of a task rather than a quest,there is like,no story whatsoever
Man gets lost, goes through phases of mental anguish, finds himself again? It's simple but it is a story
You're in a subthread talking about Clock Tower, the quest where you grab 4 gears in a basement
Oops, thought it was Tolna's thread, my bad đ
They probably made it back when they assumed players would read quest dialogue for lore and entertainment lol
But you're literally just helping someone repair his clock tower, the dialogue isn't exciting or gripping
Ah, it's been a while. Who knows what their thoughts were. An exp lamp would be nice for sure, or maybe up the gp reward to a few thousand at least
This the quest I save for last for cape every time lol it's so dumb I love it
Iâm so used to doing the south ardy quests together on new accounts I have a solid route for Clock Tower/Monks friend/hazeel. If I have fire strikes online by the time Iâm there then throw in Tree Gnome Village and Fight Arena
I can't remember whether the quest was needed to be partially completed, but the Rats in the dungeon were the meta for what was considered mid level range training in Classic until Guard Dogs in Ardougne and/or Ogres in King Lathas training ground at 50/60+
I enjoy how the rift from A Soul's Bane is described as a place to train your combat, but nowadays there's absolutely no reason to do so. It could probably do with some kind of touchup but it's probably not worth dev time...?
Buffing the post-quest dungeon monsters to be on-par with fossil island crabs as an early-to-mid game training area would be really nice. As it stands, Bone Voyage is way easier than A Soul's Bane and the training it unlocks is better too.
There has never been any reason to go back in there. They're not on any slayer task list, they have no item drops, and they have actual combat stats so you have no reason not to just do crabs or experiments. It's just kind of sad that it serves literally no purpose. I'd like to see a rework to justify ever going there.
Even when it came out there was no reason to do so, you still went to experiments instead. The souls bane creatures have average hp, high damage, and zero drops.
Ratcatchers would be up there but the wiley cats for stews are a good reward. Maybe sheep herder if youâre not counting quests that require it as a ârewardâ. If you are counting subsequent quests then I think I have to agree with souls bane.
Sheep herder made me cry as a kid Edit: adding this edit because after I reflect more, this quest still makes me cry.
Itâs much easier when you know how to do it. Probably took me 10 minutes to do it on my current account and I was playing on mobile.
Ratcatchers gives some good group teleports including a good one in Keldagrim
Holy shit, there's a keldagrim AND a port sarim teleport hidden in there? This is a gamechanger for my early game iron, thanks for pointing it out!
Where can I find those?
Its the minigame teleport in the grouping system. Essentially a home teleport that can be taken to any minigame of your choosing (with the usual cooldown)
Aha is blast furnace the one in Keldagrim? And which one is port sarim? Rat pits?
Blast Furnace is one Keldagrim teleport, and selecting Rat Pits gives you a dialogue box to choose between the four locations (Ardougne, Varrock, Keldagrim, or Port Sarim)
Minigame teleports under "Rat pits". It then gives you the option to teleport to keldagrim, Port sarim, ardougne, or varrock.
Sheep herder gives a whopping 4 quest points tbf
I would make a joke about the game changing few seconds they add to Tears of Guthix but it probably actually adds up to quite a bit of XP over the course of an account.
But now I have a hellcat who lives to kill rats
Very unpopular opinion here: Demon slayer provides 5 kudos, which are totally useless to f2p players, and a sword that is, while very cool, also almost completely useless until you do a much more difficult member's quest. As a kid I used silverlight for much longer than I probably should have, not realizing it was much worse than most other weapons I had.
It would be kind of cool if silverlight had similar stats to an adamant scimitar or something. Love that quest and the sword, and it'd be nice to see it have a brief use in f2p. I recognize that this is not at all important though lol
why shouldnât it just be f2p bis for demons.
Because everytime they try to buff F2P, the mods get death threats and constant nagging from the F2P-only community.
Had the same thought right after posting my comment. It wouldn't kill to make it just a bit better than rune scim/barronite mace against demons
If it had adamant stats and the passive on top it probably would be bis for demons lol
I just started playing runescape classic after not playing any runescape for about 10 years. Silverlight is awesome for fighting lesser demons when you are a lower level because as long as you have it equipped when you initiate combat it weakens them for the rest of the fight even if you switch back to a regular weapon. Does it not do that in OSRS? Its been so long I dont remember
Monkey madness 2 -Nieve +Steve :(
Nieve dying that easy with an ely is a deserved scrub death
it's so obvious she bought bonds
And getting the Ely drop when she dies and it turning out to be dust đđ
She bought a Taobao Ely đ
Itâs Adam and Nieve not Adam and Steve
She should be back in lumbridge. Thatâs where I go when I die.
Huh. TIL
woah spoilers
Royal Seed Pod goes hard in the wildy tho
Hard agree with souls bane
There's no amount of rewards that makes up for ME2
I just did me2 today. Talk about a joke of a quest.
Thereâs been soooo many days when I just didnât ME2. Actually, almost every day. And you know what? Thatâs a good thing
Ratcatchers could give 99 RC as a reward and I'd still hate it
This is going to be deeply unpopular, but I'm currently trying to complete A Taste of Hope and the reward you get from that quest feels like an insult compared to what levels you need to have to win the final fight in it. Like, 2.5k x3 is probably great with most of the skill levels you need and then you roll up to the end of that quest and need skill levels well past the point where 2.5k feels like a big deal.
The real reward for Taste of Hope is the Ivandis Flail. Vyrewatch are one of the earliest monsters you can kill that drop anything worth anything at a decent rate. Prayer tanking them in Slepe is easy money and hard clues on an early Iron. But you're right the exp rewards suck.
tbf it also unlocks drakan medalion and ez ToB acess
I'm gonna heat up this already hot take and just outright say that you're describing the entire myreque quest line before Sins of the Father. I put off this quest line for so long because it just doesn't feel like you get anytning for doing it and there are obnoxious parts that rival the elf quests. I will say that A Taste of Hope at least gives you an infinite teleport and the flail. The rest of that quest line gives you what? Access to mutated bloodvelds that you can just kill in the catacombs of kourend instead and a collective total of around 30k xp. It sucks how unrewarding those quests are because I love the quests themselves (Darkness of Hallowvale can eat a bucket of dicks, though, fuck Meiyrditch). Edit: for the record, the commenter said clock tower is more correct than either of us. That quest is a literal waste of time if you don't care about QC, absolute nothing burger.
The bloodvelds are unlocked with sotf. The first quest gives a path from Canifis to Mortâton. Second gives Burgh de Rott. Third gives Meiyerditch. Fourth gives unlimited teleports to tob (which can get you to Burgh de Rott). Fifth gives a city, afk essence that makes active rc faster, best agility training, best place to kill bloodvelds (cannonable), blood shards, 90k xp, fashionscape, and possibly more. The other quests give a total of 24.5k xp. Nature spirit, restless ghost, and priest in peril (which I personally donât group with the myreque quests, even if theyâre reqs) give a combined 7531 xp, 32k (hey, your estimate is correct!) total xp. The quests build onto each other with their rewards. An individual quest may suck (besides sotf), but as a collection, theyâre very nice (even if you exclude sotf). I donât think any part of the myreque quests compare to the elves. Every quest prior to sote (besides regicide) just sucks.
100% has to be the Observatory Quest for giving me a random 875 defence exp because the astrology sign I saw was... Virgo. I really wish I had checked RS Wiki for that being a possibility instead of just relying on Quest Helper đ
Yeah fuck the random reward based on the astrology sign. Making skiller and progressing it (using bond etc) only to be denied further progress because of some random unavoidable rng check. Grinds my gears
Agree with Soul's Bane just being horrendous. I still haven't done it on my ironman and subsequently haven't done those varrock diaries. I get by just fine without Zaff's nonsense.
GE teleport is king until you unlock other cheap, super-close-to-bank teleports
What teleports might those be? I'm drawing a blank, GE teleport was a huge upgrade for me though
Drakan's medallion is pretty good for mid-game, farming cape when you get it (bonus points for having a bank en route to a spirit tree to return to your POH)
Oh right I've got Drakans. I do use it when I want a free teleport to the bank, one click for the GE tablet is still tempting for a lot of things though lol
Diary cape teles you to shantay pass which is I believe the second closest bank tele in the game. Also the enchanted lyre tele to neitiznot is also very close to the bank. Those are my go-tos
Gotta get menu entry swapper mate
Crafting cape, and seer's are the first two that come to my mind immediately. There's more I'm sure, but those two are the only ones I really care about. You could include ornate jewellery box if you're feeling frisky
Didn't realize crafting's was that close! And I didn't know about the jewelry box
Well you can put a pretty big asterisk on the jewelry box. You need to teleport to your house, then navigate a menu, and THEN you'll be at a bank. So while the end result can give you a teleport that's very close to a bank, there's extra steps involved
Glory to edge ville is pretty good one of my favourite places to bank
Dueling ring to castle wars is pretty good as well and is maybe the easiest unlock.
Arguably, edgeville ammy of glory, but when you are arguing the 9 tiles in edgeville is superior to GE's 9-11, you are truly a maniac. GE is better on main.
I use Camelot + kandarin hard. It isn't really any closer than GE, but it's not as crowded with people so it's nicer for Bankstanding
It's dumb but I got hallowed sep shards before I got ge teleport
Cox tele is pretty good and obtainable super early if you carry yourself/get carried
Depending on what you're doing, home tele and then glory to edge. It's right beside a bank, and you can restore prayer and hp at your house. Takes a few seconds longer than ge tele, but it's the best all in one.
Honestly, hard to beat castle wars TPs. Dueling rings are cheap AF on GE, and the resources to make them for an iron may take a while to accrue, but are easy enough to get.
Dueling ring to castle wars/ferox is my go-to, but yeah GE is also a good one when you have the runes with you.
Varrock body 2 for mining sandstone tho
Law runecrafting being locked behind the Troll Stronghold. It makes no sense since Death Plateau and Troll Stronghold have absolutely nothing to do with runecrafting. Why is Dunstan a smithy guy in Burthorpe the gatekeeper to the Law runecrafting alter on Entrana who will only let give you access to the law talisman after you help his son enlist in the army and save his son from the trolls? I get that back in 2004 they just said 'this'll do' for a quest reward and as a way to slow down bots but in 2024 none of it makes sense.
I'm surprise Romeo & Juliet hasn't been mentioned. It's literally just quest points for your time, nothing else.
At least it gives 5 quest points
5qp is crazy tho, 10% of a slayer block slot + braindead qp for RFD/Legends/DS2 qp reqs
5 is a shit ton in the grand scheme of things. Also funny dialogue.
I have such fond memories of A Souls Bane as a kid, but now I just dread having to do it in leagues for Varrock diary.
A Tail of Two Cats. The (honestly kind of cool) Dragonkin lore and 5k XP lamp do not make up for how bad the rest of the quest is. Finding a cat that could be in 1 of 45 locations? Oh you can bet it has that. Cringy dialog and pointless cutscenes about cats? We got plenty of those. Waiting half an hour for potatoes to grow? Sure, why not, throw that one in too. Rewards? Have a Nurse Hat and a Mouse Toy.
The cats on the carpet cutscenes should have won an oscar.
Agreed. Bob and Niet are goals
That's the real reward for it, in my mind. I totally understand why people don't like that quest, but it's so adorable I can't hate on it too hard.
I don't mind finding Bob the first time, but having to find him like three times for the full quest is just a total annoyance. If you only had to find him the first time and he moved to a permanent location for the rest of the quest, it would be so so so much better
Before clicking on the post, A Soul's Bane was going to be my answer. It is just such a bad quest... The story is pretty decent, but it was meant to unlock a new training area yet the exp reward from the quest is laughable and the post-quest monsters are terrible. I really hope OSRS buffs that place someday; would be nice if that was a good mid-game rival to crabs or such for training.
Make it multi, instanced and perm aggro and stack mobs
Yeah I really gotta question some XP rewards on quests. Like there's the stereotypical MM1, Waterfall, etc that gets ya like 40s in melee combat in like an hour or two... Then things like Souls Bane. And some other ones. Feel like some standardization or rebalancing could be done. If not because people like doing those quests to speed run like pure accounts or irons or whatever to X combat level. Then just like buff the alternatives like souls bane and such to compete. Or remove their XP for restricted accounts. The 500ish random XP chunks isn't enough to be a real reward and it just locks it out from other random account builds but it doesn't even seem to be intentional. Like I could see if they wanted to add 500 def XP to waterfall or something and simply be like "no we don't want 1 def pures doing it" or something. But that doesn't appear to be the goal with souls bane or anything. Considering it has no real content locked behind it.
Fuck nature spirits defence xp.
i mean now that you mention it a souls bane does kinda suck... but I'm always going to say sheep herder.... all that fucking work and i get 3k gp? fuck offÂ
Dragon slayer on one hand gives a big chunk of xp and access to rune plate bodies, on the other hand, its defense xp that a lot of players don't want, and it opens up dragons as slayer tasks which absolutely positively suck at low levels. If I were to make a new account I'd put off doing it as long as I can because unlike a lot of unrewarding quests it's not impossible to see it as a negative reward
hey iâm new and was just curious why people wouldnât want defense xp
Some people restrict themselves to 1 defense, either for PvP reasons or a personal challenge, they're called pures. So they avoid getting any defense xp to stay at 1 defense.
Players who on purpose don't level defense for PvP/because they somehow find it more fun to eat and do no damage in pvm. Don't worry about them and just level it, for normal people there are no downsides to leveling any skill
I thought it to hit hard but still be able to attack those with a lower combat level.
Yep, that's the for pvp part
They do want it. Pures don't, which used to be a lot bigger portion of the community. So people would skip it so they didn't get too many defence levels for their pure/zerker builds
Special type of account build called a pure - either 1 defense or just lower defense level. It used to be a popular pking build since they can maximize damage while staying a lower combat level fighting other players, but itâs also a popular build for the main game now for people looking for that extra challenge. Tests your ability to navigate the game and PvM with added restrictions. Taking damage is far more punishing this way while limiting your access to a lot of good armor as well
Most players do. It's only a concern for certain restricted account builds. Specifically, pures used for PKing. The idea is to create an account that is much more powerful than its combat level makes it appear. There's different approaches, but the most common is to keep your Defence very low (often just at 1, but sometimes you'll see Berserkers (45 Defence so they can wear the Berserker helm) or Chivalry pures (65 Defence to be able to use the Chivalry prayer). These days Jagex tends to be careful about giving obligatory combat XP because combat pures are pretty popular, but old quests didn't care about that kind of thing. (this is why a lot of newer quests will give you XP in the form of a lamp that you can choose whether or not to use)
This game is so old that people who got bored with it decided to make the dumbest accounts with arbitrary restrictions and thus are forcing Jagex to balance content around never getting defense levels. I will never understand why they capitulate to snowflake accounts.
People have played 1 defence pures since the game's inception. Not that I think updates should cater to those accounts though. The limitations are what make it fun
> "If I were to make a new account I'd put off doing it as long as I can" My 2nd account is almost 1900 total, with no DS2. I plan to do it only after/if I train slayer (I do some weird skilling experiments there), which will be likely done only after 2000 total. So I'll give you my experience. * Barrows gloves are good for a main. But an alt can survive if the main passes the other combat gear. Same for rune platebody in the beginning. * Training thieving outside of Ardougne for profit is not a thing (except rogue's chests, maybe??), since DS2 locks that area's hard diary, so no increased pickpocket chance for elves/vyres/master farmers * Farming (herb) teleports can be limiting, again Ardy, also Lumby hard diary is locked. Until last week, Fremmy too (now the agility shortcut doesn't require the diary so no more long runs). * Giant mole is not viable (no falador hard diary). * You can't invest in Miscellania. * Since no Lumby hard diary, no elite. Therefore you will train slayer without the 30 daily alchs and require a dramen/lunar staff. * You don't lose anything substantial from Karamja diaries iirc.
I'd argue pures not wanting it doesn't make it a bad reward. Nothing against pures (The whole XP lamp deal is good), but it would be weird if no quests gave defense XP and it's great for most accounts. The dragon slayer tasks is a pain for sure though.
I got 87 slayer and tridents for the team on my GIM without dragon slayer. I had a spreadsheet of all the quests and only did quests when they made slayer better on my current master/stats.
Confirmed, Souls Bane is a good idea of a quest but the reward is totally bad.
Sometimes the rewards are the friends we made along the way
Stupid rat catchers quest
Soul's bane isn't a time waste, it has a story and somewhat interesting ideas. If you look at it from an "effort in, effort out" perspective sure but that eventually becomes an impossible measure to satisfy.
A Soul's Bane is an amazingly deep story. I don't care what anyone says; Underground Path ain't worth any of its rewards. Jagex could remove the quest all together and i wouldn't bat an eye.
Iban's Staff is amazing at lower levels tho, the 25 max hit is amazing
I will give an honorable mention to Dragon Slayer 2 for baiting you with the rewards and then hitting you with some of the worst slayer tasks.
The slayer tasks are usually less than 10 kills and vorkath is very strong and provides very strong rewards like assembler. I completely disagree
Kill 5 adamant dragons is free slayer points tbh. Same with rune dragons.
DT2
A Souls Bane is one of the most memorable and unique quests tho. Iâd argue for an actually bad questing experience like MEP2
Hard agree with Souls Bane, it has the components of a good quest but good god is it about 4x longer than it should be and fumble the interesting concepts. Do I really have to kill the same monster 6+ times instead of once? Ratcatchers and Rag and Bone Man 2, obviously. Red Axe quests triumphantly shows a minutes long title sequence to the quest line, which about 19 years later is still stuck at 2 whole entries. What's your favorite part of Giant Dwarf and Forgettable Tale? Is it being the intern at a company with hidden favor values that wants unnoted ores and bars in an unpassable time limit? Waiting for hops to grow? The pitiful rewards? The random item requirement from Forgettable Tale? I was a big fan of doing the optional parcel delivery in Forgettable Tale as a way to kill time waiting for hops to grow, and was blown away the reward is something like 3 low tier herb seeds.
Souls bane was a cool as fuck quest though. I loved it back in the day.
DT2
I have an 808 account I accidentally did a bobs fishing island random on and got 7 fishing. My day is ruined
DT2, 3 hours for 10 minutes of prayer xp
Naw this my favourite quest. Fuck xp. Cool NPCs and the dungeon is really cool looking too. Quick af quest as well
Souls bane is my favourite quest :)
Am I the only one who thinks souls bane is a cute, fun little quest?
A souls bane is a great quest but the reward sucks ass. It's still worth doing for the story imo