T O P

  • By -

No-Idea767

What I do is instead of "kick his knee" for example I would type "attempt to kick his knee" or "try and punch him". I find this gives more variable results, but there's still a tendency to follow a certain momentum. So if my first attempt to kick his knee fails, then when I try to punch him that will also fail and everything else that follows fails as well and I end up a punching bag 😂


raeleus

The thing I do is roll a 20 sided die outside of the game and create my own odds. For example, successfully charming my victim is supposed to be difficult, so I have to roll 15 or higher. Then you write corresponding actions like "You failed to charm your victim" and deal with the fallout. My character died as a result of this. Then you can do fun DnD things like rolling a 1 means you failed spectacularly. If I drink blood (as a vampire) I have advantage, so I take the highest result of two dice. Etc.


The-Metric-Fan

Look up the Roll to Dodge scenario. It runs a script that rolls a 20 sided dice and determines how much you succeed or fail. Does that automatically


raeleus

Sounds great! Thanks.


Ok-Diver2354

I've only tried the trial runs but yeah, there should be a difficulty level. The more difficult, the more creative you need to be.


JAMES_Gaming_LV2

The roll to dodge scenario might work, if you're looking for a more creative solution, create/log into a 2nd account and add it to the game, switch the game to 3rd person and set the 2nd account's name to whoever you're fighting, then everytime you submit an action have them submit a "counter" to it first


sevenheadedmantis

A lot of novels and books don't do "boss fights" the way video games and comic books do, but I would say the closest to what you're after is to use the word "try" in your command. "punch the ninja" is very likely to succeed while "try to punch the ninja" will give you the mixed results you're after. Also note that the AI likes patterns and rhythm so if attempts succeed/fail, they'll likely continue to do so.


AManApart123

Prompt it. Spend a few lines at the start looking each other over, noticing how big and strong Heribert is, and what a deadly reputation he has, and what you think your chances are against such a monstrous enemy.


Endof_Pixel

Sometimes, you have to take matters into your own hands. 2 things I found tend to help is that when you don't like that you've succeeded you can redo the action and state that you fail instead, also detailing [opponents name] strengths and abilities in the authors note at the very least seems to help. (Such as they are skilled at blocking attacks, can regenerate, applies pressure, attack you with the environment, etc) since the authors note is at the forefront of the memory (If memory serves, heh) it will be more likely to act on it. I haven't played a lot since I lost premium since it's a lot harder to get tiefighter and mythomax to do what I want than it is for mixtral, but this worked very well for me with mixtral.