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What do you mean by "ultimate swordsman?" Because it's very likely to be outperformed by any of a few much simpler builds, especially if you're specifying <= tactician difficulty. On tactician, 5/5/2 warlock/pala/fighter will be a 3-hit/action class that can completely skip STR in favor of CHA, has action surge, has 2 fighting styles, has warlock's outstanding level 3 spells, and can use the warlock spell slots to also fuel smites on short rest. A very simple 12 BM fighter gets 3 extra feats over your build and likewise has 3 attacks/action. Functionally, that same fighter will always get 4 attacks/turn without the war priest dip because they'll have GWM and it's not very likely they won't either kill or crit *something* on 3 attacks. 4/8 thief/oathbreaker can abuse arcane synergy, aura of hate, and the [[harmonic dueller]] to get great damage out of a dual wielding build. 11 ranger hunter gets whirlwind attack (and volley), which are arguably the only single martial feature(s) stronger than improved extra attack. The build can take 1-dips into cleric for a radiant orb/debuff control build or warlock for GOO fear on crits - and they'll get a lot of crits with all of the attacks/turn.


BG3WikiFetcher

[Harmonic Dueller](https://bg3.wiki/wiki/Harmonic_Dueller) is a rare +1 Rapier that when activated, can grant all the wielder's melee attacks extra damage equal to their Charisma modifier. ^This ^action ^was ^performed ^by ^a ^bot. [^(Learn more)](https://www.reddit.com/user/BG3WikiFetcher/comments/1bk01df)


Venator_IV

tbh this is just a worse 10/2 Bardadin. Same amount of attacks, less spell slots, less ASI's so you're only at 18 STR or DEX. You have a better turn 1 nova... maybe, if you hit. But then turn 2 the 10/2 Bardadin just keeps smiting away with more level 4 spell slots, plus Counterspell on reaction. And turn 3 same deal. Plus why would i go War Cleric for extra attacks when i can Duelist's Prerogative for the same thing and get another bard level or another fighter ASI? Or use Scoundrel and throw out a Bonus Action level 6 Hold Monster and now the bossfight is over? Yeah I see what you're going for but Opportunity Cost is real and it's a doozy.


OrokuSaki1

What is the leveling order and when do you consider it to be fully “online”?


ObesiPlump

The comments on this thread have tended heavily toward criticism, which I find a bit disappointing. Yes, 10/2 is the honour mode meta build, and oathbreaker bladelock the non honour mode equivalent but let's not all jump on the optimisation/opportunity cost bandwagon on a game that's renown for not actually being all that hard. I really like this build. It has lots of neat synergies that I'm a big fan of. Getting your full caster slots from swords bard to increase spellcaster level to get two max level smite slots and managing to squeeze in BM 3 for maneuvres. You can't use maneuvres and flourishes at the same time, but with 8 × 1d8 in total you can smash at least 4 out in the opening action surge nova round and have 4 left over to mop up anything left alive. You have just the one feat; will you be taking Savage Attacker? My feeling is to go with 17 Dex and take hag hair and mirror to make it 20 end game; that should be plenty and you won't miss much with attack roll bonus gear and abilities. Someone mentioned Duellists Prerogative; I think that's a great option and would make the War Cleric dip redundant. If you used this weapon it may be a good idea to dip into Wizard instead for the Shield spell and scribing up to Level 4 spells? Duellists also gives an additional reaction, so would work well with Shield and Riposte. You'd have a reaction for if an enemy in melee range either hits or misses EDIT: Ran some numbers on a spreadsheet I'd been using to come up with Paladin builds. With Duellists Prerogative and typical late game damage riders, you're looking at 60-70 dmg on a typical smite. So 180-210 dmg on a typical round; 300-350 dmg on the action surge round. Plenty to obliterate anything on Tactician, or Honour for that matter