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Miserable_Sir7035

yeah not bad into their comp, seems like a long dash instead of gas o heal kinda game


Educational_Camel124

I disagree zero drag is just not better here if you actually know how to play stu because you dont need to gap close too much. Tbh the times you would want zero drag are the times you probably shouldn't pick stu in my opinion.


Miserable_Sir7035

Mico can still easily jump on the healing one


Educational_Camel124

if I have dash and mico jumps you dash away, shoot on his landing, if ge jumps again you can dash again repeat. Even if you cant do this basic stu gameplay, you have 2 other teammates who can deal with it.


Educational_Camel124

actuallt lets just test it add me #ULRCLPJY


Educational_Camel124

theory can only take you so far


Arm-It

You could also argue that dodging better (via Zero Drag) prevents health loss and is better at the top level. I also like pairing it with Breakthrough, although I'll be the first to admit that's a gimmick and rarely actually helps anyone.


Legitimate_Young_912

i use zero drag always lol


ZombiePro3624

If ya got good Internet then sure, you don't have to worry about Miko bs, but then again many don't play Stu unless they got a good connection


TGS_Polar

Stu is terrible on excel


Chickenman-gaming

can someone help with picks on excel its a really confusing map


Ambitious-Spread-567

I use willow/grom if the team has no wall breaks, if they do than someone like belle, r-t or gray


Chickenman-gaming

hmm interesting i will keep that in mind thanks!