**Breakout Patch Notes Summary:**
* **Replicators**
* Replicators are now free of use without crafting materials, but each replicator can be only used once by each player.
* The number of Replicators on a single map has been increased to 12, with another Replicator now being dropped at the beginning of Round 4
* Replicators now spit out items faster.
* Your inventory can now be accessed while using it.
* Items will be auto ejected after a little time if not collected from the replicator.
* All weapons and attachments are now on the floor, meaning that only banners, Shield Batteries, Med Kits, and Weapon Ammunition can be crafted.
* **Big Maude Update**
* Now without crafting materials, all Big Maude weapons will now be free, however they will take time to be dispensed.
* Once a player has claimed a weapon, they cannot claim another.
* Gold kitted weapons are no longer available at Maude.
* **Legend Upgrades**
* Every legend now has four selectable upgrades that will be activated upon leveling up your EVO shield to Level 2 and Level 3
* Please [read](https://www.ea.com/games/apex-legends/news/breakout-patch-notes) the patch notes for details about every available perk for each legend
* **Clubs and Tags**
* The clubs feature is being removed from the game, but you will still be able to change the tag in front of your in-game name.
* **Care Package Rotation**
* Prowler comes back to the floor
* EVA-8 is going in
* **Weapon Changes**
* **30-30**
* Damaged reduced | 42 -> 39
* Ammo Capacity has been reduced | Base mag is the same, white reduced 8 -> 7, blue reduced 10 -> 8, purple and gold reduced 12 -> 10
* Skullpiercer multiplier reduced | 2.1 -> 2.0
* Dual loader removed from weapon, now only reloads one bullet per reload
* **EVA-8**
* Damage reduced | 7 -> 6
* Fire rate increased | 2.4 -> 3
* Hammer Points added | 20% increase on flesh
* Gold shotgun bolt attached. Now reloads 2 instead of 1 on slide
* **Hemlok**
* Damage Reduced | 21 -> 20
* Hipfire spread increased
* Spread delay increased | 0.28 -> 0.21
* **L-Star**
* Can no longer take barrels
* **R-99**
* ADS recoil increased
* **R-301**
* Hipfire spread reduced
* **SMGs**
* Projectile gravity increased
* Projectile launch speed reduced
* **Digi**
* No longer can be equipped to SMGs
* Spawn rate reduced by 20%
* **Lasers**
* Spread multipliers reduced
* **Legends**
* **Heavy Legends**
* Use medium-rig first person animations
* **Support Legends**
* Extended Supply bins now give smart gear
* **Ballistic**
* Sling weapons can now have white attachments
* Ult has radius increase | 13m -> 90m
* **Bloodhound**
* Raven scan ult charge now is a perk and not on the base legend
* **Catalyst**
* Ult lifetime decreased | 25s -> 15s
* Ult length decreased | 55m -> 40m
* **Conduit**
* Tactical cooldown increased | 21s -> 26s
* Temp shield generation rate decreased | 20HP/s -> 15HP/s
* Ult duration reduced | 60s -> 45s
* Ult HP reduced | 250hp -> 200hp
* The distance at which mines are removed when deployed too close to one another has been increased by \~100%
* **Crypto**
* Recalling drone is now faster
* Now goes in and out of drone faster
* **Horizon**
* Tactical cooldown increased | 25s -> 20s
* **Lifeline**
* In BR modes, CP now has a 50/50 chance to drop an extra smart equipment piece instead of a shield
* **Maggie**
* Ult is no longer destroyed when hitting first player, but will trigger still
* Ult will now be destroyed on second player hit
* **Octane**
* Ult is now slightly less audible from long distances
* **Pathfinder**
* Passive now awards 50% Ult charge (was 100%) and 15s Ult Cooldown (was 10s)
* **Ranked**
* See [this](https://www.ea.com/games/apex-legends/news/breakout-season-game-updates) website for ranked changes (Comment is already too long)
* **World Systems**
* **Ring Exploit Prevention**
* Players spending too much time outside the Ring will be warned, then eliminated
I wonder if that feature will be straight up removed for custom lobbies, doesn't make much sense to keep it since no team is spending that much time in zone unless they're forced to.
I was wondering this too. Seems unnecessarily punitive for comp matches when you already can't craft more than 1 medkit per person, per crafter. It's not like crafting in zone is even a viable strat anymore
It'll be really interesting to see how they change their play style to deal with the changes. It seems like this update is really pushing away from the late edge play style and pushing for people to switch to zone styles.
Wow they really kicked the 30-30 right in the dick, but it makes sense, they kept buffing it when it was already a good weapon but outclassed by the G7 at the time
It’s definitely a huge nerf but the trade off for the 3030 should be high damage at the cost of ammo count imo. Part of what made it so menacing and prominent was that you were doing 42-57+ a shot and all it took was like a second and you have 4-6 more shots
Maggie is looking crazy this season.
from her skill tree she gets the choice of either 2 drills or one huge drill, and then she also gets a ball that explodes into thermites. On top of that her ball now explodes twice and doesn't blow up on random devices?
theyve been desperately trying to get shotgun meta back, pk can hit for like 130 headdy or someshit, maggie with ult will be able to kill someone in one shot its insane
There was a bug from a few patches ago (I forgot which one) that unintentionally stopped Maggies ult from breaking gibbys bubble previously. They are fixing that bug with this patch.
going by text it seems like the huge drill is complete bait no? If you use both drills at once you can have 100% area increase rather than just 50%, or if you use one after another you have permanent drill uptime on one spot. You never use the depth anyways unless youre drilling through a literal mountain; i can't think of one wall or rock that can't be drilled that would be drillable after that increase.
The longer drill will make a lot of spaces unviable to stay.
Think how this will play out on packed circles, 12 teams alive all crammed together in small spaces, this drill will be hell for some teams. Imagine two Maggies drilling a team. Imagine the entire lobby having Maggies and drilling the fuck out of people. It will make people very, very mad.
Maggie isn't very good on SP because the cover is generally much larger than WE and buildings have more space in them on SP. The huge drill might be a little more handy on SP but in reality she probably just shouldn't be played on SP.
Crossing big distances with her ball on SP is nice but you're not going to be getting many ball hits if you're more than 20> meters away from your enemy and you throw it.
I play maggie regularly and I'd rather have the more aoe/depth one. There's been so many times where I'd have a guy dead to rights on worlds edge or storm point from certain rocks being too thick and the drill not doing anything. Not to say the 2 drills wouldn't be insane in some scenarios but if they last twice as short that's a big let down.
They last 25% less, but you also need to charge twice as long to get both back because each one still has normal cooldown time. So one drill is weaker than before (by 25% less time), but two drills is crazy strong (either 150% longer drill time or double-wide drill or even, and I could be wrong here, but maybe drilling one person for double damage per second?).
A free purple gun is actually pretty lit for non-loba players. I think maude is lowkey getting a buff with that. Sure you get locked out of gold attachments for a comparable non-gold-gun, but on an AR or SMG or Marksman the only gold attachment that could mean is a mag, and you get the tradeoff of the paintball attachment instead, which is only a tiny bit weaker overall than a gold mag (situationally its sometimes stronger). Since Maude is also getting a larger selection of guns, I think it's very much a net buff for teams that want to pick up purple weapons w/ reload bonuses and instantly rotate to zone with them.
They've left "small" changes like that out of patch notes before, so don't give up hope til the update actually drops tomorrow.
There was seemingly never an acknowledgement of Fuse tactical losing zoom.
I know the catalyst ult nerfs were expected given the perks being added, but damn. If you don’t have purple armor your wall is going to be so much worse
And damn wingman isn’t on the floor like some thought. RE digi meta incoming?
Lmfao "get in the ring Bitch" or poof
Support legends szn
Ballistic buffs are cool but don't know that it puts him in the conversation at all. Will still be mad fun, just like vantage.
Edit: also wonder if 2 wattson pylon with the split perk means 10 arc stars
I always thought there would be a spot for ballistic on a zone team but maybe I’m just plat chatting. Unlimited ammo for a low resource team could be great against sieges.
I always thought there would be a spot for ballistic on a zone team but maybe I’m just plat chatting. Unlimited ammo for a low resource team could be great against sieges.
I think you're right in a lot of instances but at the tippity top level of comp I kinda expect the teams to be in position with all the resources they generally need? A more defensive approach with ballistic would be interesting to see since I kinda picture him as Mr. W.
Anywhere below that level I think he's good for that need though and goes to the idea that "meta" doesn't matter for most people who play this game (casually).
Yeah, I guess the rumors about only 2 care pack guns were false. So it's now Bow, Wing, Eva-8, Kraber. That means the Lifeline perk is only a 25% chance at a Krab.
Also, with the digi nerf, we might see a Mastiff, PK, RE45 meta.
Digi got a 20% nerf to its drop rate. Plus it's not craftable. I'm hoping this means every team won't run bang anymore because of the slim chances of getting a wingman or digi
It's still on the floor, and on the Wing and Eva in the pack. Plus the way comp plays out, all the digis on the map are going to collect as squads wipe each other so you'll have several in the game by ring 4 or 5.
I think Bang still might be the play.
RE is good enough to be meta rn imo. With the dt changes I absolutely expect it to be meta especially if bang remains strong and caustic is meta like we anticipate.
Conduit? NERFED
Horizon? NERFED
Catalyst? NERFED
Digi Threat? NERFED
30-30? NERFED
SMG’s? NERFED
These are the best patch notes I’ve ever read in my life. It’s the Seer nerf 2.0.
Its not really going to do anything but shift the meta to ARs. Shotties are still nowhere near as good as they used to be. It will be nemesis / flatline now imo.
Respawn always makes at least 1 inexplicably bone-headed decision.
They've spent seasons slowly nerfing SMGs, and they put Prowler on floor as stronger than all other SMGs before their nerfs?
This entire season is going to be nothing but aim assist prowlers as far as the eye can see.
This is a silly change to be excited about but
> Most in-game dialogue is now synchronized between clients
Yesssssssss. It was always weird to me that they weren’t.
Prowler still really good it seems? Ground loot 15 dmg per bullet (525 dmg per purple mag), with a 0.04 sec nerf to the burst. Not sure what spread delay means but this is only a slightly nerfed version of care pack prowler
SMG Ballistics
Projectile gravity increased across all SMGs
Projectile launch speed reduced across most SMGs (Prowler unchanged)
Laser Sights
Spread multipliers reduced
White Laser Sight adjusted to x0.9 (was x0.8)
Blue Laser Sight adjusted to x0.8 (was x0.6)
Purple Laser Sight adjusted to x0.7 (was x0.4)
---------------------------------
Someone explain those to me. What does that mean?
I think it means hipfire is worse. 1 being base hipfire and the multiplyer reducing the base value.
And SMG bullets will fall quicker, reducing effective range.
Holy shit they finally reverted ranked so it has meaning again . Overall W.
Also entry costs are a nice touch. " Entry cost will return: 20 RP per Tier starting at Silver"
Sounds like it will look like this?
* Silver -20
* Gold -40
* Platinum -60
* Diamond -80
* Master -100
* Apex Predator -120?
Thankfully.
* Splits are returning
This should fix the issues Master/Preds in Gold Lobbies. (Hopefully)
* RP value will be used to matchmake. For full-stack premades, the highest RP value in the squad will be used.
Lastly(Yay!)
* Player Rankings now visible
It’s basically a 50% fire rate increase up to 3 shots per second if I read it right. I can imagine it being really good, two pumps already break most armors if you don’t miss, and then two more should secure a knock with the hammer points. That puts you at like 1.2 seconds to knock someone on purple. Every time you slide it reloads two shells so you can probably get away with never having to reload it in a fight.
>Hemlok
>
>Damage Reduced | 21 -> 20Hipfire spread increasedSpread delay increased | 0.28 -> 0.21
hipfire nerfs are good but i bet you nothing will stop prowler as it goes to ground with 15dmg.......
Yeah, prowler competed with R9 as best smg in game when R9 had 13 base dmg and 19 round mag, now it has 2 less dmg and 2 less rounds base. I think prowler gonna be king this season.
Absolutely not. With hidden MMR gone, you will face players of more varying skill level. There will always be that one squad that runs a train through the lobby.
In two weeks everyone will be complaining about matchmaking once again I assure you
The thing is, it wasn't the *complaining* that got them to change things, it was the sharp drop in players, I personally don't enjoy ape fest seasons much but this last season was worse.
Yep. 1000%.
Say what you will about ranked the last 3-4 seasons, it had sweaty, TOUGH games. Almost every game I played where I got to the end had 3-5 teams last ring. Your positioning actually mattered cause you could absolutely screw yourself by being in a shit spot with the ring closing. It wasnt ALGS level but you got a taste of what it was like trying to get in to a safe spot with a ton of teams alive.
Two teams alive Ring 3 here we come lol. Pubs without quitting.
I’ve had so much fun these last few seasons. Nothing gets me going more than chaotic end games and games we would win because we played a strategic spot and fought hard in the end game were so rewarding.
I mean even for me, I had a game yesterday defending a nut building on SP. There were like 15 teams round 3 and we kept getting poked from a lot of sides while trying to push teams away from us. That was so fun. We were running out of meds and chose to push a team below the nut as the ring was closing for a bigger chance of survival into ring 4.
We didn't win the fight but I had so much fun. I'm gonna miss these games for sure instead of roaming around ring 3 looking for 4 other squads.
I dont know how much of a fan I am of them nerfing legends and putting the pre nerf version behind a "Perk". Seems to be happening to Catalyst, Conduit and Horizon.
If you consider a legend's kit to be overtuned, giving it to a player mid game instead of early game doesnt really fix anything.
It does when you consider every other character is significantly rising in power at the same time.
Cat conduit and horizon effectively stay the same while all the other characters are better.
This is the same way dota 2 balances heroes and its been successful for 10+ years
I liked catalyst. You can get some of the length or duration back but not both. I def think they had to do something there for her not to be picked forever in pro league. But I don’t think she’s dead either.
I’m personally over bang smokes and cat walls everywhere so here’s hoping for more variety when I watch comp.
>If you consider a legend's kit to be overtuned, giving it to a player mid game instead of early game doesnt really fix anything.
It does level the playing field, because a legend doesn't exists in a vacuum, all the other legends, whose perks are not nerf-reverts basicially got buffed.
Comp could be wild with a Gibby (3x shots + baby bubble) Path (either level 2 depending on situation + down and away) Bang (ult cooldown + refuge) team
Other legend perks are good, but Path being able to hit either beacon they want is a massive advantage As it allows you to run other anchors than Controllers just for ring scan.
Side note: core upgrade changes mean Pathfinder teams will want PVE POIs so Path can farm that first level immediately regardless of other teams.
**ALSO, MOST IMPORTANT CHANGE!!!**
“Firing Range: Nessie was inspired after watching some centuries old videos and wanted to change things up a bit. The yellow and purple polka-dots look quite dashing.”
path doesn’t even get insta ults from care pack scans now so he doesn’t offer the quick rotates that he could’ve last patch. makes no sense to run him over a controller when that class has seemingly the most useful legends for the patch (wattson, caustic, maybe catalyst) and i definitely can’t see running him over a bloodhound after reading the huge nerfs to digis. bang blood might actually be one of the most popular comps for edge
Path is heavily dependent on being able to get blue shield early. I don’t think it’s going to be easy if you’re not contesting and getting a squad wipe early.
You cannot.
White to Blue damage requirement is now 600. You would have to SOLO clear 3 nests to get that.
This sub is on a perpetual "maybe this will make pathfinder meta" copium. Just let them be lol.
Sling weapon being white tier isnt really a game change. White attachment guns are not really anything special. None of his perks are insane either.
Fun legend for pubs. Slightly better for ranked. Still worthless in comp.
This is the biggest and best update in Apex history man wtf !!!! Plus 120 FPS on consoles is gonna make aiming so much smoother OMFG I’m gonna fart I mean cry
Does anyone know exactly how Ash's 60 second tracking works? Does it literally show them on the map moving around for 60 seconds or like update every few seconds or what? That would actually be an insane buff, but if it just shows where they were in one spot for 60 seconds then that's useless lmao
Having an armor adv + perk adv over a team is going to be massive. If you run into a team with purps and your still on blues or worse whites you are absolutely fucked.
Cat, Horizon, Conduit, 30-30, Hemlock, SMGs, Digis (And therefore Bang) - all nerfed. Wingman stays in the care pack.
Fantastic balancing for comp play.
You've got it backwards. Bang is stronger without digis. When nobody has digis, smoke offers much greater protection and can be used defensively and for rotations to much greater effect.
Picking bang is still a nobrainer, just as it has been before.
Bloodhound mains were worried that the White Raven ult charging got removed and put into perks, and they were right. The Ravens spawn the most at the beginning of the game so choosing the ult charge is pretty much never going to be a thing.
Doesn't seem like the Conduit nerf is enough to take her out the meta entirely. Idk who that TSM fanboy I was arguing with was, who was saying "Why would TSM learn a legend that's going to be nerfed" but they have to feel silly.
Pathfinder passive nerf means he's far less likely to see Competitive play now.
Wattson's arc star passive doesn't seem as good now that we know there'sa 1.5 second cooldown. A knuckle cluster isn't going to spam a million nades, and a Gibby ult isn't going to get the team loaded. It's useful but not as incredible.
I dont think its a Path nerf. He gets his passive from scanning ring too now which makes him better for comp since he gets his first zip faster. Plus the cooldown reductions will snowball fast. It really hinges on if its viable to get his blue perks on a typical lootpath.
> He gets his passive from scanning ring too now which makes him better for comp since he gets his first zip faster.
Yeah, but he isn't a recon/ring legend, so he first needs to unlock the perk to be doing that. I am 90% sure you won't get your first zip that fast since it takes a while to level up.
I mean that argument is absolutely bricked anyway if anyone thinks it's a good idea to not play a meta legend because it might not be meta in a month's time. TSM fans gona TSM fan tho.
POI likes Cenote are now great with Two spiders and a prowler den. Harvest Evo from PVE but also need to make sure heals are enough for tanking zone if they zone is far. Interesting strategy will pop up
Conduit is still a force to be reckoned with I don't think these nerfs change much for her utility. They seem healthy. She was a little OP to begin with but she still seems strong, just not totally broken anymore. I'm glad I want to continue to see her in comp.
SMGs are probably too strong on MnK as well. Ever since the AR hip fire nerfs, they've easily been the best guns in the game, aside from OP outliers like G7, 3030 or Nemesis which all got nerfed. It's about time they were brought in line with other guns
Anyone else think ballistic could be comp viable with this buff/perks?
Good off drop with the sling change, letting him get white attachments instantly. His ult could be quite useful as ammo economy with short cooldown, or just used to push, but actually beneficial due to range buff. His perks seem like the big thing to me though, because you can severely limit other teams from shooting back without taking damage+animation penalty, and can either absolutely fuck one side up with the triple duration, or hit two. Also can get a free digi in ult, which is extra good due to reduced drop rate. I think he could have a solid niche for hard fighting teams.
**Breakout Patch Notes Summary:** * **Replicators** * Replicators are now free of use without crafting materials, but each replicator can be only used once by each player. * The number of Replicators on a single map has been increased to 12, with another Replicator now being dropped at the beginning of Round 4 * Replicators now spit out items faster. * Your inventory can now be accessed while using it. * Items will be auto ejected after a little time if not collected from the replicator. * All weapons and attachments are now on the floor, meaning that only banners, Shield Batteries, Med Kits, and Weapon Ammunition can be crafted. * **Big Maude Update** * Now without crafting materials, all Big Maude weapons will now be free, however they will take time to be dispensed. * Once a player has claimed a weapon, they cannot claim another. * Gold kitted weapons are no longer available at Maude. * **Legend Upgrades** * Every legend now has four selectable upgrades that will be activated upon leveling up your EVO shield to Level 2 and Level 3 * Please [read](https://www.ea.com/games/apex-legends/news/breakout-patch-notes) the patch notes for details about every available perk for each legend * **Clubs and Tags** * The clubs feature is being removed from the game, but you will still be able to change the tag in front of your in-game name. * **Care Package Rotation** * Prowler comes back to the floor * EVA-8 is going in * **Weapon Changes** * **30-30** * Damaged reduced | 42 -> 39 * Ammo Capacity has been reduced | Base mag is the same, white reduced 8 -> 7, blue reduced 10 -> 8, purple and gold reduced 12 -> 10 * Skullpiercer multiplier reduced | 2.1 -> 2.0 * Dual loader removed from weapon, now only reloads one bullet per reload * **EVA-8** * Damage reduced | 7 -> 6 * Fire rate increased | 2.4 -> 3 * Hammer Points added | 20% increase on flesh * Gold shotgun bolt attached. Now reloads 2 instead of 1 on slide * **Hemlok** * Damage Reduced | 21 -> 20 * Hipfire spread increased * Spread delay increased | 0.28 -> 0.21 * **L-Star** * Can no longer take barrels * **R-99** * ADS recoil increased * **R-301** * Hipfire spread reduced * **SMGs** * Projectile gravity increased * Projectile launch speed reduced * **Digi** * No longer can be equipped to SMGs * Spawn rate reduced by 20% * **Lasers** * Spread multipliers reduced * **Legends** * **Heavy Legends** * Use medium-rig first person animations * **Support Legends** * Extended Supply bins now give smart gear * **Ballistic** * Sling weapons can now have white attachments * Ult has radius increase | 13m -> 90m * **Bloodhound** * Raven scan ult charge now is a perk and not on the base legend * **Catalyst** * Ult lifetime decreased | 25s -> 15s * Ult length decreased | 55m -> 40m * **Conduit** * Tactical cooldown increased | 21s -> 26s * Temp shield generation rate decreased | 20HP/s -> 15HP/s * Ult duration reduced | 60s -> 45s * Ult HP reduced | 250hp -> 200hp * The distance at which mines are removed when deployed too close to one another has been increased by \~100% * **Crypto** * Recalling drone is now faster * Now goes in and out of drone faster * **Horizon** * Tactical cooldown increased | 25s -> 20s * **Lifeline** * In BR modes, CP now has a 50/50 chance to drop an extra smart equipment piece instead of a shield * **Maggie** * Ult is no longer destroyed when hitting first player, but will trigger still * Ult will now be destroyed on second player hit * **Octane** * Ult is now slightly less audible from long distances * **Pathfinder** * Passive now awards 50% Ult charge (was 100%) and 15s Ult Cooldown (was 10s) * **Ranked** * See [this](https://www.ea.com/games/apex-legends/news/breakout-season-game-updates) website for ranked changes (Comment is already too long) * **World Systems** * **Ring Exploit Prevention** * Players spending too much time outside the Ring will be warned, then eliminated
“Ring Exploit Prevention Players spending too much time outside the Ring will be warned, then eliminated” Interesting…
Weird that they don't tell us how much time it will take lol, guess we'll have to test and find out
I'm guessing like 2 minutes. Maybe 90 seconds? Going to make some Trident zone wraps tricky.
I wonder if that feature will be straight up removed for custom lobbies, doesn't make much sense to keep it since no team is spending that much time in zone unless they're forced to.
I was wondering this too. Seems unnecessarily punitive for comp matches when you already can't craft more than 1 medkit per person, per crafter. It's not like crafting in zone is even a viable strat anymore
DSG just got nerfed with this and crafter changes. Atleast Toast won't be dying of anxiety from seeing them tank zone damage
It'll be really interesting to see how they change their play style to deal with the changes. It seems like this update is really pushing away from the late edge play style and pushing for people to switch to zone styles.
Imagine loosing because you had to reset from a fight in ring 2 lul weird change
> Gun Run: removed Charge Rifle, added Kraber **Lets goooooooo!!!**
https://preview.redd.it/4f4pvzbbo6ic1.jpeg?width=800&format=pjpg&auto=webp&s=41705a5f329546e092c956186801043e7c95e1a5
I could cry
Say SIKE RIGHT NOW
The braincell finally popped in for one of the devs lmao
I hoped for the bow but this is also a very fun change
Wow they really kicked the 30-30 right in the dick, but it makes sense, they kept buffing it when it was already a good weapon but outclassed by the G7 at the time
Goodbye 30-30, hello Triple Take.
Fire rate is too slow. I think G7 will get more use
There’s nearly no downside to 301 with hipfire buff except ammo now
Ammo is a pretty big downside though
That's where my boy Ballistic comes in, ulting from the other side of the map and still giving me infinite ammo
That 90m buff was crazy
Is it really? The dual load seems like the biggest nerf for when you're close and need it for hipfire bonanza. As a poke gun, Id still use it.
It’s definitely a huge nerf but the trade off for the 3030 should be high damage at the cost of ammo count imo. Part of what made it so menacing and prominent was that you were doing 42-57+ a shot and all it took was like a second and you have 4-6 more shots
Maggie is looking crazy this season. from her skill tree she gets the choice of either 2 drills or one huge drill, and then she also gets a ball that explodes into thermites. On top of that her ball now explodes twice and doesn't blow up on random devices?
Yup, they want people to use shottys again it seems.
Works for me
theyve been desperately trying to get shotgun meta back, pk can hit for like 130 headdy or someshit, maggie with ult will be able to kill someone in one shot its insane
The note further down about the ult now destroying Gibby dome is weird btw.. didn't it already do that?
There was a bug from a few patches ago (I forgot which one) that unintentionally stopped Maggies ult from breaking gibbys bubble previously. They are fixing that bug with this patch.
going by text it seems like the huge drill is complete bait no? If you use both drills at once you can have 100% area increase rather than just 50%, or if you use one after another you have permanent drill uptime on one spot. You never use the depth anyways unless youre drilling through a literal mountain; i can't think of one wall or rock that can't be drilled that would be drillable after that increase.
Other drill has more uptime, if you pick 2 you have to still wait 2x cool down to get both
The longer drill will make a lot of spaces unviable to stay. Think how this will play out on packed circles, 12 teams alive all crammed together in small spaces, this drill will be hell for some teams. Imagine two Maggies drilling a team. Imagine the entire lobby having Maggies and drilling the fuck out of people. It will make people very, very mad.
> Imagine the entire lobby having Maggies and drilling the fuck out of people. It will make people very, very mad. And I cannot wait 😈
The area of a circle is pi r^2 so a 50% increase in width is a lot more area than you think.
it's 2.25 times more area
Maggie isn't very good on SP because the cover is generally much larger than WE and buildings have more space in them on SP. The huge drill might be a little more handy on SP but in reality she probably just shouldn't be played on SP. Crossing big distances with her ball on SP is nice but you're not going to be getting many ball hits if you're more than 20> meters away from your enemy and you throw it.
The bigger drill is huge for making tiny rooms and spaces completely unplayable. The two regular drills do nothing for the Z axis.
I play maggie regularly and I'd rather have the more aoe/depth one. There's been so many times where I'd have a guy dead to rights on worlds edge or storm point from certain rocks being too thick and the drill not doing anything. Not to say the 2 drills wouldn't be insane in some scenarios but if they last twice as short that's a big let down.
They last 25% less, but you also need to charge twice as long to get both back because each one still has normal cooldown time. So one drill is weaker than before (by 25% less time), but two drills is crazy strong (either 150% longer drill time or double-wide drill or even, and I could be wrong here, but maybe drilling one person for double damage per second?).
Lurch comp meta incoming? Hell yeah sign me up
No more gold guns from Maude, but they are free!
Rip my beloved paintball 301
A free purple gun is actually pretty lit for non-loba players. I think maude is lowkey getting a buff with that. Sure you get locked out of gold attachments for a comparable non-gold-gun, but on an AR or SMG or Marksman the only gold attachment that could mean is a mag, and you get the tradeoff of the paintball attachment instead, which is only a tiny bit weaker overall than a gold mag (situationally its sometimes stronger). Since Maude is also getting a larger selection of guns, I think it's very much a net buff for teams that want to pick up purple weapons w/ reload bonuses and instantly rotate to zone with them.
I'd rather be able to get a gold r9 or longbow
I don't see the ash one hand changes! We been lied to noooooo
They've left "small" changes like that out of patch notes before, so don't give up hope til the update actually drops tomorrow. There was seemingly never an acknowledgement of Fuse tactical losing zoom.
Also been lied to about wingman it seems noooooo
I'm still coping and thinking maybe they forgot to mention it because it was ground loot in an official teaser.
Let cope together
👥️
https://preview.redd.it/o3afdhzjk6ic1.jpeg?width=828&format=pjpg&auto=webp&s=6220f70b4da06d0ae4ea9de756e40f09d71d1e6b Holy ballistics buffs
I've been maining Ballistic lately and god the radius for his ult was piss poor. You practically have to be holding hands with your teammates.
I would litreally sprint to my teammates so they got the buff lmao. 90m is huge, I'm so happy
I didn’t even know it has a radius lol
hmm sling weapon off drop for contests could be good
I was thinking this you drop equip a weapon straight to sling and all white attachments instantly that's huge
Didn’t sling weapon have all gold attachments? Update - thanks to everyone its equipped rather than ult.
i think this is before ulting, so as soon as you pick up a gun it has white
Yeap. Currently the sling gun can hold zero attachments
I assume this change means non-ult sling weapons are all white and ulted-sling weapons are gold
Only during ultimate, when not in ult sling weapon could not take any attachments
No, they have no attachments currently and get gold when Tempest is used. Now the 3rd gun has white attachments and gets gold on Ult.
Only in ult. Now out of ult the sling weapon will have all white attachments
Ah good catch
I know the catalyst ult nerfs were expected given the perks being added, but damn. If you don’t have purple armor your wall is going to be so much worse And damn wingman isn’t on the floor like some thought. RE digi meta incoming?
even with purple armor... if you choose the lengthen perk it could take longer than the 15 seconds uptime to run the length of the wall
need to see someone cook up some mirage gameplay in comp
Inbuilt gold knock
SMGs and Catalyst GUTTED
Lmfao "get in the ring Bitch" or poof Support legends szn Ballistic buffs are cool but don't know that it puts him in the conversation at all. Will still be mad fun, just like vantage. Edit: also wonder if 2 wattson pylon with the split perk means 10 arc stars
I always thought there would be a spot for ballistic on a zone team but maybe I’m just plat chatting. Unlimited ammo for a low resource team could be great against sieges.
Loba is probably better for low resource zone teams since she's more versatile.
Or you could run loba and get unlimited ammo for any engagement, not just ones during ballistic ult lol
I always thought there would be a spot for ballistic on a zone team but maybe I’m just plat chatting. Unlimited ammo for a low resource team could be great against sieges.
I think you're right in a lot of instances but at the tippity top level of comp I kinda expect the teams to be in position with all the resources they generally need? A more defensive approach with ballistic would be interesting to see since I kinda picture him as Mr. W. Anywhere below that level I think he's good for that need though and goes to the idea that "meta" doesn't matter for most people who play this game (casually).
They… they didn’t touch the Wingman??
is it still in the care pack, didnt see it say its back to floor loot?
Yeah, I guess the rumors about only 2 care pack guns were false. So it's now Bow, Wing, Eva-8, Kraber. That means the Lifeline perk is only a 25% chance at a Krab. Also, with the digi nerf, we might see a Mastiff, PK, RE45 meta.
Digi got a 20% nerf to its drop rate. Plus it's not craftable. I'm hoping this means every team won't run bang anymore because of the slim chances of getting a wingman or digi
digi isnt the reason bang is good
Right, Bang is the reason the digi is good, not the other way around
It's still on the floor, and on the Wing and Eva in the pack. Plus the way comp plays out, all the digis on the map are going to collect as squads wipe each other so you'll have several in the game by ring 4 or 5. I think Bang still might be the play.
RE hipfire is the truth, I'm excited for this season
RE is good enough to be meta rn imo. With the dt changes I absolutely expect it to be meta especially if bang remains strong and caustic is meta like we anticipate.
Wingman through smoke meta continues on I guess.
Everyone in whites about to get 3 shotted lol
Conduit? NERFED Horizon? NERFED Catalyst? NERFED Digi Threat? NERFED 30-30? NERFED SMG’s? NERFED These are the best patch notes I’ve ever read in my life. It’s the Seer nerf 2.0.
Did you cum? I did.
30-30 nerf fucking finally!
SMG ballistics and hipfire nerf is beautiful, they were way too good for way too long.
See you nerds in the bubble, bring a shotty.
Mad Maggie mains salivating so hard rn
I'll be playing a healthy amont of her too, speed boost lurches go crazy, and if shotty is viable I'll be dancing with maggie
They just tuned maggie to completely wreck gibby teams
And I'm not sure why. It's not like he's played a lot at any level.
Pretty substantial SMGs nerfs. This is their way of addressing aim assist without actually directly nerfing it I guess?
90% of the player base is controller. you're just fooling yourself if you think AA will ever be directly addressed
There are no SMG nerfs. Everyone will run Prowler which is in seasons-ago pre-nerf SMG state.
it isn't. don't know how so many people are saying this when there are 3 clear nerfs in the patch notes
Its not really going to do anything but shift the meta to ARs. Shotties are still nowhere near as good as they used to be. It will be nemesis / flatline now imo.
The don't have to be meta, they have to be viable/comparable to smgs.
Respawn always makes at least 1 inexplicably bone-headed decision. They've spent seasons slowly nerfing SMGs, and they put Prowler on floor as stronger than all other SMGs before their nerfs? This entire season is going to be nothing but aim assist prowlers as far as the eye can see.
yeah, it's pretty clear which smg is the most powerful.
Their obsession with forcing burst metas is crazy
guess you missed the part where they nerfed it back to its stats when it was the 3rd or 4th preference SMG
This is a silly change to be excited about but > Most in-game dialogue is now synchronized between clients Yesssssssss. It was always weird to me that they weren’t.
Does this mean the people in my party hear the same quips as me? If so, I am also happy about this!
Wait so the wingman isn’t back on the floor…?
Nope, still a care package gun.
holy fuck catalyst ult is dookie
I don't see anybody talking about Wattson, is she not incredibly buffed now and just turbo meta? The perk options are nuts.
Everyone's talking about watt, she's pretty much #1 biggest buff this season
she is good but maggie can lowkey wreck her
Wasn't Ash supposed to be able to q while shooting? I could've sworn I saw that somewhere but can't find it in the legends notes
There are probably other QOL improvements they didn't mention. They always do this but this time around its understandable, there's too much going on
Shotty meta here we come!
Prowler still really good it seems? Ground loot 15 dmg per bullet (525 dmg per purple mag), with a 0.04 sec nerf to the burst. Not sure what spread delay means but this is only a slightly nerfed version of care pack prowler
they will for sure nerf it mid season it shits on every other smg by a metric ton
Hal getting a custom perk for Horizon: Ammunition👍
SMG Ballistics Projectile gravity increased across all SMGs Projectile launch speed reduced across most SMGs (Prowler unchanged) Laser Sights Spread multipliers reduced White Laser Sight adjusted to x0.9 (was x0.8) Blue Laser Sight adjusted to x0.8 (was x0.6) Purple Laser Sight adjusted to x0.7 (was x0.4) --------------------------------- Someone explain those to me. What does that mean?
I think it means hipfire is worse. 1 being base hipfire and the multiplyer reducing the base value. And SMG bullets will fall quicker, reducing effective range.
Hmm so SMG's nerfs (DT being gone as well) across the board? Might be an indirect controller nerf. Interested to see if shotguns make a comeback.
Holy shit they finally reverted ranked so it has meaning again . Overall W. Also entry costs are a nice touch. " Entry cost will return: 20 RP per Tier starting at Silver" Sounds like it will look like this? * Silver -20 * Gold -40 * Platinum -60 * Diamond -80 * Master -100 * Apex Predator -120? Thankfully. * Splits are returning This should fix the issues Master/Preds in Gold Lobbies. (Hopefully) * RP value will be used to matchmake. For full-stack premades, the highest RP value in the squad will be used. Lastly(Yay!) * Player Rankings now visible
This will probably just make ranked an ape fest unless you get a minuscule multiplier before top placements
Hopefully pred increases by RP
Yeah increasing entry cost every 1000 RP was great
So is the digital threat optic only on shotguns and handguns now? Seems fine but I'm curious if the Eva, pk and mastiff will be used more.
Eva 8 will definitely be used way less because it's in the care package now (with some questionable adjustments) 😆
I can't tell if it's any good or not. Depends how fast it shoots.
It’s basically a 50% fire rate increase up to 3 shots per second if I read it right. I can imagine it being really good, two pumps already break most armors if you don’t miss, and then two more should secure a knock with the hammer points. That puts you at like 1.2 seconds to knock someone on purple. Every time you slide it reloads two shells so you can probably get away with never having to reload it in a fight.
Skimmed over this, but increasing the amount of replicators on the map is a great change.
The SMG nerfs looks brutal, lets hope this indirectly nerfs aa and makes it possible to play shotguns.
>Hemlok > >Damage Reduced | 21 -> 20Hipfire spread increasedSpread delay increased | 0.28 -> 0.21 hipfire nerfs are good but i bet you nothing will stop prowler as it goes to ground with 15dmg.......
Yeah, prowler competed with R9 as best smg in game when R9 had 13 base dmg and 19 round mag, now it has 2 less dmg and 2 less rounds base. I think prowler gonna be king this season.
Prowler bout to piss a lot of people off this szn
Pretty sure they spelled Homlok wrong in their own patch notes lol.
Rank is gonna be an int fest Sadge
I have hope the match making is tight enough to stop this.
[удалено]
I don't think it's possible to stop it if you use rank to matchmake.
Absolutely not. With hidden MMR gone, you will face players of more varying skill level. There will always be that one squad that runs a train through the lobby. In two weeks everyone will be complaining about matchmaking once again I assure you
The thing is, it wasn't the *complaining* that got them to change things, it was the sharp drop in players, I personally don't enjoy ape fest seasons much but this last season was worse.
The play is to wait 2-3 weeks and then obliterate silver and gold lobbies for a couple days
Yep. 1000%. Say what you will about ranked the last 3-4 seasons, it had sweaty, TOUGH games. Almost every game I played where I got to the end had 3-5 teams last ring. Your positioning actually mattered cause you could absolutely screw yourself by being in a shit spot with the ring closing. It wasnt ALGS level but you got a taste of what it was like trying to get in to a safe spot with a ton of teams alive. Two teams alive Ring 3 here we come lol. Pubs without quitting.
I’ve had so much fun these last few seasons. Nothing gets me going more than chaotic end games and games we would win because we played a strategic spot and fought hard in the end game were so rewarding.
I mean even for me, I had a game yesterday defending a nut building on SP. There were like 15 teams round 3 and we kept getting poked from a lot of sides while trying to push teams away from us. That was so fun. We were running out of meds and chose to push a team below the nut as the ring was closing for a bigger chance of survival into ring 4. We didn't win the fight but I had so much fun. I'm gonna miss these games for sure instead of roaming around ring 3 looking for 4 other squads.
This decreased my level of hype for this season dramatically
on the bright side, no more revtane right? :)
Best patch notes
I appreciate the logic of "decreased interaction with replicators".
The Mad Maggie patch
Ballistic counters Bang no? Put RE or a shotgun in sling, pop ult in smokes, have a digi and gold gun with unlimited ammo?
I dont know how much of a fan I am of them nerfing legends and putting the pre nerf version behind a "Perk". Seems to be happening to Catalyst, Conduit and Horizon. If you consider a legend's kit to be overtuned, giving it to a player mid game instead of early game doesnt really fix anything.
I agree, but in Catalyst's case players now have to pick either duration or length for the ult. So that is a partial nerf even in mid/late game right?
it does because it allows other characters to grow in strength with them
It does when you consider every other character is significantly rising in power at the same time. Cat conduit and horizon effectively stay the same while all the other characters are better. This is the same way dota 2 balances heroes and its been successful for 10+ years
I liked catalyst. You can get some of the length or duration back but not both. I def think they had to do something there for her not to be picked forever in pro league. But I don’t think she’s dead either. I’m personally over bang smokes and cat walls everywhere so here’s hoping for more variety when I watch comp.
>If you consider a legend's kit to be overtuned, giving it to a player mid game instead of early game doesnt really fix anything. It does level the playing field, because a legend doesn't exists in a vacuum, all the other legends, whose perks are not nerf-reverts basicially got buffed.
Comp could be wild with a Gibby (3x shots + baby bubble) Path (either level 2 depending on situation + down and away) Bang (ult cooldown + refuge) team Other legend perks are good, but Path being able to hit either beacon they want is a massive advantage As it allows you to run other anchors than Controllers just for ring scan. Side note: core upgrade changes mean Pathfinder teams will want PVE POIs so Path can farm that first level immediately regardless of other teams. **ALSO, MOST IMPORTANT CHANGE!!!** “Firing Range: Nessie was inspired after watching some centuries old videos and wanted to change things up a bit. The yellow and purple polka-dots look quite dashing.”
path doesn’t even get insta ults from care pack scans now so he doesn’t offer the quick rotates that he could’ve last patch. makes no sense to run him over a controller when that class has seemingly the most useful legends for the patch (wattson, caustic, maybe catalyst) and i definitely can’t see running him over a bloodhound after reading the huge nerfs to digis. bang blood might actually be one of the most popular comps for edge
Path is heavily dependent on being able to get blue shield early. I don’t think it’s going to be easy if you’re not contesting and getting a squad wipe early.
PVE gets you that - just run Path on Stormpoint near Prowler dens or Spiders and you’re set; you don’t even need to risk early team fights.
I’m not positive on this but I don’t think you can get to blue just on Prowlers or Spiders. I’d love a Mande Path buff though!
There’s also the new Evo Harvesters and the caches in supply drops so it is feasible.
You cannot. White to Blue damage requirement is now 600. You would have to SOLO clear 3 nests to get that. This sub is on a perpetual "maybe this will make pathfinder meta" copium. Just let them be lol.
Gibby’s never coming back two words Maggie crypto
How in gods name is there no Bang nerf in these patch notes
Yep. We’re staying in the “can’t see shit meta” for awhile longer
Literally a 95% pick rate rn and nothing targeting her, as a former valk main I’m hella salty
I’m sorry but with the double whistler perk and these buffs, does ballistic not look insane?
Sling weapon being white tier isnt really a game change. White attachment guns are not really anything special. None of his perks are insane either. Fun legend for pubs. Slightly better for ranked. Still worthless in comp.
This is the biggest and best update in Apex history man wtf !!!! Plus 120 FPS on consoles is gonna make aiming so much smoother OMFG I’m gonna fart I mean cry
Does anyone know exactly how Ash's 60 second tracking works? Does it literally show them on the map moving around for 60 seconds or like update every few seconds or what? That would actually be an insane buff, but if it just shows where they were in one spot for 60 seconds then that's useless lmao
Having an armor adv + perk adv over a team is going to be massive. If you run into a team with purps and your still on blues or worse whites you are absolutely fucked.
Prowler was just reverted back to its pre-CP form? SMG lovers rejoice there’s still a good SMG option
No Ash buffs?!?
Controller Havoc meta will be a lot worse than controller R9 meta
I'm just here to read the obviously hare-brained comments
Zone wrapping is officialy dead
Wingman is now stronger with Bang. They should've reduced headshot damage and Horizon's GL spread.
Cat, Horizon, Conduit, 30-30, Hemlock, SMGs, Digis (And therefore Bang) - all nerfed. Wingman stays in the care pack. Fantastic balancing for comp play.
You've got it backwards. Bang is stronger without digis. When nobody has digis, smoke offers much greater protection and can be used defensively and for rotations to much greater effect. Picking bang is still a nobrainer, just as it has been before.
Bloodhound mains were worried that the White Raven ult charging got removed and put into perks, and they were right. The Ravens spawn the most at the beginning of the game so choosing the ult charge is pretty much never going to be a thing. Doesn't seem like the Conduit nerf is enough to take her out the meta entirely. Idk who that TSM fanboy I was arguing with was, who was saying "Why would TSM learn a legend that's going to be nerfed" but they have to feel silly. Pathfinder passive nerf means he's far less likely to see Competitive play now. Wattson's arc star passive doesn't seem as good now that we know there'sa 1.5 second cooldown. A knuckle cluster isn't going to spam a million nades, and a Gibby ult isn't going to get the team loaded. It's useful but not as incredible.
I dont think its a Path nerf. He gets his passive from scanning ring too now which makes him better for comp since he gets his first zip faster. Plus the cooldown reductions will snowball fast. It really hinges on if its viable to get his blue perks on a typical lootpath.
> He gets his passive from scanning ring too now which makes him better for comp since he gets his first zip faster. Yeah, but he isn't a recon/ring legend, so he first needs to unlock the perk to be doing that. I am 90% sure you won't get your first zip that fast since it takes a while to level up.
I mean that argument is absolutely bricked anyway if anyone thinks it's a good idea to not play a meta legend because it might not be meta in a month's time. TSM fans gona TSM fan tho.
POI likes Cenote are now great with Two spiders and a prowler den. Harvest Evo from PVE but also need to make sure heals are enough for tanking zone if they zone is far. Interesting strategy will pop up
Evan running that double ar gonna pay off this season
Looks like I’m back to my Main aka best girl Wattson
Conduit is still a force to be reckoned with I don't think these nerfs change much for her utility. They seem healthy. She was a little OP to begin with but she still seems strong, just not totally broken anymore. I'm glad I want to continue to see her in comp.
No more heat shields on tridents or gibby bubble tridents sad.
I wonder if the devs think by nerfing SMGs, they’ll even the playing field a bit between controller and mnk.
SMGs are probably too strong on MnK as well. Ever since the AR hip fire nerfs, they've easily been the best guns in the game, aside from OP outliers like G7, 3030 or Nemesis which all got nerfed. It's about time they were brought in line with other guns
Anyone else think ballistic could be comp viable with this buff/perks? Good off drop with the sling change, letting him get white attachments instantly. His ult could be quite useful as ammo economy with short cooldown, or just used to push, but actually beneficial due to range buff. His perks seem like the big thing to me though, because you can severely limit other teams from shooting back without taking damage+animation penalty, and can either absolutely fuck one side up with the triple duration, or hit two. Also can get a free digi in ult, which is extra good due to reduced drop rate. I think he could have a solid niche for hard fighting teams.
The Maggie buff ❤️
EVA is busted now lol