T O P

  • By -

fendermallot

Someone inadvertently (or not) let loose an ancient dragon disease that reverts the dragons intellect. Finding ancient dragon barrows with runes carved into the walls could lead to clues on how the disease was defeated millennia earlier. Someone found a rod of dragon control and is using the dragons to cause havoc in the kingdom. Destabilizing the country then moving in with an invading force is their goal. Just a few that came to mind this morning 👍


ribbondaze

Ooh! I really like these! Thank you!


37BirdsInATrenchcoat

Handful of various ideas 1. Some sort of long dormant disease specific to dragons has awakened, altering their mind. 2.Either some powerful dragon made a deal with some powerful being that tricked them, or a dragon made some powerful being mad and cursed the entire species 3. The dragons have begun hording a new kind magic item with some unintentded side effects 4. These aren't actually the dragons that people were used to interacting with, but beings that have been turned into dragons.


Sensitive_Promise746

Maybe the reason the dragons are feral is because they've been attacked by intellect devourers, probably sent by Ilithids! Why would they do this? Well I guess that with gigantic siege machines, eating human minds is way easier


Either-Bell-7560

You don't need to know why it's happening to start playing - and unless you're starting high level, you won't need to know for a while. So start playing - and why may become more clear as you get a better feel for individual movers and shakers. There's a ton of opportunities here - lots of easy small hooks with wyrmlings/etc being problematic, older dragons getting upset because wormlings are being killed/etc. Factions trying to manipulate the dragons to get things done (baiting a rival's holdings, etc). You've created a nice situation here - you don't need to plot things out. Just create a bunch of local small problems and see what grows.


ribbondaze

Yeah I’ve been a bit nervous I’m thinking too far ahead. I have a few ideas laid out, my biggest hope is that I can execute this with out adding to the list of their bad DND experiences


lasalle202

Plot Hooks per the Adventure Engineers https://youtu.be/lBIVtmbfqe0?list=PLY2GoZoifARXHPZ7CBuhJtG9ppZIEP-c2&t=302 Plot hooks are primarily designed for PLAYERs rather than CHARACTERs. Plot hooks for players will typically come in one of three styles: * Here We Come To Save The Day! - the Appeal to Heroism. The players / characters might want to do something because it is the right thing to do - save Timmy from the well, or prevent the zombies from overrunning Hobbittown. Also includes the twisted sister of balancing the scales of justice - REVENGE! * Gimme That Sweet Phat L00TZ! - the Appeal to Reward. The players / characters might want to do something because they get goodies for doing it - an actual cash reward; the chance to find and claim the Sword of Awesomeness that was lost in the tomb; but also things like land / a tower / a ship; a noble/religious/cultural title; or currying the favor of Important People. * The Bear Went Over the Mountain to See What He Could See - the Appeal to Discovery. This might be a typical Whodunit? crime mystery or finding out "Why are the Goblins giving out pet chickens to all the village children?" or "YES! I do want to see the Forest of Floating Trees!" or "I bet we can make it through the Lost Caves of Mystery", or "Is that old lady in the woods just an old lady in the woods, or is she an evil hag?" The types of hooks you use should be tuned to the players at your table, but the more you can tie multiple Appeals into the hook, the more likely you are to draw the player's interest.