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heartspider

Disarm trap in D1. Sometimes it doesn't even work.


Koshindan

All three class skills were terrible in D1. Free repair sounds good until you learn it permanently damages items.


heartspider

The staff recharge is pretty good for those lower levels with charged bolt/firebolt staves and full mana pots are pretty expensive.


Charming_Science_360

>Disarm trap in D1. Sometimes it doesn't even work. I disagree with this assessment. * *Disarm Trap* didn't always work. But the chance of failure is only 5% on the hardest traps in the game if you have 80+ Dex. * More importantly, *Disarm Trap* would always indicate that a trap was present (or absent) with 100% effectiveness. You could take your chances with a disarm, open the container from a safe distance with Telekinesis, or simply ignore the trapped container and move on. * The vast majority of traps in the game were basically annoyances. Their "attacks" would still miss as often as not and would hardly do any damage anyhow. But a few traps were deadly (because of bugs) and could basically 1-shot the unfortunate character. And in Hellfire, there were a few new traps, including one which drained all your mana and another which shattered the potions on your belt. The argument could be made that *Disarm Traps* was slightly more useful - as a passive skill - than *Repair Item* and *Recharge Staff* in normal play (since few players would want to gradually but permanently diminish their prized items. It provided the only function you couldn't buy in town. All three skills are equally useful in ironman games. Because the Rogue can alert other party members about the traps, because nobody in the party would scratch up their precious red globes on stupid traps.


Atrumentis

Yeah I never understood how it worked. It would just trigger it as normal


darkslide3000

Still better than all the other class skills which are almost completely useless tbh.


EncodedNybble

Diablo 3 - Witch Doctor - Pile On. Love the animation and seems like a fun concept, but just too long of an animation and aiming is weird to be useful.


S0_B00sted

The majority of the skills in Diablo 3 are pretty useless, honestly. Anything that doesn't have a set associated with it may as well not exist.


EncodedNybble

Sure. Definitely a big design flaw. Was also issue with the skill tree in D2 though. No one uses ice bolt instead of blast/glacial spike or fire bolt instead of fireball. If it wasn’t a level 24 or 30 skill or had drastically different use cases, no one used the inferior version. Hell, no one even put points into those skills (except as prerequisites) until 1.10


hukgrackmountain

> Sure. Definitely a big design flaw. sets were like a bandaid for the bad design they inherited. Not sure they deserve to be insulted like this when theyre doing their best :( but I agree was fucking annoying, but I blame the original d3 devs


SereneFrost72

Legacy of dreams gem changed that to an extent. That gem gives you the LoN set bonus, but only takes a legendary gem slot instead of 2 rings. So then as long as the skill has legendary item support, it could be viable for endgame


Quakarot

Tbf that’s really only for max level plus. Not that that’s too hard once you know what you are doing but most players had plenty of access to the lower skills for quite a long time before then, which is still a nice amount of time with a skill.


Fragrant_Error7955

While 90% current, it's not 100 correct, you could go setless with 2 piece set and legendarys to actually have 1 build that did not depend on certain skills.


Kyhron

Even then most skills are still completely useless as many of them don’t have a legendary that improves it (or is tied to a specific rune) or in the case of some skills/runes even with the specific legendaries and no set set it’s still garbage in the higher difficulties


Fragrant_Error7955

I agree, I personally played rapid fire rogue with no set 1 season. Worked fine. And yes it only worked fine as it had 2 legendarys as support. Wasn't as fast as vengeance rogue either if we take clear speed into account.


VeterinarianUsual794

Kinda don't agree. Following set is just easy (especially considering they give one for free with season achievements) and late game GRs (70+) are basically balanced around sets. However you can do tons of fun builds around legendaries and more gimmicky skills, and there is a "conquest" for pushing GR without set items for a reason. There is also things like special gem that boosts your damage if you don't wear set. Basically if skill is fun for you to play, you can always build around it. Obviously you might not get into leaderboards, but that's another story.


DragoOceanonis

It depends. Some runes are a game changer 


SLISKI_JOHNNY

Speaking of WD, charging zombie seems like wasted potential. Unless you're using the bear rune with the legendary that summons a fkn stampede in front of you, the skill blows. I was expecting it to act like corpse explosion with the blood rune (the corpse targets an enemy, rushes towards them and blows up)


Dragull

Repair in D1 was kinda useless.


septictank84

Didn't it lower the max durability everytime you used it?


TurboCamel

yep. And that item was GONE if you ever got to 0/x dur


septictank84

Yeah, I remeber making sure I could tp anytime to repair once I noticed.


4udi0phi1e

The old trick of setting a TP before a boss, dying because obviously? And then coming right back after repair? Man they nerfed that shit hard


cameron_cs

Poison Dagger in D2


CTTMiquiztli

Yep, not only did it force the player to actually use a dagger-type weapon, but the damage added wasn't impressive. And considering how poison damage worked in D2, it was even worse.


julictus

you’ll love poison strike from pd2 mod


azura26

You can say this about every single D2 skill that might get mentioned here, basically.


soldatyager

He is telling the truth. I don't want to mentione other mod in this official subreddit, but PD2 do all the improvements including skill refine that D2 really needs.


honeyfurr444

actually theres venom builds that own using assassin with poison dagger charges. the sins venom bugs with the poison dagger and keeps applying over the psn dagger duration. Can kill D clone in like 1 hit


Zealousideal-Delay68

D2 - Increased Stamina


OscarDivine

Cackling as I pour 3 vials of milk into my mouth


Raytheon-6

This is the answer


FlyBoyG

Everyone always craps on the stamina mechanic in D2. And yeah, it sucks. "Annoying when you're low-level, pointless when you're high-level." But the mechanic is actually interesting in one very specific situation: speedruns. The way D2 speedruners manage stamina is neat to see. Turns out gold for stamina pots is really tight when you're going through the game as absolutely fast as possible. I'm not saying this justifies the existence of the Increased Stamina skill, only that the mechanic itself is not 100% bad.


weberm70

I thought this one but being a passive saves it. It doesn’t compete with anything, is fine with one point, and at the time you get it it makes stamina a little less annoying. There’s gotta be more useless stuff out there.


RataTopin

50% from each


madmanrf

Far too many in D2. Arctic Blast - stand still and die. D2R.... why didn't they do something with these useless skills, and they still left some of the bloated dumb synergies. Could've, should've.


helpmelearn12

Because it’s a remaster not a remake. That was sort of their desired intent


jugalator

They did make balance patches though, so it was obviously part of the intent. I think the main problem is that Blizzard pulled the plug on that project early.


madmanrf

So... Why redo some and not others?


Askada

They actually fixed arctic blast and inferno bug.


darkslide3000

They have limited time, it makes sense to address things people actually care about first.


CTTMiquiztli

Indeed, i can easily foresee people complaining (probably me too) if they did promote it as a remaster BUT changed core stuff, like skills.


thefranklin2

Arctic blast is legit now. Inferno is still poor compared to the other fire skills though.


julictus

you’ll love artic blast in pd2 mod


Low_Woodpecker4828

Are we talking D1, D2, D3 or D4. Because all of them have some pretty useless skills. I've played Diablo since original release. And yes I'm 69(f) young


Zealousideal-Delay68

nice


4udi0phi1e

RIP thy inbox(in a perfect world)


4udi0phi1e

Anything assassin skill related. I wanted that class to work so hard, but fuck it all if kunai and cestus's just dropped shit stats. Settled for the monk in d3 but that was also a half ass gimme feel


thefranklin2

Hated every monk damaging skill except for cyclone strike. I wish that was in d2 somehow. Same with dashing strike, would be a fun teleport alternative.


Fear023

Martial arts focused assassins actually worked pretty well before 1.10 dropped. They fucked up all the synergies for anything that wasn't trap related, and the martial skills got left in the dust.


4udi0phi1e

Aware, and still dealing with the emotional fallout years and generational shit later.... Currently main'ing a rogue on D4.


Fear023

I hear ya. My deadliest dueler was a lightning claw assassin back in 1.09. no one ran light res because cold/fire damage was meta. I remember the day I first jumped into a duel game on 1.10, got decimated by hammerdins and nearly rage deleted the character that I dumped all my wealth into building.


4udi0phi1e

Bro, paladins were always and are always op in blizzard code D3 crusaderdin? Mf had a mount when no other class could. Thank god I had a leapquake build (for pure mobility)


weberm70

Assassin skills are great. Well inferno trap is a crapper but most of them are entirely usable. Compare to necro where the entire class revolves around like 8 skills.


DragoOceanonis

Monk in d3 is a make it or break it  Its either REALLY overpowered or a wet piece of paper. 


the_last_queen

Diablo 4, Sorcerer, Summoned Ice Blades. I've tried multiple times to find the correct way to use it because I refuse to believe Blizzard would create a totally useless skill. But compared to the other two conjurations which are really powerful (Hydra and Lighting Spear), it's like fighting with a butter knife which is not even fast enough to catch up with the monsters.


Aerhyce

You basically need to slot up the enchant and the global CD talent and spam CDs to get tons of blades that all lower CD so you spawn even more blades etc. That's the theory. In practice it just doesn't work, the build never builds enough momentum to be self-sustaining and the damage isn't even that crazy, so nobody bothers.


Volpethrope

That worked in the open beta weekend and then they gutted it into uselessness. Instead of just dialing it back slightly to reign it in, they obliterated its effect entirely.


Fear023

Like hydras and lightning skills until ball lightning was a thing. I will never understand them gutting skills on beta feedback for things that 'looked' OP at low levels, but not even look at entire classes that were underperforming at low level.


Mosaic78

Caltrops in D4 are about as useless as they come


Aerhyce

They could be good if the moronic backleap didn't exist but as it is, they're completely unusable


chogram

In Diablo 1, did anyone ever actually use Heal Other for anything other than hacking it to be "instant kill" or "town kill" on other players?


ohtheforlanity

Teeth Would have potential if it shotgunned up close, but every monster can only ever get hit by one tooth.


Xenowrath

Barb skill Revenge in D3.


SLISKI_JOHNNY

Yeah it feels like Barb has a couple of filler skills that exist just to increased the pool. I can totally understand that some skills simply don't appeal to me while being good, but those just suck ass


DragoOceanonis

They're just for variety's sake 


SLISKI_JOHNNY

Variety? Both seem to be a weaker version of Rend (Overpower and Revenge). They would probably be cooler if they had fury cost rather than cooldown, perhaps with some cool effects and runes too


DragoOceanonis

They're just there to add build variety  And overpower can 1 hit opponents when the cooldown is removed  Rend just bleeds them out.  The point of overpower is to build up strength and overpower the opponent.  Revenge is based on taking a hit and retaliating. 


Fear023

Revenge was a critical skill on vanilla release. It was one of a few required skills to keep you alive. Most of the situational skills the classes had, had actual use cases before loot 2.0.


Xenowrath

That’s probably why I never got past Nightmare


DragoOceanonis

Overpower > revenge 


azura26

There are lots of bad skills in Diablo 2, but many of them are at least synergies to good skills, or the opportunity cost to using them is low (ie. they are buff-type skills). However, there are a number that aren't even synergies to good skills, making them truly terrible to invest into: - Howl and Grim Ward - Sanctuary and Conversion - Terror and Dim Vision - Raven - Psychic Hammer - Blaze - Impale, Fend, and Decoy


urlaubsantrag

I think decoy and dim vision for example are incredible usefull,


Trang0ul

Exactly. Dim Vision makes souls harmless. Cloak of Shadows does the same.


DragoOceanonis

Dim vision sure is fun tho  I miss when Necro had all those fancy curses 


EncodedNybble

I remember a patch where conversion was great. The monster kept full health and damage instead of whatever lower percentage ended up being later


duskit0

Some of them are used in PvP. Some of them are really usefull in PvE too, e.g. Bowazone without Decoy?


Cphelps85

Grim Ward got a buff in D2R where it reduces physical resistance, up to pretty high, so could be a big damage mod, but it still fears so it was like 2 steps forward and 1 step back and I still never wanted to use points to even try it.


DoktorLuciferWong

At a high enough level (even just 5 or so hard points, honestly) the slow on the howl effect is high enough that it's not too annoying to play around with, esp on a throw barb. The synergy is find potion, which is also a synergy for find item. Many build guides seem to prefer 20 into find potion anyway, and if you're following a guide like that, 1 pt grim ward could be enough to let you play around with it and see if you like it.


Cphelps85

I've been meaning to make a throw barb ever since 2.4 so if I do I'll keep that in mind for that! My other barbs are basically "done" in the 90s and may not benefit as much. Do agree FP and FI are pretty much staples of Barb so 1 more point isn't that big of a deal.


DoktorLuciferWong

I've found that Grim Ward is fairly good if you're playing a character that isn't using berserk. Its main drawback is that it doesn't seem to affect uniques. At a high enough level, and with 20 points into find item, you basically have a Lacerator that also slows enemies.


Overall_Dragonfruit6

I read somewhere once that you should think of Ravens mostly as something to indicate to your other companions which monster you want them to attack lol. Which, fair


Fear023

I think both impale and fend were just straight up broken, right? Like the damage % wasn't being applied for impale, and fend just didn't hit anything. They were broken on release and never got looked at.


JaehaerysTheMad

Was the fend bug fixed?


Disciple_of_Cthulhu

Phasing, Repair, Recharge, Telekinesis.


heartspider

Oh yeah I forgot about Phasing. Tele is a must havefor picking up items from a distance.


BluEyz

Phasing actually does have a niche in D1 as for some reason you can cancel it in a particular way to allow you to throw homing fireballs, and it's cheaper (mana wise) and faster. Therefore, it had some use in PvP.


Danger0525

Telekinesis for popping chests and opening portals is incredibly clutch. LK runs without TK would take twice as long.


Trang0ul

D2 barb's Bash. Not only this is nothing more than a normal, single-target melee attack, but it also knocks the enemy back, so you need to approach it again before the next attack.


Etzello

Nah it's not useless, it's really great if you want to kill Corpsefire 1 second quicker


Miniced

Definitely not useless, but since the question is "the most useless to invest in", that can be answered with Mana Shield from Diablo 1 Hellfire. Don't get me wrong, that spell is absolutely amazing, but due to a coding error, investing points in it actually reduces its efficiency. This does not apply to the vanilla game.


lsw0321

Hellfire monk's search skill can be learnt so it's not really that great


[deleted]

[удалено]


Thick_Improvement_77

Does work, but is bugged, and so isn't worth making work. It does full damage if you're casting from the right direction. [https://www.realmsbeyond.net/diablo/stratcdteleflash.html](https://www.realmsbeyond.net/diablo/stratcdteleflash.html)


adratlas

Diablo 2 Barbarian: Increase Stamina Paladin: Any Defense Aura NEcromancer: Poison Dagger


Trang0ul

Defensive auras are situational, but most are far from useless.


ohtheforlanity

Redemption for example is amazing


Racthoh

I think you forgot that Vigor is a defensive aura.


jedipokey

The login button


DragoOceanonis

Wizard - imbue weapon/Familiar D3 I still have no clue how either is beneficial 


Westfall_Melodic

It’s been a while since I played D3 but I’m pretty sure both are a must take for any serious wizard build. Summon Familiar - Sparkflint increases all your damage by 10%. Magic Weapon - Force Weapon increases all your damage by 20%


COVFEFE-4U

Familiar sparkflint also does fire damage. With Tal-Rasha meteor build, it will automatically keep your elemental rotation in order and give you a free fire meteor.


SLISKI_JOHNNY

So basically passives that fill up your hotbar lol


Westfall_Melodic

There’s 6 slots on your hotbar. It’s logical that 2-3 spots are dedicated to passives. Diablo and other ARPGs were never about complex rotations.


SLISKI_JOHNNY

True, but even the buff skills require *some* input, aside from wizard's/sorcerer's shields. Even shouts need to be re-applied fairly often. Same goes for all the debuffs. But I guess that's nothing compared to D2 auras which pretty much leave you with only one button instead two and if you switch, the aura goes away


DragoOceanonis

Ah I didn't know that. 


Westfall_Melodic

It states so in plain text when you hover over the rune


DragoOceanonis

Rolling a new character.  Haven't unlocked all the runes for wiz yet 


Westfall_Melodic

Fair. Your flair led me to believe that you have played a solid amount of D3. Still, you should probably hold off on judging abilities harshly before you unlock all the runes :)


DragoOceanonis

I've beaten the game's story 18 times at least..(one time for every character)  On PC during launch days, then on ps3 with ROS and finally on PS4 via eternal.  I dont remember every single rune. Nor do I remember every single ability or story moment.  (In fact earlier I didn't even know about some runes because I always used powers + runes I liked)  Its one of my all time favorite games, if not my favorite ARPG and while I can write a guide I can't do endgame tips or builds. (Like cube stuff or recipes)  I just play it and have fun and learn along the way.  I'm always learning new things about the game. 


Westfall_Melodic

That’s an interesting playstyle. I’ve played thousands of hours of D3 and only played the story once :D


DragoOceanonis

I dont play the story anymore  But before I bought the ps4 version, its all I did. I didn't know or they didn't have rifts. 


kainneabsolute

Both were mandatory in d3 vainilla


DragoOceanonis

Interesting 


myouiselwyn

we use both with the tal rasha meteor build, it's a must to gain shield from magic weapon - deflection and to deal fire damage to proc the set meteor blast


DragoOceanonis

Interesting. 


MisterMetal

Familiar has been used in a bunch of end game builds for pushing grifts over the life span of d3 dunno what you’re talking about with that one.


DragoOceanonis

Did not know what.