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TheChurchIsHere

I have a one-shot I run with a magical tavern, I'll give the abridged abridged version here. One evening, The Stumble Inn encountered a patron unlike any it has seen before or since--a deity in Halfling form named Faustus Delving. Faustus is a minor deity and patron of beer, adventure, and unforgettable nights. He enjoyed himself so much here that he has blessed the innkeeper with immortality, and the inn itself has become an inter-dimensional traveler, picking up wandering adventurers from all worlds. Each night, a handful of lucky adventurers find themselves brought to The Stumble Inn by unknown magic to serve as waitstaff and keep the varied guests from destroying the place. If they manage to survive the night and keep the place intact, they are rewarded with riches beyond measure (easy to give away in a one-shot). I run this as a tavern with one large tap-room and a door to the left and right. As the players go through the doors, they enter a new tap-room, but this one in a different setting (maybe a salty seadog alehouse, or a well-kept tavern in a noble district, etc.) If a player character encounters a creature here he/she has never seen before, to avoid from going utterly insane the creature appears to them as whatever is closest to that creature in their homeworld. This helps when they enter the strange room with floors of smoothest rock, and a table with a golden-feathered Aarakocra, a human vampire, a green-skinned, surly looking orc in shiny steel armor, and a bubbly, bouncy halfling with flaming red hair, all sharing a table together. What you do with it is limitless, and it can provide for fun combat, NPC interactions, puzzles, etc. I've run it four or five times, and changed it up each time to have references and characters specifically for my players.


Adam_Barrow

Did you actually send your party to a tavern on Sesame Street? Take your upvote.


Fragmoplast

As a quick suggestion for the curse: The god of wine was rejected in his last night out, now he is out for revenge. The bossfight is an array of drinking games. Beer pong for the ranger etc. (Might be a bit over the top) Other Idea: There was some contamination in the beer and the whole party is halucinating all the fighting. ( A bit old fashioned and trope in itself) For a monster as a little nod to "Bard's tale": A giant fire breathing boss rat. You could reskin a dragon rulewise. Just some Brainstorming. Good luck with the one shot ;).


welldressedaccount

These are fantastic. I love the Bard's Tale reference. I need to get the "[Beer Beer Beer, Tiddily Beer/Charlie Mops](https://www.youtube.com/watch?v=nzYof5GjhQ8)" song somehow into this. And anything dealing with Dionysus/Bacchus is perfect for a tavern session.


Fragmoplast

Thanks, now I have that song stuck in my head again. XD There is a rrrat in the cellar. Anyways, glad to be of service. On the other hand, thanks, for the Idea! My players will love this setting, too.


pinkknight42

If you have played [Cavern Tavern](https://boardgamegeek.com/boardgame/189067/cavern-tavern) you could have the owner to be Nasty the Dwarf, and you could serve some of their awesome drinks. You could have a big dungeon in the basement as the Yawning Portal does. I've gathered some in game [drinking games](https://docs.google.com/document/d/1ijCehME7WdXJqmBvR0Ix1LnztouD4WJjc2kGvnWKX-o/edit?usp=drivesdk) you might like


welldressedaccount

I've never heard of or played Cavern Tavern, but it seems fun. And thanks for the drinking games list, I wasn't sure of a way to introduce mechanics to such or (perhaps the bigger issue) a way to make them interesting. And this link covers much of this.


joyconspiracy

Is it me or is [the Mimic](http://imgur.com/gallery/ceuwupy) missing from this post?


welldressedaccount

This is a fun meme. I will definitely hold on to the whole furniture laughs/mimic idea for a moment when they are distracted and half paying attention.


joyconspiracy

Mimics really do not shine until they are wardrobes, beds, bathtubs or even toilets where they get either automatic hit or swallow whole if they are large enough. If you like those, remember the *Animated Carpet of Welcome* can really change the dynamics of a fight when the party turns against the tavern owners, staff or patrons.


welldressedaccount

I was thinking barstool myself. But I'm open to making it anything, since ill be saving it for one of the moments where the players are talking to each other while I'm trying to describe a setting, and not focusing on their own safety. EDIT: I have two players in particular who get excited and start joking with each other over everything else going on at the table. This is a perfect trap for them.


joyconspiracy

Perfect. Ideally then you want a *team of Mimics* as barstools are small. One for each party member to make it a bit more fair. Possibly a bonus table-mimic to help out?


Plageous

The bartender could be involved in something neferious, like a cult or a warlock of the great old one.


welldressedaccount

You touch upon a great point, and something I neglected. I need a strong personality of some sort tending bar. Thanks!


Aleriya

Have the players play as the infamous basement rats, and wipe out the entire tavern/village. Perhaps the players visit the tavern as humanoids, then are cursed (polymorphed) into rats and need to fight for their lives.


[deleted]

[удалено]


Horror_Ad_5893

My players just entered a Tavern in the Feywild wherein the passing of time is imperceptable, and the patrons don't want to leave, kind of like the Lotus Casino in Percy Jackson and the Lightening Thief. It was an impulse decision on my part, driven by a guess from one of my players while I was describing what they notice inside. Umbeknownst to the PCs & players, the tavern appeared after the owner drew the Wish card from a Deck of Many Things. The Cleric traded for the deck, and they've already had to save him thanks to the Void card. They don't know yet that it's the same Deck and is missing a couple of cards, but the tavern owner has hinted. (The party already has a Wish from earlier in the campaign, so I don't feel bad about removing that one.) I'm stealing ideas from this thread, so thank you all. I think the front door of this tavern is going to be a mimic that stops anyone from leaving. There is also a Gnome Chef who will guard the back door, and he'll be the result of the Wishes as well, and also not as he appears. I don't want them to be stuck in there for more than a session, but there could be more consequences inside thanks to another previous card pull. The owner has hinted that something terrible happened the last time he saw the deck.