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Stargaezr

I like this, but I feel like it should be a feat, not a spell


playmike5

Focused Caster - Feat Once per long rest, you may use a Bonus Action to become Focused for up to 1 minute. Could probably add in something extra because that alone honestly feels like a bit of a weak feat.


IceTooth101

I mean, it’s already sounding like War Caster but better to me


confused_jackaloupe

Tbf, adv on concentration checks shouldn’t be the only main reason for war caster. You get AoO with SPELLS which is kind of nuts. The somatic components while holding stuff is good in concept but a lot of dms hand wave that stuff anyway in my experience. This would technically complement war caster if taken together, though having two feats that benefit concentration like that feels a little redundant.


playmike5

I agree with the part where it feels redundant. Granted this is a limited period, stronger effect compared to Warcaster which is all the time. There’s an argument to be made that they can coexist, though I don’t believe it to be necessary.


I_hate_myself_0

Well, it sounds weak, but when you consider you basically auto pass like 60% of concentration saves without even needing a roll, that’s WILD


playmike5

It is only once per long rest for a minute though, unlike Warcaster which is just permanent advantage. This alone would not warrant a whole feat grab in my opinion.


MEMENARDO_DANK_VINCI

I feel like make Warcaster a prerequisite for it, especially in campaigns with feat trainings


Rashizar

It’s honestly not that big of a deal. Even if the ability actually let you auto succeed con saves for concentration, I dont think it would be too powerful. Considering you lose concentration on a spell if you are incapacitated and there are tons of things which could incapacitate without being tied to con saves for concentration, it still wouldn’t make your spells invincible. And even if they were, most concentration spells only need concentration so you can’t just stack a bunch of different ones together. Being unable to break the con w damage isn’t that significant


Will_Hallas_I

I agree. It is like a clockwork amulet but much better. So expending a feat for it is worth it in my opinion.


LowGunCasualGaming

As written, it is very potent, but I don’t think it’s broken. For the people concerned about concentration reliable talent, keep in mind this is a bonus action spell. That means you CANNOT cast it in the same turn as a powerful leveled spell on which you want to concentrate. So, if you are willing to either spend a round with the concentration spell being “vulnerable” or a round without having the powerful spell up, you can gain the benefit of locking in your concentration. Is this still a powerful option? Absolutely. Breaking concentration is one of the balancing factors of lots of concentration spells, and this makes it so low-damage attacks have a 0% chance of dropping your spell. Massive damage 20+ is slightly effected, and supermassive damage 30~40+ is unaffected. By the time casting this spell for a first level slot is largely an ignorable cost, supermassive damage isn’t out of the equation. And using an additional slot to maintain concentration at low levels is a considerable cost. Given that information, I think this spell would be most powerful at mid levels 5~10… which is where *most campaigns* take place. As for the advantage on a skill, this spell is pretty strong. Comparing it to enhance ability is absolutely a fair comparison because, in most cases, enhance ability is being used to make a specific skill roll or specific sequence of that skill roll more effective. This spell lasting 1 minute is a real downside for that second case, but the singular very important skill roll is still a significant portion of enhance ability’s power. Over all it gets a solid power rating here as well. So in all, it is quite strong in combat, and quite strong out of combat. Some would consider that a recipe for a powerful spell. If anything, the best way to balance this spell is to split it into two separate spells. Wizards with their swapping spells between rests for adventure days and town days would get better use out of it, but not every single sorcerer is going to take this for a single known spell slot making them a better party face and a better control caster. I’d give it an 8/10 on the power scale. Less than a Shield, more than a Magic Missile


CamunonZ

See, this is what I would call excellent feedback. Thank you for taking the time to write it all down. I did make some updates to the spell already based on all the general feedback so far: [https://homebrewery.naturalcrit.com/share/U5p9mwKSeelu](https://homebrewery.naturalcrit.com/share/U5p9mwKSeelu) I'm very curious about your thoughts on the changes. I'd like to specially draw attention to the replacing of "roll" for "result" on the condition's description.


LowGunCasualGaming

I think those are solid changes that bring the spell back in line. Good spell.


CamunonZ

Ayyyy, noice. That makes me satisfied with it B\^)


Venator_IV

I like this version even more, holy hoocherinies


CamunonZ

That's nice to hear hahah


Professor_Afro

Even with the edits, this spell is still too strong.  This is the best part of WarCaster as a 1st level spell. You effectively would never fail a concentration check if the damage is 20 or lower. Being a bonus action to cast means you can combo this with any spell and being nigh-unstoppable. Keep in mind concentration is one of the only ways to balance powerful spells. This spell eliminates that the same way Sharpshooter eliminated Half and 3/4s cover. I would rework completely. Make it a reaction instead. Use a spell slot to treat a Concentration check of 9 or lower as a ten. Make the duration instantaneous. Love the meme but this spell would be the equivalent of giving Superman a Kyptonite Proof suit.


BalticBarbarian

You can’t cast a spell as both an action and a bonus action in one turn, so you can’t “combo this with any spell”. That being said, I still agree it should be a reaction spell


ZoomBoingDing

Absolutely an upgrade to Enhance Ability for some use cases. With a bonus action, I can give myself advantage on grapples and shoves for one combat... and it doesn't even need my concentration!


Jeca_valente

Insane strong as a Level 1, also with no Concentration. Also, as said by you u/CamunonZ , it's pretty much similar to Enhance Ability. The Focused condition, with a high enough ability score, would make pretty much impossible to miss (even if limited to a single skill).


monzoobo

I mean, adding concentration on a spell made to help with keeping concentration is just making it useless. That being said I agree, it seems op


CamunonZ

Oh yeah, and to correct you on your phrase: The "9 or lower" benefit only applies to concentration checks. It doesn't apply to anything else. The advantage on a skill of your choice is separate from it.


Jeca_valente

That would make pretty easy to hold concentration with a high enough Constitution. Since the saving throw is 10 or half damage, you need to take at least 22 damage in order to fail a test, which is pretty high, if you don't have any modifiers.


CamunonZ

"Similar in specific respects" doesn't equal a direct comparison of power. That said, I have in fact made an update to the condition's text regarding the aspect you mentioned. I changed the benefit to "treating a *result* of 9 or lower as a 10" instead. This way the benefit is mostly kept the same, but no longer helps the caster reach any DC higher than 10.


ActivatingEMP

It would help pretty much every character up until a single damage hit becomes 24 or higher. That's not going to happen until super high level


CamunonZ

I don't think I agree with that tbh. "You only take 24 damage on super high levels"? Literally one casting of Inflict Wounds can deal up to that amount lol. Much less a failed save against a Fireball.


ActivatingEMP

Inflict wounds has to first hit and be in melee range for that to happen. The enemies who can do that are going to be pretty low, especially since most casters will pick up shield. Absorb elements takes care of basically every other early source.


hunterdavid372

??? Base level fireball dude, fail that save and 24 damage is on the low end.


ActivatingEMP

Absorb elements, counterspell. I haven't seen a wizard take that much damage in a single instance (in combat) in a very long time. Has to be a confluence of several different things going wrong on their end. Edit: also, if you add literally anything on top of your base con (say if this were to be used by a sorcerer or arti dip wizard) it becomes a damage floor of ~34 to even get a roll


Realautonomous

Unironically, like both the flavour and the thematics behind this, and for a 1st level spell, not too bad


CamunonZ

Thank you, I'm glad to hear that. At the very least it seems like people enjoy the concept behind this spell.


BartiX_8530

This is a good one, might be a bit on the powerful side, but it's hard to say.


Mister_Grins

It is too powerful for a level one spell. It completely invalidates the 2nd Level 'Enhance Ability' spell. Trading off advantage for 'anything below a 9 is a 10' is a feature Rogues don't get until 11th Level when they unlock Reliable Talent. This is absurd for a 1st Level spell.


CamunonZ

Enhance Ability is miles better and more versatile when it comes to giving the target advantage on ability checks. This spell only gives you advantage on one *skill*. And this spell's benefit of a minimum threshold applies ***only*** to concentration checks and nothing else. Your comparison is not fairly made.


Puzzleboxed

99% of the time when you cast Enhance Ability you only care about one skill. That 1% is not anywhere close to enough to justify a lower level slot, nevermind the concentration bonus.


CamunonZ

Your interpretation of how the spell should be used, much less how it is used by all tables in existence, is entirely subjective. It does not have weight regarding a direct comparison of power between the two spells. Enhance Ability is more versatile, more applicable, and gives stronger benefits than this spell does. That is simply the objective truth.


CamunonZ

I compared it to multiple official spells while brainstorming it, and I personally believe that while a very solid option, it doesn't reach the realm of broken. I am open to different interpretations though, provided I am given an explanation which rings sound to me.


Monst3rboi

So, you been browsing the Jujutsu Kaisen subs this week? Spell looks sick. Powerful, but not overly so. I like it!


CamunonZ

Well, I do check out some forums when it gets on that weekly trending lol. And I'm glad to know you enjoy it!


Y2Kafka

So it's "Starry Form: Dragon" the spell? Well the good news is that there is precedent then right? Honestly as it stands it might be a tad bit powerful because if we look at Druid with this already they get 2 charges of wildshape per short rest so they can already bust this effect out for 20 minutes. Spell Slots however usually come back on a long rest. So depending on the situation conservation of either resource is key. However I think that upping the time the spell is active to 10 minutes wouldn't be a bad thing, but for that I also think it would have to be level 2 but here's an idea: Upcast: Level: 1/3/5/7 Duration: 1 minute/10 minutes/1 hour/8 hours However I do worry that 8 hours could be abused by Extended Spell Long rest abuse. (Extend an 8 hour spell to 16 Hours and take a long rest and still have 8 hours on that spell left.) Could have it as 4 hours despite how awkward that would be because it would also fit with diminishing returns. (1->3 x10 extra time, 3-> 5 x6 extra time, 5->7 x4 extra time.) Even then starting as a level 1 spell is a bit much.


Big-Cartographer-758

However the Druid is using its main subclass feature to do this, and not using the other very good options instead.


Evil__Overlord

I like the art, where is that from?


CamunonZ

Oh, it's a piece by Outi Ohra-aho. Here's the direct link for it: https://www.artstation.com/artwork/ykKLmK


DagonDraconis

Honestly, not too strong in my opinion. Though I don't think it should be a Transmutation spell, seems more like a Enchantment spell to me. Since its about focusing and "tricking" yourself into locking it in you know?


CamunonZ

Oh yeah, I did think about that too. The reason why I eventually decided to go with transmutation was because I couldn't find an official enchantment spell which targeted the caster themselves.


DagonDraconis

Bless, Calm Emotions, Catnap, Encode Thoughts, Heroism.


CamunonZ

Hmmmmm, range of touch huh. I guess that's what happens when you specifically search for a range of self lol.


Jaghn

Other redditors have already placed their opinion here so I won’t repeat em. That said, I lean closer to the “Hey, this is a pretty well-thought out spell” camp. I only have two things to say to ya OP: 1. People who religiously stick to the “norms” or who are relatively new (ie people who got their first ideas rejected) to homebrewing are quick to shut down ideas that doesn’t follow the trend of existing features. It’s just how it is. 2. Thanks for giving my table a new spell to use. I’m pretty sure that the level 5 Stars druid on my table would appreciate this spell!


Y2Kafka

> Thanks for giving my table a new spell to use. I’m pretty sure that the level 5 Stars druid on my table would appreciate this spell! Hardy Hardy Har. So funny aren't you? Sadly this isn't on the Druid spell list even though they would get the most use out of it considering the sheer mountain of concentration spells they rely on which would be great for other (non-stars) subclasses. Of course this is just homebrew so we can just scribble "druid" into the margins riiiiiight here. Edit: Incase everyone is wondering... Circle of Stars Druids get Starry Form where they can use a Wild Shape to choose one of 3 bonuses to activate for 10 minutes. One of those bonuses they can choose is "Dragon" which makes all skill checks using Wisdom or Intelligence (Survival, Arcana, Insight, Perception, Religion, etc.) and Concentration checks for spells into "minimum 10". So basically it's 90% this homebrew spell.


Jaghn

Nawhh, he’ll really appreciate it my guy. He built his Stars Druid to be a healer with the chalice option, but always got pissed because no one other than the Paladin stands in the front. This led to a funny situation where a Kobold broke his Spike Growth’s concentration placed on a tunnel’s choke point,leading to the Paladin getting downed. It might not be created as a Druid Spell, but the fun aspect of being a DM is anything goes.


CamunonZ

Hey there, I know this is a late reply, but thanks a lot for your genuine words of encouragement. They are verily appreciated. While this isn't my first rodeo receiving backlash on my brews, I am glad to see it isn't all one-sided, and that the numbers also show that a lot of people enjoyed the idea.


CamunonZ

"DC so high bro had to ***Lock In.***" # Version 1.0 - Document Links [**Lock In – Online PDF on Homebrewery**](https://homebrewery.naturalcrit.com/share/U5p9mwKSeelu) [**Lock In – PDF download on Google Drive**](https://drive.google.com/file/d/1SXlc9k_-QdHQD0vodq6ZcnAiWNB2axor/view) # Like What You See? *Make sure to check out the rest of my homebrew Subclasses, Player Races, Feats, Items and more on my* [**Homebrewery Profile!**](https://homebrewery.naturalcrit.com/user/Camunon) *All my homebrew is 100% free unofficial content permitted under WOTC’s Fan Content Policy. But if you enjoy my work or have used one of my supplements before, and would like to help more of them come to life, then* **consider supporting me on** [**Ko-fi!**](https://ko-fi.com/camunonz) *If there’s anything specific you’d like to see in the game which hasn’t been added officially yet, you can go over there to order a custom homebrew commission from me!* *Lastly, if you wish to follow me on other platforms, you can* **check out my** [**Instagram**](https://www.instagram.com/camunonz/) **and** [**Linktree.**](https://linktr.ee/camunonz) # New Discord Server *After 2 years of homebrewing for 5e, I’ve finally decided to make* **my own** [**Discord Server!**](https://discord.gg/nF2GdEWH6H) *It is a dedicated community space for people who enjoy my work, as well as a place for hanging out, having fun, and sharing your own ideas!* *If you’d like to join us, or simply take a look, then* [**hop on in!**](https://discord.gg/nF2GdEWH6H)


Wooden-Disaster9403

Give this spell concentration if you want to be evil


Discwizard1

A spell/feat this strong would be cool if made highly conditional and buffed. Make it only usable if more than 1 close personal ally is at 0 hitpoints (stable or not) or 1 is dead nearby.


Quantum_Slime

I agree with the comment that suggested changing a roll of 9 or lower to result of 9 or lower. Other than that, why make it a condition? Unless you intend to use this condition for other spells, I don't see why not just make the text of the focused condition be part of the text of the spell, instead of making it a separate thing.


gordonfreeguy

Aaaand you've completely broken my Strixhaven campaign with one spell. I'm impressed.


CamunonZ

You make it sound like this is an official spell lol


gordonfreeguy

Haha I'm just impressed that a single spell that's not OP on its face can break a whole campaign! Good job 😂


Big-Cartographer-758

I’d say it’s too strong as a level 1 spell. Especially once you get to level 5+ where you have spare level 1 spell slots to burn. It becomes a must have for any of these casters using good concentration spells. It couples well with War Caster and doesn’t have the heavy feat tax, so in many ways is better. I’d say it’s at least a 3rd level spell.


Nocitis

What you have is bonus action [Enhance Ability] (https://5e.tools/spells.html#enhance%20ability_phb)


CamunonZ

Lol, thanks for linking the spell. Surely I must have never heard of it before. Lmfao.


LivingDemiGamer

So....the level 11 ability of the rogue + enhance ability as a level 1 spell. Yeah needs some balancing... Maybe as a 3rd or fourth level spell... But definitely would say no to one of my players taking this as a spell


CamunonZ

"similar functionality" ≠ "the exact same functionality" God, so many people with syllogistic thinking.


Mazirek

Average nonspellcaster utility: reroll save and take the newer result even if it’s worse Average spellcaster utility:


CamunonZ

Hey, the divide happens because martials get screwed over by the design team lol. Instead of bringing casters down to the same pit, they should actually let martials have fun too.


Innersmoke

That’s just a cheaper enhance ability


writingsupplies

So they’re Raging


Techanthrope

I like it. Any ideas about up cast possibilities?


CamunonZ

I could try brainstorming a few, but considering the large majority of feedback was people calling this OP, I'm inclined to not give it any ways to become more powerful lol.


16bitcthulhu

Too strong, imo.


SchizoZomb

Honestly... I think it needs to be a reaction.. treating the roll you just rolled as a re-roll, and subsequent ones as described.


Feltonator

To bad it's not a reaction spell for those specific times you need a certain check the dm tells you. That would be op


CamunonZ

Wait, so you're saying that it being a reaction spell would make it stronger, and that would be a bad thing? Does that mean you think the current version is good? lol