I think it depends. Tekken is very fun to start but as soon as you make the decision to get good, it becomes incredibly hard and complex. Street Fighter probably does the best job in terms of slowly easing you into how the game works, but I think that it requires you to play very disciplined early on, which one could argue is less fun.
Really good answer. I enjoyed king because his main combo ender was a cool throw. Spent enough time to get better and realized how much I dont know. But it's great.
Tekken. People usually talk about how deep and complicated it is, but at the same time you can just jump in and mash buttons and get much further than you would in, say, Street Fighter
I believe it was in tekken, that recently some guy just had a script running on a character that would press the same button over and over again and he was consistently winning games 😭
And then the LORD said, "My son, first you will choose Eddy, and then you will press three, nothing more, nothing less. Three shall be your button, thou shalt not press four, nor two, nor one, in the way of the righteous you shall follow, by pressing three. Five times will you press the button, the third of which is a launcher. For that is the will of the LORD.”
"Consistently winning games" isn't really true, the bot got hardstuck in orange, which is only one colour above Yellow, the first set of ranks where you can even lose points.
DBFZ’s extremely flashy autocombos and aggresive gameplay makes it SO fun when starting out. The supers are also very easy to exexute, which is nice for casuals.
GG Strive for sure. The high player count, high damage leading to short explosive matches, and the consistency of everyones gatlings between characters (at least relatively to older GGs) makes it really easy to just jump in and play and even switch mains quickly.
Then if it gets its claws into you and you want to get sweaty I think Xrd and +R have more to offer in that space.
While i love Strive and its my favorite game/want more people to play, it’s not as accessible as i’d like it to be, even though it’s better for newer players compared to older entries.
the multitude of system mechanics like Roman Cancels, burst, the gatling system as a whole, different super inputs for each character, etc. make it harder for a new player to get used to right off the bat (especially if theyre new to fighting games).
everyone learns differently, but i’d assume most new players just want to mash and figure things out that way, which i think Tekken is best for.
At some point I decided I wanted to actually learn a fighting game. I put about 1400 hours into MK11 and actually got pretty good.
Then I bought GG Strive and refunded it 3 hours into the tutorial because I couldn't execute even the most basic of shit.
Trying to digest the tutorial in one go and getting overwhelmed is a classic Strive thing. They made it look like you’re supposed to know all that shit straight away. Pick a combo and hop in. Nobody at your level is blocking, Roman Cancels can wait.
Fanservice aside, Dead or Alive 5/6. No fighting game feels as intuitive and natural to me and my friends as DoA does. Simple controls but a lot of variety. DoA 5 also has many great stages, even tho the graphics are bit old.
DOA 2 to 5 - easy to play, fast paced fun, punch people through windows/on to cars/into dinosaurs and more.
Easy to understand triangle system (like rock paper scissors), great interactive stages, lots to unlock.
Explosions, explosions everywhere.
Lots of game modes including, story, survival, team, time attack and tag battle (up to four players).
It's a fun game that doesn't take itself seriously, and free from the whole fgc esports nonsense.
>Less technical than Street Fighter.
That depends on the character I'd say. On average it's definitely less technical but if you want to play a Mishima or Lee or Bryan for example, I'd say it's more technical than Street Fighter.
thats a lie lmao. a quarter circle is quite literally technical also having to do a combo with 2 quarter circles in it for a guy who wants to mash is the definition of insanity
For someone who just wants to mash yes that is a very technical thing to do. Like normally I would agree with u cause it's easy to learn but we gotta assume he doesn't wanna learn anything
Smash or Soul Calibur. These are by far the franchises I've had the most success getting non-fighting game players to pick up and have fun with.
Also, if you're looking for fun over competition, I recommend playing shared-screen with irl friends.
honest to god, all of them. I think it’s a pretty common sentiment that more complex games - like BBCF, GG Xrd / +R / #Reload, etc - or the harder or more technical older games - like 3S, CVS2, MVC2 - are unfriendly to casuals. However, I’ve gotten a LOT of non-fighting-game players onto all sorts of fighting games, both from the angle of trying to get them to ‘get it’ via simpler and more accessible games and also just ‘go wild and have fun’ on crazy anime games or old hard games, and some of the BEST responses I’ve seen were to the crazy complex games. Putting two brand-new to fighting game dudes on Xrd, after literally just explaining the absolute basics of moving, blocking, and the most theoretical explanation of how to do special moves, and letting them go nuts, has led to hours of people laughing uproariously, talkin mad shit to each other, popping off when they accidentally get a Greed Sever or something for the win, etc.
similar to tekken, they’re hard to learn, but the bar for “fun” is absolutely rock bottom. I think that tends to get lost amidst the idea of, “have fun while _playing the game ‘the way it is meant to be played’ at some level”_ - which i _also_ think is incorrectly portrayed as harder than it is with regards to these older complex games, but yeah, the floor for having a semi-competent fundamental understanding of the game flow, and a solid gameplan, can be higher there.
edit: also, in the cases i’ve dropped people into Xrd, it wasn’t even with stylish mode (modern inputs & autocombos) or anything. In fact i’ve offered that to some people in these cases and they’ve said no lol.
Definitely Smash Bros. It's designed for more of a casual audience any way, despite what the people who take it seriously might tell you.
If you're looking for a more traditional fighting game, my personal favourite, both competitively and casually, is Guilty Gear Strive. Just... make sure your opponent doesn't play Bridget.
GG Strive. I’ve got a bunch of moron friends and I brought Strive out at a lan and handed them some arcade sticks and they had a ton of fun. Basically had a tournament where they went life and death with each other and then the winner played me and I just plunked the guy who won lol. Granblue would be good as well, though the special variations may trip you up.
I would suggest not playing sf6. Even if you play modern you’re going to be dealing with other characters’ specials that have up to 4 variations and you won’t immediately be able to tell if something is safe or unsafe to challenge after or the special properties it might have, even if you think you’ve seen it before. Also, you’ll have to deal with a fair bit of meter management. Sf6 is great if you’re really going to commit to it, but I think I wouldn’t like it much as someone new who isn’t going to commit to learning a lot of the nitty gritty.
Smash for sure. Great to play with friends and family. The inputs are only difficult if you want to pull off the flashy stuff. Execution generally won't bar you from executing moves. Unlike games like tekken or street fighter
most fun casually maaayb but once you actually wanna learn it, is by far the hardest modern fighting game out there atm. wouldn’t recommend to beginners for sure
Good thing OP specifically asked for games that are fun casually.
Edit: You're also wrong. its not the hardest modern fighting game out there. But there is definitely something to be said for the complexity of movement in smash.
It just isn’t lmao execution, combos and the mind games are way harder in traditional fighters than platform fighters. Smash has more buttons sure but it’s way easier to pick up and play which is why it’s for casual settings and essentially a party game
Not necessarily, with default controls in smash every input in the game can be used with A, B and right trigger, with left stick to move. Dpad is used for taunts only
Kazuya is a little unique, since his taunts have a hitbox. Luigi and greninja also have taunts with hitboxes. They could be used in game, but none of them are good enough to be viable.
mehhhh idk about all that lol, put on a copy of smash bros or guilty gear or dragon ball or whatevs and is pretty easy to show up at locals and at least go 1-2 or get some ez wins online just throwing some projectiles and DPs around. play sumn like super smash bros ultimate and the amount of execution and on the spot decision making going into every action and every moment of play is just not rly comparable to ez casual street fighter fun times
yeah u have no clue what your talking about at all. if your only doing dp and fireballs yur gonna lose in 2 seconds. samsh is the easiest fighting game to play because it doesnt require canceling moves, combos, supers, worrying about a meter to burn etc
One of the most dominant strategies in Smash is zoning and keep away. It's an incredibly easy and dominant strategy to learn. Zoning in traditional fighting games takes far more skill because you can't run in a circle the whole time. You have to learn in traditional fighting games to be competitive. in Smash, you can zone/run away and win with little effort.
In Smash Bros Ultimate I won so many matches by spamming Kazuya's laser from the end of the stage LOL, and you can hold down a button to do a full 10 hit combo.
Yeah you have no idea what you're talking about, Smash is the casual game and SF is the competitive one here.
In fact, you basically gotta do barely any proper motion inputs in Smash and the fireballs and the DP's require more execution than most moves in Smash.
>hardest modern fighting game
I've been saying that for years.
You can spend 3 hours learning a combo in somthing like street fighter and thats it.
You now have a reliable tool that you can whip out on any character at any time and get some damage.
You spend 3 hours learning a combo in smash and like... it's only going to work on the characters of simmilar weight to the ones you practiced on, and simmilar damage percentages, and assuming that they don't DI at all (Which they are gonna).
You can't just hit a guy and go into your single rote learned combo.
You need to learn dozens of combos for multiple combinations of factors and use on the fly decision making for every single hit. And that's not even taking all the movement into account.
Casual Smash is easy.
Actually being good at smash is sooooooooooooooooooo hard.
Samurai Shodown. Especially the new one. Super easy to pick up and a blast to play. Even an experienced player has to be careful not to wiff an attack.
If you just want to play and hit buttons without any prior knowledge to just see cool shit it’s going to be Tekken or Soul Calibur. I’ve had non FGC friends over for hang outs or parties, booted up either game and they had fun mashing out strings.
If you want a game that’s easy to “learn” I’d say it’s SF6 or GGST. They’re more digestible to learn and I’ve had several friends start on either game that found them understandable at a beginner level.
I honestly feel like all the games right now, except KOF15, are very good with being fun for casuals.
• Street Fighter 6 has a great single player mode, and modern is a great way to get new players understanding what they're doing instead of just doing things.
• Tekken 8 is still Tekken. The new mechanics also give new players some easy to use stuff that feels really cool. I feel going from casual to serious is a lot harder in Tekken (and maybe less rewarding in 8), but casual play has always been very easy to get into.
• GGStrive makes all the unique stuff characters can do in anime games a lot more accessible, and the high damage makes the game feel less oppressive than it used to be (losing when you got a fancy 40% combo off is more fun than getting a 15% combo, then getting oki'd to death)
• Granblue is ultra accessible. No other comments, anyone can play this one
• MK1 is still MK. Might not have all the content people want, but it's still accessible and has fun guests.
As someone who doesnt play it much, tekken is probably the best answer if you just wanna do a couple silly moves and swing wildly, otherwise I'd say granblue is probably a good game if you want something to get a foot on the ground floor and play a simple but methodical game (no shade to either form of enjoyment, just wanted to present both)
I see tekken as the party game. Lots of cool moves and funny looking characters. Smash bros is also pretty fun, as long as you arent playing with try hards
Soulcalibur VI is my first (and so far only) 3d fighting game
I found it was fairly easy to have a good time just flailing around
I have played a lot of 2d fighters, so some of that translated, but I still think it's fairly easy to go in, mash, and kinda figure out what to do
Why am I the only one who immediately thought of Smash? Is it because someone does not consider it a 'traditional' fighting game?
\*PLEASE DON'T FIGHT OVER WHETHER SMASH IS A FIGHTING GAME OR NOT\*
I feel like I'm going to get shit for this from people on this sub because it's so not serious I never see it talked about here but, Smash Bros. you're familiar with a lot of the characters in some shape or form, it's full of easy to pick up gimmicks and you likely won't get bodied so bad you question your right to exist upon playing most other people.
Next is probably DBZ fighterz because it doesn't rely on complex combos.
I'm assuming Power Rangers Battle for the grid would go in spot three, but I've honestly never played it so this is a guess.
tbh this is really subjective, what i would do is get fightcade, mess around with older versions of different games since it's free, then maybe go for a more modern version with a player base... or maybe even just find one on there with a decent sized community and level up with them while having fun
* Street Fighter 6 has a pretty simple control scheme (especially if you use Modern), but the Drive System ties together lots of systems in a way that can feel overwhelming at first (Edit: Also, the combo system is important but requires fairly strict timing to master)
* Tekken rewards mashing, but has lots of knowledge checks both generally and for specific characters that can make it frustrating to play with intentionality
* Guilty Gear Strive is big and flashy, but has very complex base mechanics for movement, attack, and defence
* On the other end, a game like Fantasy Strike or Tough Love Arena uses simplified button layouts to allow rapid mastery while still keeping strategic complexity. Unfortunately these are much less popular, so you'll want someone local to play with for consistent games. The good news is that they can learn quickly too!
>in and have fun pressing buttons?
Depends slightly on what you mean by that.
Like... pick up, press buttons and have a pretty good idea of what you are doing?
Or, pick up, press buttons and watch inexplicably cool things happen?
Because catagory 1 (Know what's up):
* Fantasy strike.
* Pocket rumble.
* Hinokami Chronicles
Catagory 2 (THAT WAS FUCKEN DOPE LETS GOOOOOO):
* Dragon Ball fighterz.
* Blazblue cross tag battle.
* DNF duel.
For me and my friend circle, it’s the same answer every generation: Tekken. My buddy knows I play all sorts of games but he only ever wants to play Tekken with me because he can mash buttons and Law will do cool shit. He also enjoyed playing Bob in 7. I would just random select and we’d have so much fun.
Though I don’t live near him now so maybe it would be different with SF6 and modern/dynamic controls? But I don’t think so, I think it’ll still be tekken
Tekken and Soul Calibur are the games most people find the most casually enjoyable: even in my case as a decent FG player, I have never (and will never) bother to learn Tekken to anything ressembling a beginner level, and keep it as the casual "smash your controller kind" games: it's better that way for as I have found my niche and I can still enjoy Tekken's professionnal play as a spectator.
Tekken is the anti-thesis of most FG design: each character have soooo many moves that it's impossible as a beginner to believe you will remember it all, and especially for every characters. Instead, it throws you into the game and you have to figure out which moves are good where, which is pretty good to develop a strategy through trials and errors here, instead of SF more simple design.
Another title I would put there is (of course) Smash Bros., but here it's by design. you can choose to play to play with items on huges maps, and the game ressemble more of a huge beat'em Up with party games elements, or you can play 1v1 no items with lives on specifics stages to test your skill, and in that case yes I would argue Smash is a different game, altought still good for beginner. Simplified controls that are closer to the platformer than the traditionnal fighting game gives casuals more options to play around than directly engaging in fighting, the block being a barrier makes for a more aggressive gameplay overall, and the ability to be able to DI during hitstun makes it so even in dissadventage you have control, while for the attacker it's a matter of reading your position to combo, adding another layer.
Of course this is all surface level, and I do believe both of these game are hard because the lower level is soo different from the high level because of this complexity. But who really cares about that as a casual.
Soulcalibur is one of the easiest games to learn and one of the deepest to master since outplaying your opponent is FAR more intuitive and important than struggling with stiff controls or long combos.
None. Eventually one learns the INS and outs of the system. However I could tell which type of enjoyment one could feel...
For example, one of the greatest time I had starting an fg was with GGXX reload(blessings upon the PC version) and that one isn't considered "casual" usually. I recommend not to limit the choices based on these labels at all. See something fun? Try it.
But if we go the "least mechanical" one. It's probably dive kick. That game you only need to know 2 things to start with it. Characters are pretty varied among each other as well.
I think it depends. Tekken is very fun to start but as soon as you make the decision to get good, it becomes incredibly hard and complex. Street Fighter probably does the best job in terms of slowly easing you into how the game works, but I think that it requires you to play very disciplined early on, which one could argue is less fun.
Really good answer. I enjoyed king because his main combo ender was a cool throw. Spent enough time to get better and realized how much I dont know. But it's great.
Yeah I think for a lot of people the crossroads for Tekken is as soon as you try to learn one thing, you end up opening up a huge can of worms lol.
Tekken. People usually talk about how deep and complicated it is, but at the same time you can just jump in and mash buttons and get much further than you would in, say, Street Fighter
3ddy
Hwo4r4ng
Vic2or
4atarina
I think you meant K4t4rin4
Tekken is definitely the most fun game to just mash. And hitting launchers and then just pushing any buttons makes you feel like you're doing bombos.
100% agree Especially tekken 8 lol
Heat smash is a 1 button super lol
Rage art is as well tho..?
Rage art is punishable on block
As most supers are
Heat smash is not and is usually plus for the opponent on block
I believe it was in tekken, that recently some guy just had a script running on a character that would press the same button over and over again and he was consistently winning games 😭
And then the LORD said, "My son, first you will choose Eddy, and then you will press three, nothing more, nothing less. Three shall be your button, thou shalt not press four, nor two, nor one, in the way of the righteous you shall follow, by pressing three. Five times will you press the button, the third of which is a launcher. For that is the will of the LORD.”
Harada 4:5
*Tekkenlations 3:33*
1+2 is right out
https://preview.redd.it/luhcflttowyc1.png?width=1000&format=pjpg&auto=webp&s=90b646df3c8ab67a9a671dcba1e45360b169f36d
"Consistently winning games" isn't really true, the bot got hardstuck in orange, which is only one colour above Yellow, the first set of ranks where you can even lose points.
Yeah Tekken is definitely one of the more beginner friendly games until you decide to try actually blocking. Goes from 🥳 to 😡 real quick
Agreed, even if I'm not too deep into the complicated stuff, I can simply boot it up for quick matches and have a fun time
I have a buddy who isn't into fighting games. I've had him try a bunch of different ones, and his favorite one to play is Soul Calibur VI.
You can do stupidly good looking shit by mashing in DBFZ and GBVSR, and it's fun as hell
DBFZ’s extremely flashy autocombos and aggresive gameplay makes it SO fun when starting out. The supers are also very easy to exexute, which is nice for casuals.
GG Strive for sure. The high player count, high damage leading to short explosive matches, and the consistency of everyones gatlings between characters (at least relatively to older GGs) makes it really easy to just jump in and play and even switch mains quickly. Then if it gets its claws into you and you want to get sweaty I think Xrd and +R have more to offer in that space.
While i love Strive and its my favorite game/want more people to play, it’s not as accessible as i’d like it to be, even though it’s better for newer players compared to older entries. the multitude of system mechanics like Roman Cancels, burst, the gatling system as a whole, different super inputs for each character, etc. make it harder for a new player to get used to right off the bat (especially if theyre new to fighting games). everyone learns differently, but i’d assume most new players just want to mash and figure things out that way, which i think Tekken is best for.
cap
You really can teach anyone to play strive, it’s not super deep or anything of the such
The man wants to mash homie
https://preview.redd.it/cvbfa7jwjwyc1.png?width=1080&format=pjpg&auto=webp&s=8b175f08f1bde919d91ce08cb6e19f8da91ec3f4
\*strive fans will spam this everytime with no context thinking it sounds funny
sol badguy is a character you can mash with, it isn't that deep man.
And they would be right
At some point I decided I wanted to actually learn a fighting game. I put about 1400 hours into MK11 and actually got pretty good. Then I bought GG Strive and refunded it 3 hours into the tutorial because I couldn't execute even the most basic of shit.
Trying to digest the tutorial in one go and getting overwhelmed is a classic Strive thing. They made it look like you’re supposed to know all that shit straight away. Pick a combo and hop in. Nobody at your level is blocking, Roman Cancels can wait.
Another plus, someone who put 1400 hours into an NRS game won't be there!
Hey it's all I knew
Tekken 8 and Dead or Alive 6.
Fanservice aside, Dead or Alive 5/6. No fighting game feels as intuitive and natural to me and my friends as DoA does. Simple controls but a lot of variety. DoA 5 also has many great stages, even tho the graphics are bit old.
Granblue. It’s got a free version and a fall guys mode. Lobbies are chill and fun to meet people in.
DOA 2 to 5 - easy to play, fast paced fun, punch people through windows/on to cars/into dinosaurs and more. Easy to understand triangle system (like rock paper scissors), great interactive stages, lots to unlock. Explosions, explosions everywhere. Lots of game modes including, story, survival, team, time attack and tag battle (up to four players). It's a fun game that doesn't take itself seriously, and free from the whole fgc esports nonsense.
Tekken 8 is easy to get into, difficult to get good at. Lot of things to chew on, mechanically speaking. Less technical than Street Fighter.
>Less technical than Street Fighter. That depends on the character I'd say. On average it's definitely less technical but if you want to play a Mishima or Lee or Bryan for example, I'd say it's more technical than Street Fighter.
there is nothing "technical" about street fighter
thats a lie lmao. a quarter circle is quite literally technical also having to do a combo with 2 quarter circles in it for a guy who wants to mash is the definition of insanity
like tekken doesn't have quartercircles? you are high lol
the character i play and most of the characters in tekken have no moves or combos even that have circles in them
modern in sf also doesn't have any circles, your point? and also there is nothing technical about qcf/qcb input
For someone who just wants to mash yes that is a very technical thing to do. Like normally I would agree with u cause it's easy to learn but we gotta assume he doesn't wanna learn anything
modern exists for those people
Honestly, you kinda have a point although you seem a bit toxic
that's what reading r/tekken does to a person
Samurai Shodown
Granblue Rising if you like to play online Tekken if you like to mash in the singleplayer modes.
Smash or Soul Calibur. These are by far the franchises I've had the most success getting non-fighting game players to pick up and have fun with. Also, if you're looking for fun over competition, I recommend playing shared-screen with irl friends.
I tried Granblue Fantasy recently and found it to be quite friendly, the combos are very easy to make. It has a demo version on Steam to try it out.
Agree.
honest to god, all of them. I think it’s a pretty common sentiment that more complex games - like BBCF, GG Xrd / +R / #Reload, etc - or the harder or more technical older games - like 3S, CVS2, MVC2 - are unfriendly to casuals. However, I’ve gotten a LOT of non-fighting-game players onto all sorts of fighting games, both from the angle of trying to get them to ‘get it’ via simpler and more accessible games and also just ‘go wild and have fun’ on crazy anime games or old hard games, and some of the BEST responses I’ve seen were to the crazy complex games. Putting two brand-new to fighting game dudes on Xrd, after literally just explaining the absolute basics of moving, blocking, and the most theoretical explanation of how to do special moves, and letting them go nuts, has led to hours of people laughing uproariously, talkin mad shit to each other, popping off when they accidentally get a Greed Sever or something for the win, etc. similar to tekken, they’re hard to learn, but the bar for “fun” is absolutely rock bottom. I think that tends to get lost amidst the idea of, “have fun while _playing the game ‘the way it is meant to be played’ at some level”_ - which i _also_ think is incorrectly portrayed as harder than it is with regards to these older complex games, but yeah, the floor for having a semi-competent fundamental understanding of the game flow, and a solid gameplan, can be higher there. edit: also, in the cases i’ve dropped people into Xrd, it wasn’t even with stylish mode (modern inputs & autocombos) or anything. In fact i’ve offered that to some people in these cases and they’ve said no lol.
Definitely Smash Bros. It's designed for more of a casual audience any way, despite what the people who take it seriously might tell you. If you're looking for a more traditional fighting game, my personal favourite, both competitively and casually, is Guilty Gear Strive. Just... make sure your opponent doesn't play Bridget.
Soul Calibur is entirely surface-level and has very short combos.
GG Strive. I’ve got a bunch of moron friends and I brought Strive out at a lan and handed them some arcade sticks and they had a ton of fun. Basically had a tournament where they went life and death with each other and then the winner played me and I just plunked the guy who won lol. Granblue would be good as well, though the special variations may trip you up. I would suggest not playing sf6. Even if you play modern you’re going to be dealing with other characters’ specials that have up to 4 variations and you won’t immediately be able to tell if something is safe or unsafe to challenge after or the special properties it might have, even if you think you’ve seen it before. Also, you’ll have to deal with a fair bit of meter management. Sf6 is great if you’re really going to commit to it, but I think I wouldn’t like it much as someone new who isn’t going to commit to learning a lot of the nitty gritty.
Smash for sure. Great to play with friends and family. The inputs are only difficult if you want to pull off the flashy stuff. Execution generally won't bar you from executing moves. Unlike games like tekken or street fighter
most fun casually maaayb but once you actually wanna learn it, is by far the hardest modern fighting game out there atm. wouldn’t recommend to beginners for sure
I have 3,500 hours in smash and completely disagree
Good thing OP specifically asked for games that are fun casually. Edit: You're also wrong. its not the hardest modern fighting game out there. But there is definitely something to be said for the complexity of movement in smash.
Complexity of movement is my favorite part of smash which I wish more non-anime fighters considered
>hardest modern fighting game out there atm. Let's be real Smash is a party game
idc what is, is way harder than stuff like tekken or street fighter tho lol
It just isn’t lmao execution, combos and the mind games are way harder in traditional fighters than platform fighters. Smash has more buttons sure but it’s way easier to pick up and play which is why it’s for casual settings and essentially a party game
More buttons? Smash has like 3 buttons which do all the same
I mean I was counting the fact that the D pad counts as buttons for smash as well as the right stick as they move with the analogue stick
Not necessarily, with default controls in smash every input in the game can be used with A, B and right trigger, with left stick to move. Dpad is used for taunts only
Oh really? I usually main Kazuya in Smash lmao and he has some attacks using the D-pad like the left and right ones do a short combo but fair enough
Kazuya is a little unique, since his taunts have a hitbox. Luigi and greninja also have taunts with hitboxes. They could be used in game, but none of them are good enough to be viable.
mehhhh idk about all that lol, put on a copy of smash bros or guilty gear or dragon ball or whatevs and is pretty easy to show up at locals and at least go 1-2 or get some ez wins online just throwing some projectiles and DPs around. play sumn like super smash bros ultimate and the amount of execution and on the spot decision making going into every action and every moment of play is just not rly comparable to ez casual street fighter fun times
yeah u have no clue what your talking about at all. if your only doing dp and fireballs yur gonna lose in 2 seconds. samsh is the easiest fighting game to play because it doesnt require canceling moves, combos, supers, worrying about a meter to burn etc
One of the most dominant strategies in Smash is zoning and keep away. It's an incredibly easy and dominant strategy to learn. Zoning in traditional fighting games takes far more skill because you can't run in a circle the whole time. You have to learn in traditional fighting games to be competitive. in Smash, you can zone/run away and win with little effort.
In Smash Bros Ultimate I won so many matches by spamming Kazuya's laser from the end of the stage LOL, and you can hold down a button to do a full 10 hit combo. Yeah you have no idea what you're talking about, Smash is the casual game and SF is the competitive one here. In fact, you basically gotta do barely any proper motion inputs in Smash and the fireballs and the DP's require more execution than most moves in Smash.
>hardest modern fighting game I've been saying that for years. You can spend 3 hours learning a combo in somthing like street fighter and thats it. You now have a reliable tool that you can whip out on any character at any time and get some damage. You spend 3 hours learning a combo in smash and like... it's only going to work on the characters of simmilar weight to the ones you practiced on, and simmilar damage percentages, and assuming that they don't DI at all (Which they are gonna). You can't just hit a guy and go into your single rote learned combo. You need to learn dozens of combos for multiple combinations of factors and use on the fly decision making for every single hit. And that's not even taking all the movement into account. Casual Smash is easy. Actually being good at smash is sooooooooooooooooooo hard.
Bloody Roar series
Tekken, Soul Calibur and Dead or Alive. Generally string-based 3D fighters are more button-mashable imo compare to special-move centric 2D fighters.
Street fighter 6. Play with modern controls.
Keep your eyes open for Coreupt... trailer is on Steam and YouTube.
Soul Calibur series and DoA are the most fun button-mashy games I've played.
Samurai Shodown. Especially the new one. Super easy to pick up and a blast to play. Even an experienced player has to be careful not to wiff an attack.
If you just want to play and hit buttons without any prior knowledge to just see cool shit it’s going to be Tekken or Soul Calibur. I’ve had non FGC friends over for hang outs or parties, booted up either game and they had fun mashing out strings. If you want a game that’s easy to “learn” I’d say it’s SF6 or GGST. They’re more digestible to learn and I’ve had several friends start on either game that found them understandable at a beginner level.
Tekken or Pokken
Some of the older games are actually fun and easy to jump into. Something like third strike, garou, akatsuki blitzkampf or samsho V special
Strive is a good option.
Hot Take, I think Grandblue Fantasy Versus rising is the most approachable and most fun fighting game since MK11
I honestly feel like all the games right now, except KOF15, are very good with being fun for casuals. • Street Fighter 6 has a great single player mode, and modern is a great way to get new players understanding what they're doing instead of just doing things. • Tekken 8 is still Tekken. The new mechanics also give new players some easy to use stuff that feels really cool. I feel going from casual to serious is a lot harder in Tekken (and maybe less rewarding in 8), but casual play has always been very easy to get into. • GGStrive makes all the unique stuff characters can do in anime games a lot more accessible, and the high damage makes the game feel less oppressive than it used to be (losing when you got a fancy 40% combo off is more fun than getting a 15% combo, then getting oki'd to death) • Granblue is ultra accessible. No other comments, anyone can play this one • MK1 is still MK. Might not have all the content people want, but it's still accessible and has fun guests.
As someone who doesnt play it much, tekken is probably the best answer if you just wanna do a couple silly moves and swing wildly, otherwise I'd say granblue is probably a good game if you want something to get a foot on the ground floor and play a simple but methodical game (no shade to either form of enjoyment, just wanted to present both)
I see tekken as the party game. Lots of cool moves and funny looking characters. Smash bros is also pretty fun, as long as you arent playing with try hards
Soulcalibur VI is my first (and so far only) 3d fighting game I found it was fairly easy to have a good time just flailing around I have played a lot of 2d fighters, so some of that translated, but I still think it's fairly easy to go in, mash, and kinda figure out what to do
Why am I the only one who immediately thought of Smash? Is it because someone does not consider it a 'traditional' fighting game? \*PLEASE DON'T FIGHT OVER WHETHER SMASH IS A FIGHTING GAME OR NOT\*
Tekken and Soul Caliber. I'd argue that Mortal Kombat is pretty easy to get into as well. SF6 is really approachable, too in "modern" controls
I feel like I'm going to get shit for this from people on this sub because it's so not serious I never see it talked about here but, Smash Bros. you're familiar with a lot of the characters in some shape or form, it's full of easy to pick up gimmicks and you likely won't get bodied so bad you question your right to exist upon playing most other people. Next is probably DBZ fighterz because it doesn't rely on complex combos. I'm assuming Power Rangers Battle for the grid would go in spot three, but I've honestly never played it so this is a guess.
tbh this is really subjective, what i would do is get fightcade, mess around with older versions of different games since it's free, then maybe go for a more modern version with a player base... or maybe even just find one on there with a decent sized community and level up with them while having fun
Soulcalibur is great to bring out at parties, everyone having weapons makes them immediately distinct and the controls are really intuitive
Strive, Fighterz, Granblue, and Smash Ultimate (I'm a basic ass mf)
* Street Fighter 6 has a pretty simple control scheme (especially if you use Modern), but the Drive System ties together lots of systems in a way that can feel overwhelming at first (Edit: Also, the combo system is important but requires fairly strict timing to master) * Tekken rewards mashing, but has lots of knowledge checks both generally and for specific characters that can make it frustrating to play with intentionality * Guilty Gear Strive is big and flashy, but has very complex base mechanics for movement, attack, and defence * On the other end, a game like Fantasy Strike or Tough Love Arena uses simplified button layouts to allow rapid mastery while still keeping strategic complexity. Unfortunately these are much less popular, so you'll want someone local to play with for consistent games. The good news is that they can learn quickly too!
I feel like platform fighters are most enjoyable if playing casually. Specifically smash
>in and have fun pressing buttons? Depends slightly on what you mean by that. Like... pick up, press buttons and have a pretty good idea of what you are doing? Or, pick up, press buttons and watch inexplicably cool things happen? Because catagory 1 (Know what's up): * Fantasy strike. * Pocket rumble. * Hinokami Chronicles Catagory 2 (THAT WAS FUCKEN DOPE LETS GOOOOOO): * Dragon Ball fighterz. * Blazblue cross tag battle. * DNF duel.
For me and my friend circle, it’s the same answer every generation: Tekken. My buddy knows I play all sorts of games but he only ever wants to play Tekken with me because he can mash buttons and Law will do cool shit. He also enjoyed playing Bob in 7. I would just random select and we’d have so much fun. Though I don’t live near him now so maybe it would be different with SF6 and modern/dynamic controls? But I don’t think so, I think it’ll still be tekken
Smash if you aren’t a purist
I like showers
Under Night
get DBFZ for 5 bucks on Cdkeys
Tough Love Arena
Smash by a long shot
guilty gear xrd on modern controls
Real Bout Fatal Fury Special
I would say soul calibur
Tekken and Soul Calibur are the games most people find the most casually enjoyable: even in my case as a decent FG player, I have never (and will never) bother to learn Tekken to anything ressembling a beginner level, and keep it as the casual "smash your controller kind" games: it's better that way for as I have found my niche and I can still enjoy Tekken's professionnal play as a spectator. Tekken is the anti-thesis of most FG design: each character have soooo many moves that it's impossible as a beginner to believe you will remember it all, and especially for every characters. Instead, it throws you into the game and you have to figure out which moves are good where, which is pretty good to develop a strategy through trials and errors here, instead of SF more simple design. Another title I would put there is (of course) Smash Bros., but here it's by design. you can choose to play to play with items on huges maps, and the game ressemble more of a huge beat'em Up with party games elements, or you can play 1v1 no items with lives on specifics stages to test your skill, and in that case yes I would argue Smash is a different game, altought still good for beginner. Simplified controls that are closer to the platformer than the traditionnal fighting game gives casuals more options to play around than directly engaging in fighting, the block being a barrier makes for a more aggressive gameplay overall, and the ability to be able to DI during hitstun makes it so even in dissadventage you have control, while for the attacker it's a matter of reading your position to combo, adding another layer. Of course this is all surface level, and I do believe both of these game are hard because the lower level is soo different from the high level because of this complexity. But who really cares about that as a casual.
I feel like platform fighters are most enjoyable if playing casually. Specifically smash
Sf6 has extreme battles which are very casual oriented and also world tour
Idk if it's considered contemporary or not but I gotta say MvC 2 or 3. You literally get to play as Phoenix Wright beating down Hulk!
Ryu from Third Strike.
Soulcalibur is one of the easiest games to learn and one of the deepest to master since outplaying your opponent is FAR more intuitive and important than struggling with stiff controls or long combos.
divekick
Tekken, 💯
If you care more about an overall game, probably any of the 3d mk games
Idol Showdown. It is 100% free (no DLCs, no microtransactions).
None. Eventually one learns the INS and outs of the system. However I could tell which type of enjoyment one could feel... For example, one of the greatest time I had starting an fg was with GGXX reload(blessings upon the PC version) and that one isn't considered "casual" usually. I recommend not to limit the choices based on these labels at all. See something fun? Try it. But if we go the "least mechanical" one. It's probably dive kick. That game you only need to know 2 things to start with it. Characters are pretty varied among each other as well.
Smash.