Also both unreliable and a lingering FF threat. I only saw mines used twice in 50 hours and one of those instances killed more Helldivers than terminids.
They are fantastic on those missions with the series of closeable doors. Drop them outside the first gate and the destruction they cause to the enemy is spectacular. As you fall back you can keep the mines going in the areas you will no longer be traversing.Ā
That's about the only real use case I've found them.
Every mission I've played of that, always has someone with mortars and airstrikes. I always see them get destroyed by the mortar/airstrikes before they do any real good. And I'd rather have mortars than mines personally.
They're decent for high value assets specifically, but if these anti tank mines both didnt get triggered by infantry AND were actually good for killing tanks they would see a lot of use on that mission since they could let the smaller troops filter through and keep the tanks out.
Why do you bozos keep parroting the "Should only go off on X enemy type"
No god damnit, let me disintigrate those swarms of tiny units with a single big fk off landmine field like in HD1
> let me disintigrate those swarms of tiny units with a single big fk off landmine field like in HD1
That sounds like a job for some kind of HellMine.
AT mines should be a mine that is only set off by big bois
I suppose my usual tactic in HD1 would work all the same, I'd place a napalm strike and an AT minefield behind it, whatever survives the fire generally can't survive the AT mines and vice versa.
Not sure how the illuminate will interact with the AT mines though, considering some of them float around
Aahh todays youth, you should consider the opinions of veterans from the First Great War, maybe you could learn something, instead of being spiteful.
Don't let your cape get stuck in the hellpod doors on your way out Cadet.
Says the illogical jackass who opened with calling everyone who disagrees with him "bozos".
You can dish it out, but you can't take it.
Get bent, boomer.
It's alright, buddy. You can cry. For real. Don't want to sound like a hippie or smth, but before, I got really built up like that for absolute nothingness because of being in a constant buzzing and abusing environement.
My tips would be to let it all out, not on others, but by yourself, alone. Because when you get it out on people, you either seem like a horrible person, or people try to avoid you.
You should also find yourself a safe space, a community or a hobby to get out your worked up. Helldivers, or gaming in general, can be that, but it must not get you more angry.
You're probably not going to take that personnaly. You may even cuss me out. But never getting the edge off is really toxic for you and others. That's why therapists exists.
I hope you have a good life, man. And even if you don't take my advice, think about it. It may save you some stress and loneliness.
It's okay to cry, man. We all do.
When I play with my friends, my partner brings mines. The only time we die is when we get the bug where the location isnt replicated for us. Otherwise, we love using them for tactical retreat against bugs/chargers. Fire mines cook.
One of the only instances Iāve seen a mine be useful, was when one got launched across the map (for some reason) and we found it later in the game. Ended up destroying a berserker that was trying to kill me.
Is "hurr durr meta" your only card? Rejecting meta just for being meta only makes you a contrarian. Mines are less fun, less efficient and more risky airstrike.
Best case I can think of is dropping a stack around evac every so often to help extraction later. Even then, you can't drop airstrikes or barrages on top of them.
What do you mean, do you NOT use landmines as an offensive weapon?
What kind of helldiver are you, hell what kind of foot soldier are you? I guarantee you if you gave any grunt the ability to airdrop landmines accurately just with a pokeball they'll chuck it directly at enemies.
Also, the defensive missions where tanks are forced to go through the gates. Very useful
Eh, you're more than free to use mines. Just objectively speaking Eagles and Orbitals will get you more bang for your buck.Ā
Mines need a rework, and buff. Maybe a bleed and/or cripple effect as well?Ā Maybe 5 bleed damage a second over the hit parts for 10 seconds. Causing 50 true damage to whatever hits them + explosive damage/fire damage.Ā
Mines are great for most bunker-up defense missions. Eradications, Rocket Escapes, Civilian Rescues all benefit from sealing off a choke point.
Having a niche is fine, but it's important for them to actually be *good* in that niche and for that niche to be available.
I just feel like the nature of the mines, being quickly deployed defensive measures isnāt to well suited to how helldivers missions are designed and would do better in missions where you have to stay in one place and defend for a longtime.
I tried this loadout today: mines, incendiary mines, MG turret, airburst launcher. Was fun as heck on lvl 4 :D Might be considered a challenge run on higher levels.
AH just needs to steal the spider mines from Starcraft. Bury them in a field, then when something large enough walks by they jump out and run towards it and blow up.
I've been advocating for something closer to the widow mine because that's based off the Hornet antitank mine, which is a real thing where when it detects tanks it launches a projectile up into the air that then shoots a shaped charge warhead down at the target. [It's rad as FUCK.](https://youtu.be/OssgjykszCc)
I would make mines have a 100 second cooldown, and give it 2 Charges. Mines can be useful but currently the cooldown is too long to be used on any maps other than High Value defense with the gates.
Mines themselves aren't even that bad, it's just that 3 minute cooldown is pretty absurd considering cluster bomb has 5 charges with a 2 minute cooldown among other things.
I think the Helldiver Corps is better off with less mines tricking new players into picking them, so really keeping them out of the game is the real Major Order bonus
As a mech enjoyer, I just donāt want to be blown up by my teammates as soon as I call it.
Letās be real, people who bring mines usually throw them in the worst possible places.
As a turret enjoyer AT mines would stop my turrets from getting crushed by crushers...in theory
But in any case fuck them for wanting something that I'll never use
I really want to use mines and like them.
I have a stupid brain that turns on the dopamine by the very basic premise of "Put lots of big boom in small space."
But that's not useful, one random hunter will trigger half of both mine fields if you try stack them.
They are chaff killers not elite killers, which is also literally EVERY other stratagem.
They can't be used as an area denial tool because most of the maps are too wide open, or you're holding a POI with multiple entry/exits and sealing one off is a bad idea.
And most importantly: They chain trigger from ragdolls. One hunter dies to one mine yet detonates 3-5.
I REALLY want to use and like them. Instead I'll just take air strike and OGS for the same "Kill everything in this area NOW." effect they get you, but I've never seen an eagle or gas strike get intercepted by a ragdolling hunter corpse.
What do you mean? Best place for mines and Tesla is surrounding extract whenever you run by it during the mission. That way when your team tries to get in you maximize your friendly Fire kill spree.Ā
Extra points if you manage to stuff a Tesla out of sight behind a cliff.Ā
You just know we are gonna get a medically related strategy.Ā Displacer pack, heal guard dog, heal turret or something weird.
We didn't just save some kids.Ā No way super earth gives a shit about some kids enough to send billions of dollars worth of ordance to save them.
Definitely some mad science experiment kids
https://preview.redd.it/snlmkafd2u6d1.jpeg?width=750&format=pjpg&auto=webp&s=872a750cf12748fd058a99ff447bc89535baea33
Thatās some suspicious talk helldiver.
Super Earth cares about all of Itās citizens as they are all important in our mission of spreading managed democracy
If you have any doubts or question fell super free to talk with your democracy oficer
Me after every Major Order! (I love Superjutsu Kaisen)
https://preview.redd.it/lxezs5e15u6d1.jpeg?width=1442&format=pjpg&auto=webp&s=20a4ac6d7d53a2703ce4a2c2daac07a1f1658765
thw joke was we get nothing... we chose to save imaginary children instead of a strategem reward, and it was a cool community time. alot of real life children git help from it and that makes any in game reward meaningless in comparison
it's only worth it because how mines now kinda sucked compared to H1, H1 mines deployed faster and had a much shorter cool down, it also upgraded to AT mines. If mines were as effective in H2 as it was in H1, most people would be singing a different tune.
They said in the patch explanations they understand mines are less than popular and will be looking into them. So perhaps, mabye, in a month when the next patch mabye hits, more mine types will be desirable.
But now? Nothing of value was lost.
I'm confused though as it says we failed the mission... do we just not get any rewards, why did we fail if we reclaimed Vernon wells and saved the children.. I'm a little confused lol
Im with you buddy, mine fields on defense/exterminations/chokepoints especially when you know where the enemies are coming from is glorious. Easy 50+ killstreaks ... but memedivers gotta meme i guess.
Honestly mines are fun and Iām kinda pissed. If people donāt play around with stratagems thatās not my fault, but I would have like to play with them.
Wow we saved kids for nothing nice now i guess i should be happy. If i don't get something good out of this BS MO i'm gonna uninstall ngl i waisted like 11hrs of my life for this when i could have got a new stratagem (even if it's trash idc).
That's nice and i love that cuz i do the same evry year but man i'd like something in game to cuz i'm pissed boared when playing cuz it's always the same stratagem and the same meta all over again evry single mission
Just put it on the back burner till they release the illuminate, that'll be the new gameplay. Way things are going I doubt it's going to get any better before then, if the new faction is even enjoyable
Illuminates have literally nothing with armour in the first game. Maybe they will have some in HD2 but their entire arsenal in the first game is teleportation, cloaking, dodging, shields, remapping your controls, building walls and cross map sniping.
I am really looking forward to do some counter sniping :)
I am not looking forward to having my controls reversed :(
That brain dead meme symptom youāre talking about just saved 4k very sick children from the robots. One of them might even save humanity in the future, I think his name was John Conners.
superior is a strong opinion. Id rather set and forget a minefield than frantically avoiding double laser turrets and a cannon while reloading everything after the third airstrike didnt kill it.
The major issue with mines is itās a passive defense that requires you to tactically set it up and wait for enemies to enter the view, when you could just drop bombs on demand.
Wouldn't actually work, it takes 10 full seconds to bleed out after losing a foot which is several times as long as it takes to line up a shot at the objective.
They've been in the game files for over 2 months now, we know exactly what they do. It takes a factory strider's foot off and it bleeds out after 10 seconds. Which to be clear is much better than it was when we made the decision not to get them. Used to take 5 mines to kill 1 hulk.
I also remember them saying that the water pistol of a gun they added a couple patches ago was amazing, yet it wasn't.
I don't believe a word they say about a weapon's ability until I see it in action.
Good job out there divers, you did a stellar job and made the right choice. As for me, I did my job keeping the terminid menace at bay so that my brothers, sisters and all other siblings at arms could save the children and rest at ease knowing that the bugs were still being taken care of.
The fun meta angle of saving the kids aside, mines are already so underwhelming in this game that I donāt care if we ever get the damned things - theyād have to be usable on a LOT more stuff than tanks for them to even be worthwhile, and at that rate, why even have them at all when they could just buff the lackluster mines we already have?
FORTY PERCENT OF THE ENEMIES??? YOU MEAN THERE'S A WHOLE CLASS OF WEAPONS THAT ONLY WORK ON LESS THAN HALF THE ENEMIES IN THE GAME???
I CAN'T IMAGINE *WHY* NO ONE USES THE FUCKING THINGS, THEN!
to be fair, If AH... and sweden in general were to supply AT mines to... uh... this real world country (that I can't name on this sub due to the mods being... mods) that's suffering from... an orc invasion from its eastern neighbour... right now, I'd be pretty pumped.
happy for what AH has done nonetheless
And thatās the last time we save the children.
Edit: when I wrote this I didnāt know that they had actually donated to a childrenās hospital in real life. Once somebody replied below and told me as much, I immediately flipped. If I knew I would have responded way different. It is really an incredible thing what they did, and I love them for it. I think the Helldiver community will probably be saving the children more often now š«”
Worth it https://preview.redd.it/bj38bmtxyq6d1.png?width=1920&format=pjpg&auto=webp&s=a16a2db79b0e9aba218fae5ef93348a62f3b353e
https://i.redd.it/xt8hr3pnds6d1.gif
![gif](giphy|KAf66yGCa93uTqod1q|downsized)
Thank LIBER-TEA!
Thank you demoscracy!
Dont thank us, Thank Democracy!
Gonna get that tattooed
My Diver š¤
I hope this can be added to our ships
Pretty sure that was drawn by a 38 yr old man.
Everyone was a child in his heart the day we saved those sick children
That's actually really really cute <3
Helldivers will never rest until the AT-mines have been defeated.
![gif](giphy|KAf66yGCa93uTqod1q|downsized)
![gif](giphy|KAf66yGCa93uTqod1q|downsized)
Seriously, mines are already pretty questionable. Who would ever bring AT mine to a fight where 90% of tanks just drop right in front of you?
Mines are air/orbital strike with extra steps.
Also both unreliable and a lingering FF threat. I only saw mines used twice in 50 hours and one of those instances killed more Helldivers than terminids.
As is tradition.
As was foretold by the prophecy
LisaānAl gaib
They are fantastic on those missions with the series of closeable doors. Drop them outside the first gate and the destruction they cause to the enemy is spectacular. As you fall back you can keep the mines going in the areas you will no longer be traversing.Ā That's about the only real use case I've found them.
Every mission I've played of that, always has someone with mortars and airstrikes. I always see them get destroyed by the mortar/airstrikes before they do any real good. And I'd rather have mortars than mines personally.
You gotta try mortars AND mines. When everyone on the team equips both for that mission type, it's incredible lol
The only ones suffering are the bugs and my framerate
They're decent for high value assets specifically, but if these anti tank mines both didnt get triggered by infantry AND were actually good for killing tanks they would see a lot of use on that mission since they could let the smaller troops filter through and keep the tanks out.
Based on the patch notes, they're probably going to be reworking them.
I hope they take the opportunity we've so generously given them to rework the AT mines too. They should only go off on medium and large enemies.
Why do you bozos keep parroting the "Should only go off on X enemy type" No god damnit, let me disintigrate those swarms of tiny units with a single big fk off landmine field like in HD1
> let me disintigrate those swarms of tiny units with a single big fk off landmine field like in HD1 That sounds like a job for some kind of HellMine. AT mines should be a mine that is only set off by big bois
I suppose my usual tactic in HD1 would work all the same, I'd place a napalm strike and an AT minefield behind it, whatever survives the fire generally can't survive the AT mines and vice versa. Not sure how the illuminate will interact with the AT mines though, considering some of them float around
magnetic secondary trigger
At mines irl are pretty...volatile
Remind me, why I should care about the opinion of a repugnant turd such as yourself?
Aahh todays youth, you should consider the opinions of veterans from the First Great War, maybe you could learn something, instead of being spiteful. Don't let your cape get stuck in the hellpod doors on your way out Cadet.
Says the illogical jackass who opened with calling everyone who disagrees with him "bozos". You can dish it out, but you can't take it. Get bent, boomer.
It's alright, buddy. You can cry. For real. Don't want to sound like a hippie or smth, but before, I got really built up like that for absolute nothingness because of being in a constant buzzing and abusing environement. My tips would be to let it all out, not on others, but by yourself, alone. Because when you get it out on people, you either seem like a horrible person, or people try to avoid you. You should also find yourself a safe space, a community or a hobby to get out your worked up. Helldivers, or gaming in general, can be that, but it must not get you more angry. You're probably not going to take that personnaly. You may even cuss me out. But never getting the edge off is really toxic for you and others. That's why therapists exists. I hope you have a good life, man. And even if you don't take my advice, think about it. It may save you some stress and loneliness. It's okay to cry, man. We all do.
imagine getting triggered by bozo lmao ripbozo
When I play with my friends, my partner brings mines. The only time we die is when we get the bug where the location isnt replicated for us. Otherwise, we love using them for tactical retreat against bugs/chargers. Fire mines cook.
You meant "Tactical Relocation,' right? Helldivers never retreat - it's *UNDEMOCRATIC!!!*
One of the only instances Iāve seen a mine be useful, was when one got launched across the map (for some reason) and we found it later in the game. Ended up destroying a berserker that was trying to kill me.
Skill issue
Ikr, too good to use the mines.
No, you're just not good enough. Gotta try and cheese through with the meta apparently
Is "hurr durr meta" your only card? Rejecting meta just for being meta only makes you a contrarian. Mines are less fun, less efficient and more risky airstrike.
Hmm, so it's a skill issue š¤
Yup, too good to use the mines.
Hmm, nope, not good enough. Just say you don't know how to use mines and move on lol don't have to pretend lil guy
With literal extra steps
Unless Anti-Tank Mines are not triggered by Helldivers, except in Exosuits.
I do like that we picked a rocket whose only function is to literally wipe out your own team over another mine stratagem
Because it wipes out our team in a really big cool looking explosion
Best case I can think of is dropping a stack around evac every so often to help extraction later. Even then, you can't drop airstrikes or barrages on top of them.
and with how goated the orbital Gatling barrage has become now every one is using them willy nilly mines have become less viable as a result imho
Can orbital barrage destroy holes/factories?
Nah, but it will kill anything with less armor than a charger and will chew up the charger a bit too.
yes if a shot goes down the hole, the rounds are basically impact nades
If mines got the eagle treatment like the first game. Theyād probably be pretty sick
What do you mean, do you NOT use landmines as an offensive weapon? What kind of helldiver are you, hell what kind of foot soldier are you? I guarantee you if you gave any grunt the ability to airdrop landmines accurately just with a pokeball they'll chuck it directly at enemies. Also, the defensive missions where tanks are forced to go through the gates. Very useful
Simply better options with Eagles and orbitals through.Ā
To teach his own
Eh, you're more than free to use mines. Just objectively speaking Eagles and Orbitals will get you more bang for your buck.Ā Mines need a rework, and buff. Maybe a bleed and/or cripple effect as well?Ā Maybe 5 bleed damage a second over the hit parts for 10 seconds. Causing 50 true damage to whatever hits them + explosive damage/fire damage.Ā
The defense missions mostly
Mines are great for most bunker-up defense missions. Eradications, Rocket Escapes, Civilian Rescues all benefit from sealing off a choke point. Having a niche is fine, but it's important for them to actually be *good* in that niche and for that niche to be available.
Defense missions!
I just feel like the nature of the mines, being quickly deployed defensive measures isnāt to well suited to how helldivers missions are designed and would do better in missions where you have to stay in one place and defend for a longtime.
I tried this loadout today: mines, incendiary mines, MG turret, airburst launcher. Was fun as heck on lvl 4 :D Might be considered a challenge run on higher levels.
AH just needs to steal the spider mines from Starcraft. Bury them in a field, then when something large enough walks by they jump out and run towards it and blow up.
I've been advocating for something closer to the widow mine because that's based off the Hornet antitank mine, which is a real thing where when it detects tanks it launches a projectile up into the air that then shoots a shaped charge warhead down at the target. [It's rad as FUCK.](https://youtu.be/OssgjykszCc)
Idk ive dropped gatling turrets that have been destroyed by crushers instantly, mines could be a practical solution.
No, you should start asking the right questions! Why do we need mines, when the biggest threat is airborne?
Watch Arrowhead buff them to insane levels just to prove us wrong for rejecting them.
Drops on TOP of you\*
They'd be just another useless strategem collecting dust like all the other mines.
I doubt an AT mine would do anything against a bile titan since theyre so high off the ground
I would make mines have a 100 second cooldown, and give it 2 Charges. Mines can be useful but currently the cooldown is too long to be used on any maps other than High Value defense with the gates.
Mines themselves aren't even that bad, it's just that 3 minute cooldown is pretty absurd considering cluster bomb has 5 charges with a 2 minute cooldown among other things.
I assume they will 1-shot devistators or whatever hits them. Cripple hulk legs, ect
I think the Helldiver Corps is better off with less mines tricking new players into picking them, so really keeping them out of the game is the real Major Order bonus
https://preview.redd.it/scc9fwrtfr6d1.jpeg?width=1080&format=pjpg&auto=webp&s=83512976524a16912a6ce68b95c397bdc6bcfdcf
As a mech enjoyer, I just donāt want to be blown up by my teammates as soon as I call it. Letās be real, people who bring mines usually throw them in the worst possible places.
As a turret enjoyer AT mines would stop my turrets from getting crushed by crushers...in theory But in any case fuck them for wanting something that I'll never use
I really want to use mines and like them. I have a stupid brain that turns on the dopamine by the very basic premise of "Put lots of big boom in small space." But that's not useful, one random hunter will trigger half of both mine fields if you try stack them. They are chaff killers not elite killers, which is also literally EVERY other stratagem. They can't be used as an area denial tool because most of the maps are too wide open, or you're holding a POI with multiple entry/exits and sealing one off is a bad idea. And most importantly: They chain trigger from ragdolls. One hunter dies to one mine yet detonates 3-5. I REALLY want to use and like them. Instead I'll just take air strike and OGS for the same "Kill everything in this area NOW." effect they get you, but I've never seen an eagle or gas strike get intercepted by a ragdolling hunter corpse.
I have once Now admittedly , It Was a orbital precision strike that's still Killed what I was aiming for
This, my peanut attentionspan is gonna walk into those mines the moment I see a shiny terminid to shoot to avert my focus.
What do you mean? Best place for mines and Tesla is surrounding extract whenever you run by it during the mission. That way when your team tries to get in you maximize your friendly Fire kill spree.Ā Extra points if you manage to stuff a Tesla out of sight behind a cliff.Ā
So a skill issue
Indeed, mines are among the worst skills
The player*
Yeah, among the worst skills a player can take.
Awe reading must be hard. That's called a player skill issue. Just say you suck at the game and stop crying about it
My secondary is better at killing than a minefield, and it is also less likely to team kill. But hey I guess aiming is hard for some people.
It's called an anti-Tank mine. Gee, how old are you? Anyway, it sounds like you have a skill issue
Weren't we talking about the already existing mines in the game? Also nuh-uh.
No, the pic shows the ATM, meaning this is about ATM, which don't hurt divers because we are not the size of a tank š
Not regretting children choice one bit. Would be ironic tho if AT mines are better at destroying groups of small enemies better than personnel mines
I keep the pain about the loss for myself š„ŗ don't wanna stop y'all from spreading Democracy
Completely worth it
![gif](giphy|Ae7SI3LoPYj8Q)
You just know we are gonna get a medically related strategy.Ā Displacer pack, heal guard dog, heal turret or something weird. We didn't just save some kids.Ā No way super earth gives a shit about some kids enough to send billions of dollars worth of ordance to save them. Definitely some mad science experiment kids
https://preview.redd.it/snlmkafd2u6d1.jpeg?width=750&format=pjpg&auto=webp&s=872a750cf12748fd058a99ff447bc89535baea33 Thatās some suspicious talk helldiver. Super Earth cares about all of Itās citizens as they are all important in our mission of spreading managed democracy If you have any doubts or question fell super free to talk with your democracy oficer
Me after every Major Order! (I love Superjutsu Kaisen) https://preview.redd.it/lxezs5e15u6d1.jpeg?width=1442&format=pjpg&auto=webp&s=20a4ac6d7d53a2703ce4a2c2daac07a1f1658765
https://preview.redd.it/13gpilb4zv6d1.jpeg?width=721&format=pjpg&auto=webp&s=f4f80dd46c023cca16f31b33882c41c9d1c317e6
thw joke was we get nothing... we chose to save imaginary children instead of a strategem reward, and it was a cool community time. alot of real life children git help from it and that makes any in game reward meaningless in comparison
> No way super earth gives a shit about some kids enough to send billions of dollars worth of ordance to save them. thats commie talk
it's only worth it because how mines now kinda sucked compared to H1, H1 mines deployed faster and had a much shorter cool down, it also upgraded to AT mines. If mines were as effective in H2 as it was in H1, most people would be singing a different tune.
It's a skill issue at this point
AH: "Just TAKE THE MINES !" Helldivers community: "No."
They said in the patch explanations they understand mines are less than popular and will be looking into them. So perhaps, mabye, in a month when the next patch mabye hits, more mine types will be desirable. But now? Nothing of value was lost.
![gif](giphy|MlyicdUndRbn5zUiAL)
Imagine if we had both saved the children and got the mines
devs dont want us to get those mines :D
I'm confused though as it says we failed the mission... do we just not get any rewards, why did we fail if we reclaimed Vernon wells and saved the children.. I'm a little confused lol
Wells was children, marfark was mines The benefit is ~4000 future voters
Yeah I get that lol, just was curious on why it said failed
Maybe they wanted us to do both
That's possible, but we don't have the players for that after the Sony slaughter
I know I am in the minority here, but mines are worth it.
Im with you buddy, mine fields on defense/exterminations/chokepoints especially when you know where the enemies are coming from is glorious. Easy 50+ killstreaks ... but memedivers gotta meme i guess.
I can't wait for the day in 2085 when I finally get the anti tank mines only to call them on some bot fodder and still manage to blow myself up.
I'm irked we didn't medals even though it said only one could be done, and DID one.
So glad we didnāt go FTK
Man they really can't give those things away haha
Honestly mines are fun and Iām kinda pissed. If people donāt play around with stratagems thatās not my fault, but I would have like to play with them.
Wow we saved kids for nothing nice now i guess i should be happy. If i don't get something good out of this BS MO i'm gonna uninstall ngl i waisted like 11hrs of my life for this when i could have got a new stratagem (even if it's trash idc).
In game, nothing. They donated to an actual charity due to choosing the children
That's nice and i love that cuz i do the same evry year but man i'd like something in game to cuz i'm pissed boared when playing cuz it's always the same stratagem and the same meta all over again evry single mission
Just put it on the back burner till they release the illuminate, that'll be the new gameplay. Way things are going I doubt it's going to get any better before then, if the new faction is even enjoyable
Yeah and that's what i have done already cuz for now i'm only playing Baldurs Gate 3 since i have installed mods on it.
https://preview.redd.it/5v52m3ujwy6d1.jpeg?width=720&format=pjpg&auto=webp&s=4824900f9bb438cc5421fef8f0cc6700eb738715
I still think it's stupid that these aren't in the game. The last 2 months have been the worst time for the game.
Nah, Hell to da naw!!! I want the mines! We are leaving ammunition on the table .. illuminat will be tankey.. WHY JUST WHY?
Illuminates have literally nothing with armour in the first game. Maybe they will have some in HD2 but their entire arsenal in the first game is teleportation, cloaking, dodging, shields, remapping your controls, building walls and cross map sniping. I am really looking forward to do some counter sniping :) I am not looking forward to having my controls reversed :(
Because the majority of the playerbase are bug divers or suffer from brain dead meme symptom
That brain dead meme symptom youāre talking about just saved 4k very sick children from the robots. One of them might even save humanity in the future, I think his name was John Conners.
Also inspired people to actually donate to help kids.
No one is going to donate because of meme culture
People already have and posted their pictures. Someone didnāt look on the community at all before posting
"People" š still don't care
We just saved John Helldiver
I canāt wait to see John Helldiver on our shipās TV with his pet Eagle he named āOneā. And references to it as Eagle-1
They would have died anyways
Bot Helldivers not having a superiority complex challenge: impossible.
Just wait if the illuminate are like the first game soon the show will be on the other foot
I go where the MO wants me to go.
We lost the mines. The mines that have been confirmed to take out Factory Striders. Which would be perfect for Defense missions.
If only we have superior options for taking out armored targets. *We do.*
superior is a strong opinion. Id rather set and forget a minefield than frantically avoiding double laser turrets and a cannon while reloading everything after the third airstrike didnt kill it.
The major issue with mines is itās a passive defense that requires you to tactically set it up and wait for enemies to enter the view, when you could just drop bombs on demand.
Wouldn't actually work, it takes 10 full seconds to bleed out after losing a foot which is several times as long as it takes to line up a shot at the objective.
How are you denying it when the person who made the mines has talked about it killing Factory Striders
They've been in the game files for over 2 months now, we know exactly what they do. It takes a factory strider's foot off and it bleeds out after 10 seconds. Which to be clear is much better than it was when we made the decision not to get them. Used to take 5 mines to kill 1 hulk.
Lol so you're arguing with what the devs have said š¤
I also remember them saying that the water pistol of a gun they added a couple patches ago was amazing, yet it wasn't. I don't believe a word they say about a weapon's ability until I see it in action.
I can't wait for the mines to be like a one hit kill on striders
Good job out there divers, you did a stellar job and made the right choice. As for me, I did my job keeping the terminid menace at bay so that my brothers, sisters and all other siblings at arms could save the children and rest at ease knowing that the bugs were still being taken care of.
The fun meta angle of saving the kids aside, mines are already so underwhelming in this game that I donāt care if we ever get the damned things - theyād have to be usable on a LOT more stuff than tanks for them to even be worthwhile, and at that rate, why even have them at all when they could just buff the lackluster mines we already have?
They DID buff the mines in the last patch!!! /facepalm
They are viable against 40% of the enemies. What are you even yapping about
FORTY PERCENT OF THE ENEMIES??? YOU MEAN THERE'S A WHOLE CLASS OF WEAPONS THAT ONLY WORK ON LESS THAN HALF THE ENEMIES IN THE GAME??? I CAN'T IMAGINE *WHY* NO ONE USES THE FUCKING THINGS, THEN!
Nothing but gunship/hulk patrols šš I love seeing divers regretting not getting the mines
I'm sure those anti tank mines would do wonders against the Gunship patrols you speak of.
Sounds like a skill issue on your part
You right; I'm just not timing the Strategem well enough. Back to training with me o7
It costed us the lingering airstrike liberation pods.
We lost everything. And for what? An Ai drawing from bot kids.
Real world contributions to childrenās charities is worth a hell of a lot more than āAT-Minesā.
What if they donated to a landmine clearing charity too if we did both?!
Low key would be dope
to be fair, If AH... and sweden in general were to supply AT mines to... uh... this real world country (that I can't name on this sub due to the mods being... mods) that's suffering from... an orc invasion from its eastern neighbour... right now, I'd be pretty pumped. happy for what AH has done nonetheless
Would they have not donated if we had not saved the children tho?
Thank Liberty we'll never have to find out.
Kids who will die anyways
https://preview.redd.it/o3owis7rbv6d1.jpeg?width=720&format=pjpg&auto=webp&s=795009e71f102dc0a9c8584f29f0547c11d943bd
And thatās the last time we save the children. Edit: when I wrote this I didnāt know that they had actually donated to a childrenās hospital in real life. Once somebody replied below and told me as much, I immediately flipped. If I knew I would have responded way different. It is really an incredible thing what they did, and I love them for it. I think the Helldiver community will probably be saving the children more often now š«”
https://preview.redd.it/bky7dfnubv6d1.jpeg?width=640&format=pjpg&auto=webp&s=1e9fa42c7c6646ba41b928a72bf7b945637146ae
https://preview.redd.it/k21vizevbv6d1.jpeg?width=640&format=pjpg&auto=webp&s=1651147d3de10a0e7bad78ecb5608195955513a7