T O P

  • By -

JinHikari

If you want, there are instances of games online that have all the existing resources. I have one on TTS that has everything. If you're looking for a comprehensive list, I don't think one exists. But it wouldn't be too hard to whip one up for the expansions you're interested in.


JinHikari

Here's a [link to a sheet](https://docs.google.com/spreadsheets/d/1fr86YH4FAS7sEb0twyZzDabtKGdX_3Caggqbbi6UqQI/edit?usp=sharing) I've been using with my group for when people want to see what Rangers are about before they try them out. I could add information about all the cards, though that would take quite some time. There are 55 playable characters, each with 6 unique cards (4 repeats per deck), a Ranger Ability, and a Zord. That's 8 items per ranger which equates to 440 lines of transcription.


Bmello0075

You're a legend!!!


PRHFUltraSatinBlack

Probably not the best way to do things, but what I do to look at expansions is BoardGameGeek. Click on the expansion you want to look at then go to images. Most of the images are separated to character cards, zords, ranger decks, and enemy decks. I think the only things that aren't there are updated character cards in the Shattered Grid expansion and the Megazord from Allies Pack 1. Thanks JinHikari, your sheet is really useful for overview of characters, though I'm not quite sure what you mean by utility. [https://boardgamegeek.com/boardgame/258148/power-rangers-heroes-grid/expansions](https://boardgamegeek.com/boardgame/258148/power-rangers-heroes-grid/expansions)


JinHikari

By Utility, I mean any effect that isn't related to boosting or augmenting the damage of an attack - adding dice, rerolls, flat damage, the ability to divide damage among several targets, etc. - or negating enemy damage by either boosting shields, decreasing damage directly, returning cards from the discard pile to the deck, etc. Energy Generation is the most basic form of "Utility," which is why you see Zeo Blue and Space Silver listed as High Utility units. Guard penetration is also in this wheelhouse, and arguably so are effects that allow you to draw cards as well. Some mechanics fall into two categories - Zeo Green can play cards from his discard pile using Not Done Yet!, and that can be seen as both Offense and Utility. I used personal judgement in this table to rank everyone, and there's no comparison to other decks. High ratings indicate the primary focus of the deck. Mid ratings are secondary. Low ratings are either barely or not at all present. Hope that helps.


PRHFUltraSatinBlack

Ah, that makes a lot more sense than what I was thinking. Thank you for the explanation. For some reason, I thought Utility meant support and was confused why MMPR Red was ranked low.


JinHikari

Yeah, MMPR Red is a weird case since he has an equal number of cards that generate energy and reduce damage. But his Block card is 3 damage which runs high compared to other damage reducing cards, and he also starts chains which with his Energy Generation which is more Offense imo. So, he edges out on Defense over Utility.