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HoldYourGroundon

Keep it up. We need a Black & White III


Marrech18

It's not my intention to make B&W3, only Lionhead would have been able to, but it inspired me a lot, if you're interested you can follow its development here, just yesterday I published the first devlog: https://store.steampowered.com/app/2919690/Deitys_Domain/


Lukaar

Looks great! My only suggestion would be to have the glove over the UI at all times, right now it cuts off a bit before switching to the smaller UI cursor. Maybe have it always on top of the UI and do a smooth transition between the icon changes when the mouse actually goes over the UI border? Just my two cents.


Ransnorkel

Agreed


OrangeDit

Are you Peter Molyneux?


AlmostGoodGames

The switch between UI and in-game has been one of those things that are super annoying for us. This looks like a really nice transition. Awesome game btw, I came across it a couple of times now!


frogOnABoletus

oooh, looks nice :)


Jonathan-Cena

Have a propper play with the hitboxes of when it changes to and from the UI hand. There is a noticable period you are re waiting for it to register seems like around the 18s mark. I appreciate it might be WIP. Just the first thing i notice from a UX pov. You want this to be seemless, but you're having to wait for the tech to catch up at times it seems. It's cool though! Well done.


ma_er233

Might be a bit off topic but I've always wished the control of strategy games could be more similar to CAD software. It's so much more efficient to use the keyboard to type out the commands with one hand and use the mouse with the other than clicking through the menus. Though the learning curve could be a problem.


Vybo

AoE, Warcraft, Starcraft, all of these games allowed you to do that. You usually used the QWER ASDF grid that corresponded with the action buttons in the UI and applied to whatever you howered or clicked. I'm not sure about the newer games, since I haven't played them.