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Galagoth

You don't even need any of that just having the party take ownership of the manor and cragmaw castle is all that is needed get them invested in the area and figure out how to handle land ownership


Calebrc075

How about then should I go about having the regions population grow? I've tossed around the possibility of pros and cons of bringing the "Clan Battleaxe" orcs, as well as the Cragmaw Goblinoids.( With how that may end, I could be just the hobgoblins and their families instead of the entire "clan").


Galagoth

Simple the main quest has to do with reopening a mine that brings people to work said mine then their will be people servicing those people then their would be people brought in by the PC's to repair their land then other to work for them in time as the ngs improve they will bring their families then as the tradelane is cleared and made safer you will get trader plus other travelers using the triboar trail