T O P

  • By -

MinecraftModBot

* Upvote this comment if this is a good quality post that fits the purpose of r/Minecraft * Downvote this comment if this post is poor quality or does not fit the purpose of r/Minecraft * Downvote this comment *and report the post* if it breaks the [rules](https://www.reddit.com/r/Minecraft/wiki/rules) --- [Subreddit Rules](https://old.reddit.com/r/Minecraft/wiki/rules)[](## New-Peach4153|1age1ng)


_vogonpoetry_

At 1000FPS, rendering the F3 screen text actually takes up a significant portion of the frametime. Unfortunately the immediate-mode rendering pipeline (i.e. the GUI and entities) in minecraft is an absolute dumpster fire and quickly ends up using more computation than rendering all the rest of the terrain combined when Sodium is installed. I'd add the mod ImmediatelyFast to help mitigate this somewhat. You'll probably hit like 1200+ FPS.


New-Peach4153

I'll give that a shot, these performance mods are crazy, I'm just doing regular gameplay and even with 32 chunk simulation I get over 1300 FPS. This is just amazing. EDIT: also I love MultiMC and Sodium is so easy to install with it, OptiFine requires you to run vanilla launcher once, etc etc. VERY bad experience.


_vogonpoetry_

Yeah its crazy how much its able to improve the rendering, but then again its basically a complete rewrite of the engine from the ground up. And it could be far better if not for being held back by shitty Intel iGPU hardware and driver support. Jellysquid has long lamented that if not for Intel's broken OpenGL drivers, she could utilize more advanced OpenGL 4.x features and really increase the performance. But then you'd end up dropping support for every laptop/desktop iGPU older than Skylake which of course isnt ideal because they are the ones that need the performance the most. That said, while screenshots showing 1000+ FPS are fun, currently in real world gameplay you still tend to be limited by other things in the game engine on the CPU side like entity rendering or calculating occlusion (this is something that the add-on mod Nvidium moves to the GPU side for significant gains at higher render distances).


New-Peach4153

The fact that there are even more performance gains possible lol


_vogonpoetry_

There are even more things possible that are limited by the game being developed in Java... Java makes modding easy, but as a performance oriented language its pretty awful and doesnt take advantage of modern CPU architecture. A lot of the CPU bottlenecks could be reduced by an order of magnitude if Java could properly issue vectorized instructions.


Justifiers

VulkanMod Nvidium Look them up, keep your eye on them, spread awareness of them about as you choose Insane potential for Java's future the more eyes with capability that sees and tinkers with them due to that in their spare time the better


Macree

Imagine how great this game would've run on C++ šŸ˜


King-Scorpion

bedrock is coded in C++, although does not have the same quirks like java


DardS8Br

And Mojang decided to fuck performance on it by redoing the rendering engine for ā€œrAy TrAcInGā€. Even owning a high end 4000 series card myself, Iā€™ve used ray tracing exactly once, and have no intention of turning it on ever again. An actual waste


verdenvidia

Bedrock is pretty laggy anyway, just not frame-wise. The inventories taking actual seconds to open is still an issue, and it just feels clunkier than Java overall. 64 render without frame drops is definitely awesome though.


BrannC

Iā€™ve never had any inventory take ā€œactual secondsā€ to open. Unless itā€™s a dropper/dispensaries firing on a clock, then you just have to time it right. Also, what am impatient bratty issue to have lol


PhantomForces_Noob

If you have an Nvidia graphics card, try Nvidium. It can further double your performance.


justniiro

Was about to say. It's great!


KamiKid_

try the simply optimized modpack, its what gets me the most. id like to see how that performs


ThatCakeThough

We need to start pressuring Intel to fix their drivers


sanddigger02

If you're using MultiMC, look for the Simply Optimised modpack under modrinth - it doesn't have iris but that's an easy fix.


EquivalentSome4136

Whenever I try to install Iris the modpack crashes cause it needs a special Sodium version and when you change the Sodium version literally everything else breaks too.


Insane96MCP

I recommend Prism, it's a fork of MultiMC but it gets updated more often


Vladimir1174

I wouldn't use optifine anymore but you don't ever need the vanilla launcher to install it. The jar can just be dropped into a multimc instance like any other mod and still work. That's what I was doing before this new series of performance mods. I'm not sure why they still tell people to do it the hard way.


_vogonpoetry_

The latest optifine version doesnt have Forge support yet so I dont think that works.


Vladimir1174

Ah. My bad. I haven't moved on from 1.19 so I just assumed optifine was still using forge.


[deleted]

Do I have to use my Microsoft account with MultiMC to install mods? I feel uncomfortable doing that


Vladimir1174

Yes. Anything that launches minecraft needs your login. All the code for it is also on github so if it was doing anything sketchy I doubt it would still be such a well endorsed launcher.


ArcticFox3107

I more recommend Prism; MultiMC had some drama iirc and most of the devs are working on Prism Launcher now, which is a fork of it


k0ldanxiety

I don't understand why Mojang doesn't prioritize cleaning that out. Altho I've heard of performance mods messing up AI, so maybe it's not that simple.


_vogonpoetry_

Because no one wants to touch it lol. Performance modders dont even want to touch it. Its got 13 years of terrible code debt and if you touch any part of it everything else explodes like pulling out the bottom block of a Jenga tower.


Thebadgamer98

Brings to mind the comments in the tf2 code: ā€œI donā€™t know what this does BUT DONT FUCKING TOUCH IT OR ELSE IT ALL BREAKSā€


DataPakP

Coconut.jpg moment


Howzieky

Lol cause the community would be so happy if they got even slower with adding new features


King-Scorpion

I believe someone has made vid about this but vog is completely correct, thats also the reason why updates take for ever to release (sucks but quite understandable)


brassplushie

I've been telling people forever: stop using Optifine and switch to Sodium. Glad you joined the club.


IWillBeYourSunshine

man, it's been so long since I last played minecraft that THE optifine has fallen out of favor, crazy


MajikMahn

Iā€™m thinking the same thing. I remember when optifine first came out and it was a godsend for everyone with potato PCs. Crazy to see it being replaced, I havenā€™t been on in years. Excited to build a PC eventually and get back into the mix. I have bedrock butā€¦.once you play Java with shaders for years, bedrock w/ its bugs just ends up feeling like trash.


brassplushie

100% agreed. When you return, I strongly recommend Sodium and iris, then install Complimentary shaders. Incredible shader pack that seriously puts down incredible ray tracing like I've never seen. Frankly, I don't understand why games that advertise RTX don't look this good.


Manos_Of_Fate

Itā€™s not the only option anymore and the Optifine devā€™s refusal to open source their code or work with other developers in any way to help manage compatibility issues makes it almost impossible to use in mod packs.


redstonefreak589

I remember even back in the day, installing OptiFine with Forge was a pain even then. OptiFine was definitely helpful in its early days, but it has always had compatibility issues in some way, shape, or form. Once I learned about Sodium and switched away from OptiFine about a year ago I never *ever* looked back. Yeah, it requires you to install more mods to get feature parity (such as zoom, connected textures, and shaders), but itā€™s so much better in the long run.


KageNoOni

As I understand it, Optifine is being replaced mostly because it doesn't take advantage of features from newer hardware. If you do take advantage of those features, you can get better performance. Newer performance mods have been using some of those newer features and gets better performance as a result. It's not that Optifine's now a bad performance mod, it's just outdated these days.


RealZitron

Moreso because OptiFine hasn't gotten better for newer versions, which is more demanding than older ones. So people made better optimization mods. Pretty simple


pablo603

Does sodium support PBR textures? I'd probably be keen on switching over but minecraft feels like a whole new game with proper PBR resource packs and shaders that support it.


_vogonpoetry_

Iris mod does support PBR, yes. Sodium doesnt support shaders on its own.


pablo603

Ah, I see Thanks, might try it out then.


brassplushie

You absolutely should, without a doubt. It's a world of difference.


pablo603

I did try it out and got additional 50 fps on sildur's extreme shaders. From 90 to 140, without any adjustments, just straight out of the box. Pretty good. I do miss the zoom from optifine a bit though, but I guess there's a fabric mod for that somewhere.


brassplushie

Zoomify is amazing for it. Get it on Modrinth! You'll love it


pablo603

I'll check it out. Thank you!


brassplushie

Glad to help!


Shadeun

How do I do this and use shaders?


brassplushie

Iris. There's some good YouTube guides. My personal favorite is Complimentary Shaders.


nachog2003

i'd recommend fabulously optimised too, it's a modpack that comes with plenty other optimization mods to act as a complete optifine replacement


CRUXIFIIX

Rubidium (forge port of sodium) + Mods absolutely beats the shit outta optifine in terms of performance


mok000

There's a couple of things I like in Optifine besides the FPS boost, and that is 1) The zoom function and 2) Lighting the environment when you hold a torch in the off-hand.


Superokiko

There are mods that add those as well, and they can be used alongside sodium.


_vogonpoetry_

1. [Zoomify](https://modrinth.com/mod/zoomify) 2. [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) Note that dynamic lights mods will cause some performance degradation since they cause chunk-updates.


mok000

Thanks. However it means I need to install three extensions and not just one. Just a lot more to install and worry about updates etc. every time a new MC release appears.


_vogonpoetry_

Modpacks that specifically aim for Optifine feature-parity such as [Additive](https://modrinth.com/modpack/additive) exist. Then you only have to update/install one thing.


wt_anonymous

Optifine works better on my PC, not sure why. I've tried both.


_vogonpoetry_

If you have Nvidia GPU and tried Sodium prior to 0.5.0, you may have experienced the Nvidia threaded optimization issue which killed performance. If you have weak integrated graphics, there are some situations where OF can perform better in static scenes due to rendering less terrain... though this advantage usually disappears completely when moving the camera or loading chunks.


wt_anonymous

That may be it actually... I tried it with Minecraft 1.19.2, Idk what version of sodium. It was more or less the same as optifine, but I think optifine was more up to date at the time. Edit: I tried again and same result :/


_vogonpoetry_

Yeah that would have been a very old release like 0.4.4. Sodium doesnt do backports though so you'd need to try it again on MC 1.20.x.


wt_anonymous

My world is on 1.20.2 I believe, so shouldn't be an issue


Jexxo

Can I use this on CurseForge? I have a 3070ti and an i9-13000k and I lag with shaders....


_vogonpoetry_

Iris and Sodium are only on Modrinth (and Github). But you can manually add the jars to your mods folder, assuming you are using Fabric Loader. If you are using Forge, there are no official Forge versions but there are unofficial ones (Embeddium and Oculus, which are on curseforge).


brassplushie

Do you only use a Curseforge launcher? Or the main launcher?


JustASneakyDude

I am still using optifine mod to run seus shaders and other extreme shaders. Any benefits to switching to sodium? Heard about it but donā€™t know anything.


brassplushie

Absolutely. You can run Seus shaders with sodium+iris. Sodium's performance gains are monstrous over Optifine. Optifine got me like an extra 10 FPS, which I thought was okay, but sodium DOUBLED my FPS WHILE USING SHADERS! Blew me away. Cuz before it was no shaders, 12 chunk render distance, and "fast" for all video settings. That got me 60 FPS. After the switch I began using complimentary shaders, cranked up settings, increased render distance to 18 chunks, and quite literally freaked out. Idk how such a good mod exists tbh. Mojang sbould be trying to hire them. I know this all probably sounds like fanboy hype but I promise you, if another mod came out that was better than sodium, I'd jump ship without hesitation.


verdenvidia

>Mojang sbould be trying to hire them. The problem here is that they would then be limited by corporate overhead. I wouldn't be shocked if Mojang intentionally lets things like this go just so that doesn't happen. Tin foil hat though.


brassplushie

Honestly yeah, corporate always sucks at any gaming company. They ruin everything they touch.


verdenvidia

yeah man like KingBDogz was hired and the Aether hasn't been added. I don't get why people think that's how it works lol


brassplushie

I wish it worked like that.


Raorchshack

Really? I remember trying sodium a year or so ago and saw barely any improvements over nothing, sometimes being worse than vanilla, but optifine has consistently gotten me massive Improvements.


brassplushie

You did something wrong. I'm not sure what, but I'm sure of it.


Raorchshack

Did some googling and it turns out that older versions didn't work properly on a lot of nvidea hardware due to a bug, and that it was patched out now. I'll try it when I get a chance.


brassplushie

Awesome! Go for it!


HartPlays

Iā€™m keeping optifine because of my cape


_vogonpoetry_

There is a Fabric capes mod that lets you use your OF capes. Its called... [Capes](https://modrinth.com/mod/capes).


Vynlamor

Oh cool, it has a Forge version on that page too!


brassplushie

Ditch Optifine and watch your FPS soar while increasing your graphics settings.


[deleted]

For a dummy like myself, what is Sodium doing that makes this boost in framerate possible, and why don't Mojang also do it in vanilla?


New-Peach4153

u/_vogonpoetry_ knows a lot, they left some good comments earlier too, well can't tag them because Reddit parses the _ in their name and thinks I'm trying to make the word italic


_vogonpoetry_

The tag still works, it's just the mobile app that thinks it's markdown.


ZombieSurvivor365

If you write a backslash, itā€™ll show the underscores instead of using italics. Backslashes show hidden characters instead of hiding them :D u/\_vogonpoetry\_


_vogonpoetry_

yes but now the tag doesnt work lol


Falikosek

on mobile it does


_vogonpoetry_

Sodium's modrinth page has a Technical Details section near the bottom which explains some things about how it works (though its slightly outdated) https://modrinth.com/mod/sodium For the real details you'd want to look at the source code on github but you need a CompSci degree to understand half of it. As for why Mojang doesnt do it, well they have been improving it slowly. Compared to the old days the current MC engine is in a much better state. For example recent versions have fixed both the DFU and the lighting engine. I dont think they are super motivated to improve Java though because, one, its really difficult to do, and two, bedrock edition exists.


verdenvidia

Would having 15 years of trash code behind it be part of the problem? As opposed to Sodium which if it ever breaks wouldn't affect the actual game?


RainbowAra

My laptop couldn't handle fancy graphics with optifine at all. And I am SO happy I swapped to fabric with Sodium, Lithium & Phosphor etc Now I can run the game smoothly with I think 150 fps, fancy graphics and 20 chunk render distance, it's such a game changer!


Apprehensive_Hat8986

Lithium and phosphor are also amazing. Lithium in particular dropped the temperature of my laptop CPU more than 10C


_vogonpoetry_

Phosphor/Starlight are no longer needed as of MC 1.20 since Mojang finally rewrote the lighting engine.


Chillypepper14

I have a 4070 Ti which is supposed to be weaker and most of the time I have 1.5K+ FPS when my render distance is 29 chunks


SacredCactus69

You can use nividium with a nividia gpu too which lets you have hundreds of chunks of render distance with almost no slowdown


eliu9395

Am I missing something? I tried this with a 3080 (and other perf mods) and only got at most 800fps even with a 16 render distance.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


eliu9395

12700k


New-Peach4153

It's crazy, I am playing in this world regularly with 32 render and simulation and FPS can get as high as 2k


God_of_Olympus21

Try it with lithium Edit: there is also nvidium that utilises nvidia proprietary rendering stuff, so there's that


PetrKDN

A studio of one of the most sold games can't achieve this btw.. but a few people can


DonerTheBonerDonor

Minecraft is the most sold game even lol


Giyuisdepression

Thatā€™s the point


brandonsuter

Devils advocate here. I'm sure that they have a good reason for not just implementing the changes this mod provides. It's probably something to do with compatability or intentional hardware limitations


brassplushie

It's not that they can't, they just don't care to cuz modders already did it


PetrKDN

Well then why update the game at all, 99% of things in game right now were a mod before they were added.


violetyetagain

Because if they stop, people will complain there is no content. If they update, people will complain that mods already covered it.


brassplushie

Because they can't just give Bedrock tons of cool new things and nothing to Java.


theexpertgamer1

They can, they call it Bedrock Edition.


theRealNilz02

Which still randomly kills you if you look at the shift key funny.


Beepboopbop69420360

Not really


theRealNilz02

Yes really. If you've been actively following this subreddit, you should know better.


Beepboopbop69420360

Iā€™ve never randomly died in MC till I was playing Java the other night and died just out of nowhere completely unwarranted then my entire inventory got deleted too My netherite armor and tools my food everything just gone Got downvoted cause I randomly died in Java šŸ’€


PPD__

Iā€™m an active bedrock player and I prefer it over Java. Yes it does randomly kill you.


Kurtisdede

yup, that definitely happened you forgot the part when herobrine showed up


Beepboopbop69420360

Because it didnā€™t happen to you itā€™s impossible Solid logic


Mage-of-Fire

More like its bc there isnā€™t a single documented case of that happening. Yet there are so so many cases everyday posted here of it happening on bedrock


oCrapaCreeper

Bedrock still preforms worse than Java does with Sodium. Add Nvidium into the mix and it's not even in the same realm anymore - I can get 144 fps with a 256 render distance.


theexpertgamer1

The point is the base game of Java is terribly optimized. You donā€™t need to install a bunch of garbage on Bedrock to get it to perform better.


My_Not_RL_Acct

Stupid question here, whatā€™s the point in 1500 FPS in Minecraft? Arenā€™t high end monitors only 360 or 480 Hz?


LightTankTerror

Itā€™s more a measure of possible performance. It should downscale and results at the lower end of hardware will see better results too.


Tiddlewinkly

I view it as a mod budget. Can add more performance intensive mods without sacrificing too much FPS.


Hadditor

A better answer is that if your FPS is so high then you have performance to spare. I.e; Can go for higher render distance


New-Peach4153

It's just fascinating for the most part. I do plan to buy a 540Hz monitor but gotta ask myself if the $900 is worth it since I'm not a pro gamer and I already have a really good 240Hz one. Over 1000 FPS, my GPU has so much coil whine. From a practical standpoint, someone with my PC setup should have a 4K monitor... This performance mod should let someone run at 300+ FPS pretty smoothly


its_Extreme

540Hz is completely pointless. Especially for your use case. Don't fall into it. It's such a diminishing return past 165hz


IsaacLightning

Past 240 maybe. But if you play competitive fps the difference will always matter.


FlowerBoyScumFuck

>But if you play competitive fps the difference will always matter. No... it won't? Are you saying there isn't a point of diminishing returns? That's crazy


IsaacLightning

Well yeah the point at which it won't matter will be once we reach 1000hz displays. But until then there's technically a visible difference even if it's not as obvious


[deleted]

"criticize for bad performance" nh.. "why u need so much fps"


its_Extreme

What


procursive

More FPS translates to more perceived smoothness regardless of your monitor's refresh rate because of the shorter input delay. OFC 1500fps is well into diminishing returns territory, but if your PC can do it and the mods take all of 3 minutes to install then why the fuck would you not take it?


McDonaldsWitchcraft

How is input delay related to FPS? One is handled by the GPU and the other one is not. Unless there's something I'm missing. I'm not an expert.


Mage-of-Fire

Bc even though the actual input is taken ā€œinstantlyā€ the action that input causes isnā€™t started until the next frame. So if you have a lot more frames your input gets put into the game faster.


YT_DemisingEnd

Let's put it this way. If I have an input delay of 5ms, as in I click my mouse and it's a 5ms delay. If a frame at 165fps just passed and I click 3ms afterwards, I'm not gonna see that happen until the next next frame. The reason why is the 5ms delay will occur at the 8ms mark, and a frame at 165fps takes 6.06ms to render, so the action wont occur at the next frame, but we'll see it in the frame after. Though that's a bad case of the delay being 5ms, which can still happen. Now at a case of like 1000fps, if I have a 165hz monitor, I'll only see 165fps. However the GPU is able to calculate and put out a new frame every ms, so 5ms after I click, it'll send it out into the frame and I'll be able to see it at the next frame my monitor can display. It's a reason why first-person shooter gamers uncap or cap their FPS at nearly double their refresh rate. It's so they can get that responsiveness. Most of the time a delay is around 1ms-3ms, which means that past 1000FPS, it'll be a point of diminishing return. As long as the delay time isn't greater than your monitor's refresh rate, you're normally good though.


skzya

>7800x3D >7900XTX >1080p ā€¦opā€¦ you are graphically limited by your monitor


Username211220

I barely get 30 fps with 8 chunks rendering...nice specs tho


Violet_On_Discord

How bad are the specs?


LucidTimeWaster

Please cap fps. It just puts unnecessary stress on your gpu. But still very cool though! Love Sodium.


Devatator_

Minecraft uncapped somehow eats a lot less power than even a "light" shader (30-45w vanilla/sodium vs 80+ with shaders. Some even go over 100w)


Nihlocke

Cries in 21 fps


Theraskey

That is sodium but in you have a Nvidia you kan use nvidum as an sodium ad on


Tawnee323

Where do you see a nvidia gpu? OP has a 7900 xtx


Blocky_Master

what is insane is your PC, that's actually insane.


JammyBails

Not well versed on why but why does Java edition have such bad performance on client/server? Why is bedrock's marginally better and how do these mods like sodium improve it. I never saw or heard a technical rundown.


arterrorcanon28

Try nvidium


OrgansiedGamer

Nvidium doesnt work on amd cards


DaTripleK

for everybody else since i see OP is using an AMD gpu: Nvidium is an extension of sodium that lets you get this performance boost EVEN HIGHER, using Nvidia mesh rendering, but it requires nvidia gpus that are a 16xx or above. For older gpus/amd also try vulkan if your gpu has vulkan support, not the same perf boost but still something


LetsGoAway_

Use the mod ImmediatelyFast to help with gui rendering, fps gain for me was the matter of playability or unplayablity on a low end device i tried


[deleted]

n on linux it'll go to 2k lol.


LDG1003

What are the exact differences between optifine and sodium?


_vogonpoetry_

OF modifies the vanilla renderer, which means its pretty limited in what it can achieve. Recent versions havent really improved performance much at all and instead have focused more on features. Sodium is a (nearly) complete open source rewrite of the renderer which means it can change a lot more of the engine while maintaining good compatibility with other mods. As a result, Sodium focuses very narrowly on performance alone and leaves features like shaders or custom models, etc to other Fabric mods like Iris.


[deleted]

Yeah dude, sodium is amazing, with my low end pc I get over 150fps with 32 render distance. While with optifine the game breaks and drops to the low 30s


PercentageNo6530

Theres a mod called VulkanMod that in my experience runs even better. It has some incompatibilities for obvious reasons, but is amazing in my experience.


cheezkid26

Sodium blows Optifine out of the water. Significantly better performance and there are other mods and add-ons to do literally almost everything else Optifine does. Plus, it doesn't freak out and crash your game whenever there's any other mods.


HopplyStream

Bro is bottlenecking his whole system playing at 1080p, makes me wanna cry


Zombiecidialfreak

If you think that's impressive, add on [Distant Horizons](https://youtu.be/SxQdbtjGEsc?si=rDpV9BpxdTllQU_j) to really change how you view the world. I honestly consider it cheating. I can literally see a woodland mansion from my base, a little over a literal mile away.


Embarrassed_Ad_215

Sodium? Like iris and sodium?


420did69

Nvidium is also pretty insane. I can get a solid 240hz with a 100 chunk render distance. Only problem is that shader currently dont work with it. Also note that although i dont have an AMD gpu, ive read that they are adding support for the opengl mesh shaders in the rx 6000 and newer cards in the near future, so you guy's hopefully can use the mod soon.


New-Peach4153

Yeah nvidium is insane, I'm trying to get my friend that has a 1660 to test out the gains. It's funny because this is the second thing in Minecraft where NVIDIA is better than AMD. I can't use 512x512 texturepacks with an AMD GPU. There was some explanation on the purebdcraft texturepack website.


Natural_Affect_8870

Started from the bottom now we here


bucketmaster47

can I have forge and sodium on at the same time?


Richardomeister

Optifine is much better for me. 300 fps instead of 100. Sodium less, 100 the same as Vanilla.


KAAAAAAAAARL

Can someone tell me why people would need more than 10 times the frame rate of the human eye?


ThePoopLover

Not even considering human eyes, why do someone needs 10 times more fps than their monitor's refresh rate?


RD-Spiderrush

Im just going to copy a comment i just wrote in reply to another user Its a lot better when you use mods, shaders or higher render distances and still get playable fps. Based on my experience, a modpack with 180~ mods can run 80fps with shaders on 64 chunks with these performance mods


[deleted]

The human eye doesn't see in fps. "The human eye can only see x fps" is and always has been a lie, case closed.


DDRoll_

I suppose it's stuttering like crazy yeah?


Devatator_

Nope, Minecraft barely stutters nowadays. At least from my experience. I haven't experienced stuttering in 1.20 at all, compared to 1.12 where it happens regularly, and it's even worse in modpacks


New-Peach4153

No stutters. The frametime charts aren't very stable though, can go from 1k to 2k to 900s, etc.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


_vogonpoetry_

Sodium doesnt "turn off" any GPU intensive features.... It maintains vanilla rendering parity other than translucency-sorting but that was never running on the GPU in the first place (which is why translucent geometry absolutely destroys FPS in vanilla). At least half of Sodium's optimizations are actually on the CPU side which is why the largest gains are seen on systems with discrete GPUs since reducing the massive CPU and memory bottlenecks of the vanilla renderer allows the GPU to actually be utilized.


New-Peach4153

No idea, I was just playing with shaders and ran into one that required Iris (which installs Sodium). I turned off the shaders and was like why am I getting 1k+ FPS šŸ˜‚ I personally don't see a degradation in graphics so I am just shocked at how amazing this is.


theexpertgamer1

Meanwhile on Bedrock Edition I use 96 chunk render distance and roughly 150-200 fps. Doesnā€™t need to be any better than that for me. Edit: If youā€™re going to downvote for no reason, fine, but please do not reply about glitches. That joke is so overplayed and rooted in ignorance. There are *millions* of people who play Bedrock who have never experienced game-breaking glitches. Keep your toxicity to yourselves.


johonn

I'll take not randomly dying periodically for no reason over render distance I'll never actually see anyway, any day of the week.


theexpertgamer1

That is frankly a virtually nonexistent issue. The premise of your comment is rooted in ignorance.


johonn

Based on what I see on social media, it's an issue that affects a good number of people. And it's a pretty major issue in my opinion - someone can randomly die and lose all their stuff due to a game bug... I don't know of any bug in Java edition that is that severe.


throwaway_ghast

Bedrock Edition runs beautifully...until you actually play the game.


DereChen

Does anyone know the logistics behind how the boost works?


Gold_Outcome1809

You can read sodiumā€™s mod pages or GitHub


First_TM_Seattle

What is "geometry pool" and how do I increase it? Mine is way lower than yours but my system isn't that much less powerful.


spiralsky64

Try nvidium too if you have nvidia, helps with rendering a lot of chunks


ForbiddenDarkSoul

I thought it didn't work on AMD, the guy from the video I saw about it kept saying that it only works with NVIDIA GPUs and that it won't do anything with AMD. Have I gotten bamboozled?


_vogonpoetry_

You are thinking of Nvidium. Thats a different mod which extends Sodium. But Sodium itself is hardware agnostic.


SillyJellyBelly

Over the course of the years, optifine has lost most, if not all of the performance gains it once had. With current Mojang implemented optimizations, I don't think otpfine makes any difference at all from Vanilla. There are a lot of mods that complements Sodium, try a modpack called Fabulously Optimized. It is really good and very well maintained, it includes most of the performance mods that are stable. If you play with a nvidea gpu and don't mind shaders, use nvidium. Use Bobby to increase render distance above 32 and behold your game running over 100 chunks at basically the same fps.


droson8712

I do get a good performance bump with it but I wonder if it scales with more cores since I have a 4/8 core Ryzen. I also run 256 chunks with Distant Horizons so that might be why


_vogonpoetry_

Chunk loading and new chunk generation are multithreaded, but the main renderer is still single threaded. If you are standing still, more cores wont do anything. Sodium mostly scales with GPU performance, so if you have an iGPU model such as the 3400G, you're going to be limited by that before the CPU cores themselves.


benzdorp

What is your complete mod list? I use sodium with a higher end PC than that but canā€™t get above 140 at 32 chunks.


Divide_Minimum

Woah you have a 1000hz monitor to make that matter :0


TheTronicSquared

Just wait till OP finds out about Nvidium šŸ’€ Edit: Nevermind, OP has and gpu


Jedimobslayer

How on earth would you even notice that though? Does 200 hundred even look any different than 1000? I kind of doubt itā€¦ see I do not care about performance. Maybe I would if I had a massive world with a lot of data but for now 18-22 chunks at 60-80 fps is dandy.


TypicalRedditUser22

Tried sodium on my low end laptop, the difference between that and Optifine was actually night and day.


CyberKiller2563

Damn bro.


TerdyTheTerd

Just wait till you try out Nvidium and are able to run that fps but with 200 chunk render distance.


xXBoss_185Xx

With sodium I'm getting 165 FPS on 33 chunk render distance. My GPU is the Rx 6600, idk if I should be expecting more


ThePoopLover

Okay, but why do someone actually needs so much fps when modern monitors at max have 360hz refresh rate?


PolarNugget

Now try nvidium


Reddarthdius

Do you want more mods? Try: lithium, starlight, Bobby distant horizons since you have a amd gpu, I think thatā€™ll get you good


_vogonpoetry_

Starlight is not needed for MC 1.20+.


Perfect_Bee_4451

Unless you have a good monitor with good refreahing rate it doesnt matter how may FPS you have, you will never see more then your Monitor can deliver. And in today worlds the best of the best moniotrs are at 500Hz


New-Peach4153

The smoothness is definitely perceivable even above your monitor's refresh rate. 1% lows and stuff like that matter.