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DudeHell

Note. This is only for the different plants. I have other mining/gas extraction farms as well.


ace72ace

Sulphurine and Radon extractors, for when you need a break from AI mining.


rafaellago

after 1.5b/day do you really need other farms?


fantasticcow

The other farms are for the 1.5


karlweeks11

My game would just peace out. Awesome work tho


davros06

Stutter, stutter, crash. Would you like to write anything in the report?


rafaellago

Yes: give me a better PC, thanks.


50_centavos

*adds 10k nanites to account.* That should cover it.


DudeHell

Indeed. I have to lower my graphics settings quite a bit when I visit this farm. And I have an RTX 3070 ti


[deleted]

What is a stasis?


Single-Standard-9907

Stasis device which can be crafted and sold for 15.6mil a pop.


[deleted]

If they can be crafted by the player, what’s being produced here?


PerodisCS

All the crafting materials. They require almost every higher tier component to make.


blackbeltbud

But those units are so yummy, it's worth it


dalehitchy

I've not long started the game again.... I've not really played since launch. I set up 2 AI farms 3 days ago and already have over 1 billion units. Is there any point on me creating Stasis farms? What would I get out of it?


ciellacielle

if you have more units than you think you need then theres really no point besides it being a fun build if ur into it


Good_Stuff_2

You can never have enough units


dllimport

Depends on if you farm your starship upgrades or buy them lol


969rob

People make them to ruin new player experiences in the anomaly. 😁


CreatureWarrior

Might be a dumb question, but what' an AI farm?


Mt_trophycase

Activated indium, it’s the highest value mineral. Big enough farms can generate hundreds of millions of units a day.


acetrain111

https://static.wikia.nocookie.net/nomanssky_gamepedia/images/c/cb/Product_Crafting_Tree.png


Listless_Dreadnaught

Jesus Christ, it’s the fucking Cell Phone from Terraria


Cubia_

Hardly. The cell phone is made up of a bunch of RNG items you have to farm for, this is just 14 resources you can just grow (6 are literally plants, another 6 can be converted from one to another so you can just have 2 resources and it'll work, only condensed carbon and ionized cobalt are remotely an issue). Add in freighter missions sometimes giving parts partway down the tree and it's even less. Basically, it means that you can have one farm outpost, three mining/gas outposts, and have enough to craft a stasis device as long as you're fine with sourcing the condensed carbon yourself. [Take a second look, it isn't that bad.](https://static.wixstatic.com/media/1c2cb6_ff13aa6f3b36428990b239a293a47636~mv2.png)


Listless_Dreadnaught

It’s nice that it isn’t reliant on RNG. My aghast reaction was to the girth of the component list, rather than difficulty of construction. I haven’t really touched on crafting items for money, so I didn’t have a frame of reference for that. I appreciate the explanation and information you provided, though. Thank you!


dllimport

Condensed carbon: make a bunch of planters and a bunch of forges. Pluck, fill, condense, repeat


Daedalus_Machina

**Step 1:** Find green planet. **Step 2:** Carpet Bomb said planet. **Step 3:** ??? **Step 4:** Profit


pal1ndrome

Terra blade + cell phone


Less_League_4661

Best comment


FredGarvin80

Are they used for anything else? I recently started playing and I got 10 of em from that priest. Should I just sell them all?


Dakottle

Wow that’s a lot of biodomes, nice build. My largest farm produces 50 stasis devices and has 6 biodomes, I just wire glitched like 180 plants into each one to speed up the collection process. I did make a small farm on my permadeath save recently and it took 14 biodomes to make 10 devices even with the optical drill


Electric_kundalini

And there’s me getting cocky that I can make 15 stasis devices


Far-Energy-3390

it probably takes an hour to collect it all lmao


Theinvisibleone101

But for what purpose? I mean, I have maybe 60-80hrs under my belt and have 6-700mil credits. There is nothing to buy? I mean yeah, a lot of work went into making that, comendable, but unless the game changes significantly, you hit the credit cap (of most expensive purchase) within 3 hours of that farm ticking? Unlessnim doing something wrong..


DudeHell

I just felt like doing it 😄 I had never made a single Stasis Device so I decided to make an overkill farm for them


bbdabrick

I'm doing the same thing right now, but for the VASTLY superior fusion ignitor.


Majestic-Iron7046

Upgrade ship slots costs A TON.


para_arms

Lol right! I feel like it's around two and a half billion to fix up a hauler


Theinvisibleone101

You can buy s-class explorers and fighters for 1-2mil, trash them at a station and get 2/3 of the price back, 1-3 storage upgrades and s-class modilules that can be sold for 200-400 nantes each. Rinse and repeat. 1mil loss per storage upgrade module, 110mil total loss even if you were upgrading from 0/0/0.


NMS-BR

To keep myself in the quest for money, I expand the ship's inventory just by buying new slots (it gets progressively more expensive) and when I get a Storage Augmentation Module, I give it to someone in the Anomaly.


The_Gumpness

Yeah. I believe it doubles every time.


mrsmacklemore

Caps at 300m


matheusmoreira

You're awesome.


dllimport

Aw thats nice of you


re_formed_soldier

Don't forget the grade items that get the remainder of your credits back most of the time. Your net cost is usually -0- units on very high average for A-class and above. You just have to buy the ship first.


Vincent-22

To streamline this you can just search for a system with a first wave exotic (since they are always S-class) which scraps for 3 augmentation modules. Then to add on top you can use the ship swap exploit to even make money in the process instead of loosing it, if you don’t object to doing this. (For anyone who wants to know: you can use the exchange option instead of buying a ship, scrap your new ship and run back to your own ship now owned by a npc and get your ship back for free.) So: load into system, reload autosave at spaceststion, swap your ship for FWE, scrap FWE, run back to ship and claim for free, auto save, repeat


eBulla

To get 40 storage upgrades from scraping ships would take forever….


para_arms

Otherwise I looked today and it would be closer to 10 billion with out doing any storage augmentation mining


bbdabrick

Honestly that strategy is great but imo SO BORING. Just sitting there waiting for S and A class ships to stop by.


Theinvisibleone101

I suppose, but I can upgrade a ship fully within maybe 100mil (buying and trashing s-class ships). Obviously at a slower pace than creating the farm.


Majestic-Iron7046

I have no idea, my main source of income is scanning stuff with upgraded scanner. Pretty funny, i also like the Nanites when you complete a set.


Theinvisibleone101

If you are not adverse to pirating, can make a lot of earlygame credits by shooting up freighters in space and selling drops to pilots at stations. In normal systems you have to dodge sentinels but in outlaw systems you only need to worry about the guns from the freighters, and the loot drops in outlaw systems often sell for more.


Majestic-Iron7046

I don't know how I feel being a pirate, i kinda play this as comfort game. Maybe if it involves Vi'keen i can make an exception, i hate those guys, they always threaten me, even when i gift stuff to them.


G2boss

Hey man they're better than the freaking Gek. Those guys are demonic.


S-p-o-o-k-n-t

Still feel bad for the Korvax ):


Fierce_Yeti_Bush

The race guilty of a massive war-crime? Lol. They genetically modified the whole geo race


S-p-o-o-k-n-t

I DONT REMEMBER THAT PIECE OF LORE


Dirjel

You mean the race enslaved and genocided by the Gek until they rose up and broke free? I don't really care what method they used. Seems like it was really nice of the Korvax to not just burn the birthing pools to the ground. Fuck the Gek.


G2boss

Nah fuck that they were slaves and freed themselves by any means necessary the Korvax are the best of the 3 races.


magicbonedaddy

Calm down and smoke some nip dude


abirkhead

and the Gek have absolutely no sense of style!


Hours-of-Gameplay

The Vy’keen are the superior race in the universe! All others are weak like you interloper!


Majestic-Iron7046

BUT YOU STILL DON'T HAVE TO BE RUDE WHEN I GIFT YOU EFFIGIES FROM YOUR CIVILIZATION.


Hours-of-Gameplay

YOU CONFUSE RUDENESS WITH OVERWHELMING MIGHT!


BanditSixActual

I finally learned enough Vy'Keen to understand every word a vendor said and it was "Pathetic Interloper, your equipment insults me."


Majestic-Iron7046

That's very funny, reminds me of that little story of the guy studying his whole life to read an old incision on a jewel piece in a dead language, on his death bed he finally realize what is written on it: "If you can read this you are dumb"


NMS_noob

The final row of slots will cost you 300 million units each. Good way to burn off a few billion units and give yourself incentive to craft again.


_MatVenture_

You can get those free from flipping ships though. And free inventory slots from Drop Pods...


Majestic-Iron7046

What are these drop pods? Something like the little cabins that upgrade the suit? What tool can i use to find them, i never found one with my scanner of buildings.


John_Difool_

You need some vehicules. All vehicules scan diferent things, even if some are scaning the same things. - spawn a vehicule - install radar tech (you will be able to scan some "things" (2-3? different types) from the "quick menu") - Install a radar upgrade (1) to be able to scan more "things" types (2-3? more types, 4-6? in total) , and at a greater distance. - Install another radar upgrade (2) to be able to scan the last tier "things" (2-3? more, 6-9? in total) and at a even greater distance. - (not sure if there is 2 or 3 radar updates, but all are adding more differents "things" to scan, and augment the range) What I m sure about : Nomad can scan Escape Pod (the one giving the free suit slot upgrade) and Atlas Monolith (the one giving an Atlas word in your dictonary, and Portal position), the Nautilon can scan underwater crashed ships. What I m not sure : I know some vehicules scan the same things, depend of the vehicule and of the game update, they changed all this few times, I dont know how it is now, but I think Nautilon scan unique things, Minautor Scan some things special to him, all the other vehicules scan the same things. I m not sure about the list, I just know some are scaning exactly the same things, and some other vehicules not. NOTE EDIT : all the "things" scaned are "buildings" (buildings : crashed ships, sentinel deposit, ruins, outposts...but never resources), if you r close enought you detect them with your goggles, and if realy close the icon say what it is exactly and dont stay a generic structure icon.


Majestic-Iron7046

Very interesting, i just installed a new scanner for the Minotaur, I'm gonna try that and if that doesn't work I'll look around for better scanners.


_MatVenture_

Yep, Drop Pods are a generated structure, sort of like a small cubicle, that you walk into and get prompted to fix. It only takes a few materials: 10x sodium nitrate, 1x carbon nanotubes, and 1x antimatter housing, and once it's fixed, you get ONE extra space for your inventory. To find them, you need to use a Drop Pod Coordinate Data item in the Signal Booster (build and access this in your build menu) to locate a Drop Pod. You can buy those from certain NPC vendors, found in Minor Settlements (use the Signal Booster to find this too) or Colossal Archives, certain Galactic Trade Terminals, or purely by luck on a planet, if you chance upon an Ancient Data Structure. If you go the NPC/Galactic Trade Terminal route, I suggest buying as many as they will allow you, autosaving or manually saving the game, reloading the save, and then rinse and repeat, since reloading a save will reset the Buy inventory, allowing you to get more, for as many as you need (one Drop Pod Coordinate Data = 1 inventory space, basically). Once you've used the Drop Pod Coordinate Data to decipher and find a Drop Pod, make sure you get the "Destination Reached" message on your screen, that way, after you've fixed the Pod and gotten your inventory space, you can just use the Signal Booster to Decipher for your next one. Hope this helps!


John_Difool_

This is "how to use Drop Por Coords cards". You say the best way to find Escape Pods is to buy them. I m not agree. They are expensive at the begening of the game. My best advise is to farm some uranium and to use an Explorer Ship (but this is not an obligation), to buy a vehicule able to scan thoses Escape Pods, to install a scanner and to upgrade it fully. Result ? You can scan FOR FREE all the Escape Pods and many more "structure". - 1 - Land on a new planet. - 2 - Build the vehicule geobase. - 3 - Call the vehicule. - 4 - Destroy the geobase to have back all the resources. - 5 - enter in the vehicule and use the "quick menu" to use the scanner, and select the "structure" you want to find (in this case the Escape Pod structure). - 6 - Go out of the vehicule. - 7 - "Spot" the detected signal with your goggles to be able to see it even flying with your ship. - 8 - Use your Ship to go to the Spot. - 9 - Land and do your stuff. - 10 - repeat steps 3 to 8 (but not the step 4) all the times you wants (no need to build the "geobase" again or the "radar structure vehicule call"). It s the BEST even in realy early game. You just need the Anomaly access, some data to buy a geobase, to farm some uranium on a radioactive planet to dont be bored with boring fuel lanch cells, and to buy with nanites some basic radar stuff blueprint.


Majestic-Iron7046

Thank you, i definetly prefer this route because it also feels more natural. Only thing is that i am struggling to find the required scanner, i don't know where to buy it at all!


John_Difool_

Go in Anomaly, at the center, far, where there is all the vendors of tech. There is an exocraft tech seller.


Majestic-Iron7046

Nice! Thank you, last time i played i upgraded my slots with money at the Stations but this time i want to try this so at the same time i can see new planets.


ThePicklePress

Everybody has a different play style. I've put over 400 onto a save file and I enjoy doing things like this solely for the experience. Also, 700 million credits goes quick if you start doing things like upgrading ship inventories.


justjokingnotreally

The procedural spawning mechanic in NMS is punishing, and I've found taking units out of the equation by having more than you can spend at least helps mitigate the harshness of the RNG a little bit. Hundreds of hours into my main file, and I have yet to come across a S-Class freighter or "perfect" multi-tool. I'd hate to finally find one after so much time, and be unable to buy it. And at least with a crafting farm like this, there's work involved to earn those credits, since you still have to go through the many steps of building something like a stasis device.


_MatVenture_

S-Class Freighters can be made to spawn, friend. You don't need to look for them.


justjokingnotreally

By all means, elaborate.


_MatVenture_

Sure. But before I do, let me check with you, are you looking for a normal Freighter, or a Capital Freighter?


eBulla

Fully upgrading an S class ship costs 1 - 2 billion credits, depending on the ship.


WWGHIAFTC

$600 mill will get you TWO ship storage slots when you get down to the last couple of rows of storage.


Theinvisibleone101

Only if you buy them from the npc, trash s-class ships for storage augs for sub 1mil each


WWGHIAFTC

Right, that's exactly my point. If you choose to play the game with money, there are uses for it. If you choose to do things another way, that works too. So the purpose of the money is to spend it, and there are ways to spend it.


gotrings

I have the same hours but not nearly as much money. How u do it?


Theinvisibleone101

Pirating primarily, shooting up freighters and selling the loot to pilots at space stations, 5-20mil per freighter. As long as you don't shoot the individual cargo pods flying near to the freighters, you don't loose faction standings. If you do in normal space you get sentinels attacking you, when your shields drop, turbo away then warp off when you can and warp back after and continue, don't kill the sentinels as they will multiply and make it harder for you... easy mode, do exactly the same in an outlaw system, sentinels Don't spawn and you can farm away...


Cubia_

The final row of ship upgrade slots are 300m each. You can make billions vanish very quickly.


satya164

I play on creative mode and spent a few hours building an AI farm a couple of days ago. It's just fun to build these kinds of things, doesn't need to have a purpose.


B4dz0k

Me: Finishes 1.5 billion unit stasis device farm. also me: maybe I'll start a new game.


punto2019

Ok but coordinates?


Entendurchfall

Help me here, why am I still mining activatet Indium? Nice facility btw


lonigus

Because you just click one button to transfer the stored Indium. Imagine running trough all of them collecting shit.


Entendurchfall

Ah yes thanks for the reminder xD


bbdabrick

Yeah I generally don't use any glitches in games, but I 100% have a glitched biodome so that I can get all my plants in one click


VT-14

An Activated Indium mine can be set up in an hour or two with just a handful of parts unlocked from the Space Anomaly, and will get you enough Activated Indium to sell to make Units irrelevant within a day or two. As long as you aren't doing something silly wasteful, like buying Starship Storage using Units directly (It very quickly becomes *way* cheaper to buy an S or A class, non-Hauler Starship and scrap it), then Units will soon never be an issue again. Stasis Device or Fusion Ignitor farms produce way more Units, but require far more setup. For example, you need materials from at least 3 different biomes, which means 3 different bases. It takes a *lot* of plants, and mining several resources, and also collecting gasses which is the same mining system just with a different 'miner' machine. You also need to get the recipes in the first place, which used to take a lot of Secure Facility hunting, but now can do either that or spend a ton of Units (250 per recipe).


Tawkeh

You can buy storage augmentations? Interesting.


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Tawkeh

I figured he was meaning there was a vendor for them somewhere. I was gonna say "why have I been scrapping ships then"


chuckc342

I have not found this to be the case. Often A class ships do drop one, but not all. But I haven't tested it, maybe I'm just not paying attention.


postjack

yup! well you can add ship storage by purchasing it directly using units at the same place you upgrade or scrap ships in the space station. only catch it gets EXTREMELY expensive. since units are so easy to get i usually directly buy some storage for my new ships, but pretty quickly skip over to scrapping ships for storage augmentation modules.


Tawkeh

Oh, yeah I knew that. I thought you meant there was a vendor for them somewhere. Wups


postjack

ah, got it my bad. i'm only about 100 hours into the game but i've never seen a starship storage augmentation for sale. i've only gotten them from scrapping ships and maybe from mission rewards? maybe not from mission rewards i might be imagining that.


Town5Thousand

Eh, I have my whole stasis device production on one planet. I set the nitrogen to convert in my many large refiners that I have below my bio domes while I sit up at the space station and flip ships while I buy everyone’s oxygen and iridescite ingredients. I play for about an hour a day that way and it’s oddly comforting in routine.


The_real_douchcanoe_

I have 2 indium farms that make me 2.5 billion ea every 16 hrs. Stasis farms out strip that?


VT-14

Each Activated Indium is worth 949 Units. 2.5 Billion means would need to sell 2,634,352 Activated Indium, and to generate that much in 16 hours you would need 146,353 per hour. Assuming you found two S class nodes, lined them up perfectly (~610 per hour), and have them separated into discrete systems to bypass the efficiency loss, you would need 240 Mineral Extractors... not to mention 2,575 Silos to store the 2.6 million AI for the full cycle. That's a *big* farm. If you already have that then a Stasis Device farm isn't worth the setup. The Unit Cap is only 4.something Billion and you'll hit that in under 2 days if actually have that much Activated Indium coming in. **** Reaching 2.5 Billion by selling Stasis Devices would need 161 per harvest. [Here's the recipe overview from the wiki](https://static.wikia.nocookie.net/nomanssky_gamepedia/images/c/cb/Product_Crafting_Tree.png/revision/latest?cb=20190930040319). That would be a huge undertaking, but clearly you are willing to do that kind of project.


The_real_douchcanoe_

Cool. Yeah, my farms produce 150k per hr, I have 2600 Silos and 235 extractors, and perfect efficiency. With glitch building, they took me 4 hr each to set up. I had plans to make a 5 Billion farm but I get 15 fps at my current ones lul. Might make another one of these farms for fun thanks a bunch.


[deleted]

/r/theydidthemath


fantasticcow

If there was actually anything to do with your money you might have a point. But it seems like you're kinda advocating for rushing to a red light.


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davros06

I found a system a long long time ago that had every biome required. I teleport between bases, add a bit or redo a bit, collect the resources and then once the round trip is done I can make a bunch of whatever I want. Also use the materials brought in from frigate missions. Each one is built near something else as well so hot one has solarium, phosphorus mined, whatever gas that produces and a depot around the corner with some mould balls down the road. Keeps me interested whilst I craft things, when I’m taking a break from space tourism or exploring.


[deleted]

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davros06

I had everything maxed out till the update that gave us cargo slots. I’d sort of retired and gone travelling. Now I grind slowly and when I want to. I’ve never left that system, just keep upgrading the bases every now and then.


Ace_Dreamer

I'm pretty sure if NMS didn't limit buildings we would encounter entire hive worlds dedicated to credit farming from time to time in our travels lol.


dalehitchy

I'd love player built cities.


magicbonedaddy

I started putting my EM generators on platforms like that recently, looks a lot cleaner. Even more so when you build a nice building around them lol


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magicbonedaddy

You can stack them directly on top of each other but that gets messy and ridiculous pretty quickly


XVUltima

For all your farming spots, did you go around finding S class hotspots or are C class good enough for afk farming? I imagine the choke point is with plant materials.


DudeHell

Most of them are S, but not really needed. I have one C and it still finishes before some of the plants.


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dave2293

It's producing all the raw materials to make that many Stasis Devices.


Strudelnoggin

[https://www.youtube.com/watch?v=8NcBsttnrU0](https://www.youtube.com/watch?v=8NcBsttnrU0) ​ Stasis Farm Guide


triddle0101

Nice! I did something similar in Eissentam https://www.reddit.com/r/NoMansSkyTheGame/comments/u9j6qp/1_billion_unit_solar_system/?utm_source=share&utm_medium=ios_app&utm_name=iossmf


hamta_ball

Bruh I thought 2mil units was a lot a few days ago .___. (relatively new to the game)


hugebruh1738

this image is surreal asf like one of those weird ass 90s 3d renders


Takedown031

You would love Satisfactory my dude aha


Cybyss

I'm building up a stasis device / fusion ignitor farm too, except it's not centralized like this. Rather, mine's a collection of several bases all linked up by portals. I have an S class Dioxite mining rig, beside which lies a whole bunch of frost crystal plants. Then I teleport to my S class Pyrite mining rig, beside which lies a bunch of cactus plants. and so on, for all the plants. Having the plants next to the mining rigs makes it easy to expand the farm to an insane size. I grow mordite & coprite in my freighter. I'm about to build a refining base at an S-class Oxygen deposit, so I can use it to duplicate the condensed carbon & ionized cobalt I need using a bunch of refiners. Such a shame you're limited to 5 refiners per base though (2 large 3 medium) - there used to be no limit. A hauler with an upgraded infra-knife accelerator + a base on an airless planet makes for quick work getting thousands of Dust/Pure/Magnetized ferrite. Anyway, your base looks way more epic and produces much more than mine currently does. Absolutely awesome work \^_\^


Flaming-Eye

Lol was gonna do that but my pc hates my 20ish stasis device setup enough as it is, so I stopped building around there. All that glass T\_T


StressOver2333

I can make 100 in around 5 mins...


Beerdididiot

Why not just make one stasis device and duplicate it after that? It would take so much less time.


LegionnaireFrog

Because they still want to put in the effort to actually obtain the items I think. I get the thought process, but I personally don’t like to use any glitches.


Beerdididiot

I wish there was an easier way to get nanites honestly. Buying ships and selling off modules is long work lol


throwaway42

Go kill some sentries and melt the cores they drop.


LegionnaireFrog

Wait you can sell modules for nanites?


Beerdididiot

Yeah. Buy the ship, sell for scraps, sell modules to any of the people on the platform to the right, get nanites. Generally about 600 for S class. Gets lower with each class.


Beerdididiot

You can also break ships down for storage augments.


rss181919

NMS has several major game design flaws. One of them is the lack of purpose once you have built bases that produce millions. There is an easy fix to this problem. Enhance ship combat damage potential and then destroy the ship when you die. If it's extremely important to the community to retain ship types then just introduce blueprints that you can retain so you can buy back the ship at a station. This is how Eve Online and Elite Dangerous works and it's a good game mechanic. Increasing damage taken to your ship could be as simple as increasing the damage from a hit or increasing the number of attacking NPC pirates or as complex as implementing factional warfare like Eve has.


DexterLivingston

They don't even have the option to customize your star ships exterior yet, I'd prefer that first tbh lol


rss181919

Yeah a lot of people want the ability to customize their ship. That doesn't really interest me that much. I am much less concerned about graphics and more concerned about how many hours I actually enjoy playing the game. Even if customizing your ship added 10 hours per ship, that doesn't extend gameplay that much. Now if unique ship customization items were handed out based on expedition that would extend the play hours significantly for those who are into customization. And if some customization items were sold at a high price, that at least gives you something to spend your millions on and gives purpose to retaining your cash producing bases. But since I'm not into customization, it's not something I would vote for as a priority. I'd much rather see a ship blueprint system and a loss of ship upon ship combat death.


DexterLivingston

Lol everyone's different t I guess. Tbh, I'm pretty new, about 85 hours in...whats this expedition thing people keep talking g about?


rss181919

Expeditions are added periodically and they are playthrough scenarios where you have to accomplish a number of tasks and then you get a reward for completing the expedition. They are a great addition to the game if you enjoy playthrough scenarios. The rewards are unique items that you can only get from the expedition and typically are always some type of new customization you can implement at your base or maybe you get a new starship type, suit customization or something. It seems that hello games is now using them to introduce new major features as well. So you play through the expedition to learn about the feature and then the feature becomes available to your regular games. I am guessing I have about 300-400 hours in the game but I don't play it much anymore. There are a number of players like me that really wanted NMS to be more of an MMO open 4X sandbox with a long term sustainable game goal. The 4x represents building combat exploration and trading. Although NMS is 4X, it's not MMO and it has no long term goals like you would find in Eve Online and Elite Dangerous. What this means is that after you build a few bases that can make millions and millions of dollars there's not really a whole lot to spend that money on so the bases become nothing more than a means of artistic expression. In Elite dangerous or Eve online you have factional warfare and when you die in your ship that ship is lost and cost money to replace. So trade networks and production assemblies have a continuous function to supply the war effort. So you can pour thousands and thousands of hours into a game like that because you are basically living in a single universe and shaping its politics, resources, trade networks, etc. Where NMS really shines over Eve or Elite is in the area of planetary exploration. The other 2 do not have this for the most part. Elite is starting to grow into this area but is still far short of NMS. However, where NMS made a critical mistake in game design in my opinion is that they promised billions of worlds that were unique. But when you play the game you find out there's really only a handful of planet types and the only real variation on a mass scale is in the terrain shape (mountains vs plains) and to some degree the fauna. So NMS had the potential for endless exploration as a long-term game goal but has fallen way short of that goal. After you have visited a 100 planets or so you've seen about all there is to see. That's really unfortunate. As a very simple example you will notice that every cave on every planet basically holds the same three or four items you can get. So cave exploration is pretty much non-existent in the game.


Hailtothething

The absolute only thing left to do with is to give it away to random strangers on the anomaly. This will in fact ruin the excellent experience you had getting ‘here’ for them. By boosting them upto this point sooner than they would have ‘earning’ it themselves.


throwaway42

It is trivially easy to destroy or pass on valuables you don't want.


Hailtothething

Easier to just fix the exploit. :)


throwaway42

What exploit?


DudeHell

I don't do that. I have helped new players, but I ask them first if they need anything.


Hailtothething

You don’t, but it’s a rampant problem on the anomaly.


The_Gumpness

The Korvax we're slaves to the Gek. The way they were treated is a war crime in and of itself.


Dwwtae

Great job! And I'm a little jealous. I made a base with 200+ bio domes and now the game lag so hard, that I can't be at the base. Had to abandon my project until they optimize the game engine to support so many structures (I'm playing on ps4 pro)


NinjaSupplyCompany

I built a stasis device mining operation with zero biodomes. Everything you need to make them can be mined and refined. I’m on an old ps4 so I let the game bury lots of my bases and that seems to help with lag.


Mead76

That's impressive


Wolvwrwn

ONE OF US


Tazbert_Odevil

That's quite something! But I can hear my old PS4 groaning from here and it's not even plugged in. :)


TwistedDecayingFlesh

Given the work and time that goes into a stasis device you could just level up on the AI and probably get a trillion credits i'd imagine mind you i do have a range of AI farms so i could do some experimenting.


Psychological-Net422

Damn, my biggest farm could only make 20 stasis devices and 20 fusion turbines or whatever they are called


Enoher_Of_Stars

Did you have frame rate issues as well during the building process? I built my own recently and the dang star bulb alone bricked my Xbox somewhat 😅


DudeHell

Yeah. I'm playing on pc with RTX 3070 ti and had to lower my graphics settings quite a bit😄


shinobi_kitsune

How long did it take you to build this, holy moly


AlbinoEnigma95

When you have such a large plant farm, that the games render distance cannot load all the platforms(connecting bridges)…!


lord-timpa

…Glyphs?


Isaacnoah86

That's really cool


galaxy_strider

It's cool, but what's the purpose?


LegionnaireFrog

I’d assume the 1.5 billion units you get


galaxy_strider

For what tho????????????


LegionnaireFrog

Probably maxing out ships and stuff. It costs a lot to buy all ship inventory spaces.


Strudelnoggin

I also created one of these but I top out at 25 - I didn't feel like going all the way. Around 400 mil every 16 hours. I already feel like the game is broken. I have more units than I know what to do with.


Vito600rr

Loool


bommer-yeet-2

Oh god


Zee13Sikkalo

I had made a living glass farm (on PS4) and was hearing about big bases like this glitching out so I only made a LG farm that makes 72. And seeing that it’s part of SD building i wanted to set up a farm like this. Just wondering how many domes do you have and have you had any issues with it?


50_centavos

That's an insane set up, impressive. I've set up a mini farm just to give me enough stuff to turn my frigate loot into stasis devices. I get around 2-5 a day. That plus my mini (compared to others) AI farm I have more money than Davie Crockett.


somecrazymf

I don't even know what the hell that is yet, but sounds cool.


ImJustTrynaLearn

Better off duping AI Valves with the amount of time that took. Still cool tho and a lot of dedication it looks like


Rarni

By 16 hours you mean the amount of time it'd take to harvest it all, yes?


DudeHell

No. Some of the plants take 16 hours to grow and that's the limiting factor.


Rarni

(I was making a joke about how tedious harvesting such a large amount is.)


revosugarkane

Go offline and skip time by changing the time on your console, it’ll be 16 seconds instead. Doesn’t always work but I had a grav ball farm on my ship I would do that too and it worked like 70% of the time. Saving and reloading always made it work again.


justhangingout85

My P4 would blow a gasket going there lol


Remote__Smoker

I made one very similar to this and it takes forever for me to collect each different plant is there a way to collect them faster?


bill0042

That is massive! Depending on how you’re doing it, that would require 104 biodomes with 1662 plants and 50 supply depots for each of Radon, Nitrogen, and Sulphurine. Where are you getting Carbon from? Are you refining Oxygen with Carbon and Cobalt to get Condensed Carbon and Ionized Cobalt? I built one for 64 stasis devices per day with all plants wire glitched into 1 biodome, but my PS5 would crash every time I would enter or leave the area. I decided I could live on 20 per day (312m units) and spread the biodomes across different gas/mineral collection planets to reduce crashing.


DudeHell

Getting condensed carbon I decided to go with refining.


Mr_Wednesday_Night

Just get AI Valves. They sell for 50 mill each. Glitch dupe. Insta billionaire on demand. Smh. Lol.


ZaneCsYa

That's a great build! Personally I just make Stasis to gift to anyone on the anomaly that has the starter ship.


JustN0one

How much time it took you to build 197 of those things?


Littel_nimbus

How long did it take you to count those?


Richter152

Good lord sir.👏👏👏


Daaanniell

Genuinely asking, why do you need that much money?


seanys

By the time you finished gathering from all the domes, it’d be time to start over again.


Stahli_

Lol didn't know that something like that existed


Mehalawy

Looks nice


[deleted]

That has a name in my country, "Tas bien?"


Any-Mention3435

an i have coords plz i poor


Any-Mention3435

can i have coords plz i poor


DudeHell

Sorry for late reply, but unfortunately this farm is past the 3k part limit so it won't show up if you visited.


FrontColonelShirt

Sorry to necro and potentially repeat someone else, but at 100 stasis devices per run, not counting biodomes, passageways, doors, power, power cables, or any of that - just the plants alone (which count as base pieces) put you at the 3000 base limit exactly (that is, it takes exactly 3000 various plants to come up with enough plant matter to create 100 stasis devices in one harvest). So yeah, as others have said, this base not only would bring any machine to its knees because of how unoptimized the renderer becomes when you grossly exceed base part limits, but this base would not be uploadable and as such can never be shared. Still, A+ for effort! I'm pretty happy with my 16/day farm, but now that I've got the system down I'll probably up it to 32.


DudeHell

Yes indeed it's more than 3k parts. And yes the farm is a pain to visit because how laggy it gets.