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[deleted]

I have the same problem. I live on the countryside in a 800 people village, here are only private fields which you can't enter because of the growing wheat. I only got one single memory when I played somewhere else but it's impossible in my village.


j44422

I have exactly the same issue. There's a farm track loop I like to walk The first time I did a memory hunt the memories were also were also out in the fields (I could of probably got away with sneaking into the fields but didn't want to explain what I was up to to any angry farmers) Forcing memories to spawn closer to paths on the map would also be a decent solution


kryvian

Usually it spawns more than one memory per memory number (you have to access/get to 5 minigames to complete the memory), and usually they spawn radially around the location you used the memory consumable. I assume there's a road that goes through your town/village that's surrounded by fields of crops, go to one end of town and you should be able to access the memories on the other end of your town. Just throwing in ideas.


MaMaJillianLeanna

Exact same issue here. I have multiple private properties surrounding me and it's easy to tell because there's random patches of unclaimed and unrendered land on my screen. Feels like EVERY time I start the memory hunt the first one is within reach and then EVERY SINGLE ONE AFTER spawns on private property. What I had assumed was that the game recognized the unclaimed and unrendered areas and was encouraging me to "go forth and conquer!" But I live in a VERY redneck area. I'd rather not get shot IRL for a special buff in a video game. I love the "shuffle" idea you have though. Like you can scramble up the memory locations every hour or so to maybe make them accessible.


troccolins

Odie should tour EU + US and mark the private properties on his map


MaMaJillianLeanna

Or in regard to Memories and Dungeons, restrict their spawn locations to be no further that 150m from any road. That would solve the whole thing. Cause you'd still have to walk for stuff... but most marked roads shown on the map in this game are public access.


WormSnake

That would be awesome! I like to search for memories on my lunch break but most are 400+ meters away in the middle of fields, or they're too far away to squeeze into 30 minutes.


PorterN

I would support just making them not appear until you're in clicking distance. It's super aggravating to see and not be able to click.


_Cromwell_

\^ this. And it goes against the design direction of the entire rest of the game to have stuff you can see but not click. If Odie et al insists on having them not clickable until close by, make sure we can't see them until they are close by. SUGGESTION: If you DO want "something" to be visible at a distance to help people navigate to it, have the "dream vision" be "fuzzy" (some other sprite, like a generic, out of focus building that you can't make out) while not clickable, and then come "into focus" (appear as the actual building) once in-range to click. The "fuzzy" buildings would need some kind of haze effect, like a slight waviness to them or something, to indicate their distance/non-clickness.


MaMaJillianLeanna

Little pixel clouds/fog around buildings out of view/unclickable... Clouds/fog is removed once you are in clicking range.


PorterN

As a sort of aside to this, it use to be that you had to be closer to click things. It got changed at some point to be be almost always "if you can see it, you can click it".


So_Numb13

I like seeing the memories from afar, so the fuzziness is a great solution in my mind. Makes it clear what's clickable and what's not.


MaMaJillianLeanna

I fully agree with this. Going for a walk and suddenly "discovering" one you CAN click sounds WAY more fun and immersed than seeing a bunch that are in areas you can't get to.


Left_Fist

I like being able to see it on the map to know which direction I need to go in.


emilysn0w

1 year old thread but compass is a thing


TheDisappearance

I can reach the Alchemist, but literally cannot reach the memory. 90% of the memories that appear in my area are either on private territories or deep in the woods, which I really don't want to get lost in, and sadly I can't ride to open areas and start a memory hunt there when I need it. I noticed some players have the same issue, so here are a couple of suggestions I could came up with regarding this situation: - Decrease the interaction distance of memories, so that the player could still be encouraged to walk to them, but not too close. or - Make it possible to reset memory position every hour or two without resetting the progress of MH, so they could randomly respawn at different places. You still have to walk very close to them, but at least you would be able to do it without obstacles on the way. That's all, I still love MH, but I think it needs a change. Thanks for reading.


kryvian

The memory hunt is purposefully made harder to click so people walk in stead of driving with max view range gear, so unlikely that this will change; otherwise it would still be another couch potato activity. When you consume a memory item thingie, your memory hunt items will spawn around the location where you started the hunt, so technically if you go to one end of your town or village, if you go 200m into your village you should be able to reach all memory items that spawn. It's how I usually do it; use item, walk 200m down a street until I can reach a memory, play minigame, and move back a bit or forward a bit on that street to reach the next.


TheDisappearance

To be honest, I don't mind walking, but the problem is that all minigames spawn in closed areas. And I mean literally ALL of them. I only got one because it was 100m away from me, the rest appeared far on private properties, which you can't walk in freely. In current state, the only option to hunt for memories with a possibility of succeeding would be to drive all the way to the city or huge field, where there are no moving restrictions, which might be expensive for people who live far away from those. That's why I suggested the second option - reset their location, so you still had to get within 200m range, but at least there would be a chance of minigames to spawn in available areas. Though now I think it would be fair if you could do it only once during memory hunt, so there would be no gambling.


Tau8VnmE0Neutrino

The "fuck you I got mine" attitude is strong on reddit eh? Post it on discord.


StDimi

There are always several events, they appear +/- up to 600m from where you start the event. Imo, crying that it started in a place where you can't go up to 400m each way is a player's fault and they shouldn't change that.


FerreiraMatheus

"It's your fault to live in a world with private property!!!!" amazing mentality right here.


StDimi

if there are so many private grounds 600m from you that you cannot approach any of the events 200m from any side. (and except in extreme situations, they will not respawn next to each other) then either you are very unlucky with the event, or you are locked in such a way that you can't even leave it. If I have something like that, a simple pro tip, make an alt, insert a gold / stone on it that allows you to build a portal, place it closer to this area, fire it, stomp it and click on the event. The game has not been updated for GPS content for several years. In the end, he gets a good update and people are crying because you have to move your ass, but you can not, because I have a house from which I can make 3 steps, and then there are private properties at 500 meters and the only way to leave the house is teleportation.


Tau8VnmE0Neutrino

Excuses. What the hell are you talking about? OP can't access the events no matter how much they "move their ass" legally, placing alt WVs to access it is a workaround not a solution. Here's someone with a problem that needs to be solved, you don't, so why don't you shut the fuck up. What the heck is your problem anyway, does it pleasure you so much to prevent other people from playing the game?


StDimi

an event has a simple premise that allows it to be performed: 1. be in a place where you can move 400m each way 2. 10 minutes of time from where you fire it and now some interesting facts: 1. you don't need to start an event in a place where you can't move 2. you can collect amits and use them when you are in a place where you can move in every direction The combination of these 2 curiosities says: "I can't do an event because I have private land around" - then go somewhere where you can make an event, a simple solution for which you don't need an alt. "What the heck is your problem anyway, does it pleasure you so much to prevent other people from playing the game?" - the game prevents them not wanting to move, not my comment. Edit:. I would like to add that this is the first time I have seen such a hopeless approach in this community. Post that he can't do an event because he launched it in a shitty place. Cry that "I can't do it because I fired it in a shitty place" and mass negative reactions to comments suggesting to move and make it in a place that is not shitty. This is literally the cry of lazy gamers that they can't do "GPS CONTENT" without moving their ass. I could complain that I have 2 dungeons on 1000 vd and feel sorry for how bad I am and that the game is unfair, I would probably get ovation for it in this group. xD


illmatterlazerus

Yes lazy gamers....as I see 3 memories about 300 meters offshore in the middle of the lake I live nearby and, granted I can get to others that aren't on the lake side but if I wasn't lucky and able to get to other memories that again are on land how the hell does that make me a lazy gamer because I'm not out in my damn kayak. Not everyone lives in an urban area. It's not about moving its about taking a goddamn minute to realize that not everyone that plays this game lives where you do ffs. Doesn't make someone lazy.


StDimi

you can: 1. walk 450m from the lake and be sure that it will not appear further than 150m from the land 2. collect a few memories and use them in a better place (in an hour you can make them in a sensible place at 10-15 memories) Again, the argument under the title "I'm throwing a memory in a shitty place, but I'm not lazy" It is really not so difficult to go a few kilometers from home to a convenient place once a week (if the nearest such place is more than a few km, you can use the bike / car). If you can't live the day without doing a memory event, but you don't want to bother dropping it in a good place, then this: you're lazy. And as I see a fragment of the author's message "90% of the memories that appear in my area are either on private territories or deep in the woods". he is 100% lazy and just wants to pour out his regrets


FerreiraMatheus

"It's your fault to live in a world with private property!!!!" amazing mentality right here.


r3dm0nk

While its not their fault, it's their fault they start the amity hunt when everywhere around is inaccessible area.


MaMaJillianLeanna

No but that's the frustration. For example, not everywhere surrounding me is private property. However it REALLY feels like the hunts specifically choose the private properties. Between gamer and developer mentality, I can totally respect the possible intent there. The general sense of "This memory spawn will lead the player to a new area they can chart and claim! Hoorah!" However it would be nice to shuffle locations in the case of private property. [Plenty of non-private property to spawn on and I walk my dog for miles on these back roads.](https://i.imgur.com/Wk5NB03.jpg) But it seems that the memories like spawning in uncharted land. Lore wise, I respect it. Logistics wise, I can't abide by it.


StDimi

you can interact at 200m (if you go less than 200m, it will take the game 10 seconds for the game to figure it out)


TheDisappearance

Sadly, it was 280m away from me and on private territory, so I literally could not walk to it even on 10m. And that's how almost every memory is there for me.


denz75

Had similar situation 2 days ago. I tried to control where my memories were moving, but each memory insisted on spawning further in the same direction and all 4 locations of final memories appeared deep into military training ground nearby with no way of reaching it. I'd really love if they could just spawn randomly around you while walking. There is already exp-step mechanic so the game can track when you are actually walking


[deleted]

I think they just need to be shuffled every so often, and maybe a bit of a failsafe, like if you walk 1km between you can click any that are visible for that step.


geoffnolan

I have similar issues as other commenters and would like to see the distance be more forgiving.


Drunkturtle7

You mean increase? Reducing the interaction distance you require you to be closer to interact.


-S-P-Q-R-

I have yet to even see any of these, is there something I'm missing?


MaMaJillianLeanna

Depends on your level. Talk to the little Oracle NPC following you around and then build the special shrine for it. Attempt a ritual and if you get a diluted mnemonic, use it and you'll see what we're talking about. Although I can't remember the minimum level for this as I was 225 when it was added.


PhireKat

Also, start to new quest line as well. It doesn’t start until you do that.


The-cooler-Cheryl

Yeah mine spawned in the woods near my house at a distance I’d have to go deepish into the woods we have wolfs in those woods I don’t want to risk walking into their territory and pissing off wolves


IkeHC

Tbh I think interaction range in general is commonly bugged. At least for me.


A1bino5

i have a trick that might help. create alt character. use them to built waystone, add them to your party. then you can travel to unreach location. not alway work since you teleport random around the waystone. and some memory spawn too far. but it's something.


[deleted]

I just had a bad time doing these in a city recently. There’s no way to know which way you’re going. Your character moves a small amount on the screen once every 100m or so. If you miss this because you’re crossing roads in a downtown area for example, and not looking at your screen, you may have to walk another 100m to see the direction you’re going even. The roads on the in-game map did not align with the reality of the city roads either, so that was useless. Very frustrating experience. The solution to the problems I describe is simply a compass that actually shows your heading. Alternatively, updating the player position more often could work. I figured I would mention it in here since it’s related, but maybe I should have made a separate post.


kryvian

> The roads on the in-game map did not align with the reality of the city roads either, so that was useless. Some countries purposefully mess up gps position so it can not be used by bad guys :tm:, countries like south korea and I think taiwan.


Ok_Adeptness_8840

A- greed, best to go into town where private properties aren't so prominent, and spending a half hour claiming the 4 memories it requires for the amity. Don't use the damn thing if you don't have access to accessible areas. Lol. ^-^ Not trying to sound like a dick, but it's really common sense.


Reilly0614

Two lantern accessories,seeker specialization and farsighted potion. A friend showed me this I had 397 view distance as a blade master did 10 in a row of my porch👍🏻


MaMaJillianLeanna

You're thinking dungeons. We're talking about memory hunts. For those you must be within 200m of the click-able memory to actually interact with it. View distance doesn't matter for those. But if you were lucky enough for ten diluted mnemonics to spawn ALL of the memories close enough for you to do forty of them without walking... may I borrow some of your luck? Wanna go to Vegas maybe?


Reilly0614

No,no I’m not. When you start a memory quest they start popping up randomly everywhere. If you can see further you can click further away. Your standard view distance is less than 200m so you wouldn’t see your max range anyways. I’ve done them in different locations as well you just don’t know what your talking about. Also never said 40 in a row I wrote 10.


MaMaJillianLeanna

You cannot click them beyond 200m currently despite view distance. And you said ten hunts, that's 40 memories (4 per hunt plus final question) you have to click... But if you don't play the game and just like being included in conversation, you can just say so. It's better than trying to tell everyone that you're the ONLY player in Orna that can click Memories based on view distance. Making a fool of yourself for no good reason, bud.


[deleted]

[удалено]


MaMaJillianLeanna

You gonna be ok, pal? That feels like it took a lot of effort for you to STILL be wrong.


-Allencella

The whole idea is to get out and walk. Not sit at home and memory hunt Sorry but maybe go out for a walk and pop them like they are intended


ILeftYouDead

If you increase your viewing distance you can interact with things further away


KaijuSera

I have tried this and I can say it does not work for me with memories. I can increase my view distance a huge amount and still get the "move closer to interact" message when I try.


So_Numb13

I waited until I was on vacation by the beach to try the memory hunt because I thought it'd be a drag to zig zag around my town. Now I've done it half a dozen time I think it's pretty well thought out. I like seeing the exact location of the memories, it allows me to plan a route rather than follow several compass pointers (streets do match for me, or close enough). I like that it's a fixed radius and you can't catch them as random spawns a passenger in a car or bus. Adds another type of gameplay. I didn't have a problem catching a memory that was out of bounds (i.e. in the middle of the sea lol), they were just close enough to tap or I just walked a little more and found another. I'll play in my regular neighborhood without reservations. Might be a little thoughtful about where to trigger the memonics and do them in bunch, but that's it. So for me the memory hunt is well done, and please don't change it too much while looking for a solution for people who are unlucky in their location (like surrounded by big private areas). For example, I don't have inns nearby and only one dungeon that spawned after a while. But I have enough other things to do in the game that it's not frustrating. So maybe find another way to get amenities? Let them drop as rewards for other tasks? Unless there are more people experiencing trouble with the memory hunt than I'm aware and it really needs a revamp?


Toptunovv

"i like how it encourages you to walk, also please odie reduce de interaction distance because i dont like to walk" Add Humor flag to this post instead of Suggestion XD


xyraco

That’s not the case here. Could you read the topic first and answer then? Thanks.


Toptunovv

I just quoted literally the tittle. 200m distance is close enough, if you cant reach one, go for another one, there are plenty of memories


dmaciel_reddit

Read the actual post


Toptunovv

I did, yall just want to reach memories without going out home and thats disgusting, this is supposed to be gps mechanic


MaMaJillianLeanna

You clearly did not. The issue is how often it will spawn memories on private property that we could not reach without trespassing. A shuffle option would be nice - keep memories at the same distance but move them around a bit so they might be within a publicly accessible area. It's clear that you're TRYING to troll, but so far you only appear to be illiterate.


Toptunovv

You are missing one of the points of the post which i was reffering to, which was the option to reduce interaction distance within memories. That alone is a laughtable solution because OP i just contradicting himself and also wont be a real solution to this issue since it will kill the gps aspect of this mechanic. If you dont want them to appear on private areas, know when and where to start hunting memories.


MaMaJillianLeanna

https://www2.ed.gov/about/offices/list/ovae/pi/AdultEd/index.html


Ok_Adeptness_8840

Could it be that you did the exact same thing, and answered the question the same way every time? I've been wondering if your scored on how efficiently you complete the memories, and what your answer is at the end. If you know more than I do, let me know. Hahaa


Vivid-Floor1145

I think the area that memories appear should be larger to allow more linear memory hunting. Rather than just walking in a small area it would be great if I could walk a mile or two down the road instead of just walking around a few blocks in the neighborhood or walking around the park.