Flow and turbulence die out way too quickly: the initial stream should almost be coming back out the top, and it should be sloshing around much more than it is in this sim.
Looks good. The glass doesn't fill fast enough. That's a huge amount of liquid that in the real world would knock over a glass that wasn't secured down. It should fill up almost immediately.
Flow and turbulence die out way too quickly: the initial stream should almost be coming back out the top, and it should be sloshing around much more than it is in this sim.
What ever got added to the pouring to to add color to the stream doesn’t seem natural.
Looks good. The glass doesn't fill fast enough. That's a huge amount of liquid that in the real world would knock over a glass that wasn't secured down. It should fill up almost immediately.
It may be because of volume preservation... Should have lowered the grid scale
Are those intentional bubbles or ray tracing artifacts? If bubbles, it might be a bit much.
Yep, I should delete some of them...
Only decent: Imo it looks like it was done in Blender, C4D or something. Nothing screams woooow this is 100% Houdini glory. Still great :)
Can you do this natively in C4D ?
nearly perfect, just the flow of the water could use some fixing
LOL "you guys's" You mean "your," right?