Only reason you'd miss it before is cause of the camera lock making you commit to a throw. Now it is practically unmissable.
Shoulda just unlocked the camera after confirming throw location, they're holding people's hands too much.
Practically? Unless you're trying to snipe with it it's literally unmissable with this change. Herc already has very reliable ways to set himself up, so outside of using beads for a potential last second juke (instead of beadsing the pull combo for some reason) or a max CCR Tyr, there was already no way to miss the boulder.
> Quality of life are basically **features or changes that doesn't change any gameplay elements or features, but rather done to make the player's life easier**. (This means bug fixes, balance changes, reworks, changes to how a certain system works, etc are NOT QOL changes).
Right from google
I feel like all this QoL is because there’s no pro scene in smite 1 anymore. Means, they can just change a lot of things without affecting or breaking pro scene.
They did the same with Paladins. Paladins only got way more fun after they removed pro scene.
I would probably be annoyed if my mains got mechanic changes that made them (even) easier to play.
I remember them changing thoth's 1 speed and they gave him a stun, didn't play him for months cause it made him piss easy. Even now the 1 is not nearly as satisfying.
Herc's ult is now practically unmissable, it should lock targetting but unlock camera imo.
As someone who plays a lot of sylvanus I now miss a lot of my pulls because it’s better now I still try to lead the shot and it’s just completely missing because of how fast it is very upsetting
I’m pretty sure they made the cast time faster so it immediately goes out instead of having that little delay and i just need to get used to it lol it’s definitely a good change everyone of my friends cannot miss when they play him but im just so used to how it felt before i played a game and it like 2 pulls it was tragic
That's still a buff, then? They might not always do that, but making a God mechanically easier IS buffing them. Not every buff makes mechanics easier, but every time mechanics are improved POSITIVELY, that's a buff🥳
I get what you meant, though!
I think he’s aware. That’s why he said yes and no. I feel like if you actually knew what he meant, half of your comment wouldn’t have been written lol.
My second response was just a bit of fun with the guy. I was mentally laughing at the "hot tubs vs. jacuzzi" argument comparison I made in my head, and then typed that out. That's why I ended with "I get what you mean." That was me ignoring the silly comparison I made there
I was so happy with Ullr before his axe got buffed. Too much muscle memory for the old axe speed as opposed to his current axe being near fucking instant. Still haven't played more than ten games since they changed it, I hate it.
I don’t think this makes him easier. I can already see it in my head the amount of people that will totally whiff this ability because they move last second.
You don't have to lead your shot/ lead it miliseconds less, that makes him easier.
People whiffing will always happen, this change makes it considerably less likely too happen
Yeah it's not a QoL change, it's an outright buff. God forbid his ult have counterplay. Really not a fan of these "QoL changes" just making shit easier than it already is.
Making a characters mechanics easier is usually not a great way to buff them, especially since this ability is not complex in the slightest.
To have a good combat flow with back and forths characters need to be forced to commit. This is achievable in several ways. When looking at abilties this is achieved in eery ability allowing you to play around it.
1. Dash moves herc (&and you) forces him into a different position he needs to consider. You can position in a way you get him out of position/don't get put out of position.
2. Small knockup area with delayed knockup, allows reactions or positional changes to counter play.
3. Healing dependent on damage taken, you might hold your ult whilst this is ticking to prevent damage waste.
4. Delayed damage and set targetting allows reactions or dodges if he is using raw or long range.
The removal of the set targetting means you can only react with aegis/jumps. Resulting in less counterplay options. As one of the higher damage warrior ults, this change feels unwarranted.
Characters need to not only be fun to play, but also fun to play against. And whilst herc is anmoying, it is fun to play around his kit's balance. Herc's kit is well thought out and balanced mechanically. Good implicit synergy without unnecessary complexity. This change makes little sense.
I might agree with you at times, but Hercules does seem to be a character that has had a rather poor winrate despite a reasonable perception for quite a while.
His winrate seems to gradually rise with skill, and peak at diamond, before falling off in masters, where his pick rate also falls off a cliff. Even at his peak though that winrate is pretty poor.
So if this change helps smooth out that curve a bit and let him compete at lower levels, well that might be a good change. I suspect it won’t really change that much however.
I think the change is probably inspired by changes they decided to make for Smite 2 to make characters feel more fluid.
From a business standpoint it makes sense. The amount of people who dropped Fortnite because they just couldn’t compete, then you introduce no builds and now they are back.
Loving these quality of life changes that makes characters feel better. I know they are also buffs but game feel matters! Wish they weren't so gun shy about these before.
Feels kind of unneeded.... it already sucked getting run down by an unkillable Herc with plate of regrowth with your only consolation being maybe jukefaking the boulder and narrowly escaping. This makes it much harder to do so.
Wow. My main weakness as a console player with stick drift is skill shot ults. I've had plenty of wasted herc ults , and I think this will make him insanely strong for me
I specifically remember losing out on a kill in Assault because I got locked by Persephone ult… I still died but wouldn’t been 2/2 if it wasn’t for the camera lock.
You mean for the retargetting after firing the ability? The camera lock they should absolutely get rid off, but you should still have to choose where you fire it before activating the ability.
You’re right, you’re right.
I remember being to an ability, but I the feeling of being robbed of a kill due to Persephone being even in the match relatively of proximity or not lmao
Yes it will feel better but not to play against as a carry. But his ult will be unmissable, and it’s one that does A LOT to carries while being a tank. It’s unfair how u could try to react to it but not now, I will be forced to use aegis, as if the assassins weren’t a threat already…
This is cool, but holy shit, the design team team has an actual Solo laners now. It's not just a bunch of Mid laners and Carry players acting as hanging judges.
Glad to see SMITEs finally going through their own version of R6’s Operation Health. Going back and fixing these little things is not only nice for the current game but will makes
Smite 2 have a lot more polish.
The boulder is an integral part of Herc’s tactical strategy of walking up to mages and beating the ever living hell out of them. This is appreciated.
Herc already haunts me in my nightmares
My brother, that is not a QoL change. That is a buff.
Only reason you'd miss it before is cause of the camera lock making you commit to a throw. Now it is practically unmissable. Shoulda just unlocked the camera after confirming throw location, they're holding people's hands too much.
They should turn the boulder into a tiny little Geb for balance.
Get this man on the balance team.
or just make herc capable of picking up anyone in his ult, including a pre-rolled geb 🚬 🪨
Practically? Unless you're trying to snipe with it it's literally unmissable with this change. Herc already has very reliable ways to set himself up, so outside of using beads for a potential last second juke (instead of beadsing the pull combo for some reason) or a max CCR Tyr, there was already no way to miss the boulder.
Can’t it be both?
> Quality of life are basically **features or changes that doesn't change any gameplay elements or features, but rather done to make the player's life easier**. (This means bug fixes, balance changes, reworks, changes to how a certain system works, etc are NOT QOL changes). Right from google
Sounds like QOL to me. Like Anubis being able to move in his 1.
that's a straight up buff. an example QOL would be adjusting the application of the ticks of damage
Also a buff. Awful example.
Ready for the 360 herc boulder-snipe
This is 100% going to be a fineokay video
Or a Brutal Maglini Time one
without a doubt bruder
Oh boy we are getting yet another QOL update. Thanks, thank you so much.
And all it took was them moving on to the sequel to start fixing all these problems
I feel like all this QoL is because there’s no pro scene in smite 1 anymore. Means, they can just change a lot of things without affecting or breaking pro scene. They did the same with Paladins. Paladins only got way more fun after they removed pro scene.
honestly never realized you couldn’t do that before, that’s an awesome change and i’m sure herc mains are grateful.
I would probably be annoyed if my mains got mechanic changes that made them (even) easier to play. I remember them changing thoth's 1 speed and they gave him a stun, didn't play him for months cause it made him piss easy. Even now the 1 is not nearly as satisfying. Herc's ult is now practically unmissable, it should lock targetting but unlock camera imo.
As someone who plays a lot of sylvanus I now miss a lot of my pulls because it’s better now I still try to lead the shot and it’s just completely missing because of how fast it is very upsetting
Isn't the aiming still the same? The camera is just unlocked right? Haven't played him since the change yet.
I’m pretty sure they made the cast time faster so it immediately goes out instead of having that little delay and i just need to get used to it lol it’s definitely a good change everyone of my friends cannot miss when they play him but im just so used to how it felt before i played a game and it like 2 pulls it was tragic
That explains why I miss a lot of Sylvanus pulls now. I never played him consistently before but I at least knew to lead. Fun
>got mechanic changes that made them (even) easier to play. You mean buffs?
Yes and no. Buffs don't necessarily make a god mechanically easier to play, this does cause it changes the innate behaviour of the ability.
That's still a buff, then? They might not always do that, but making a God mechanically easier IS buffing them. Not every buff makes mechanics easier, but every time mechanics are improved POSITIVELY, that's a buff🥳 I get what you meant, though!
I think he’s aware. That’s why he said yes and no. I feel like if you actually knew what he meant, half of your comment wouldn’t have been written lol.
My second response was just a bit of fun with the guy. I was mentally laughing at the "hot tubs vs. jacuzzi" argument comparison I made in my head, and then typed that out. That's why I ended with "I get what you mean." That was me ignoring the silly comparison I made there
I was so happy with Ullr before his axe got buffed. Too much muscle memory for the old axe speed as opposed to his current axe being near fucking instant. Still haven't played more than ten games since they changed it, I hate it.
Never got over that change either I got so used to that delay and never could get used to the instant axe change
as an previous persephone main this isn't that bad, look at how they massacred her...
My condolences. Personally I still miss old rat before they turned him into Thor 2.0.
"im so good at the game i hate it when hirez buffs gods i play, i wanna play the worst gods in the game at all times because im so good 5head"
I don’t think this makes him easier. I can already see it in my head the amount of people that will totally whiff this ability because they move last second.
You don't have to lead your shot/ lead it miliseconds less, that makes him easier. People whiffing will always happen, this change makes it considerably less likely too happen
His ult is shit so atleast it'll hit shit damage more consistently
800 dmg + 100% scaling with potential for dealing 400 + 50% more if you get a bounce. This ult already slaps, and is pretty easy to hit as is.
You can’t juke boulder anymore and you don’t have to predict or aim with boulder anymore. I dunno if I like this.
Yeah it's not a QoL change, it's an outright buff. God forbid his ult have counterplay. Really not a fan of these "QoL changes" just making shit easier than it already is.
To be fair the herc winrate on ranked conquest has been dogshit for a while. I don’t think this change makes him broken.
Making a characters mechanics easier is usually not a great way to buff them, especially since this ability is not complex in the slightest. To have a good combat flow with back and forths characters need to be forced to commit. This is achievable in several ways. When looking at abilties this is achieved in eery ability allowing you to play around it. 1. Dash moves herc (&and you) forces him into a different position he needs to consider. You can position in a way you get him out of position/don't get put out of position. 2. Small knockup area with delayed knockup, allows reactions or positional changes to counter play. 3. Healing dependent on damage taken, you might hold your ult whilst this is ticking to prevent damage waste. 4. Delayed damage and set targetting allows reactions or dodges if he is using raw or long range. The removal of the set targetting means you can only react with aegis/jumps. Resulting in less counterplay options. As one of the higher damage warrior ults, this change feels unwarranted. Characters need to not only be fun to play, but also fun to play against. And whilst herc is anmoying, it is fun to play around his kit's balance. Herc's kit is well thought out and balanced mechanically. Good implicit synergy without unnecessary complexity. This change makes little sense.
I might agree with you at times, but Hercules does seem to be a character that has had a rather poor winrate despite a reasonable perception for quite a while. His winrate seems to gradually rise with skill, and peak at diamond, before falling off in masters, where his pick rate also falls off a cliff. Even at his peak though that winrate is pretty poor. So if this change helps smooth out that curve a bit and let him compete at lower levels, well that might be a good change. I suspect it won’t really change that much however. I think the change is probably inspired by changes they decided to make for Smite 2 to make characters feel more fluid.
Yah people here are upset cause herc is a noobstomp God in high ranks where everyone knows he's 2 range and timing he suffers a lot.
They have been making the game easier for 8 years now, it's the trend for gaming across the board.
From a business standpoint it makes sense. The amount of people who dropped Fortnite because they just couldn’t compete, then you introduce no builds and now they are back.
I like the change but hate the animation. His feet remain planted while he spins. Looks like I'm playing with a green army man
Bro I can't with this comment. This is too perfect XD
Accurate AF right
Too damn accurate, I can't unsee it now
You now dont have to commit to kit dumping someone just to not gamble on hitting your shitty boulder
I have one question. WHY
No more funny moments where herc chucks the boulder in the wrong direction and stands still for a second contemplating life...
About goddamn time
Amen brother
Happy for you…. Now if a certain somebody else could rotate in their ult…
Ra spinning in his ult hitting everyone around him if you spin fast enough
Thats called anubis
Imagine Anubis but every tick of his ult was just a Ra ult instead.
No I don’t think I will imagine that, thank you very much
It’s gonna be terrifying next patch to see Herc rise again..
I don't mind it, but generally not a fan of dumbing the game down
Pretty huge, can you hold the boulder? Would be funny to get some Aegis or escapes then yeet it at them
That just sounds straight-up OP, I think this aim improvement is more than enough.
Fml
Not a fan. This makes it too easy to hit. Won’t be as satisfying and there’s less counter play with juking.
Loving these quality of life changes that makes characters feel better. I know they are also buffs but game feel matters! Wish they weren't so gun shy about these before.
Maybe I’m in the minority but I think this is a full blown buff that was really not needed
just make it auto lock at that point, why must herc be even more brainless then before what next is Ra gonna get to rotate while casting his ult?
Feels kind of unneeded.... it already sucked getting run down by an unkillable Herc with plate of regrowth with your only consolation being maybe jukefaking the boulder and narrowly escaping. This makes it much harder to do so.
This is beautiful
Wow. My main weakness as a console player with stick drift is skill shot ults. I've had plenty of wasted herc ults , and I think this will make him insanely strong for me
360 no scope boulder incoming
I specifically remember losing out on a kill in Assault because I got locked by Persephone ult… I still died but wouldn’t been 2/2 if it wasn’t for the camera lock.
You mean for the retargetting after firing the ability? The camera lock they should absolutely get rid off, but you should still have to choose where you fire it before activating the ability.
You’re right, you’re right. I remember being to an ability, but I the feeling of being robbed of a kill due to Persephone being even in the match relatively of proximity or not lmao
Ey, you were playing herc, sounds like the Assault rolled annoying gods for both teams :P
Elite
Now we just need to be able to aim the boulder as it rolls
These last few years of gaming man.....everything has got to be made easier. Guess we all have to move to the beat of the slowest drum💀☠️
Gross. Shit was already hard to miss.
Yah really whining about an easy warrior getting easier id get if they dumbed down a complex kit but don't lie and say you played herc for complexity.
I LOVE WHEN THEY NEGATE COUNTER PLAY TO MAKE CHARACTERS EASIER. BUT THEN WILL ARGUMENT A REWORK BECAUSE A CHARACTER HAS LITTLE COUNTER PLAY.
Yes it will feel better but not to play against as a carry. But his ult will be unmissable, and it’s one that does A LOT to carries while being a tank. It’s unfair how u could try to react to it but not now, I will be forced to use aegis, as if the assassins weren’t a threat already…
Makes sense to me. Good change
Boulder was already hard to miss and now the ability is brain dead. thanks
Hate hate hate Hercules but this is a great QOL change.
welp i thought about coming back after a break from ranked but i am staying far as fuck away from the Herc meta lmao.
This! Such a small thing that will make Hercules so much more fun. 😭
Quality of life changes are so appreciated. Smite is cooking right now
This is cool, but holy shit, the design team team has an actual Solo laners now. It's not just a bunch of Mid laners and Carry players acting as hanging judges.
Amazing
Why... so late ?
Add a stun now while you're at it, Hi-Rez...
Walking Anubis ult next plz
Glad to see SMITEs finally going through their own version of R6’s Operation Health. Going back and fixing these little things is not only nice for the current game but will makes Smite 2 have a lot more polish.
Tbh I didin't like it, having a secure spot is part of the counterplay and safe scape