T O P

  • By -

kazkubot

You dont need to learn every move tho. Like just learn your basic 10f and 15f punisher. Then learn other punisher as you go up. Do you forget how minus your opponent is? Normally this knowledge should be passed on even if you used a differemr character.


636F6D6D756E697374

can someone tell me what these are for lili so i don’t have to do any work myself


CoxaCat

1,1 and uf3


Delicious-Cone

Just know the pokes, punish, and maybe just one combo string and you're good to go


Superantti

Just focus on like 5-10 most important moves at first. Jab strings, df1 or some other fast mid poke, some low poke, a + on block pressure move and a launcher. Maybe power crush too. Then you can interrupt, jab punish, mid check, launch punish, open them up with lows. That's only 6 moves you need. Then look up your heat engagers, they are usually pretty good moves. Then you can start getting comfortable with those ~10 moves and slowly build up your gameplan on that foundation.


Maximum_Over_Rustle

I just use moves, and whatever works, works. Tried to learn ins and outs, but doesn't auit me. The more I know, the more I get upset why something failed. In short - random bs go!


pookie7890

Play the character against ai for a while. It will teach you some bad habits and be different online, but it will cement moves in your memory.


Prestigious_Elk_1145

Pokes, lows,punishment, mixups , combo game , strings and some cheese/knoeledge checks.


excelionbeam

Learn relevant punishers, learn a combo for each launcher pokes and maybe a YouTube vid to see what top tier mains of the character play like then hop straight into ranked no better teacher than experience. That’s generally the gist of it. Unless you’re playing a very unorthodox character like Steve that framework works for most every character.


marvimofo

Everything that every one here has said is solid advice. I’ll just like to add to mind the distance between you and your opponent. Sometimes not attacking and creating space is the best option. Build a gameplan around your movement. Tekken is fun bc you can pick people apart without doing something super fancy or something extremely sweaty. You can literally have the fundamentals down and beat tougher opponents. I would also advise to throw 1 character into ranked. Do not over inflate your prowess by throwing more characters into ranked bc the game will add up the score and assume you know more than what you know.


AlanCJ

Need these 1 jab (just 1 jab) is a +1 on block, your "checking" move df1 (for most character) is negative, but pokes ducking player WS4 (quickest ws punish, almost guarantees to hit when blocking a low, 11 frames, some characters have extensions) 10F punish for your character. Launcher (common ones df2, uf4, uf3) Learn one combo from those launcher. Just youtube "tekken 8 combo easy to hard (character name)", pick one from a standing launcher that deals at least 60 or above, and one from a ws one. If you can do the same thing for the ws one and still get 60, just use that. Consistency is key. The rest just get a feel for your character while playing. You will mash but eventually your experience will tell you which to press which not to press. Go to lab and checkout their properties (or google it)


Mysterious5555

WS is kinda confusing to me still. WS means While Standing, right? But it is different from doing the move literally standing. Is WS the mid-state my char is in when it goes from ducking to actually standing?


AlanCJ

Yea you are correct. Hold down, then release your stick/directional input, a split second later press that button. The trick is the down button cannot still be held when your face button is pressed, should be obvious when you see your input in training mode. The reason why ws moves are important because thats the input for punishing a low move for 80% of the character (some characters you need to stay crouched, usually called FC "Full Crouch" moves to punish), tho WS4 is pretty much universal for the quickest move that you can punish from that position (either after you block a low, or you ducked a high). WS is pretty much a basic thing you just need to get used to that is unique to Tekken (or if they are in other 3d fighters I won't know cause i have never played them) but its pretty much second nature at this point that I or most players don't think about it when doing it and forgot how awkward it was in the beginning. Other terms that might confuse you FC (full crouch) - Keep that stick holding down WR (while running) - you character does it automatically when you dash from far away, but you can get into this "state" and use WR moves by pressing forward 3 times. iWS, basically instant "While Standing", meaning press down for one frame, release and press face button to quickly do a WS move. iWR, instant while running, remember how pressing forward 3 times and a button (hold that last forward) gives you a while running move? iWR basically means do it so quick that the move comes out even in 0 range. Id like to say that the moves I have listed are pretty much fundamentals and may be harder to get on and have fun and may even be detrimental when you don't know when to use what or what they are even for. With T8 I think alternatively you can start with some abusable knowledge checks and ride that high so at least Tekken may seems fun for you, then worry about fundamentals later when you run into a wall in rank where people knows how to deal with those. Don't let anyone tell you thats the wrong way to play tekken, tho apologies for the wall of text and do throw questions my way if you have any.


cyberfrog777

Check out this page for some key moves for your character. It's a solid starting point. https://docs.google.com/spreadsheets/d/e/2PACX-1vTsgbCJNSTKajMNlJvQleJOl0eTiEcV-PbeU0obDg1lsSqmz0lTtcD2k6NzfTPt7Db9Ua2dz1o_34Sv/pubhtml


Mysterious5555

Nice! Thanks.


Traeyze

This is the spreadsheet I use as well. I find it is a really helpful refresher for characters I haven't played in a while so I will have it open on my second screen. About the only weakness I'd argue it has is that the combo choices can sometimes be a bit odd, so it's generally still worthwhile checking youtube videos to find ones you like or are more optimal.


ZergTDG

My go to is: - Learn a fast string - Learn a plus string - armor move - at least one low From there, you’ll find that you’re lacking something. Then dive in after matches and see what move can fill the gap. Rinse and repeat!


WindblownSquash

Start from the characters stances. Most chars have them and you will find yourself there on accident. Might as well know something. A lot of chars have like 4-5 moves from the same starter button so the lost looks more intimidating than it really is. Instead of scrolling through all the moves 1 by 1. Set the bot to block. Then set the game to demo the moves. Demo as many moves as you feel like and when you see one you like do it on the blocking practice dummy. Take note of the block frames of the move The first time you go through the list you are just trying to see and internalize as many moves as possible and find 4 moves. A fast mid poke. A relatively fast mid launcher. A fast high(besides jab) and a fast low. Just start there. After you go through the list once just play with the character. You will def lose but you may win some actually if uou found uour 4 fundamental moves. After you get tired of playing and want to know more go through the entire list again and read the strategy section of the move list to get an idea of how the game wants you to play if you went from the top the first time go from the bottom the second time. This time really pay attention to the moves. you are still just internalizing. Try to maybe find a simple combo. Pay attention to what moves spin or what moves have armor. Then play some more. You will start to do stuff on accident, pay attention to that. The stuff you are pressing on instinct that is the easiest to remember ignore it because you already know that. And you’re trying to focus on learning more. This can be useful though. Work around your favorite moves. Then you will go through the move list again. This time you are specifically looking for moves you don’t use and identofying if you should use them or not. You are learning more about the character this third time and practicing combos and setups from this moment forward.


LegnaArix

Learn basic combo Learn basic punishes (i10, i13, i15) Learn basic frame trap/a few plus moves in general Go to player match. It's hard to learn a lot in just training, sometimes a move on paper seems really good and then you figure out it's not really useable in match. For example, On paper, Zaf uf+1 seems decent. i19 High that's +4 on block is not too bad but in match you realize there isnt much opportunity to actually use the move and the shortish range can be detrimental.


Mysterious5555

What is a frame trap? This part: "+4 **on block**" is very interesting to me. So blocking gives you a 15 frame faster recovery? So if I use a +15 move and the enemy blocks it turns into a 0?


LegnaArix

So every move leaves both characters in a state of advantage or disadvantage typically. When a move is "+4 on block" that means that the character that executed the move can act 4 frames faster than the character that blocked. So with the above example, if I use a move and I am now "+4" I can can follow up with a 10 frame move (Most 1 jabs are 10 frames) If I follow up with a 10 frame move, that means my opponent only has 6 frames to react with something on his side. This is where "frame traps" come in. If my opponent tries to press 1 his jab (10 frame move) when I am +4, that means that my 10 frame jab will connect before his since I was able to act 4 frames faster (+4). His move will be on frame 6 out of 10 by the time my move connects with him This is the basics of a frame trap. Since most characters fastest attack are 10 frames, I am basically boiling down his options to either blocking, getting hit (since my move will come out faster if I'm +4) or in this case he can duck (ducking is immediate) So in your example with +15. If I use a move and it's +15 on block, that means I now have 15 frames to do another move before you can do anything at all. So even if the enemy is mashing all his buttons, the earliest a move will start up is 15 frames after the move was blocked but you will also have to consider how long the move takes to come out. Given the 10 frame jab example from earlier, if my enemy chooses to Jab after I am +15 then the earliest that move will come out is: 15 frame advantage for me + 10 frames for the enemies move to come out = 25 frames. So if I choose any move that is less than 25 frames, I will hit him before his move comes out, resulting in a frame trap. I hope this explains it well, It's a lot easier to explain in person or in game but let me know if you have any other questions.


MiGaOh

> I wanna pick a character Okay. > and then go play against other players.  Well, there's no reason you can't do that right now. But the expectation is that you will lose a lot - there is no way around that. You didn't mention anything about winning, by the way. If that's not a concern, hell, there's nothing stopping you. Every victory is the result of a loss where you learned something useful. Every loss is a result of learning nothing. First, learn how to move. Second, learn what each of the four buttons do. Third, learn what each of the four buttons do in combination with directional inputs. Fourth, develop a greater familiarity with your character's moves. You will be better prepared if you know what tools you have, even if those tools have limited use, rather than using a hammer and a screwdriver for everything when a wrench is what you need.


Ill_Cranberry_6267

Go into practice mode and access the move list. The one that automatically comes up is the shorter one that will help you get a grasp for the character. It's the one on the right that is the entire move list. If you need a better guide on the character, go to YouTube and look up guides to that character. Pay attention to the key top 5 or 10 moves.


ThatBladeIsEnchanted

Focus on: ● your 10f punish and your launchers, ●your plus frame attacks, ●best lows, ●Fastest mid, ●character specific gimmicks, like most important moves of said character's stances.


ZeroThirteenth

Depends on you. On my first, I was the type to learn combos. I didnt care much about punishing. All that mattered I landed a great combo. If youll be like that and just amazed at your own combos, thats fine. But I'd suggest you learn strings and small combos instead. As for punish, I personally think It's not really easy to understand punishment and frames for new players. But strings will do you better.


redditis4pussies

I lab them. I jot down the frames and moves for basic moves Then I practice combos from launchers until I land on a couple I like them play vs CPU for a bit. Then I switch back to other characters for a while and keep coming back to the new character until I feel like I can play them more naturally. I also try and note down if I am falling into crappy moves or developing any bad habits and actively work on breaking them.


BenTheJarMan

just focus on a few key moves. jabs, at least one long range poke, a low, your armor move, and one simple combo is plenty to start off with. character specific guides can help with finding these. good luck! don’t feel like you have to learn everything at once!


Tooonsy

I first of all look up and try out the BnB combos... and before I get jumped for learning backwards... if I don't click with and enjoy doing the combos I'm not going to like playing that character.


ThisIsTakenLol

Key moves, i10-i15 standing and ws punishes, bread and butter combos from certain launchers.


Elli_Khoraz

First I go to customisation to see if I can make them look cool. If I can't, then I've already failed. Then, I go to practice mode and do the basic combo trials. Do I like how they look? Are they too fiddly? Not feel good to input? Assuming I like those basic combos, I go to YouTube for short tutorials. Around 10 minutes is what I stick to - nothing long or intense. There are character-specific pros to learn from, one of my favourites is Fergus as an Asuka main. I also love LoonyLili as a Lili second.


Mysterious5555

>First I go to customisation to see if I can make them look cool. If I can't, then I've already failed. Lol. This is the way. I've picked Asuka to learn the game. I might check Fergus.


Elli_Khoraz

Eeey, awesome. She is good to learn with since her execution is low. Fergus has some great guides for her :) Happy to help if you need any tips as well.


Darthvegeta8000

Avatar quest. Take your time with it. Do the quests you get. Enjoy the ride. Then do your chars arcade one or twice upping the difficulty.


FastJohn443

I watch character guides on Youtube to get an idea on how they play.


cerberusthedoge

YouTube character guides 👍


AdhesivenessExtra490

I completed the arcade quest mode. That helped me out a bunch.


Arqan

When I was picking up a secondary character, I selected a few fighters who looked appealing to me. Then I went through the move list for each one of them (without paying too much attention to frame data). For the fighters I liked the most, I checked optimal BnB combos to see if I hate any of them, and then I made my decision. I ended up picking Leroy. I went through his whole move list in detail - noting move properties, frame data etc., and grading his moves based on some online guides and in terms of my perceived viability. This allowed me to focus on using only his very best moves at first, and progressively learning more as I got more comfortable playing him. This was very time consuming, but that's the way I like to do it.


WindblownSquash

Also if you just learn the basics and play any character you are button mashing but you are doing it the best way and you are objectively better than a person that plays 1 char, most likely, because their understanding of the game is flawed and character centric. You need the full picture to be successful consistently.


aimofabot

i usually approach with the idea of general game plan > key moves > punishes > basic combo once i get good enough to land launchers and punishes then i focus on higher dmg combos


Mysterious5555

Is the general game plan different for most characters or is it just how you are feeling for that match?


aimofabot

it kinda overlaps, gameplan is different for every character but depending on your character you can always adapt for example, lee is a keepout oriented character but in t8 they buffed his offense, so while i will be playing keepout most of the time, i still have moves like b33 f41 wr34 and df d df+3 for offensive purposes. but generally gameplan is dependant on the character


Swert0

Learn your punishes, your pokes, frame traps if you have them, and some combo routes out of those. The rest of your move list is mental stack. Learn it at your own pace.


Top_Science_5422

jump into ranked


Papapep9

Here's what I do in an ordered list: 1. Learn some combos. This includes the stables and wall. Gives you an idea of which launchers you have to work with. 2. Pokes and checks. Jab is an obvious one. A lot of characters has DF1. Low poke? 3. Punishes. 4. Strings and variations. 5. Setups. 1-3 I learn in practice tool while also trying it out against either friends or just online. 4-5 I do by watching guides and immediately trying it out online. (Maybe just try the inputs in practice). Don't be afraid to lose a lot of games initially. You have to learn the character and get everything down.


Arcypher

Focus on the following: - 10f punish - 15f launcher - fastest standing low - fastest mid check - space control mids - at least one high crushing move At least one of these concepts will lead to a baby combo, or with case of the launcher, 60+ damage and wall carry.


Mysterious5555

The punish and the launcher are the moves I use when my enemy whiffs or is negative, right? But, what is the point of the mid check? I'm trying to see if the enemy is blocking mids?


Arcypher

Mid checks are fast mids like most characters df1. Mids checks are safe on block, and you can actually hit someone crouching, so it's a low risk option to get some chip damage. The most important scenario for this is when you're both at low HP, right next to each other. A single df1 can kill at low enough HP.


Mysterious5555

Oh, I see. A safe move that is rewarded when they don't block. Thanks!


Space-Robot

I go through the entire movelist doing the move and looking at the data and properties and trying to figure what they're good for, then try to do some basic combos. Videos going over key moves and introducing the characters can be useful here. Once I've gone over the moves one way or another I might watch them in tournament and see what I recognize and when the pros use what and why. I'll do this a few days before actually playing them against people because I need to develop some memory and feel like i have some kind of handle on their kit. Eventually I'll take them into some ranked games, and here's the really important part. Once I play them against real people I'll realize that I'm garbage and I'll always be garbage and that if I continue to play this game more and more characters will be added that I'll have to pay $8 a pop for in order to lab against them when I don't even want to play them and there's already over 30 fucking characters with over 100 moves each and jesus fucking christ this game takes a lot of work and for what? Am I really having fun any more? No. Not at all. Then I go play a different game. Then I come back the next day and do it again.


syrup404

Play the arcade quest, this gives you time and a space to familiarize yourself with how your characters plays and a few of his important moves. Once you learn their handful of important moves and are comfortable with your character you can hop online.


majesticx_luk

First punishers - then pokes and combos - after that stances (if the character has any) Frame traps too.


Arkaniux

For me personally, I learned my character's key moves, punishes and easiest (but also most damaging) combos first. Then I worked my way up from there and started adding more unconventional moves to my arsenal.


Trick_Magician2368

I run through their command list in practice; taking note of their stances and any moves that make me think "nice". I'll play about a dozen matches in Ghost Battle, then back to practice to look for anything I missed or completely didn't utilize at all in my AI matches. Once I start playing online; I look for what moves/situations I'm actually landing combo starters against human players, so I know what I should be practicing combos off of when I go back to practice.


TheLastDeathSeeker

I just start playing with them until I get comfortable the look at the moves and just keep doing that till I get em


Drakulia5

You learn things bit by bit. The fundamentals like movement, spacing, and also jsut learning matchups will come with time and can be focused training if you want to by labbing. You have to learn your character's moves so just find a character whose style and play seems cool to you and look for guides online to get you started. You can also run with the sample combos in training to get a couple of things you can use in matches. Then once you start learning more of the movement and figuring out what stuff improves your game (i.e. better combo extenders, ideal punishes, making good reads, etc) you'll continue to improve.


Gullible-Alfalfa-327

You should find your own approach. I am still learning Hwoarang. Started in T7, recently bought T8. First of all, I knew that I don't want to fight other people, so I didn't go to ranked and spent about 150-180 hours in training. I found YouTube channels with relevant content, read wavu.wiki and practiced for fun. Playing against other players is always a potential stress. I had lots of fun in ranked after I overcame my initial nervousness. Now I'm learning combos again and also watch a streamer, who picked up Jin. I analyze his gameplay and give advices, trying to understand the character in the meantime. Once you understand the basic structure, you can pick up any character, but it will take time and effort. Usually you want to go through the entire move list, focusing on key or interesting moves, memorize basic staple combos, then go and fight AI or real players, then return to the move list or practice mode to pick up the slack. But that's assuming you understand the structure and know what you need to play the character in general (things may not go well if you don't care about counter hit launchers/combos, frame traps, side steps, stances, parry, or quirks). Wiki and guides will provide good advice and explain what to focus on, and what you can ignore in the beginning. Just don't be afraid of trying/losing and find your own approach.