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iw365

keep in mind that prices and rewards are just examples


RaxeIe

Mhm. Still. Great idea!


CillGra

Never would have though of this, I hope redigit at least sees this


arxaion

For a guaranteed shop system like this it may make sense to make prices a little higher. Out with RNG, in with tokens.


Faustens

I think a mix would be great. Like: For completing a quest you get: - One guaranteed Fish token - 10% chance on a second token (maybe) - Whatever regular drops the angler gives. And then make the shop items slightly more expensive than the regular distribution you would expect based on rng alone. That way, the rng doesn't loose it's value, and getting a drop early feels like an extra reward, but it also doesn't feel overly grindy because you know after ≤X Quests you'll finally get that annoying last item. Maybe add some Angler-Shop exclusive items like pets or misc etc.


Alex_9127

Or make it so you can get the items both through RNG and through this shop. You would get primarily fish tokens but also rare items at a chance


Sealofreconciliation

Wouldn't that just make it more grindy tho? Like, i guess it's better to grind for a guaranteed reward than for a possible reward, but i'm not sure making it more tedious to get what you want is a good solution.


Spookd_Moffun

I don't think so, with a pure RNG system you could grind indefinitely, with this there is a finite number of tokens, say 150 for which you could buy every one of the angler items. Would also be cool to have a chance to get like 5 tokens from golden crates.


Stovlari

I’d gladly do 5 fishing quests rather than 200 for a freaking sextant..


axalotsoflovel

I got 3 sextants on my most recent playthrough after about 25 quests. Was really starting to piss me off 😂


IIPIXELSTAR

I literally refuse to do fishing. I did the achievements around it a while back and never again. I’m just using tedit for all the items that are fishing walled in exchange for whatever they sell for to an npc


chesse_ovrlord

That happened to me to! I read in the wiki he wouldn't give you a copy if you had one (or any item crafted with it) in your inventory or portable storage. He gave me one. I used it craft the cellphone. A cellphone is crafted with the sextant, so i hoped not to get copies. Then he gave me another one. Put it in the piggy bank. Then he gave me a third one. I guess this is what I get for believing the wiki on an information they pulled out of nowhere. That and the thousands of weather radios he gave me on a hunt for the hotline fishing rod.


Firestorm82736

I mean it makes sense “Hope” factors in. It’s easier to grind towards a goal than just “I’ll keep fishing til I get it” If you KNOW exactly when you would be able to get it, it’d seem easier, even if it’s more work overall


Stunning_LRB_o7

I might have a solution for all of the people arguing about increasing the prices. Instead of just getting tokens, you still get the same items, so the RNG still holds value. BUT you can ‘sell’ those items in particular, not other ones, for tokens which you can then use to buy items for a *slightly* marked-up price, thus taking away the grind.


Moppy_the_mop

Real talk, the hotline fishing rod should be obtainable pre-HM. I mean, it's worse than the Golden Fishing rod and you can fish in lava without it, so just make it a pre-HM pole anyways.


AevnNoram

The Obsidian Crate also doesn't have any hardmode items


AntmannJeffery

You don’t need the hotline fishing rod to lava fish


Loud_Measurement_503

there is the lava hook thingie and the lave tackle bag, you can fish with whatev in lava


MrGrape_

BRO HOW DID I NOT KNOW ABOUT THE LAVAPROOF TACKLE BAG THIS IS AMAZING


Loud_Measurement_503

pretty epic, actually using a upgrade of it in cal


wash1ng_machine

yeah, can fish in lava if you have bait from hell or have the lava fishing hook accessory equipped


TDplay

I think it being hardmode-only is a relic of when there was no other way to fish in lava


Moppy_the_mop

I know, but the devs should move it to Pre-HM.


IndigoGouf

Why, it makes the other lava fishing stuff pointless.


Moppy_the_mop

The other lava fishing stuff makes it pointless, not the other way around.


-Nelots

Not really, it's still the second best fishing rod in the entire game. The problem is you're far more likely to get the actual best fishing rod in the game well before it.


Moppy_the_mop

That's why I said move it to pre-HM. By the time you get it (If you ever do) you should already have the golden fishing rod and the lava tackle box.


-Nelots

Either way you'd still almost certainly have the golden fishing rod since it's guaranteed after 30 quests (and isn't locked to hardmode) but the hotline is only like a 1/100 chance or some shit after 25 quests. I think what the hotline needs is a buff rather than just making it earlier in progression where it's either going to be worthless or make other fishing rods worthless. My idea would be to just double its fishing power when fishing in lava. That way it still keeps it's niche use and is even significantly better than any other option for it. Edit: actually, I would additionally buff it so it's like a 1/10 chance no matter how many fishing quests you've done, but still in hardmode. Maybe it'd be a one time reward like the golden rod too so it being common isn't a problem. My thoughts are it should be an upgrade that is actually feasible to obtain, and preferably easy enough that holding off lava fishing for hardmode is a genuine option.


Caosin36

It was usefull back in 1.3 But now has double the efficiency when fishing in lava whit the lava hook


UniSalverrn

This would definitely make less people want to torture and kill a child.


trungtime2001

as if you can kill him and less is like 1 person because his is still an ass when ever we talking with him, if rng is what you hate about him then you sure love traveling merchant's hat


D3v0ur3r0fG0d5

It’s a combination of rng, an asshole personality, and the fact fishing quests the way they are suck


Tastystab540

*leave


AlexCode10010

This kinda looks like the defenders medals system


toomanylayers

Which is great and already implemented. No reason this wouldn't be easy to add.


LeegmaV

how would you make the players suffer tho


TheeOr3

5% chance for a fish token upon completion of a mission (no I’m not bitter about the lava charm)


The-Blobfish-King

Opening 40 obsidian crates for the lava charm moment


HollowShel

Upside to the obsidian crates: NO BASS in lava.


JesusSavesForHalf

Bees Teleporting boulder traps that reset and can't be disarmed Angler explodes randomly when you buy from him Make the Mirror part of the Ankh Shield Bees Angler can flush your item down nearby toilet Randomized fishing ponds Bees


[deleted]

The defenders system is by far the worst part of the game. Does not fit in at all and it feels cheep to sit in a box and get 3k tokens for OP gear


Markshadow4999

Anything that makes fishing less grindy is welcome. I kinda like this system actually.


CaptainLo05

I totally agree, some sort of Angler shop would be awesome, and this nails it without bypassing the need to do fishing quests


cursed_corviknight

Honestly. I agree here as well.


RaxeIe

I like anything which means less RNG.


xenfermedadx

whats does RNG stands for? Repetitive Non-sensical Grinding?


SirBorf

It means Random Number Generator, it's the computer version of luck. RNG = luck.


Baitcooks

Renewable and Nerdy Gamers


RaxeIe

Random Number Generatror.


Simba7

Others have given you the right meaning, but I just love what you landed on based on the context. Pretty damn close.


SirBorf

Fishing quests themselves could get a rework too if u/redigit is listening. Make them no longer related to the day-night cycle. You can complete as many quests back to back as you want and the only thing that can slow you down is the time to actually catch those fish and return to the angler. As soon as you turn in one the next can begin. Quests would no longer expire at 4:30 A.M. so even if 300 days pass in your world, that angler will still have that exact same fish as the quest 299 days ago, not changing the fish until you complete it. This eliminates the time pressure of catching a quest fish especially if you don't have bodies of water in all of the biomes yet. The fish being arbitrarily tied to the day cycle always confused me, and the "only one fish a day, please go away!" he snorts at me when I just want the fish finder parts bothers me a lot. Edit: The angler's entire personality is also that of a greedy child, so the one fish a day thing doesn't make sense for his character either. Why would he limit the rate at which he can collect fish?


Korrupted_Triforce

Actually the greedy child personality does fit because he's not hoarding the fish, he is hoarding the items that he gives you. The single task a day is probably because he doesn't want to part with everything in just a single day just cuz you set up a multi biome fishing farm. Also, chances are he's throwing the fish back in the water so you can catch it again whenever he asks.


Fearless-Sherbet-223

Yeeeeessss Let people fish for quests continuously. You know it's too hard if almost everyone either savescums or makes a bajillion characters to turn in fishing quests. Make the quest specific to the player, not the day.


Liddlebitchboy

Even when completely cheesing it in journey mode its still waaaaay too tedious and I'm still waiting for one of the accessories


Markshadow4999

Don't forget to keep all the ones you already have in your inventory when collecting the rewards, if you are in the latest version. So he doesn't give you doubles.


Olympicture

u/redigit please man you know the dealio


Panurome

I like this a lot, giving the angler a shop would also mean that he would be able to sell pylons, which is huge because you could be able to obtain ocean pylon very early


KuroNeko2007

Merchant + Nurse + Golfer gives you access to almost every pylon since the merchant likes both of them. I had bought the Ocean, Ice, Jungle and Forest pylon from him. Underground was pretty easy, Goblin + Dye Trader. I think that covers all of the pre-hm ones.


WilliamSyler

Another good combo for the "Get a Pylon Anywhere" technique. Here is a running list of the ones I have (buying from the first in the list): 1. Demolitionist + Tavernkeeper 2. Merchant + Nurse + Golfer 3. Golfer + Zoologist + Painter


Gamerxeno358

Or goblin tinkerer and mechanic


WalterVibing

Yeah, but you unlock mechanic relativly late in preHM


normie_reeeeeee

Or literally the easiest one imo: arms dealer + nurse. Just requires orb destruction or if you're lucky in the jungle a broomstick. I always use that combination for like every biome if I can't unlock the best ones for the biome, like the ocean.


Lima_713

Once you get the arms dealer and the nurse, the dealer sells most pylons, the desert one being the cheapest. Killing EoC and/or some events, you could get the money quite fast


Kartoffelkamm

Yes. Also, maybe change the token's sprite to make them look more like an unsupervised kid made them from stuff he found on the beach.


IntroDucktory_Clause

Bottlecaps!


Scary_Sentence_9255

Fallout vibes


Memeviewer12

I got spurs


Ze_Memerr

I have to make sure my Terra Blade has 31 Speed IVs to Kill Empress of Light in exactly 3 minutes and 7 seconds


Scary_Sentence_9255

No make them sand dollars


[deleted]

Perfect


ChaoticGood3

This.


iw365

love that idea! unfortunately im not great at making pixel art sprites but that would be awesome


DefectiveChaos

As some other people have said, sand dollars would be perfect!


Fennzi

Seashells with some patterns


Kartoffelkamm

Yeah. Maybe also make it so that, every time you earn/spend some, the stack sprite changes between one of 3 shells, to highlight that the kid really just picks them up as he finds them and carves something into them.


Alex_9127

This gives off geo vibes from hollow knight lol


MrCobalt313

I still think certain "benchmark" items should still only be added to the shop after a certain number of quests but other than that this would definitely reduce the grind for all the other stuff. Not a bad concept.


toomanylayers

Agreed, also the shop shouldn't sell money. I would scrap the money entirely since he gives out his own currency now. Completing a fishing quest preharemode should reward 1-3 coin. Hardmode should reward 2-4 coins. I think it could look something like: 10 apprentice bait - 1 coin 10 journeyman bait - 2 coin 10 master bait - 3 coin 5 sonar potions - 1 coin 5 fishing potions - 2 coin 5 crate potion - 3 coin Angler earring - 5 coin Tackle box - 5 coin High tense fishing line - 5 coin Sextant - 5 coin Weather radio - 8 coin Fisherman's pocket guide - 10 coin Hotrod fishing line - 10 coin Bottomless water bucket - 10 coin Fish Sponge - 8 coin Hook - 3 coin Everything else should come at predetermined quest completion.


kristopher103

Bottomless water bucket is my favorite item


OneAndOnlyTinkerCat

Why would the fish finder pieces have different prices? Just make all of them 5 coins


toomanylayers

I personally just found them more useful in that order, but I could see why it would make sense to make them all the same price. The moon phases only affect fishing power and a few shops. The weather only effects fishing power and the spawning of certain enemies where as the pocket guide shows you your total fishing power from all sources and is directly tied to the angler.


SmileyFace799

As someone who always forgets to look at the moon phase, the sextant is actually pretty nice to have. If there's a full moon, werewolves spawn so I can grind moon charm/adhesive bandage, and I can farm my deathweed, that only blooms during full moons (and blood moons, but those aren't as frequent). Although I can just look at the moon, it allows me to do stuff underground and still know when I need to go up to kill werewolves & do farming


[deleted]

Facts.


CrazyCalYa

People seem to forget that this is a game predicated on RNG. It's fair to do the math and say "a 10% chance for 1 item to take 50 hours is not OK" but removing grinds for something only because you don't enjoy it is a bit biased. That said fishing does need to be easier in the sense that it shouldn't be so limited by real-time events. Hopping through world's to complete 100 quests feels not-fun.


PauloRyan2345

Just make it not being 1 mission per day since with the right setup you could do all of it in like 3-5 terrarian days


Tri-AAA

I like this! Fishing is already grindy and random, which I don't mind since you can optimize it with proper gear and experience/knowledge. But with the fishing quests, it's completely random, with only a few exceptions, making things like the cell phone a big if to ever get on a playthrough, so making it consistent like this would be a nice change of pace and not make the quests not as tedious and unrewarding. Be cool maybe if with consistently doing quests in a row, like a fish quest-streak, would increase the amount of tokens you can get in the next quest, along with other rewards like gold, bait and fishing potions, so that way a dedicated player would say only spend 10-12 ish quests to get both the Lava and Golden fishing rods, rather than the initial 30 quests, as long as they're dedicated and consistent.


iw365

that streak system is a great idea!


63_Lemonz

I would change it so that the max gained from one quest is three and just stays there.


ThatStrangerWhoCares

u/redigit please


itzxFabi

That is actually such a good idea holy shit! Imo the only thing thats really frustrating about the fishing quests is that you can't do anything about not receiving the items you want. This way you would have a clear goal in mind, so even if it takes some time, you at least know you'll get them sometime.


MandBoy

That would be real nice. It took me so damn long to get the bottomless water bucket and the super absorbing sponge


Lord-of-the-mudkipz

You could do it like a fishing bestiary like the zoologist


Lord-of-the-mudkipz

Or maybe it could be a rotating shop every day is different but I genuinely believe it shouldn't be that easy from the beginning yes it reduces the grind to almost nothing however it should still have elements


JDninja119

Add this now red


kadenlmoorad

Yeah if you were to include every item, this would be brilliant! (And the start of this idea is brilliant too)


mrgoldo

This, but maybe make it so he sells maybe just an item or two after completing a quest so you would still have a reason to keep doing them.


human-7264

I like it but also feel even then I’ll just get the absolute worst luck and never get that item I want in the store


SpiderMania150

Make it that every day changes the shop, selling other things every day


RNGesus____

u/redigit We got something for you


Foray2x1

He must get tired of getting tagged in every terraria thread


a_lost_spark

He probably has mention notifications disabled


tranpanda1

nooo because then you’d only have to do 15 quests for the fish finder instead of 66 /s


Alpine261

u/redigit please add this


OneAndOnlyTinkerCat

Great idea. Not only does it reduce the grind, but also cuts back on the randomness and frustration. It would be neat if this were in the game.


Prudent-Visit1204

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iw365

Couldn't agree more


Yusuf_Mert3428

Wait there's a fucking golden bug net


EverScreaming

Yes please


Financial-Horror2945

Great idea, have to grind but it's not down to RNG for what your looking for


KellerMax

Make it the more you quest fishing, the more items will be revealed in the shop. Less random, but you will still have to work for it.


[deleted]

Exactly what i thought! It would be really cool if there was some kind of Sand Dollars for Angler.


Uquitnaq01

Just here to add 10/10 as my comment. Wish I could give you a free reward as well!


SirBorf

In addition to this u/redigit could also remove the arbitrary limit of 1 fish a day. As soon as you turn in a quest fish (or all players online in a multiplayer server turn in that day's quest fish) the next quest can immediately begin without having to wait for the day to end. The angler's quest will stay indefinitely and no longer expire at 4:30 A.M. so there's no time pressure either. 200 fishing quest achievement * 24 real life minutes per fish = 80 real life hours worth of fishing for the achievement without sleeping to pass the time since realistically nobody is going to grind the achievement like that and most people who DO get to 200 quests done get it after a long, long time of casual play. Does anyone really want to spend over 3 days fishing, usually in not ideal locations like the sky or corruption for a lot of these quest fish?


Subjecttothread

Quests expiring is a good thing imo, it lets you skip "undoable" quests. Like if the angler rolls a honeyfin but you don't have honey fishing set up it is easier for you to just wait and get a different one, especially with being able to sleep to speed up time. I liked the idea of removing the quest limit, but out of my friend group I am the only one that enjoys fishing so requiring everyone in the world do fish just so I can get a second quest isn't really an option, maybe give it like a small cooldown of 2 irl min or something


[deleted]

Please angler, I’ve been fishing for two days straight my family misses me JUST GIVE ME THE WEATHER RADIO


Ill-Energy-9028

If this was the way it worked, i think i would actually like doing fishing quests, achievements or not


Dubshpul

I feel like this is good with consumables, but if we wanna remove rng for angler stuff then making hard milestones for a type of item would be better. (ex. you get a guaranteed fishing informational accessory after 20 quests, guaranteed decoration at 25, then fishing equipment accessory at 30) and then add the obtained item to the shop so you can get another if needed. still have slight rng but using the system that makes it so you can't get the same item if you've gotten it in your inventory, it would be better. Still tedious but far more reliable than the current one which is a random special item after some amount of quests. We can't make it TOO easy on us. also I think making it so you can buy token using basic fish like bass would also be good since that why it encourages you to fish more in between quests, which in single player you have no real incentive to that since you can sleep and fast forward the night and can do it with buddies in multiplayer if you sleep all day once. just make it like a 30-1 ratio or 50-1 ratio. You can still get a token from the quest tho


cthulhUA90

oh my god you're a saint


GreenCorsair

I feel like RNG should still be a part of it, its fishing after all. Maybe there should be a range of coins and every biome should have different coin ranges, like 1-3 for forest fish up to maybe 5-8 for crimson/corruption. Then the Angler maybe upgrades his shop, selling more things after each quest and maybe the first few upgrades are set, but then they become random until you get the last item he can sell. That way you can get the PDA components right after you get the set items or at the end of all the upgrades. And while we're at it, he definitely should sell crates, because gambling is fun and maybe a new weapon for every class, or atleast a fish summon, maybe even with hardmode variants if I'm not too greedy.


LBroil

Yes please


T-MAN-7HE-MAN

yes yes yes yes yes YES


Mehcro127

Make it daily


DannyxHardcore

Pretty dope idea tbh


lipstick-lemondrop

I think it’d be funny if the fishing tokens were actually made out of something totally worthless, like a bottle cap. But they’re valuable to the Angler, who’s a little kid, so he makes them himself and trades them for fish and loot.


ClonedGamer001

So it's a similar idea to the Tavernkeep? I like it. I'm not sure how the shop would handle spending one coin to get three items like with the crate potion though.


Ponderkitten

Maybe make the items unlock after certain number if quests have been completed, like bunny mount becomes available after the 5th quest, ir the golden rod becomes available after the 50tg


Gamerxeno358

This reminds me of the thorium hunter npc


fafnirun

Yes.


[deleted]

This is a great concept. I’ve just recently discovered fishing in Terraria and I can already tell it’s a very grindy aspect of the game lol


[deleted]

wheres red


MikiXLol

post this on twitter and tag red because HELL YEA THAT WOULD CHANGE IT


MobilePom

A token system would work for every boss, every biome, every event. This would be a massive overhaul to grinding and RNG far beyond a single NPC.


UsernameTaken017

Can someone PLEASE mod this into the game ASAP


CatsOfTheGraveyard

Omg yes I've been grinding for 2 of the items to get a cellphone for days


KingWillThe_1st

Please red, do it for us


IceTooth101

Terraria 2 idea Real talk though, it would be really nice to not have to grind a few hundred quests before I get five weather radios in a row


GammaEmerald

Yeah same Fishing quests are 75% of why getting the Cell Phone is annoying I also like having the Sextant for knowing when to harvest Deathweed outside of Blood Moons.


Scoobert_Tyrell

I feel like I would barely fish if this did become a thing though... Its nice and all and a fun concept but I just feel like it's too easy.


Ravenous_Rex360

YES, WE NEED MORE UNIQUE CURRENCY OUTSIDE OF THE TAVERNKEEP


endersent

\*everyone liked this\*


A_Lost_Yen

u/redigit


DarthTyranus98

u/redigit


phoenixmusicman

This would be a decent fix but doesn't solve the underlying issue of fishing not being fun for a lot of players.


kittyjoker

They dont have to do the content then. Fishing rewards mostly help you fish better so not much issue there.


phoenixmusicman

If the only reward for fishing was fishing-only items I wouldn't give a damn about it, but some of those items are included in non-fishing recipies such as the cellphone.


toomanylayers

This solution helps bc youd only have to fish for enough coins for the 3 cellphone items.


kittyjoker

At most you spend 1 inventory slot for never having to fish.


PROTONPIG

I think this is a great idea, but I have two ideas to go along with it. 1. I think (aesthetically) the angler tokens should be hastily-scribbled drawings of fish on notebook paper. Like he just barely got the idea together and never decided to get actual tokens made. 2. I feel that certain important items should be milestone unlocks. For example, the golden butterfly net would be given to you for free once you've done 50 quests, and then it'd be unlocked for purchasing in the shop for 25 tokens. However, by doing this, you could give more room in the shop for things to buy. Like, if you bring a quest fish from a specific biome, you unlock the ability to buy biome fishing crates (so, a jungle quest fish lets you buy jungle crates).


Helpful-Work-3090

its just like defender medals. another annoying currency to keep track of.


KuroNeko2007

More annoying than the current fishing system?


Shadrach77

Absolutely


Helpful-Work-3090

very much so.


Helpful-Work-3090

fishing system is bad, defender medals are worse.


QWERTY_CRINGE

Hmm ocean pylon for 5 or 10 tokens?


RedVision64

I know you guys hate fishing, but honestly I don't like how this removes any spontaneity to rewards. A bit of RNG isn't too bad, and I think you should have to work for things like the cellphone parts rather than just doing a certain amount of quests, which can be cheesed very easily (and even more so if this suggestion was how it actually worked) by using several characters. Often RNG is on your side and you'd probably get all of those items in the current system before you would in the rework. I also like that you get the golden rod at a milestone. I think Re-Logic have addressed the main problems well enough. You can now get the cellphone parts a lot easier than before 1.4. The huge glaring problem that remained was how ridiculously rare the furniture items were (I was five months trying to get Pillagin Me Pixels) and the devs are addressing this in 1.4.4. So while your idea is interesting, and I think a lot of people would love this, I prefer it how it currently is. I may be the only person to, though.


Asleep-Rip5554

It would make the rewards more expensive but it's still a very, very cool idea, plus it would be much more useful than waiting for the angler to give you the reward you need.


Roblox_NERD

u/redigit I seriously need an opinion on this


HTETgamer

YES u/redigit


imunchgarbage

I like the angler quest as it is ATM. You should be able to toogle between random and token reward. With random giving more loot on average. But if you are farming for 1 drop them you can take the token.


Just_a_dick_online

I dunno, I kinda like the fact that fishing is such a grind. Like you can easily enjoy the rest of the game without even thinking about it, and the only *real* reward is convenience. I just feel like grinding is such a big part of Terraria, and fishing is like the "boss" of grinding. If it was an essential part of completing the game I'd be with you, but it's not. If you defeat Moonlord it shows you combat ability, if you have an awesome looking base it shows your base building ability, and if you get all the quest rewards from the Angler it shows your grinding ability.


IchaelSoxy

I have over 1.3k hours in terraria and have every achievement aside from all the fishing ones. Having the accessories for the cell phone and golden items might be convenient, but I'd rather cheat them in than afk doing fishing quests while getting swarmed by master mode enemies. I've considered doing them at many points but always find myself getting sidetracked doing anything else


Picklerickshaw_part2

I have an issue with this otherwise amazing remake: 1. People can easily just duplicate these and ruin the point of fishing quests (I suppose it is grindy at times). Although, I do have a semi-solution for this. In the angler quest system, you have to do a certain number of quests to get the chance to get that thing (e.g. doing 5, 10, and 15 fishing quests each get you a piece of the angler armor set). Making it so that you can see how many quests you need to do to unlock an item, and how many tokens that item would cost, would give people a goal to save up to.


Subjecttothread

People can already dupe angler. All you have to do is get the days quest fish, put it in a chest, then dupe the world file until you get what you need. This change would make it so people wouldn't dupe near as much


Neither_Papaya_6582

So this is also a good way to farm platinum coins


Piss_Master69

U should be able to trade it with the Pirate instead so the angler still got his original meaning and that the Pirate is actually a good Npc.


rapscallionofreddit

Time to invest in fishcoin


Ytar0

Nope, just suffer like the rest please.


wrr377

I am behind this 200%! Easily one of the best suggestions I've ever seen for a content update. The only change I would say is to make the fishing rod you can get the Golden Rod, which is a semi-random prize he gives anyway.


iw365

thanks so much! the items included in the post are just a few examples, ideally you would have everything the angler currently gives you. The reason i didnt include the golden rod is because i believe it is guaranteed on the 30th quest but still a cool idea


Some1youhate

and certain items can only be purchased during the time before the next quest can happen like you could see a golden fishing rod on the thirtieth quest but it would be gone at exactly 4.30 and you have to do more quests


SnappingTurt3ls

u/redigit u/cennxx u/leinfors u/demilogic u/yoraiz0r And all other devs who may or may not even have reddit accounts, ADD THIS! Look through the comments on ideas people have and add some version of this! *Please!*


XORandom

I sincerely hope that the developers will not add this suggestion. Firstly, fishing is optional, and secondly, fishing is easy. Adding a store with fishing tokens is pointlessly loading the game interface and this is not what I wanted to see in the new update. I would be happy to change the fishing mechanics, like adding a Stardew like mini-game. Or adding a possible reward to the quest description. For example, "Give me that fish and in return I'll give you a weather radio. Hurry up or I'll think you haven't tried hard enough for it."


SnappingTurt3ls

That could work too, i don't care *how* its done, but the fishing quest system needs a *serious* rework and this was the best one i've seen yet, hence my excitement


Drex678

I got a better one *remove fishing


Anomalistics

I actually prefer the rng aspect


Capocho9

What? Heck no, why are everyone’s suggestions now either boulder or taking a part of the game that’s supposed to be difficult and making it infinitely easier? What would normally take extremely long to obtain you now want to be made available after only catching five fish? Why can’t you people just put in the grind and stop making shortcuts


Shadrach77

Everyone wants to rush to the end. This game is supposed to be a chill game. Like, “hey, I didn’t get the sextant today. I’ll try again tomorrow. Meanwhile I’ll…”


Capocho9

Thank you! Nobody is able to actually put in grind anymore. Most of these “quality of life” changes people are suggesting just ruin parts of the game entirely. Like in this case, the angler is supposed to be hard to deal with, and I really really like that mindset you presented of “oh well, let’s try again tomorrow”. It’s supposed to be hard to obtain these things, otherwise it wouldn’t have such a low chance to obtain. So implementing a system like this totally defeats the purpose. And this isn’t the only post like this There was a post a while back saying there should be a slider to turn off gravestones, but they’re supposed to be annoying, dying is something that is supposed to be punished, you can’t just change it for your own convenience And by far the worst one I’ve ever seen was one saying you should be able to actually *select* which modifiers you get from reforges. I shouldn’t have to explain this but reforging is supposed to be a gamble. It’s supposed to be annoying and require chance. You can’t just throw it all out the window because you can’t be bothered to apply effort People need to learn to respect the grind. People have been doing this for years, it’s not going to fail now. Everyone downvoting is just plain lazy and wants the game handed to them on a silver platter


Nick3333333333

Not sure about this one. I'm already not a big fan of the defender medals and the fishing quest tokens would add another specific currency to keep track of. At this point you could just give the player a platinum coin per quest and just make every item ridiculously expensive. I'd like that more.


Stephen_Lynx

I think it would make way, way too easy. Keep in mind you can hoard quest fishes and dont turn them in, you don't need to complete it only once per day.


phoenixmusicman

It boggles the mind that people are still defending the fishing RNG


canieatmyskinnow

No, this is worse than the original


LycanBlackpaw

How so? It leaves the RNG factor of fish location (which players have already figured out how to exploit in the form of multi-biome fishing holes), and prevents the problem of the Angler just...never giving you cell phone pieces.


canieatmyskinnow

The RNG gets out of the way if you have the items in your inventory making it far easier to get it under the rate this shop is telling me, then there's the bait that you will need to fish, if i had to buy for a quest per day then it should give me like 30 master baits to make it worth it compared to how it goes in the game because you can get even more than that from the quests alone while getting the items and the fishing suit in one go. If there's gonna be a shop for this then certain items shouldn't even be part of this and stay like the rewards they are now to actually fish without spending eight thousand hours catching crickets and fireflies like ¿Do you know how much of everything you can get now in the 30 quests needed to get two of the items in the post?


LycanBlackpaw

That's not how the rewards work. The RNG still remains a problem, as you still have to even *roll the chance for an item*, which often just doesn't happen. I have personally gone 50+ fishing quests and still not obtained all 3 of the cell phone items, because it does not *increase your chances of obtaining the item by holding it*, just prevents a duplicate. As for the amount of bait, even as a *reward from the angler* you only get a maximum of 7 baits at *250 fishing quests completed*. Giving 30 would be FAR more powerful than even the current system! Keep in mind, bait is not used 1:1 for fishing! A single bait can last multiple fish! The current system increases your item chances as you complete quests; 2x chance at 50 quests, 4x chance at *100* quests, and about 6.6x chance at 150! That's absolutely insane!


canieatmyskinnow

>I have personally gone 50+ fishing quests and still not obtained all 3 of the cell phone items This one is just ridiculous, i have made two runs and got all items in around 40 quests. >even as a reward from the angler you only get a maximum of 7 baits at 250 fishing quests completed. It's not just the bait but the suit, the money and like everything possible to get. By the time of both runs i got like 30-40+ of those baits so don't give me that, probabilities are wacky as heck but having to waste the chances of getting anything useful for fishing for like 40 days instead to get a good items instead of just getting it on a random chance between those days sounds like a horrible idea. >The current system increases your item chances as you complete quests; 2x chance at 50 quests, 4x chance at 100 quests, and about 6.6x chance at 150! That's absolutely insane! Then just lower those requirements instead of making a shop that won't ever let you improve on fishing while doing so


LycanBlackpaw

Alright, so, again: That's *not how RNG works.* RNG is *random.* I know people sometimes have a hard time understanding this, but when you fail to obtain an item from the Angler, it *does not actually increase your chances of obtaining an item the next time.* The chance remains the same, meaning you can, very easily, fail the roll repeatedly. The suit, money, and everything else could, again, be *part of this shop*. This is an *example* of what could be done instead of the current system, not a full list. As for lowering the requirements, that's *exactly what this does.* It limits the total number of quests required to obtain every item to a set value, and *not* a complete random chance that you can fail over and over again with no recourse. ​ (Small edit: the current system makes the suit drop at set fishing quest numbers. So that can be ignored entirely, because you'll still get the set.)


canieatmyskinnow

>Alright, so, again: That's not how RNG works. RNG is random. I know people sometimes have a hard time understanding this, but when you fail to obtain an item from the Angler, it does not actually increase your chances of obtaining an item the next time. The chance remains the same, meaning you can, very easily, fail the roll repeatedly. You're the one who said that it increased, i just said your case was the anomaly here. >The suit, money, and everything else could, again, be part of this shop. This is an example of what could be done instead of the current system, not a full list. If it's gonna be improved that way so you don't waste more days fishing to just fish more then i'm all up for the idea >As for lowering the requirements, that's exactly what this does. It limits the total number of quests required to obtain every item to a set value, and not a complete random chance that you can fail over and over again with no recourse. No it doesn't, this example just sucks as those items shouldn't even be discussed on the prices of medals for the shop, it's either you waste your time fishing to prepare or start farming bugs for eight thousand hours in order to fish the quests


frigideiroo

the 2 gold coins is kinda op, cause you get money when you fish, you can sell rhe stuff you fish, AND youd be able to trade those tokens


LycanBlackpaw

The 2 gold is something the angler already gives you? Each time you turn in a quest fish you get money and a reward. With this system you'd choose between a reward or money.


frigideiroo

ohhh so youre suggesting you get ONLY the tokens, sorry i didnt understand properly


LycanBlackpaw

Not OP, but yes that's what I'm assuming they mean. Instead of having the system entirely RNG based (fish location, fish reward) only the location would be RNG, while the reward would be chosen by the player-thus preventing duplicates, or never getting a particular item because that little bastard is being stingy.


iw365

yep thats the idea! just an attempt to speed up the grind to certain items like the cell phone which can be quite frustrating to obtain at the moment


CatchySpade

Nah I’m good with the old system and save scumming to make him give what I want (if you save before turning in a quest fish and disable auto save, then give him a fish and if you don’t like the reward then close and reopen the game. Repeat as needed to get the desired items.)


IronKnight238

You're only against this system because you wouldn't be able to save scum for everything and would actually have to put in some effort instead. If you're going to have criticism how about don't have it just be "it prevents me from exploiting the current system"


CatchySpade

Well it was more of a joke and then some advice for anyone who struggles to get all the items needed for the cellphone and the like under the current system


Eurkleee

Are these tokens used on purchase? If so, I feel like that'd make fishing actually much more grindy if you think about it. Maybe use the tokens (which aren't used up) along with a price? Or even just having a pool of like 3 items from each quest you can pick from?