T O P

  • By -

griff-mac

**Teleportation Map** *Scroll, very rare* This map is delicately inked on a magic scroll and kept in an elaborate travel case. Almost every *teleportation map* is different: some show maps of entire continents, whereas others are of local city streets or their immediate surroundings. When found, the GM decides the area and scale of the map on the scroll. While holding the scroll, you can use an action to speak its command word and touch a point on the outstretched map. When you do, you and up to seven other creatures of your choice that are touching you are teleported to the spot you touched on the map. That spot on the map is then incinerated, leaving a charred 1-inch-radius circle around the point. If you touch a spot on the scroll that's charred and speak its command word, nothing happens. Maps on a smaller scale can teleport you more accurately than those on a larger one. The GM decides how close you are to the intended target depending on where you touch the map in relation to its size and scale. Each time you use this scroll, roll a d20. On a 1, the scroll bursts into flames (after teleporting you) and is destroyed. This number increases by 1 each time the map's been used, after the first. When found, the map has been used 1d6 − 3 times (minimum 0). ​ *"Alright. Listen up!" The human exclaimed. "Time to know the plan. The map, if you will."* *The half-elf at his side rolled his eyes and pulled out an elaborate scroll case, which had already been stolen from their first heist. Everyone in the room, five of them, huddled together to look over the unrolled scroll. On it was a detailed map of a treasury.* *"So the patrol route goes from here to here," the first explained as he drew on the map with his finger. "If everything goes according to plan,* ***we wish to end up here***," *he said, jabbing at a room at the center of the main structure.* *With a whirling of wind and smell of smoke, the five of them found themselves within the treasury; the on-duty guards snapped to attention and stared at them in shock. At the center of the map, which they took so much care in procuring, was a hole, and a small pile of ash had formed at their feet.* ​ **The Griffon's Saddlebag: Book 2** is [now available for preorder through Hit Point Press](https://saddleb.ag/2)! Get the 416-page book and item cards at early-bird prices! ​ **Find the perfect item with searchable Compendiums,** and access exclusive art files, printable cards, Foundry VTT packs, and item suggestion polls when you [support the effort](https://www.patreon.com/the_griffons_saddlebag) on Patreon for less than $10 a month! **Get the book and more!** You can now purchase almost everything from the Kickstarter directly from [Hit Point Press](https://hitpointpress.com/tgs)! **See imbalance? Let's fix it!** Leave a comment with what you're seeing wrong with the item design. Items change for the better over the course of a few days here on Reddit because of your feedback!


Enziron

Flavor text is on point as usual. This is pretty awesome and something I have never thought of. A semi-reusable scroll that is entirely limited in scope by scale of the map. Crazy useful to have a map that is just one building/compound and being to teleport precisely and at will is crazy. At the same time, if you don't want people teleporting *there* it's either not on the map or already burned out. Clever.


griff-mac

Thank you so much!


SleetTheFox

This is super useful for those of us who make scale world maps! It could be easily executed by blotting circles on the actual map!


griff-mac

That was what I was thinking, too! Have fun with it!


oCregg

How do you have so many clever ideas? This is amazing


griff-mac

Ha, thank you! Have fun with it!


Alex_Under

I concur. Griff you have quite some imagination. You must be quite the player/GM to have at the table. Thank you for this latest magic item.


Acheron88

This is a great item for a party to find after it's been used by someone/something they've been pursuing. Like, imagine giving this to your party after the McMuffin they're hunting keeps disappearing from right under their noses, then they find it with 3-5 charred holes with some of the places they've encountered them, the incineration DC has already been raised by usage and watch them try to piece together how the item works and how they can use it to their gain. Love how the saddlebag items open up so many creative uses and applications.


Will_Hallas_I

What is "the number you need to roll on a d20"? I think it isn't specified. Or does it mean, that the number which can make the scroll burst to flames, increases by 1 each time?


griff-mac

Revised to remove that extra description: it's just "This number" now.


Horror_Ad_5893

Thank you! I shall be giving this to my party soon. Much appreciated!


Horror_Ad_5893

Very cool! Thank you. I shall be giving this to my party soon. Much appreciated!


DrPepperDemon

How would this map work with mending? While it cant restore the magic could it keep it from burning


Aeroponce

I would rule it that it repairs the previous burned spots but the cumulative d20 check still happens regardless, and if it burst in flames you can restore it but it looses it's magic and it's just a regular map


Paper_Block

My players have been a bit slow, which has been letting some background stuff develop as a consequence. This is perfect for once they finish the main plot to then catch up on the B-Plot.


GoblinSpore

Can also nerf it by adding a restriction that you have to be somewhere on the map to use it. Very cool!


Sensitive_Pie4099

This is a really great item. Espescially for lower level games. I run a game for a bunch of lv 17 players who would probably feel middling about it (and then promptly use it). Lol great job ❤️


Haydenjcm

The art for all of these items are awesome! Do you illustrate them yourself or use AI? Would love to know how you do it!


griff-mac

I do all the illustrations and writeups! Photoshop. :)


howe_to_win

Damn I love the mechanics. Throw this out early in a dungeon and the players will love it


EXP_Buff

I think it's a great item, but honestly, why do you need two different ways to make the item lose functionality? One would have been enough, and it literally might destroy the whole scroll. Personally, I'd do away with the burnout locations. There's no reason you shouldn't be able to return to the same spot multiple times (also it might be hard to adjudicate exactly how big of an area those burn marks would be in real space thus making it harder to tell where a player might end up if they picked 'right next to the burn mark' to get as close to that point as possible like I know my party would.) this would be hard to change though considering it's featured in the art you posted lol. Second, I'd probably offer some way to reduce the number rolled as well, like waiting a week/month per use. or maybe making some DC30 calligraphers tools check over the course of 12 hours to repair one uses worth to the map. or 4 hours with a gold cost. You could even say it's a base 100 gp to try, and you can reduce the DC by 2 for every 100 gp after. This does raise the question of what happens if you burn half the map in a straight line or if the burn marks introduce any sort of strain on the map leading to tearing... presuming you didn't remove the burn thing.


griff-mac

Given that it's a no-check teleportation spell that you can use for a party to an area that you may not even know, I think it's fine. I could remove the increasing check to see if it's destroyed, though, I can see that a 5% chance each time is plenty. I think that this will be *extremely* good in localized maps (bouncing around between streets, etc.), and *helpful* on larger ones where you may only need to get to a location *once* in a campaign, like for a dungeon or something. Given that *teleport* on its own is a high level spell, I don't want to make that sort of touch-and-poof mechanic effectively too easy to use ad-nauseum. Heck, a single-use *teleport* scroll would already be the same rarity as this, after all.


EXP_Buff

No check teleportation wasn't something I thought about too much... In my own homegame it's not been an issue though we tend to use the ol' mansion+planeshift to get to locations we can't teleport to, grab an item and then constantly have auto succeed teleports to there forever. That being said, we're constantly teleporting more then 6 creatures. Was there a reason you made the creature limit so little? And yes the increase in destabilization was more an issue then the burn marks would be in the long run. ( I do actually like the flavor of the burn marks more then the item destruction, but I figured item destruction was how you were balancing having a reusable 7th level spell)


griff-mac

The reduced character limit was another balance consideration, but I don't think it's totally necessary any more. I'll nix that part, since this *should* be usable with larger parties, too, I think.


TheatreNate

Gave this to my players, being tired myself of the repetitive long journeys and a desire to jump into the action. Of course it burnt to a crisp on the first use...


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