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x2o55ironman

My prediction is that it'll end up like megas: - Releases and has community interest for a short time - After that all but the most active or spend-heavy players will stop caring and interacting with it - Eventually Niantic realizes that their cool content is made so that 99.9% of players never bother with it, and they rework it to have a free cooldown system


deadwings112

Yep. Energy with a substantially higher cost. Thinking like 200/100/50 or something like that.


Alaboomer

Needs a free cool down system or who cares about any of this


JMooooooooo

For most people, one extra person in raids is sufficient substitute for Megas, and far easier than assembling group and doing multiple mega raids for energy first. For big enough raid groups, mega bonuses were basically irrelevant. Bu increased pokemon spawn distance turns out to be pretty useful, and cost of 5 rare candies is relatively low. It would be great if it switched to charge/cooldown based system, but extra distance is not comparable to megas. Using timer increase on the other hand is pretty close to original mega design.


Ledifolia

Five rare candies for 6 minutes of increased spawn distance is crazy overpriced for all but the biggest whales. 


Regunes

I think it's 10 min, the palkia one could have its uses depending where you use it. For instance, the XL gost event last halloween. You'd be trading 5 palkia candies for a number of extra XL. I've seen worst deals


Ledifolia

The time lasted longer during the event, for the effects tied to your choice in the research. But I believe it went back to 6 minutes once Tour Sinnoh ended.  Even in an event like that, I don't think I'd trade legendary candy for normal wild spawn XL. I have more XL than I can use for most wild spawns.  Whereas my rare candy is limited to GBL, and raids from orange passes and the green passes I can buy from gym coins and Google opinion rewards. 


Regunes

That's roar of time, space rebd last 10min.


Ledifolia

Good to know. But doesn't change my conclusion. Rare candy is a far more valuable resource to me than catch radius. Even if it was 5 rare candy for an hour of extended catch radius, it still wouldn't be worth the cost. I did still pick pearl, since extended catch radius has some small value. And you can't get extended catch radius any other way. Diamond for roar of time actually costs more stardust than it gives in almost all circumstances. And the few times that it doesn't, like foongus spotlight hour, it still results in less stardust than just using 2 star pieces. And I get enough random star pieces that I can use two for those sort of events without needing to purchase star pieces. Granted, the math for roar of time may be different for people who are not already level 50, or who don't hate incense.


HappyTimeHollis

Not at all. You can get 6 rare candy by doing less than half an hour of PvP.


Ledifolia

Spend 30 minutes to get 10 minutes of increased spawn radius. Or just move around a bit more. Sounds like a really bad deal to me. Plus, I have multiple legendaries I'm trying to get powered up. So any rare candy from GBL goes to them. Plus, I'd say it takes closer to 45 minutes to an hour to get 6 rare candies from gbl. Really, these Adventure Effects sound like a nice bonus for whales, but pretty pointless for the rest of us.


HappyTimeHollis

> Plus, I have multiple legendaries I'm trying to get powered up. So any rare candy from GBL goes to them. Ah, ok, I see why you see them as useless. Adventure Effects are end-game content, and you're not at the point in the game where they are useful for you. And you absolutely don't have to be a whale to get there. You look at it as "just move around a bit more", but for end-game players it's a great way to find better ways to route our community days and the like. It actually allows us to move even *more*. > Plus, I'd say it takes closer to 45 minutes to an hour to get 6 rare candies from gbl. Then that's the price you pay for not raiding for the rare candy. You could go out there and spend 20 minutes travelling to somewhere with a few gyms during raid hour, do two raids (which will take 15-20 minutes themselves) and then 20 minutes travelling home to get the same amount of candy as you would from doing a few sets of GBL a day, which is absolutely free. > Really, these Adventure Effects sound like a nice bonus for whales, but pretty pointless for the rest of us Not whales, just people at the point in the game where rare candy and stardust are cheap, expendable resources. End-game content.


Ledifolia

"Then that's the price you pay for not raiding for the rare candy" Like I said, adventure effects are for whales. "You could go out there and spend 20 minutes travelling to somewhere with a few gyms during raid hour, do two raids (which will take 15-20 minutes themselves) and then 20 minutes travelling home to get the same amount of candy as you would from doing a few sets of GBL a day, which is absolutely free." You have to be joking if you think a couple of raids a week gives enough rare candy to make it an expendable resource. I actually do participate in weekly raid hour. And do enough GBL to have finished the 500 wins research each season. Rare candy still is not an expendable resource for me. "Not whales, just people at the point in the game where rare candy and stardust are cheap, expendable resources. End-game content." Then by your definition, only whales reach the end game. The only way to have so much rare candy that it is an expendable resource to to spend large sums of money on raid passes. As far as where I am in the game, I am level 50 and I am working on building teams capable of soloing megas and legendaries. I care more about powering up legendary Pokemon than having a slightly larger catch radius to get a few more random Pokemon on my walks. 


HappyTimeHollis

> Then by your definition, only whales reach the end game. I literally just spent that entire part telling you how you can get there for free. > As far as where I am in the game, I am level 50 and I am working on building teams capable of soloing megas and legendaries. I care more about powering up legendary Pokemon than having a slightly larger catch radius to get a few more random Pokemon on my walks.  So your entire argument boils down to 'This isn't what I want to do with gameplay so therefore it's objectively useless to everyone'.


Ledifolia

You are right. I forgot to consider the players who raid in big groups and are happy to let the other players carry their weight. So they never bother to power anything up, and are therefore happy to use their rare candy on semi-useless adventure effects.  So adventure effects are for whales and those guys.


NouoNisPerfect

you od realize megas do more than boost damage?


JMooooooooo

You do realize this is talking about very first iteration of mega system?


Ledifolia

Even the very first implementation of megas gave 1 extra candy when catching that type. And one extra candy when catching and raid legendary regardless of type. And even back then, I found the candy boost more important than the benefit to raiding. I mega evolved Beedrill for every single raid. And mega evolved a psychic for that weird noon beldum spot light hour in 2021.


JMooooooooo

Incorrect, bonus candy was not part of Mega system until 4th update to it, months after release


Ledifolia

I'm talking about regular candy, not the bonus XL. 


JMooooooooo

XL bonus is 2022 update, entirely different thing. Regular candy bonus was introduced in November 2020, several months after initial mega system introduction.


Ledifolia

The candy bonus was never communicated very well, so when I saw mentions of it on reddit that November I assumed I just hadn't heard of it till then.  Still, I suspect that nearly every one in this discussion is actually referring to before and after the major revamping of the entire mega system. Not the small tweaks done right after it started. 


Eugregoria

It's easier to walk a little bit to see what spawns are over yonder than it is to get a whole extra person for raids. Spending stardust and rare candy, something that can buy me permanent power-ups that I'll use forever, on an effect that goes away in a few minutes is not my idea of a good deal.


Dentuam

should be like the mega system, no SD or Candy Costs, but a cooldown.


CanCalyx

I could see Manaphy having one. What I’m honestly most curious about is whether we see them give one to Giratina that allows some kind of “distortion” themed effect


Princevader

Hoopa signature move to enable global trading since Hoopa can teleport Pokemon. Joke xD


Individual_Breath_34

Global trading is one of the few things I can imagine would unironically be worth as much Legendary or Mythical candy as they're demanding


Terminator_Puppy

In the end it just turns into X rare candy, which is nice enough. Gives a good place to dump the myriads of rare candy you get in the process of farming rare candy xl for legendaries.


Ledifolia

You mean the myriads of rare candy whales get in the process of farming rare candy XL. That is not at all the usual play style of the vast majority of trainers 


nolkel

>Darkrai- Dark Void. Shadow pokemon you catch will not have frustration. Shadow pokemon don't cost stardust to Purify That makes no sense, Darkrai isn't a shadow. Dark Void puts adjacent pokemon to sleep with a high chance. This is one of the best ways to boost catch rates in the main games. So in Go, it should give you an additional 10% or 20% bonus to catch rates or something.


QuestionableBruh

I did write that one after Meloetta's, but good point. I thought it'd be a fitting 'mon to help with shadows at least, given that it "drags them into a world of total darkenss." Maybe Meloetta could have increased spawn points or something? They're just ideas at this point


Meta289

Given how Relic Song's main gimmick is that it causes Meloetta to change forms on use, it makes more sense for its "Adventure Effect" to just have Meloetta transform. If they have to do something more with its effect, then maybe just make it so wild Pokemon will not flee or despawn for [x] minutes.


Psychological-Talk85

It’s not like Niantic respects all of the main series game’s lore anyway.


nolkel

The existing adventure effects are in some way related to the concepts of space and time. Any new ones they add will likely be related to the concepts of the moves too


Psychological-Talk85

If they can’t respect the core gameplay mechanic of evolution so that they can make money of us, then don’t expect them to respect anything else. The fact is adventure effects don’t exist in the main games so they probably feel like they can get away with anything.


nolkel

What on earth does that even mean? Pokemon evolve in this game just like the main series. We just use candy instead of grinding XP through grueling, arduous battles. It's a casual, social, mobile game, so things are simplified.


Psychological-Talk85

Stantler into Wyrdeer? Originals that could evolve into regional variants like Pikachu, Rufflet, etc? I don’t remember having to do raids in Alola to complete the Pokedex. If they could make a way for the eeveelutions, there’s a way to do it for everything else. They just choose not to be completely faithful for a core mechanic. If they can’t do it for a core mechanic, they certainly won’t bat an eyelash for everything else. The only thing sacred is anything protected by IP.


Disgruntled__Goat

Yes I was going to suggest this. Every Pokemon you encounter has a 50% chance of being put to sleep, which doubles their catch rate and prevents fleeing. To stop it being OP on Galarian birds (or wild legendaries like lake trio this weekend) it could be something like 50% chance *after* each throw. So as long as it doesn’t flee the first time, it might fall asleep and you have a good chance to catch it. 


QuestionableBruh

Sorry for the formatting (mobile) I'll try to fix soon


GildedCreed

An adventure effect would be a great way to introduce alternative acquisition methods. Probably off moves like Celebration or Happy Hour. Probably even Pay Day. Make it something like a chance for Pokemon to be caught with dropped coins, with a chance for those coins to be either Gimmighoul Coins or Pokecoins. Subtle nod to how Pay Day drops coins during battle or how Celebration and Happy Hour can boost reward money from NPC battles in the main series games. Even if made into a high resource cost effect with a low rate of return it would still be a much more usable effect in the day to day than the current effects we have.


QuestionableBruh

That's definitely a good idea, could have one for Zygarde cells or evolution items


duel_wielding_rouge

PhD Pikachu’s special move is Electric Terrain, which feels like it could be given an adventure effect that increases damage from electric types or grants bonus candy from electric types or something.


nnq2603

Meolleta with 15% boost for legendary raid catch rate would be an op effect for sure. Imagine how much it helps with Latias/os mega 6* raid catch.


QuestionableBruh

Sure, but would you rather use it over Keldeo's XL drop rate up, or Diancie's rare candy boosts? It'd be great for newer/casual players at least, which is fine.


nnq2603

About 15% raid catchrate boost, it would be more useful than other special effects in some cases like this: You beat the legend raid, encounter screen show up, you see and know for sure the CP is exact number for hundo (and you don't have any masterball at the moment). Could run out the encounter active the effect (5K stardust, 6 candy), click the gym to re-enter to catch screen. Now you have base catch rate 17% of a hundo. THat's so signfinicant boost. Like the time you would grind next 100 raids without seeing one you could get more candy anyway but hundo?. Of course it's all speculation about how the effect should work.


merchant_npc

Darkrai dark void might make catches easier


GIORNO-phone11-pro

Giritina could have an adventure affect to double or triple stardust in exchange for 1/2 or 1/3 candy.


Affffi

Honestly all i can see would they give hoopa some thing to summon. but every mythical need some special thing? nah no ty


full_on_robot_chubby

It's probably going to be things like Sweet Scent giving an incense effect or Headbutt giving a singular special spawn.


MGDuck

Headbutt was cut from the game in favor of Zen Headbutt though.


divdax

I like this! Keldeo and both Hoopa sound especially fitting (but maybe Hoopa should only trigger only one raid). I expect this pattern to follow with Freeze Shock and Ice Burn for Kyurem forms, and maybe even Zygarde since it learns so many signature moves.


tkcom

I've suggested selecting a species to track on nearby in the feedback post. Adventure effect has the right mechanic to do it but not sure how it will be done. Edit: Also, weather manipulation, biome manipulation, etc. could be done with adventure effects. Edit: A few more ideas: prevent wild pokemon from fleeing, detect and access anomalies, guarantee candy XL from buddy. To be honest, adventure effects could've been "abilities" of PoGo.


TheGravyGuy

I would love for something like flame body for Heatran, doubling your distance travelled applied to eggs when it is activated


QuestionableBruh

That's a good one! They'd have to turn abilities into moves though which is something I don't think they'll do.


TheGravyGuy

Oh shoot I forgot that it was based on the move, I suppose Magma Storm could have the effect!


ObviousSherbert

I like these ideas, but let’s not encourage Niantic to make us use even more candy 😅 Can you imagine spending 20 candy of a legendary for 20 min of play? Thats walking 400km with that specific Pokemon.


QuestionableBruh

Yeah, I think that one might be a bit much compared to the rest. But I think the idea is you'll use your rare candy for the effects, not only walking


128thMic

I could see this system being adapted to include Z-moves down the line.


ImportantTrack1057

I would pay alot for an effect that boosts item drops/better drops from spins and would be amazing for restocking after events


technoxenoholic

personally i think dark void is more likely to be a free nanab effect on all encountered 'mons for a certain amount of time. it's a move that puts things to sleep. frustration has nothing to do with that. however, i could see *celebi* getting a move (although not sure what it should be) to do what you suggested for dark void. what with celebi being the mythical that helps with purification in colosseum and xd, the original games with shadows in them, i think it would make more sense.


SwordMaster21

Giratina gets Shadow Force and it bricks your phone


Tetrylene

I like all of these ideas (I agree hyperspace fury for spawning raid eggs breaks the game a little), and some of them are pure gold. I would 100% use an adventure effect to immediately remove frustration during boosted rocket spawns. ​ I would genuinely love it if these made their way into the game.


MGDuck

Giratina's Shadow Force: inverted colors, alternative and troll physics when moving around and throwing balls.


TheNoobThatWas

For only 100 Candy and 100,000 dust


nnq2603

So now we have the game too easier for some players, and they need it getting harder with some alter - physics,... like it's not fun when you can do long streak of excellent, right? Let's break it with troll physic :d and having to spend more resource while doing so.


MGDuck

Tbh that's what Distortion World was about in Platinum, but I don't know how to use an effect like this in a more constructive way. Maybe by inverting colors and making throwing easier in general?


nnq2603

Yeah, lightheart comment anyway, but I don't see how to make throw easier possible with physic altering... Like majority of players get used to the current physic of the game already, to change it in whatever direction (like increase or decrease gravity or ball weight, etc...) would all lead to more difficult throw because we will be just new to that, and have to readjust everything along. Unless it make every excellent circle 2x larger or something, then, sounds like that's only option :D


MHW_Guild_Hunter

I'm hoping Origin Giratina gets one


Wise-Cardiologist-83

>  Wild pokemon that share a type with Arceus gain an additional +2/+2/+2 IV floor Niantic makes too much money with hundo chasers to allow this.


Exaskryz

Gholdengo - brings in 20 gifts from the pokestops in your area, even if fewer than 20 pokestops are on screen. Or I guess Gholdengo can have a make it rain adventure effect where if you have not gotten your max coins of 50 for the day, you can spend stardust and gimmighoul candy to top out.