T O P

  • By -

jutviark96

**1.** Always use Magnum Ammo specialization. This adds +25% damage per bullet. **2.** Avoid sprinting around corners. If there's an enemy you won't be able to stop, aim and shoot in time before he kills you. When in enemy territory, round corners while aiming. **3.** Avoid standing in a spot where you can see everything, because then everything can also see *you*. **3.** Use cover as much as possible when moving. **4.** If an enemy has spotted you and you're behind cover, never shoot from the same spot twice. Example; if you shoot from the left side of the wall, shoot from the right next. This is because the enemy is expecting you to pop up from the same spot, so he's already watching and aiming there. Always keep them guessing! **5.** In Rush mode when playing as Attackers, always expect people in the MCOM building or/and the building(s) next to it. Be *especially* careful rounding corners and walking up stairs. Throwing a grenade beforehand is a good idea, also because players will shout a voiceline if a grenade lands near them, thus letting you know if there's enemies inside. **6.** MCOMs in buildings can be destroyed by bringing down the building itself. You can use C4, 40mm grenades, AT, or use the UAV coupled with the optical zoom vehicle specialization. This allows you to zoom in with the UAV, letting you fire rockets precisely from long distances. Fire, take cover, wait for reload, then fire again until the building is destroyed. **7.** When playing Conquest, you can use the "bait-and-switch" tactic. Example: go to flag C, wait for the flag to go down 1/4 of the way, then quickly run over to flag D. The enemy team will see flag C blinking and run over to it, not realizing you're actually going to take flag D until they're already in the wrong spot. Be sure to use a less likely route when moving to and from, and take extra care to use cover to remain unseen. This works especially well in smaller lobbies and can really drive the other team insane. **8.** If a sniper is trying but failing to kill you, get away from the area as he will likely call in a Mortar Strike. **9.** Beware the Killcam. After you kill an enemy, he will briefly see you in 3rd person, which often gives him a good idea of where you are hiding. This can however also be used to your advantage, for example by running into a building for a few seconds then running out after ~5 seconds. He might take the bait and go into the building to kill you, not realizing he's been played. This allows you to set up an ambush, for example by waiting in an adjecent building or outside in a bush.


84_ferrari_f40

Wow this is really detailed , I did use the killcam to find few snipers (luckily they didn't relocate) and knife them


Sneezegoo

Also don't forget that your weapons are accurate at longer ranges than in most games(once you know how to use them). You can also kill through some walls, so spray after targets when you lose sight of them.


84_ferrari_f40

Will keep that in mind....I'll probably end up doing this as ARs and UMPs are my favourite guns to use just because of the high rate of fire


El_Dae

Fully agree on the previous tips by u/jutviark96 & u/GloriousPetrichor Especially tap-firing is extremely effective in this game (the longer you shoot automatically, the more inaccurate the gun becomes, even if your aim stays accurate => shooting in bursts resets this inaccuracy/"bullet spread") Also start to implement the minimap into your area of attention, but don't let yourself get distracted by it as well & most of us were bad at the beginning, so don't lose heart! The aiming, positioning & game sense all come with experience & practice Not to mention that nowadays you mainly compete against people who played the game for up to 14 years, so there are some mfers out there who know every trick, every route, bug, etc in this game, this makes the start quite hard for beginners in every older game, so give yourself some time & don't be too hard on yourself & most importantly - don't forget the main reason why you play the game - to have fun :)


84_ferrari_f40

Thanks for the advice, and yes I'm having a blast


GloriousPetrichor

I usually have some cover when I shoot. I never stand openly on the field while shooting. Tap while shooting, don’t hold. I „snipped“ people in the past with the MG3 and G3 on heavy metal (biggest map in BC2) from very far away. Tapping makes weapons very accurate. You will survive better when playing in the winning team, as you won’t be surrounded by enemies, but you usually surround them. Saying that, don’t peak when you are surrounded, or only do so for a short time. While you try to shoot player A, A will shoot back at you but player B will probably also do that. Enjoy the game, take your time and analyse why you or your team mates around you were killed. Then try preventing that Hope that helped :)


84_ferrari_f40

Thanks I'll keep.these in mind


Turbulent-Credit-105

Add a bot mod and play the computer until you get the hang of it. Gotta play tactfully and pay attention to player patterns. Problem is everyone knows these maps for years and you dont


84_ferrari_f40

Wil do that, thanks


Turbulent-Credit-105

So I know the fire and frost server has bots to make the teams even. Maybe there is a server already open with few or zero players that has bot support but you will need to dig


Eastern-Function-541

i disagree with that advice. the bots in this game have perfect aim, but don't fire at you as often as a person would. they also have no tactical movement sense at all. they will always take a main path, walking in a slow straight line until they die or reach an out of bounds zone. some humans do this, but most will beat you due to better tactics, such as flanking. bots never flank in this game. if you get used to shooting at bots as your standard, you will be blown away by what humans do.


SuuperD

870 slugs, mag ammo You're the sniper now!


84_ferrari_f40

Not a huge shotty guy but I'll try it


SuuperD

Pair it with the graach for 17 follow up shots


84_ferrari_f40

What is that?


SuuperD

Russian sidearm.


84_ferrari_f40

Lemme try it then


SanAntoHomie

I'm old so I have to compensate for not having twitchy-young-cat-skills, I play a game of "denial of cover" primarily. That means I c4 EVERYTHING (as assault class) so that the enemy team cannot get a foothold near the flag / mcom. I don't use magnum ammo, I run with a Thompson sub machine gun which seems to hit with heavy bullets to bodies, making their screen quake in confusion. When I "snipe" I will switch to a the long shotgun and load it with magnum and slug ammunition but stay as the assault class. When team falls behind I will start smoking in support of rushers. If there is a stubborn enemy in a far building I will switch to grenade launcher and put down suppressing fire from afar. I will stay behind in a far flag to blow down the nearby buildings to clear the line of sight so when a flag is being taken we can see the person taking it. The c4 defense strategy doesn't take too long; once I'm satisfied with the work and see no intrusion I will move up. If someone IS attempting to take a far back flag, I will stay behind and give them a run for their money. When I am being aggressive, I am running in with c4 in hand to cover the building I am running into with explosives. If I die but did not pop the c4, when you respawn there is a SPLIT MOMENT to switch to c4 and BLOW IT. With enough practice of this respawn trigger you will hit it 100 percent of the time, it's rare that I respawn and I'm not able to trigger it. Nothing is more enraging to players but to get blown to bits by straggler explosives. Don't be afraid to be cheesy. Which means if you have to use rockets, use rockets. I prefer the Carl Gustav but I have seen many of the top players use guided rockets. If you use the Carl or the classic RPG launcher, learn your angles to hit your marks. Even if you're unable to hit a target clearly like a tank or chopper. A "shot across the bow" right in front of their view window will make them think twice before moving in. A frozen and harassed tank is a win. If you're going to camp, camp will SITTING ON A FLAG or nearby an mcom. Flags come down quicker than you think and mcoms are armed silently. On large maps, you absolutely can hide in a small bush in the middle of a map as a sniper and take your time lining up shots. It's better to wait for the shot when the soldier isn't moving than to give away a good hiding spot. When sniping on a large mountain, try to setup in the MIDDLE of the mountain, people always scan the top of the mountains and the bottom. Always use your mortar to not kill an enemy sniper but to deny him good cover which means: drop the mortar on trees near the top or on a tall building. For the ultimate practice put away your main gun, run with your pistol and try to get knife kills. It's easier than it looks and it's the ultimate embarrassment and humiliation to other player especially veterans of the game. Kit yourself with extra body armor and lightweight gear specializations to give yourself better chances.


SanAntoHomie

When in doubt, smoke it out. Smoke is the most underutilized utility in the game, you use it to blind tanks and to move in under cover which gets us to the next point: GO DOWN THE MIDDLE. Nobody expects to see someone running ON FOOT down the middle of maps (think Arica Harbor street) and under the cover of smoke you WILL get to the next base à la lt. Speirs in Band of Brothers [https://www.youtube.com/watch?v=n1GGz6Q9dTo](https://www.youtube.com/watch?v=n1GGz6Q9dTo) If you see a "good" player and by chance you drop them, pick up their weapon to inspect their loadout. They might have a setup that will work for you with practice. Not everyone is cheating; you have people such as myself who have no life and are just really familiar with the map and know by second nature where a person could be hiding. The cheaters don't last, play the game long enough and you'll know by a 6th sense who is using hax to their advantage. If a friendly sniper get's dropped next to you then pick up their kit, throw a detector and test their mortar for use, if it's unused, drop it. If you can't find a target within 5 seconds look toward the enemy base and use it on a 2 story to put damage on it. If a medic falls near you, pick up their kit if not under fire and drop a medic bag to help your team then switch back to your kit if need be. On death, be sure to look at your map and see if a squad mate has a good spot for you to spawn on; they may need help dropping a flag. If you are near an mcom but don't know if it's clear nearby, it's better to just ARM IT and let your teammates try to provide covering fire on it. The seconds it takes to round a corner or circle a building is time spent not arming which could ruin the advantage of being so close. Arm it! If a squad mate has a good foothold on a spot and has been there longer than a minute, if they are not assault then YOU spawn as assault and give them ammo; more than likely they need it. Driving a tank is a cheap and easy way to DENY COVER. If you are in a tank or APC you should ALWAYS BE FIRING the main gun. If you see nobody, shoot the buildings, poke holes, break open the roofs. Drive the tank to the mcom or the flag and sit there if you have to but don't be away from them. If all you can do is fill a supportive role, do that. Not everything is about your KDR. Take a flag, stay on a flag, COVER a flag, drop ammo, drop medic packs, throw that detector or lay the mines. That's a form of proactive play. Those are just a few things, it's hard to write it all down and everyone has different play styles. I can only imagine the difficulty some CONSOLE players are having coming over to project rome. On my youtube channel I have gameplay footage and there are a few other veteran players who do the same. At least my recorded games give a good idea of MY play style. You should watch others who have uploaded within the last 2 years to get a feel as to what works for them and incorporate it into your own skill set.


sasparaco

Where did you find a tutorial for setting up Project Rome, and where did you get a copy of the game?


84_ferrari_f40

I got the game from Dodi repacks via torrent...yes it's a pirated copy and project rome is pretty straightforward with installation.....just copy paste project rome files to main game directory , create account and you're good to go


sasparaco

Thanks dude. I use FitGirl Repacks for torrenting. Never used Dodi. I’ll give it a shot tonight!


sasparaco

Hey u/84_ferrari_f40 , I have the Dodi Repack installed, able to launch the game, but getting stuck when I click the Multiplayer server browser, it gives me a Failed to connect to EA Online error. I have the .dll file in the same folder as the Dodi Repack for BC2. I created a VU account and linked it to my Origin account. Any idea how you got it working?


84_ferrari_f40

Are you able to login to the multiplayer in the first place?


sasparaco

When I launch the BC2 game from the setup file and I click on any of the multiplayer options, I get the Failed to Connect to EA Online error.


84_ferrari_f40

Now assuming that the game doesn't even show a login option when you click multiplayer , chances are that project rome might not be installed properly..... If you open the game in windowed mode(alt + enter ), the game should say "battlefield bad company 2-project rome" or if you open the games credits " project rome" should be mentioned somewhere in the beginning Check if you can find it..or else I'll try opening the game in my laptop a few hrs later and try to help you


sasparaco

Yeah I am not seeing a project rome title when I launch it in Windowed mode or in the credits. It's like I just installed a barebones version of the game while the servers don't work anymore. I unzipped the dinput8.dll file and put it in the Battlefield Bad Company 2 folder with the DODI repack files. I thought that is all I had to do.


84_ferrari_f40

Let me check the installation process again and ill inform you


sasparaco

Thanks, I appreciate your time.


84_ferrari_f40

I think linking the vu account to origin account might be a problem since we are running a pirated version.....try making a different account and logging in , if possible


Eastern-Function-541

1)play slow until you HAVE to move fast in defense. it's ok to sometimes let your opponents get away if chasing them puts you into a heavily exposed area en route to them. 2) stay near a defensive object for as long as you're alive as possible. 3)when firing guns beyond close range, tap fire to avoid major bloom/ recoil. 4) when near a doorway or window, don't go as close to it as possible. stay a foot away from then when you look out them so that someone doesn't get an easy long range kill on you while you are scouting. you can still see 70% of what you would see close up, while not exposing yourself 5) when moving around houses, jump into windows, crouch, and crouchstep through the window so that you can enter a building faster than going around to a doorway. this takes a little practice and you never get it 100% (i've been playing for 10 years and still fuck up at least once a game). this is also a great way to trick your opponent. when you do this and your opponent inside sees you, he will wait for you to come through the door in a straight on angle. you can counter him with the window crouching, move slowly towards the corner where he is, and get him while he's tunnel visioned. and if the opponent is outside chasing you and you do this, he will be baffled that you appear to have moved faster outside than when he last saw you, and he will have to choose to pick which corner/ window to take. 6. reload glitching every weapon. in bc2, you can technically fire your gun as soon as the magazine is reloaded on the bottom right. instead of waiting for your reload animation to finish, you can switch to another weapon and back faster than the animation takes. if you do this as soon as the bullets load on the UI/ when the last physical animation on the weapon takes place (not including the remaining time where the soldier brings it back into normal position. this is completely unneccessary). this effectively increases your fire rate with all weapons, while only sacrificing ammo faster. but this is obviously less important than throwing a projectile out as quickly as possible and probably finding an ammo box anyways. the guns this works the best on are pump shotguns and marksman rifles. 7) whenever you kill a soldier, pick up his kit, use his box/sensor/ rocket, use his weapon (if you're comfortable), and then switch back to your original kit. even if the soldier you kill is the same class as you, you might as well check to see what guns/ how much ammo he has, so you can prolong your combat readiness. 8) remember where you placed ammo/health boxes in case you're nearby and are in danger. and when you're near a health box, stay near it as this will allow you to stand in place while firing and last a little longer as the regen kicks in after a second or so. this is a way of having situational extra HP, and the opponent will not expect it if you're not a medic. 9) if you play medic, try running body armor, as you will have plenty of bullets in your class magazine to compensate for TTK. 10) the 40m attachments in the assault class are not impacted by magnum ammo. so you can use the 40m shotgun with body armor, get full value out of the 40m shotgun (basically an extra primary), be tankier, and use your primary weapon like a super secondary. 11. spam rockets at buildings if you can't find someone when playing engineer.


Eastern-Function-541

12. the smgs in the game have low recoil and can be hip fired with a lot of success. most other gun classes can not, and require a safe position to be shot from. 13. once you learn the spawns, exploit them as hard as you can, and put yourself in a position to see them as often as possible. this will help you remove pieces from the player finding mystery we are always in. 14) when sniping, almost always prioritize looking at places with narrowed hitboxes (windows, doorways, an object a player would feel safe hiding behind) over tracking people out in the open. it's easy to land one not fatal shot, but hitting them after with your pistol (which has no scope), can be difficult. instead, just take what the game gives you and take the easy places first. when they are in a window or doorway, you really don't have to have any skill to land those shots. but sniping is the hardest infantry skill in the game, but it helps you overall. 15) the knifing mechanic functions with a "bubble system", where as soon as you press the knife button, it initiates an invisible hitbox radius that will lunge knife at your opponent. but your opponent can exploit this himself if his knife bubble comes out while you're inside it in your lunging animation. you will die from what looks like a whiffed swing. also, the knife lunge mechanic has a homing effect that can track targets who move behind an object after they began inside your bubble. you will sometimes see players knife people through windows, jump knifing players on the other side of a short wall, up ladders, or drop knifing people who go up stairs (while you sit on the railing), or begin a knife bubble even before you turn a corner. in that last case, if the player on the other side of the corner walks into the bubble, he will die before even seeing the knife animation come out towards him. you can also reduce the knife startup lag by pressing the aim button before knifing. this is the main way to win a knife fight in reaction. but it seems to cancel the lunge potential. 16) flank as often as possible, when you decide you want to get somewhere. once you decide where that is, take the most defended route to it. most of FPS games' game theory is about exploiting impatient players. the bad player wants to get somewhere as fast as possible, instead of focusing on making sure they can even get there at all. your kills per hour will increase massively from this discipline alone. if you want immediate action at all times, there will be someone more experienced ready to make you miserable. from this perspective, winning comes from other players doing the work for you. if they are willing to keep doing something that makes them lose and be miserable, because they refuse delayed gratification, then they will never offer any strategic threat to you. 17) don't listen to people who complain about camping. in this game, 90% of the useful camping places can be shot at or destroyed with explosives, and they are choosing to not look where you are, or are saving their explosive ammo for a different situation, rather than using it as a tool to find information. 18) this game's audio system is incredible. when you are below a floor where you think someone is, throw a grenade up to their floor (ie ladder or stairs), and wait to hear an audio cue. if they are in the LOS and range of the grenade, the game will force the soldier to yell about it, thus helping you know they are up there and probably have an advantage over you inside. if you have something that can blow up walls, go outside, blow up one of the walls on the floor where they were, and you will know where they aren't. 19) in squad deathmatch, be in a position where you can see a lot of airspace, since those are the places with the most projectile traffic. and if you see projectiles coming or going to where your teammates aren't, then you know someone is/was there at some point, thus giving you an idea of where action might be. 20) in squad deathmatch, the spawns are random, but prioritize not being near an enemy's current location. if you don't know where any opponents are, look at your squadmates position. if they are not engaged in action, then it is more likely than not that there is not an enemy near them. even while looking at their icon through walls, it is at least likely that an enemy won't spawn there while your squad mate is in that location. 21. practice with vehicles in private servers. i dont even use vehicles on pc, but when i played on ps3, i practiced the basics of flying in empty servers, so i could develop muscle memories for the maneuvers i wanted to do. 22. when attacking air vehicles as infantry, developing at4 skills is a must. you can hit close or non moving targets with the carl gustov, but the at4 is the hardest skill in the game. and once you start, don't get deterred by an initial lack of success. i promise you every player starts off failing a lot. 23) if you see me in rome, i'm \[ps3\]sudhish86


84_ferrari_f40

Wow this is a gold mine of information...it will take some time for me to implement this


Eastern-Function-541

the first things to practice and get down pat are: tap firing, flanking, exploiting spawns, and blowing up walls when you don't know where people are. these are the building blocks of this game's information advantage system (besides tap firing, which is the attacking fundamental). the next tier would be : window jumping, staying away from windows when looking out through them, and picking up dead player kits and using them for yourself. these are ways you can gain advantages over other players that don't require better aim than your opponent. if you can give yourself the benefits of multiple kits, you have an undetected extreme advantage over those who don't. everything else you have to learn by experience and a lot of dying to gain information. but once you learn where you died from, remember that spot.


84_ferrari_f40

Will do