Hey this is cool!! I'm one of the designers - so if you have a question for me about this game, or any of my games (MIND MGMT, Harrow County and more), ask away!! Good luck to everyone!
I have a question for sure! I'm a historian by education, and an amateur game designer! When creating a historical fantasy world, Manifest Destiny comics, and it's board game , what were your inspirations and your world building limits? How did you adapt them into board game mechanics?
Hey there - so this game is based off of the comic, Manifest Destiny - which was written by Chris Dingess and illustrated by Matthew Roberts. So we got the license to set our game in this world.
The story is that we were asked by a publisher to come up with a solo game about surviving on a deserted island. I immediately thought about doing a game with a scratch off aspect and quickly designed a game. Everyone liked it and the publisher pitched it internally. It never got traction and then the pandemc was kind of over so that publisher had less interest in doing a solo game. So I asked if I could have it back and he said yes.
So then we had to find a comic to based this game on because all the games I make are based on indie comics (MIND MGMT and Harrow County being the other 2). We posted on our socials and we were recommended Manifest Destiny. We read it and loved it and they licensed it to us for this game!!
So our limits were what was already done in the comic. We ended up making 6 chapters - each chapter follows a storyline from the comic. If you've read the comic then these chapter names will mean something to you: Fauna, Flora, Insecta, Vameter, Maldonado, Fog!
Are there any comic book IPs that you're particularly keen to work with?
I hadn't heard of Mind MNGT or Manifest destiny before seeing the games so it always draws my attention to them.
Yes tons! :-) I'd love to do a Crossover game... if anyone knows Donny Cates - tell him to reach out to me! Also, I like what Geoff Johns and his team are doing with Ghost Machine and would love to partner with them.
I love Criminal and would love to do a game set in that world! Black Hammer would be awesome - though a game about it would be ... weird...?! Stillwater is interesting... the list goes on and on! :-) Great question!
Hello! My expectations for this question are extremely low as it’s pretty unrelated but here goes: is there any place to get a poster/print of the Mind MGMT box art? I looked a while back but had surprisingly little luck. Thank you in advance!
Oh cool, I love the look of your games and didn't realize CoD was made by the same folks as Mind MGMT.
Haven't played many yet, but my favorite tactile experience in a game is the marshmallows in Marshmallow Test.
I love me chunky bits that i can fiddle with. Poker chips/coins anything that i can stack or spin around my finger. Does it help me think? No. Do i like pretending it does? Yes
It has to be a good good set of coins for me. There is something about the heft of coins that adds weight to the gaming experience (sorry for the pun)...
...feels good in the hand.
...satisfying to accumulate.
...immersive!
I just got Wonderland’s War with the upgraded chips so right now that’s my favorite tactile piece. Being able to draw chunky chips from the bag is so satisfying!
The Pharoah Edition of the 25th Century version of RA is all kinds of over the top ridiculous, but gotta admit fishing for tiles in the bag, and slamming that chunky RA down when calling and auction are fun.
Huge fan of the comics and could hardly wait for the game when I first heard about it a year? ago.
I love the feel of the Hive pieces, such a good weight.
Hmm, either the eggs from Wyrmspan, or any board game metal coin upgrade (Wyrmspan included!). Playing with metal coins just hits different and actually gives me a sense of being rich in a game, compared to having cardboard tokens. Picked up the metal coins for Vantage, whenever it releases, as the coins look great!
My favorite tactile thing is the Quacks of Quidlinburg Geek Up bits. Just having those in a bag and cleaning around while you put your hand in to draw is so satisfying!
That’s very cool!
My favorite tactile element in a game is when the various tokens and currency are different materials. A good example would be the Everdell. The slightly squishy berries, smooth stones, chunky resin and the mini logs of wood. Really feels like the game has been thoughtfully designed and just adds a little bit of joy to playing.
Lacuna is the best tactile experience I’ve had. The wooden flowers, soft playmat and sturdy metal pieces are as fun to play with as the actual game is!
Love me some metal coins for multiple games such as Viticulture,
Raiders of the North Sea, and Lords of Waterdeep. The feeling and heft of the coins always elevate the experience.
A few “feels good” examples that come to mind:
- Drawing tokens from the bag in Bullet, but specifically using coin capsules (normally I prefer wooden components, but not this time).
- Using the compass to draw circles on the map in Treasure Island
- Adding more fences in Agricola to break one large pasture into several smaller ones always feels so satisfying
Anything involving dice is so fun to fiddle with between turns or while thinking. And rolling dice always adds a element of surprise that heightens excitment!
I don't know if it counts in the boardgame world, but definitely mahjong tiles. And probably because I grew up playing cards games, shuffling and handling unsleeved cards is fantastic.
It's kind of a third party thing, but I love drawing tokens that I've put in coin capsules from bags. I've got them from Bullet Heart, Arkham Horror Card Game, and Quacks of Quedlinburg. Of course, I'd definitely love to check out those fancy geekup bits as well, they might be even nicer.
Love how the eggs in wingspan feel
Best upgrade I’ve done, when I was in Japan I ended up with a lot of single Yen coins, I brought those back and used them for currency in 7 wonders. It gets complimented every time
I'm a fan of acrylic pieces and double-layered cardboard, so slotting the acrylic pieces of Project L into the card is particularly satisfying. Sidenote: the mindsweeper-y gameplay of Corps of Discovery is super clever. Very fun way to do exploration.
The guy that sold me Splendor described the chips as having "good hand feel". I didn't understand until I played it but they are now a personal favorite.
I have some enameled tokens I bought on Kickstarter that I'm fond of. They're shiny, cool, and smooth. They're meant for the Arkham horror card game but I use them to keep track of other things in different games as well. I like looking at and handling them a lot more than punched cardboard.
I know this game doesn’t get any love here, but I have formative memories of the metal figurines from Monopoly (battleship, dog, thimble were my favorites)
I love rummaging around the big bag in the new Deluxe Ra copy. But more recently Harmonies has been very nice. Delicately placing an animal cube after carefully setting up the area is very satisfying.
I really like holding thick linen finish cards. Fanning them out, sorting them, the noise they make when they slide across each other…My most favorite card right now are the ones found in Knarr. They are amazing just to hold and fiddle with.
I like tougher games too, but icecool is all about tactile feelings about flicking penguins, barring that I like splendors gems asuls tiles and I have all 3 West Kingdom games and having the metal coins are a huge upgrade. Woops it was supposed to be just one... Ok penguins.
I'm a big fan of metal pieces, just something about the weight and cool temperature of coins and such. That or minis... The first time I played a game involving minis (Gloomhaven) was during the pandemic, and it was the reason I bought a 3D printer not long after that :P
Took me a second but as a general metal coin upgrades are immersive however the cardboard chest from Treasure Island I could hand to players - loaded with nothing but potential- fit the theme so damn well and really elevated the RPG element of the game, it's a clear winner for me.
Tough call with so many great options but ultimately have to go with Hive pieces. Some weight to them and just feel right. Close contenders are Azul pieces and any solid metal coins, I prefer old foreign currency over any specific brand though.
This is maybe cheating but the Blood on the Clocktower Grimoire as a whole stands out as a cool combination of form and function. It's probably a bit unwieldly and all but it still has a pretty awesome wow factor both in terms of the presentation and in terms of it being usable.
A good mat (really like the one in Flamecraft), metal coins, loved the tablets and arrowheads in Lost Ruins and miniatures that are actually necessary and sculpted well.
I’m torn between good heavy poker chips and the acrylic Azul pieces.
It’s almost a crime that you only need to dig into the Azul bag a few times per game. Swishing your hand around in the soft bag with nice heavy tiles making the clacking sound is such a pleasurable sensation.
Any bag builder that settles on cardboard tokens is always a little bit of disappointment from me, even when I love the game. The producers are missing out on using their game to engage more senses.
Also metal coins. And the resin pieces in Pax Pamir.
I think I just like weighty, clacky things.
Oh neat! I won Mind MGMT and have really been enjoying the asynchronous play. The deluxe edition has a lot to offer and this one looks like a lot of fun. I'd probably have to go with metal coins for my favorite tactile experience. I'm a massive sucker for giant productions.
Nice! Glad to see a Kickstarter with reasonable delivery fees for Canada, Australia, etc. Usually the US gets the cheapest shipping and it can get quite pricey elsewhere. We're already looking for new coop games.
Obsession is probably my favorite tactile experience in the games I own. I love the linen finish on the boxes and board, the nice clothes drawing bag, all the downstairs' meeple, it really helps creates the feel of the luxury Victorian setting. Always makes me think of Downtown Abbey - great show if you haven't seen it - too since it's the same kind of protagonists, although not the same time period.
I've been loving turning the cards over in Scout. It's such a playful way to make a pivotal decision. There's nothing quite as satisfying as holding, sorting, and playing cards in my opinion.
It's probably always poker chips in no matter which game, close second, possibly first in future are those acrylic hexes from Castles of Burgundy special edition.
I just love it when it's THICK cardboard tokens like the coins in the Bunny Kingdom expansion. Metal coins are nice but expensive, but if everything used that thick cardboard I wouldn't need metal coins anyway
Millennium Blades paper money. Is it a pain to set-up? Yes. Is it strictly necessary? Absolutely not.
Does it feel awesome to have stacks of money and throw them around while purchasing and trading TCG cards like giant bosses? Every time.
Purchasing a bag of metal coins upgraded the tactile experiences of several games I already loved from meh to yay. 7WD, Rococo, Machi Koro and more thus gained a new dimension of niceness.
The best tactile experience, IMHO, is Animal Upon Animal; the pieces are simple and complex to stand together.
And, I love anything with cards. The feel of snapping the corner of a nice 320gsm bit of cardboard down, is great; freshly sleeved cards, even better!
Hey this is cool!! I'm one of the designers - so if you have a question for me about this game, or any of my games (MIND MGMT, Harrow County and more), ask away!! Good luck to everyone!
I have a question for sure! I'm a historian by education, and an amateur game designer! When creating a historical fantasy world, Manifest Destiny comics, and it's board game , what were your inspirations and your world building limits? How did you adapt them into board game mechanics?
Hey there - so this game is based off of the comic, Manifest Destiny - which was written by Chris Dingess and illustrated by Matthew Roberts. So we got the license to set our game in this world. The story is that we were asked by a publisher to come up with a solo game about surviving on a deserted island. I immediately thought about doing a game with a scratch off aspect and quickly designed a game. Everyone liked it and the publisher pitched it internally. It never got traction and then the pandemc was kind of over so that publisher had less interest in doing a solo game. So I asked if I could have it back and he said yes. So then we had to find a comic to based this game on because all the games I make are based on indie comics (MIND MGMT and Harrow County being the other 2). We posted on our socials and we were recommended Manifest Destiny. We read it and loved it and they licensed it to us for this game!! So our limits were what was already done in the comic. We ended up making 6 chapters - each chapter follows a storyline from the comic. If you've read the comic then these chapter names will mean something to you: Fauna, Flora, Insecta, Vameter, Maldonado, Fog!
Great story, thanks! Hopefully we can see the board game adaptation of my favourite indie comic series, Saga. That'd be really good!
Yeah that'd be killer. Maybe one day I'll get to work on a Vaughn game - with Saga being the top choice for sure!
Are there any comic book IPs that you're particularly keen to work with? I hadn't heard of Mind MNGT or Manifest destiny before seeing the games so it always draws my attention to them.
Yes tons! :-) I'd love to do a Crossover game... if anyone knows Donny Cates - tell him to reach out to me! Also, I like what Geoff Johns and his team are doing with Ghost Machine and would love to partner with them. I love Criminal and would love to do a game set in that world! Black Hammer would be awesome - though a game about it would be ... weird...?! Stillwater is interesting... the list goes on and on! :-) Great question!
Hello! My expectations for this question are extremely low as it’s pretty unrelated but here goes: is there any place to get a poster/print of the Mind MGMT box art? I looked a while back but had surprisingly little luck. Thank you in advance!
Ooh that'd be sweet! But no - I haven't made that into a print yet. Neat idea though! Something I'll think about for sure!
Oh cool, I love the look of your games and didn't realize CoD was made by the same folks as Mind MGMT. Haven't played many yet, but my favorite tactile experience in a game is the marshmallows in Marshmallow Test.
Sounds way too interesting, I will definitely check this out!
I love me chunky bits that i can fiddle with. Poker chips/coins anything that i can stack or spin around my finger. Does it help me think? No. Do i like pretending it does? Yes
The squishy berries in Everdell
Iron Clays (actually use more often with Ark Nova than Brass)
Oof, the honey in Honey Buzz is great, but I love the classic feel of poker chips in splendor duel, they add weight to your choices!
The only game I have upgraded coins for is Xia. I love the weighty feel of them. Metal. Futuristic. Very cool.
It has to be a good good set of coins for me. There is something about the heft of coins that adds weight to the gaming experience (sorry for the pun)... ...feels good in the hand. ...satisfying to accumulate. ...immersive!
Love the acrylic hexes in the new Castles of Burgundy!
I just got Wonderland’s War with the upgraded chips so right now that’s my favorite tactile piece. Being able to draw chunky chips from the bag is so satisfying!
The Pharoah Edition of the 25th Century version of RA is all kinds of over the top ridiculous, but gotta admit fishing for tiles in the bag, and slamming that chunky RA down when calling and auction are fun.
Nyctophobia is a great tactical experience!
Interesting theme, except for the monsters.
Bullet the wooden tokens
Can it be a generic tactile experience? I love the feeling of mash shuffling a nice deck of sleeved cards.
Just got wavelength and love spinning the spinny thing.
Game of life lol, i loved spinning the wheel as a kid.
Huge fan of the comics and could hardly wait for the game when I first heard about it a year? ago. I love the feel of the Hive pieces, such a good weight.
Hmm, either the eggs from Wyrmspan, or any board game metal coin upgrade (Wyrmspan included!). Playing with metal coins just hits different and actually gives me a sense of being rich in a game, compared to having cardboard tokens. Picked up the metal coins for Vantage, whenever it releases, as the coins look great!
I love a nice solid to non-cardboard tile.
Definitely eggs from Wyrmspan
Laying a tile in carcassonne feels much more like putting down a piece of land than it has any right to.
My favorite tactile thing is the Quacks of Quidlinburg Geek Up bits. Just having those in a bag and cleaning around while you put your hand in to draw is so satisfying!
The heavy chips in Splendor are very nice to play with!
3D printed minis (especially home-printed) are always a favorite, but I’ll give the Wingspan eggs a shoutout too!
I love the wingspan eggs. They're smooth but not slick... just right.
wooden leaders in Tigris & Euphrates
Thanks for the giveaway! Any poker chip type component is aces for me.
It's gotta be running your fingers through a bag full of deluxe quacks of quedlinburg tokens!
The hexagon bug tiles in Hive - so satisfying.
The gem chips in splendor are fun stack with!
That’s very cool! My favorite tactile element in a game is when the various tokens and currency are different materials. A good example would be the Everdell. The slightly squishy berries, smooth stones, chunky resin and the mini logs of wood. Really feels like the game has been thoughtfully designed and just adds a little bit of joy to playing.
Lacuna is the best tactile experience I’ve had. The wooden flowers, soft playmat and sturdy metal pieces are as fun to play with as the actual game is!
Tactile feel? The first thing that comes to mind are the gem chip tokens in Splendor. They have a satisfying weight to them and are so fun to collect.
The chunky tiles from Hive are the best
The clacky, heavy chips in Splendor. Much more satisfying to click-clack than cheap poker chips.
Favorite tactile experience playing boardgames is simply shaking a whole lot of dice when the stakes are high!
The worms in dune that look like little penises
I also like the feel of Splendor chips.
Azul Acrylic Tiles ars the best :D
Love me some metal coins for multiple games such as Viticulture, Raiders of the North Sea, and Lords of Waterdeep. The feeling and heft of the coins always elevate the experience.
Not sure if it counts, but I like the disc -flicking in Catacombs!
My favorite tactile experience is the tiles from RA!
Coin capsules for bag tokens!
I like the rings and pieces in Yinsh or the marshmallows in Marshmallow Test.
I love the resources in parks because it felt handmade and hand painted!
DICE! SHINY MATH ROCKS! they roll! They clank!
Project L tetris pieces have such a good clicky clack
Poker chips! So fun to play with.
A few “feels good” examples that come to mind: - Drawing tokens from the bag in Bullet, but specifically using coin capsules (normally I prefer wooden components, but not this time). - Using the compass to draw circles on the map in Treasure Island - Adding more fences in Agricola to break one large pasture into several smaller ones always feels so satisfying
Any game with ficklable discs like Catacombs!
the eggs in wingspan/wyrmspan is pretty fun to play with.
Nothing like a good set of acrylic tiles like the ones for quacks! So satisfying!
Anything involving dice is so fun to fiddle with between turns or while thinking. And rolling dice always adds a element of surprise that heightens excitment!
I love the way you have to write on the board and use different accessories to find the treasure in Treasure Island.
I don't know if it counts in the boardgame world, but definitely mahjong tiles. And probably because I grew up playing cards games, shuffling and handling unsleeved cards is fantastic.
It's kind of a third party thing, but I love drawing tokens that I've put in coin capsules from bags. I've got them from Bullet Heart, Arkham Horror Card Game, and Quacks of Quedlinburg. Of course, I'd definitely love to check out those fancy geekup bits as well, they might be even nicer.
I really like the resource clocks in Glass Road. They're a bit crazy to wrap your head around but once it clicks, they're just so brilliant!
Cards or stacks of money, particularly if it’s poker chips or heavy like.
The chips in too many bones
Go stones.
The realistic resources in scythe, they are so fun to play with. I also love different shaped meeples, especially if they stack.
I loved the coins in the Oaths kickstarter edition. So chunky.
I like minis, give me something to paint, or even a good heavy weight metal coin
I just love the feel of Azul tiles. They are the perfect combination of shape and texture. Iron Clays are pretty nice to fiddle with as well.
I love chucking a big handful of dice
Mexica buildings
Chunky wooden fruit in My First Orchard. Way too nice for a toddler game.
Love how the eggs in wingspan feel Best upgrade I’ve done, when I was in Japan I ended up with a lot of single Yen coins, I brought those back and used them for currency in 7 wonders. It gets complimented every time
Recently played Globetrotting, I love those fiddly globes!
Pax pamir coins
I love the transparent cards from Canvas!
I love the rubble die in This War of Mine.
I'm a fan of acrylic pieces and double-layered cardboard, so slotting the acrylic pieces of Project L into the card is particularly satisfying. Sidenote: the mindsweeper-y gameplay of Corps of Discovery is super clever. Very fun way to do exploration.
The most fun game piece to hold was the coin in Xia: Legends of a Drift System. Metallic and heavy, intricate and detailed
The trees in Pangaia
The eggs from Wingspan are like little candies. Thanks for the giveaway!
I love the crazy gameplay of Hey That’s My Fish and the tactile play of moving my penguin around the board!
Love the feeling of Quacks GeekUp tokens
I'm Set a Watch using the game box as part of the play experience
Mexica has great building pieces that have a good weight to them when you hold it and a part of me thinks it would make good candy 😆
Clanky metallic heavy coins. Nothing like the feel of medivial coin bags in hand. Thanks for doing this. Game looks awesome
Playing Mah Jahng right now with in-laws and I owe a lot of money to the ruthless mother-in-law, but my gosh are these tiles tactile!
I love stacking the ships from Cosmic Encounter! Thanks for the giveaway!
The action selection wheel in praga caput regni
Stacking meeples. I guess that counts. Fun fact: I grew up near Lewis and Clark's first camp site.
The guy that sold me Splendor described the chips as having "good hand feel". I didn't understand until I played it but they are now a personal favorite.
Favorite tactile bit has to be Roxley's Iron Clays. They feel so good!!
I enjoy the dice rolling bird house of wingspan
Got to be anything in a bag. Playing with the pieces as you take them out. Clank, Cascadia, Quacks ect
The Quacks geek up bit set. Jangling and pulling from the bag near the end of the game is so nice.
I have some enameled tokens I bought on Kickstarter that I'm fond of. They're shiny, cool, and smooth. They're meant for the Arkham horror card game but I use them to keep track of other things in different games as well. I like looking at and handling them a lot more than punched cardboard.
Everdell berries!
not specific to a game, but there is something super satisfying to me when mash shuffling cards that are sleeved with matte sleeves
Miniatures for more immersion
I like to fiddle and build while waiting my turn
Any metal coins 🥺
I know this game doesn’t get any love here, but I have formative memories of the metal figurines from Monopoly (battleship, dog, thimble were my favorites)
I love rummaging around the big bag in the new Deluxe Ra copy. But more recently Harmonies has been very nice. Delicately placing an animal cube after carefully setting up the area is very satisfying.
The synthetic cards in deluxe Radlands.
I really like holding thick linen finish cards. Fanning them out, sorting them, the noise they make when they slide across each other…My most favorite card right now are the ones found in Knarr. They are amazing just to hold and fiddle with.
The geek up bits of for Quacks of Quedlinberg are so much fun to clack
Azul, still the best tile feel.
A nice set of clay poker chips is very satisfying to play with. We play a lot of economic games and so the chips get frequent use
Azul tiles
I love touching high quality tokens, moving miniatures, and sleeved cards! Congrats to whomever wins!
I like tougher games too, but icecool is all about tactile feelings about flicking penguins, barring that I like splendors gems asuls tiles and I have all 3 West Kingdom games and having the metal coins are a huge upgrade. Woops it was supposed to be just one... Ok penguins.
The postal stamper from The Great American Mail Race. It is fun to stamp the delivery slip :)
I also love poker chips or metal coins. I usually upgrade to the metal coins in a game if available.
A dual layered board where a chit/card/meeple fits snugly - chef's kiss
Everdell squishy berries. Whole game spent squishing the berries...
I'm a big fan of metal pieces, just something about the weight and cool temperature of coins and such. That or minis... The first time I played a game involving minis (Gloomhaven) was during the pandemic, and it was the reason I bought a 3D printer not long after that :P
Having the fake gun in secret Hitler noting beats when that hits the table
The wads of cash in millennium blades are awesome to throw down.
The airship components in Forbidden Desert are nice
Took me a second but as a general metal coin upgrades are immersive however the cardboard chest from Treasure Island I could hand to players - loaded with nothing but potential- fit the theme so damn well and really elevated the RPG element of the game, it's a clear winner for me.
I really like the weight of the metal pieces in Lacuna
Hammer in Tiny Towns!
There's something about moving your hands through a bag of Azul acrylic tiles that's so satisfying.
Tough call with so many great options but ultimately have to go with Hive pieces. Some weight to them and just feel right. Close contenders are Azul pieces and any solid metal coins, I prefer old foreign currency over any specific brand though.
My first thought was nervously sifting through the chaos bag in Arkham Horror LCG before pulling a token out
I love the Geek Up Bits for Orleans.
Meeples for scoring. Always love to brag when my meeple is ahead
I love it when game pieces have slots that they fit perfectly into! Project L is a prime example!
It's hard to beat the feeling of a quality Go stone between the fingers I think.
The chips from Too Many Bones are very satisfying to handle.
Definitely the tiles in azul!
Deck of cards. Why I don’t sleeve.
Throwing dice
The honey in Honey Buzz, the chips in Splendor, and the eggs in Wyrmspan are all different but each feels so great in their own way.
This is maybe cheating but the Blood on the Clocktower Grimoire as a whole stands out as a cool combination of form and function. It's probably a bit unwieldly and all but it still has a pretty awesome wow factor both in terms of the presentation and in terms of it being usable.
I love acrylic tiles like in Azul
Crokinole!
I really enjoy resource tokens that go the extra step to portraying what they represent. For example, a bale of hay over a yellow cube.
A good mat (really like the one in Flamecraft), metal coins, loved the tablets and arrowheads in Lost Ruins and miniatures that are actually necessary and sculpted well.
I’m torn between good heavy poker chips and the acrylic Azul pieces. It’s almost a crime that you only need to dig into the Azul bag a few times per game. Swishing your hand around in the soft bag with nice heavy tiles making the clacking sound is such a pleasurable sensation. Any bag builder that settles on cardboard tokens is always a little bit of disappointment from me, even when I love the game. The producers are missing out on using their game to engage more senses. Also metal coins. And the resin pieces in Pax Pamir. I think I just like weighty, clacky things.
I love the eggs in wingspan. I’m amazed how smooth they can get them. They also look and feel like Cadbury’s mini eggs so I have to be careful!!!!
Stacking the spaceships in cosmic encounter
Any kind of heavy coin or poker chip like token; something with some heft.
The squishy and stretchy worms from If Wishes Were Fishes. Best game currency ever! Look it up
I love the tapestry Buildings, they are so chunky and nice. Thanks.
Im always happy touching the resources in Everdell >.<
Oh neat! I won Mind MGMT and have really been enjoying the asynchronous play. The deluxe edition has a lot to offer and this one looks like a lot of fun. I'd probably have to go with metal coins for my favorite tactile experience. I'm a massive sucker for giant productions.
Nice! Glad to see a Kickstarter with reasonable delivery fees for Canada, Australia, etc. Usually the US gets the cheapest shipping and it can get quite pricey elsewhere. We're already looking for new coop games. Obsession is probably my favorite tactile experience in the games I own. I love the linen finish on the boxes and board, the nice clothes drawing bag, all the downstairs' meeple, it really helps creates the feel of the luxury Victorian setting. Always makes me think of Downtown Abbey - great show if you haven't seen it - too since it's the same kind of protagonists, although not the same time period.
The heavy chips in splendor
Probably the chonky dice from King of Tokyo
I always love meeples from Root
This looks like a neat experience
Definitely any deluxe bits in a bag building game. Wonderlands war is great.
Wreaking havoc with the monsters in Survive: Escape from Atlantis Thanks for posting!
Thanks for doing this! My favorite tactile experience has to be Planet Unknown’s lazy susan for drafting tiles.
Thanks for the contest! I always enjoy chunky wooden pieces - they're so satisfying to move around on the board.
Love the Splendor chips. But if you want to go classic/simple, just shuffling my Magic TCG deck with sleeves. So satisfying.
The iron clays definitely. The smoothness to them and even the smell is just so good
it's still the poker chips of SPLENDOR for me...
There is just something wondrous about Azul tiles of any other tiles in a bag component that is so satisfying to hear, touch and see!
Crimea is a Ukrainian territory currently occupied by Russia but it’s listed as a country here. Odd.
The Chit bag in Kinfire!
The clunky, smooth tiles of Azul, a good weight for an hard resin
I love the Ra chunky wood piece, especially when your turn comes and you slam it down screaming "RA!!!". It's sooooo satisfying!
My favorite is shuffling metal coins around in 1 hand while deciding what to do next.
I've been loving turning the cards over in Scout. It's such a playful way to make a pivotal decision. There's nothing quite as satisfying as holding, sorting, and playing cards in my opinion.
Eggs from Wyrmspan!
The Navigator wheel in Feed the Kraken Deluxe Edition is soooo fun to spin!
The chunky cardboard tiles in Shifting Stones feel really nice when you move them around or flip them
It's probably always poker chips in no matter which game, close second, possibly first in future are those acrylic hexes from Castles of Burgundy special edition.
I like the cubes from terra forming mars. I'm not much of a fiddler, but they are shiny, smooth, cool to touch, and make me feel rich! :D
Metal coins are awesome!
The upgraded tiles from Rising Sun. The clapping sound they make when you stack them together is just 😙🤌
My favorite tactile experience is turning the dials/sliders in Sky Team. It feels great and really adda to the theme!
The berries in Everdell.
I just love it when it's THICK cardboard tokens like the coins in the Bunny Kingdom expansion. Metal coins are nice but expensive, but if everything used that thick cardboard I wouldn't need metal coins anyway
The metal coins in Pax Pamir are unusually fun to hold. Those army/road pieces are also nice and chunky
Love love love the bakelite tiles in Azul Summer Pavilion. Not just the feel but the colours and the cool shapes you can build with them
Millennium Blades paper money. Is it a pain to set-up? Yes. Is it strictly necessary? Absolutely not. Does it feel awesome to have stacks of money and throw them around while purchasing and trading TCG cards like giant bosses? Every time.
The resin pieces in pax pamir 2e!
Purchasing a bag of metal coins upgraded the tactile experiences of several games I already loved from meh to yay. 7WD, Rococo, Machi Koro and more thus gained a new dimension of niceness.
Replaced cardboard coins with metal coins instead of cardboard was ones - one of the best upgrades.
So few mentions of nyctophobia.
Arkham horror lcg, drawing from the chaos bag is really tactile and riddled with anxiety
My favorite tactile experience is definitely the chips in Splendor
love interesting wooden meeples
Project L has delicious acrylic pieces that slot into the double layered cards and it's all just a joy to play.
I just like punching the cardboard chits only to retire them to the box to never be played.
The metal coins in Pax Pamir
The best tactile experience, IMHO, is Animal Upon Animal; the pieces are simple and complex to stand together. And, I love anything with cards. The feel of snapping the corner of a nice 320gsm bit of cardboard down, is great; freshly sleeved cards, even better!
The playmats in Tapestry
Hmm I love fiddling with the eggs from Wingspan lol. The hammer from Tiny Towns is also super fun to smack around like a gavel!