T O P

  • By -

IntelligentTalk7987

Fortify and put a pin to to check if there are Antiquity Site spawn later on.


reavyz

> Sir. We are surrounded. > Good, we can fire in all directions That poor scout is doomed. Best to fortify and do a last stand. You city ia far from the barbs, but they will start marching towards it after, so bunker up


RedditsDeadlySin

Wait is this how antiquity sites can form? Is this true?


TheOriginalPaulyC

Yeah, it’s true. Same with shipwrecks.


Phuxsea

Wow I've nearly 500 hours and didn't know.


Independent-Grape-87

That’s really smart actually, I always forget that’s how the antiquity sights work


Wonghy111-the-knight

Smart


Eran-of-Arcadia

Pet the dog and charge at the weakest enemy.


sabretooth_ninja

I will tell your story, ancestor.


I_Feel_Rough

My Scout has a cat instead of a dog. It doesn't seem to help.


Liontek_88

Fucking cat


sumpick

# One does not simply pet a cat.


Wonghy111-the-knight

do not the cat


ItsScienceJim

Leeeeerroy Jeeeennkins!


MasterLiKhao

...OMG he just ran in


torquemada83

At least I have chicken


kloklon

most people think it doesn't matter, but there actually is a correct answer: if the camp is not damaged yet suicide the scout into the camp. damaging the unit on the barb camp will slow down the spawn rate of additional barb units. a lot of players don't know this.


SharkBait661

You mean the spearman or the camp itself?


KingR321

I think they're saying the spearman (the unit ON the camp)


SharkBait661

Oh I must've missed half a sentence there. I no read good


qlder2021

It can be difficult to word sometimes


kloklon

i meant the unit occupying the camp. the camp itself doesn't have a health bar


Wonghy111-the-knight

I never knew that mechanic existed


kloklon

never too late to learn something new :)


Altruistic_Fish9829

A glorious death! one last pet for the pup. Then to battle. memorialized and remembered forever. The scout that survived eternity will spend his days in the entertainment district, forever a reminder of the fallen.


EarlofSandwitches

When we find his remains we'll prop him up at the entrance to the casino


fistinyourface

those are cats though


Wonghy111-the-knight

No, they’re three chihuahuas in a fur trenchcoat


73redfox

Scout: I stopped auto exploring because there are barbarians nearby  Me: okay, lets move you to safety and heal you up buddy Scout two turns later: you know how I told you there were barbarians over here? Well I just went right back to the same tile and now I'm surrounded Me: I'm breaking up with you 


Somewhat_Ill_Advised

Dude - your cat may have nine lives but you don’t!


Queasy-Security-6648

I tend to hold burial honors pre-humous, and if needed, I queue up another scout.


Mediocre_Fox_

Try and run. Considering it's mainly against a bunch of warriors, I'd say there's a decent chance of survival. I'd probably move to the flat desert tile by the ocean and pray the spearmen don't attack.


kwijibokwijibo

Going east is guaranteed death. Only (slim) chance for survival is south


whyarethenamesgone1

Surely if you could embark east has a shot. Spearman may not attack and then the warrior south is the only one with the movement points to do anything? 2nd turn embark and hope they don't have any boats out there.


kwijibokwijibo

Turn 74 with OP researching horseback riding, and no signs of naval scouting from the minimap I would say it's very unlikely they have shipbuilding researched, hence why going East is a dead end


whyarethenamesgone1

Fair enough. The horseback riding may just be because OP hasn't encountered horses (hence no eureka for pasture) so didn't prioritise it. It would be possible depending on what you prioritise. But very game dependant. I think it would be the best chance of escape only if shipbuilding has been researched.


kwijibokwijibo

My logic was - to get to shipbuilding by turn 74 is feasible, but you have to beeline it (since OP also has some other basic techs like animal husbandry) If you beeline it, it means you really want a navy ASAP (perfectly reasonable for some civs, e.g. Portugal) But OPs minimap doesn't show any signs of naval exploration which you would expect already after you unlock sailing, if they were desperate to get a quick navy So... Yeah. I think I've investigated this far too much now


Nuevo_Atlas

I see it the other way around. Going south there are 3 warriors who will definitely attack and there's no way the scout will survive that. Going east the warrior will attack but there's a chance the spearman won't come out of the camp to attack. And even if he does attack then you've weakened the spearman as much as possible (more than if you attacked while he's fortified), which could come in handy later.


kwijibokwijibo

Nah, I disagree and here's why. If you go east, I agree there's a higher chance of surviving the next turn. But because they're trapped, they are guaranteed to die by attrition within 3-4 turns max The scout will very likely die next turn by going south, but if by a slim chance not all warriors attack (e.g. distracted by a hidden city state warrior in the Western fog), then they may be able to escape


Exact-Split8323

Unless you have cavalry or deathrobot close by then its dead


Ericridge

if you can kill the warrior to the south in time, your scout lives. Otherwise move one hex south and hope it survives getting hit 3x.


Avid_Oreo_Fanatic

Preserve that camp and mark it as a future nuclear detonation test site.


Somewhat_Ill_Advised

Ghandi has entered the chat 


Wonghy111-the-knight

Omega based


seany-pants

Which leader are you? Looks like Benjamin Netanyahu lol


Wonghy111-the-knight

Damn bro is a master at deciphering 3 pixels. How tf did you guess that. I got sick of waiting for fireaxis to finally add even just Judea, so I downloaded an israel Civ mod from steam workshop


qlder2021

The People's Front of Judea?


AfraidPirate5909

Pet the dog, scream death like theoden at the charge of the rohirrim, attack the encampment, glory.


CubicalWombatPoops

Fortify will equivocate to being the most damage output you could deal with that unit.


eelek62

Pet the dog (or cat), and give our heroes an honorable retirement (delete unit). RIP


Wonghy111-the-knight

Sadly you can’t pet cat


tris123pis

If I stand very still they won’t see me


b3mark

Nice Petra potential there ;)


Wonghy111-the-knight

Nuh i built Petra in a city with 1 desert tile ;)


b3mark

Baller move. Playing that Vulcan Chess while the rest of us are stuck playing checkers, I see. 😂


Wonghy111-the-knight

All part of my master plan ;)


BoniSucksAtNothing

What leader are you with


Wonghy111-the-knight

I wondered if someone would notice. Modded israel Civ, because I’m sick of waiting for fireaxis to add even just Judea. If you want it, it’s the one in the steam workshop led by Benjamin. I’d have preferred Ben-Gurion but you win some you lose some…


Wonghy111-the-knight

So many options. 1: try and run 2: delete the scout/sepuko 3: attack the weakest enemy and go out fighting valiantly 4: fortify the scout and try and last as long as possible 5: reload past save (bruh) 6: make peace with the barbarians (only available with the special advanced barbarian gamemode)


JKLer49

I always do 5. Nobody dies in my game.


IntelligentTalk7987

Rewind the clock solve almost every problems except your spies may dies this time. The sacrifice had a purpose.


JKLer49

Then I rewind and cancel their mission.


Wonghy111-the-knight

ykw, I respect it


hamza123tr

3 be like: "let me then not die ingloriously and without a struggle"


Darpid

It’s my experience that buying barbarians off (option 6) only keeps them from attacking cities, but they will continue fighting my units if they are in range.


asoughtafterdroid

Can't delete since he's not fully healed.


Pale_Statistician763

I modded recon units to ignore ZOC so this scout could have a decent chance to escape.


Wonghy111-the-knight

Actually sounds like a good addition


Martin_Sub

I would attack the barb camp, it will make it easier to conquer in the future


RelentlessRogue

Try to work your way to the dessert hill where you can only be attacked by 2 at a time. I've had scout units survive excessively long by doing this.


JollySalamander6714

In this case attacking the spearman is probably best to weaken the unit guarding the camp.


kloklon

this is the correct answer. damaging the unit in the barb camp slows down the spawn rate for additional barbarian units.


ExplanationPast8207

I usually attack one of them to do some damage cause they don’t heal…


Vebuus

Move next to Mato and fortify every turn.


monkeyslut95

![gif](giphy|55itGuoAJiZEEen9gg)


Invictus_Martin

Give him a name, they will be remembered


hundredpercenthuman

Attack the spearman. Get him closer to death and you can avenge them properly later.


Mayoyayise

"How can you let those Barbarians run amok so close to your home?"


carbonfountain

fortify and say goodbye


Melodic-Implement-94

Like many wrote, try fortifying for a couple turns till the heat lowers 😅


sunnykhandelwal5

You’re on a hill & they dont have slingers. Fortify and plug in discipline. You MIGHT survive lol


ShinigamiKenji

Can it embark? If so, get it to the water. If not, suicide it at the Spearman so it's easier to take the camp later.


FreyaDale

I move one space SW. If I have movement left, I fortify. Both the spearmen and barb about probably won’t attack. If I then survive the 3 attacks, next turn, I try to move out again looking for max moves.


kjk050798

I delete them from the game so the AI doesn’t get experience lol.


cwtheredsoxfan

Automated. If he dies, he dies


WynnChairman

play Ceaser and kill them all


Poemhub_

So i send my scouts to the restart button


HauntingDay31

I mean I'd think about making the retreat to that shore to the right, but all is probably lost at that point, it'd have to be stand and fight, then remember the area to send an army in later for vengeance, need something to level up my units, might as well be barbarians 😆


DualKoo

Just turn off barbs.


TheDarkeLorde3694

I guide them myself. No Auto Exploration here. You can't have a Scout get in this situation if you personally give the directions every morning.


Wonghy111-the-knight

I got the scout here without auto explore :/


TheDarkeLorde3694

Shit luck then my guy. Can't tell you it's a skill issue, prolly those barbarians


Sup3rphi1

I usually let a giant monkey throw rocks at them while listening to an epic speech


binarysolo

You shoulda scouted for your scout ;) Ok but for real, making sure your scout has hillmove and gaining for visibility prevents situation like this.


Wonghy111-the-knight

Can’t really just create XP out of thin air, and zone of control would stop an escape even with better movement. It’s simply a R.I.P moment


hectic_mind_

Is it better to build scouts or archers? I do sometimes feel that scouts are somewhat useless.


Wonghy111-the-knight

They serve very different roles. Archers are almost a nessesity for early wars or defence, but scouts are highly important for exploring, since map knowledge is very important


crcanik

Move to the Southwest tile - the Scout is certainly dead, but it can reveal a few more tiles for you before it goes (and pet the dog)


crcanik

Maybe to the East tile if you care about seeing coast/ocean tiles instead


tehutika

Easy. Savescum.


errorjordan2121

Go down swinging


Outlaw04

I'd hit that spearman in the barb camp. Makes it easy to take it out later


OttawaHoodRat

I say a prayer for the intercession of St John the Wonderworker.


TheDemon10101

My military are my scouts. If I end up getting one somehow then I just let them wonder and if they die then they die.


derektylerc

Wait why is it a cat….


Wonghy111-the-knight

If you link your account to a fireaxis account, you get a special DLC that lets you choose if you want your scouts to come with cats instead of dogs. Fully cosmetic


Oap13

This has never happened to me .