Hm, it's more like a civilization trait, but what about:
Autobahn: Industrial and modern roads provide the same movement speed improvement as railroads.
This would really cut down on maintenance and you could plaster your city with roads late game to really get that logistics train moving for that domination victory.
That would be viable, having military engineers with extra chargers and the autobahn improvement that would be much faster than the late game roads but accessed during the era industrial?
Serious suggestions:
UB: Imperial Castle (build one in a city then you can switch your capital to that city! Also adds to city defense in some way)
UU: Teutonic Knight (replaces Knight and is stronger; buffs nearby non-military units)
Un-serious suggestions:
UB: Döner Kebab Shop (replaces Granary; provides +2 Amenities alongside food but German player receives +50% cultural pressure from Turkey/Ottomans in that city).
UU: Techno raver (replaces all nuclear weapons; has zero attack but you win if they keep dancing for 100 [in-game] years)
Not to mention that Germany, in civ6, is actually the hre. It's like developers can't decide. The Germany/Austria split only became real after 1848 when Germans decided to make their nation without Austria, because Austria had more ethnicities than just Germans, and that was already being a problem regarding political stability in the Austrian empire.
Only when prussia went to war with both Austria and France, and subsequently proclaimed the German empire, was Austria formally excluded from Germany. But the German speaking Austrian population never really ceased being German, that notion was just lost over time when people were focused on the now very real German borders.
> But the German speaking Austrian population never really ceased being German, that notion was just lost over time when people were focused on the now very real German borders.
Not to mention the Austrian national identity being based on repudiating the Anschluss.
UU - nudist tourist. Send them to tourism hotspots and the other civ receives a tourism penalty.
UB - bierkeller. Bonus to loyalty/tourism. Penalty to order.
Let’s not talk about 1929-1945. All Germans were on holiday then.
UI - Nudist Resort: Replaces Seaside Resort. Tourism and Gold boost are equal to the highest appeal anywhere in the country.
Although, this might actually be better for Croatia...
>UU - nudist tourist. Send them to tourism hotspots and the other civ receives a tourism penalty.
One time charge, culture bomb a seaside resort by laying a towel down at 04:30
The WW2 and industrial themes fit Germany, but they've overdone. Let's bring the country back to their Holy Roman Empire roots!
\* Unique building: **Gothic Church** (replaces the Temple). Has space for one great work of art. Holy sites with a Gothic Church provide a major adjacency bonus to Theater Squares and Industrial Zones.
\* Unique unit: **Landsknechte** (replaces the pikeman). Production cost lowered dramatically (-80%), but upkeep increased by 2 gold per turn. Upkeep is doubled outside friendly borders. Unit is immediately disbanded when the treasury reaches 0.
Landsknecht should be a replacement for Pike & Shot imo. The Landsknechte only appeared right at the end of the middle ages, and the popular image of them is distinctly early modern.
Building: **State Capital**
*-> can mix different political systems in their country*
*-> can peacefully change the political system in each city (=cheaper costs to change the political system, Idea: because of the peaceful democratic revolution 1989)*
Idea: Germany had many unique political systems:
tribes \~100
hanse \~1400
monarchy \~1800
republic \~1890 (hamburg, lübeck, bremen)
democracy 1919-1933 / west: 1945, united germany 1990
fascism 1933-1945
communism east: 1945-1989
The City State building allows each city to choose different political traits. Like the city Dresden can use communism traits while cologne uses democracy traits, some citys use monarchy traits and berlin can choose fascism traits.
Every policy can be active at the same time but only for the specific city.
Balancing: reducing some numbers and tinkering with the buffs to make it fair.
This allows mixing and cooking with the political system and allows the players to use specific politics for specialized citys.
Example: Berlin uses fascism traits to improve their production, cologne produces more culture with the democratic traits and dresden is improving their population with communism. Munich does munich stuff with monarchy, maybe improved cultural production (castle/...) or religion.
This allows a more diverse playstyle with the civ.
This allows to use the existing political system in a new way and enables the players to have a new playstyle. It also fits the german identity because it was always some more or less loose state community with quite own politics and interests for each city state. The Germans also experienced all big political systems, democracy and communism even at the same time (West/East germany).
Units:
Economic:
* **Hanse Traders** (Faster and better traders)
Military:
* **~~Battleship Bismarck~~** ~~(strongest battleship)~~ -> instead: **teutonic knigh**t = german medivial unit, strong melee power, weak vs archers and slow. Owns a cool cape (aoe2 style)
* **GSG9 Infantry**: special trait: suppresses riots (liberation of the landshut)
Thanks for reading.
//Edit; added teutonic knight + balancing note.
That State Capital UB would be so cool! And it gives a unique flexibility we never had before. Kinda warps the game like Babylon does in Civ VI. But I think it needs a major drawback. Having cities specialized like that seems to be super OP.
Thanks.
Well it should be quite easy to balance the politics.
One thing is the concept to choose different politics for the cities.
Other thing is to just change some numbers in the politic traits to balance the new flexibility, maybe cap some yield rates, debuff some stats like only +10% bonus instead of the normal +30% which other civs get. Debuff some things -20%. It should be rather easy to balance the numbers.
Instead of +5 strength against city-states and extra district the bonus should be to keep the 6-envoy and suzerain bonus after incorporation of a city state.
Additionally each city could have a policy slot for that city once certain requirements are met.
These both would better cover the decentralized aspects of German history and politics.
I dunno i like the idea to limit the policies for each city to balance things better. But i also think that npc city states should'nt have more envoys, thats more a swiss thing.
I think the german identity should be focused on their own city states/ federal states.
Unique unit Me-262: early jet fighter unlocked with advanced flight, more expensive to build and maintain, can intercept bombers and fighters without taking damage if of the same or earlier era
> Battleship Bismarck (strongest battleship)
While it would fit the usually bad history of Civ6 the Bismarck is a ship that exists on reputation alone. She landed one lucky hit and promptly got hunted down without really accomplishing anything that would improve Germany's position in the war.
Building: Schloss (German castles & palaces)
can fire upon enemy units. later in the game it also provides culture & tourism. Can also be built on mountains.
Unit: Guard Dog (Doberman, Rottweiler, German Shepherd, Giant Schnauzer)
Costs less to build than a spy but significantly better defence than a spy if placed in cities. Has a combat strength if defended city is under attack.
Octoberfest as a "UCP"? Could be interesting to add it as a unique city project. Acts sort of like bread and circuses. Reduces enemy movement by 1 within x tiles due to inebriation.
UB: Auto Plant. Unique add'l IZ building. Provides gold, culture, and reduction in production cost for mechanized units.
For me personally it depends on the leader that is chosen for Germany but here are some suggestions for units that could be used as a generic template for Germany:
UU: ME-109 (Replaces fighter, signifigantly cheaper than the standard fighter)
UI: Junker (Replaces Plantation, Increases Gold and Food outputs)
Triplane- replaces Biplane, and is stronger.
Protected cruiser- replaces Ironclad. Double rewards for pillaging sea trade routes.
Needle gun infantry- replaces line infantry, and is stronger.
Landsknecht- replaces Pikeman. Stronger, but can only be purchased with gold.
Would make sense historically. First all metal planes were build with an aluminium alloy. Airships before with a different one too. Ahead of anyone else thanks to Junkers Flugzeugbau.
Perhaps the steel mill could be built anywhere within a cities limits, providing +1 iron per turn. Basically makes any run guaranteed to have iron. Probably have like, a limit to how many you can build per city to keep it balanced
Building: Kartoffel Keller. +6 food.
Unit: Oktoberfest Mädchen
No in all seriousness.
Building: Atlantic Wall (a coastal tile improvement that makes sure enemy land units can't land there from the sea)
Unit: Messerschmitt
Atlantic wall shouldn't be impossible to land, just make it very strong where landing units take attrition damage and when the enemy achieve a landing you're not able to respond to the threat with tanks for like 5 turns as a throwback to real events, I mean for balance sake.
Unit: German Panzer, replacement for modern/information era tanks
Deutschritter replacement for Knights in the middle age
Building:
Autobahn: Gives movement/trade bonus but costs more, with the beginning of information era even more expensive.
Castles, Half-timbered-houses and more: Culture/touristic/money bonus for cities, founded in former eras - the older, the more bonus they get.
Not so much for cities, which have been under attack in wars before.
Unique building: Automobile factory, same as factory but also produces the luxury resource "Luxury Car". The first built automobile factory produces one "luxury car", every second automobile factory will produce a further one
Unique unit: Hanseatic trader: trade outposts created in cities of other nations will continue to produce 1 gold per completed trade route to that city (by any nation) per turn. Hanseatic trader has the combat strength of the strongest unlocked naval melee unit. The route range of the Hanseatic trader is half of that of a normal trader
Unique building: Berghain
Effects: +5 amenities, 25 grievances per building from theocracies or civs who have holy cities for religions practiced in the city
Hailing from germany myself, I kinda cringe when I read a lot of those proposals:
Oktoberfest tent? That's bavaria.
Imperial Castle?
Teutonic Knight?
All way to specific.
Why would you make a german civ and then add things that are not german?
We had this in civ5 as well with hanse and landsknecht.
Landsknechte were part of the holy roman empire, but it is not like this was a "german" unit, landsknechte are first from switzerland, so not germany. Later on of course they were from everywhere.
Since germany was formed 1870, so the civ should have things from 1870 or later.
Otherwise you should have a holy roman empire civ like in civ4 or prussia or austria-hungary.
Everything else does not really make sense.
I completely agree. Let me also add all the nazi suggestions to the cringe list. Like, concentration camp as a unique building? Really? Stay classy, /r/civ.
Special unit: Anzeigehauptmeister
Special building: Dönerbude
-Dönerbude gains +1 gold 1+culture 1+ Food for every food source directly bordering increase the food by 1+, should you border any district increase the gold by 2 and culture by 1
-Anzeigenhauptmeister has the ability "Strafzettel" which needs bordering enemy Vehicles. If the ability is activated gain 50 gold from the enemy vehicles bordering him
Currently thinking what the abilities could be :
Concentration camp : removes 1 pop of the every 2 turns, increased production
Maus tank : Has 1 movement, consumes enormous amounts of fuel and has a 50% chance of breaking down
They actually weren’t that productive compared to regular industrial facilities. They were literal death factories - only aimed at exterminating human life.
So you would essentially funnel your own population into a bottomless pit for nothing in return. Great showcase of Nazi Lunacy actually but hell is the workshop going to be toxic…
Weihanstephan Abbey. Replaces temple.
It's the longest standing brewery in the world, dating back to 1040 AD. It was also a monastery. A holy site building that also provides amenities and produces beer as a luxury resource.
Unique unit: Fokker D.VII (WW1 era fighter plane with higher stats)
Unique Building: Rathaus (historic town hall) unique building buildable in the late classical or early medieval era (depending on how civ 6 handles eras) that replaces no buildings. Provides a +1 bonus to all currencies/things a city can earn in the game, such as food, production, gold, tourism, faith, housing, health, loyalty, whatever.
I would like the fugerei.
Could give u extra housing and would be a building in the commercial hub.
Or would give housing for every commercialhub building idk.
Honest Reaction as a German
Unique Building : Reichstag or Brandenburger Tor(Wonder)
Both Historical and for most People Buildings they know and can Easy Detect Germany for (and it's A Central Place for German people in the first and a Famous Building of German Unity on the second.
I Too think maybe we Could Give Germany Any of the bureaucracy Arms as Unique Building to the Market district any what Part you chose gets a Buff.
Unique Units : maybe The Sturzkampfbomber as its Extremely Famous and could be A unique Unite for Germany be and Could have High anti Ground units damage. There would also be The Brandenburger A. Special Infantry unit for modern times Mostly Fitted with SMG44 modern for its time. Or as someone mentioned the Knights. Germany had An Excellent craftsmanship in Armor and Blade smiting. Would use the Black Cross as Emblem and it would be Fantastic since Many of the Armors where made in my Home Town of Magdeburg (Magdeburger Armor)
And I too would love to see them in the medieval world since it was the Only thing holding all other kingdoms at the time away from conquering Germany (today's Territory) back then since The Free Pfalzen and Fürsten did have extremely skilled Knights and Strong fitted Soldiers.
Anyways I am Happy with what ever they and here get chosen I am Interested to see what Others see in Germany
UB: Bierhaus
UU: Tiger tank. Higher combat strength than generic tanks but double the maintenance and fuel costs, and if the unit enters rough terrain, its movement is reduced.
I know it's not technically a German invention, but maybe give the German a Flammenwerfer/Flamethrower-unit, as it was re-discovered by German scientists before WW1. Maybe they could do extra damage against bunkers or entrenched units, if they implement something like this.
As for a building, maybe some Fachwerkhaus (half-timber house)?
Unique Building: Volkswagen factory,it makes tanks and other vehicles beimg produced on that city be finished one or two turns faster.
Unique Unit: Angry Pinscher,it is small,can be killed easily,but by some reason we are still afraid of them and keep distance,so no other unit can be on a tile by his side and can only be killed with range attacks,but it have only 1 hp and will always lose combat if it engages.
Beer garden and beer maid. The beer garden would be +2 amenities and then +1 for every age it’s survived without being sacked and plus 1 food. Beer maid could add adjacent attack bonus and or +1 health to adjacent troops
The U boat honestly changed 20th century warfare, I think it has to be included. Obviously it's a replacement unit for the submarine and maybe it's largely the same but much much cheaper and low/no maintenance to encourage Germany to spam them. Also maybe a u-boat Armada gets a unique promotion "wolfpack" which makes it particularly strong. It would need to be a powerful promotion, because otherwise putting subs into an armada seems a bit wasteful.
Germany feels like a civ which could have quite different options under different leaders. Holy Roman Empire with one set of options, post-ww2. Germany with great examples previously suggested (kraftwerks, biergartens) but also a terrible leader with penalties on diplomacy and horrible special buildings tailored against chosen opponents, but that seems unlikely to happen
Unit:Blitzkrieger (replacement for infantry) can move behind enemy units and attack on the same turn a bit op but idc
Inprovemint:Autobahn replaces industrial roads with a +2 to movement to any units or for a more balanced way only vehicle units
Funny, the picture you have for “Florida Man” is from Oklahoma. But he did go to Florida once to try and kill that “B*tch Carol Baskin!” Hahahhahahahhah
Source: I’m from Oklahoma and I have Netflix. Lol
Unique building should be concentration camp, all it does is reduce the population of the city randomly, negative bonuses to adjecent buildings and automatically reduces the appeal of the surrounding tiles as well....... Nothing to be gained from it :)
Unique improvement: Autobahn
And unique unit: Bureaucrat
There is no Bureaucrat without unique building: Fax Machine Factory
But to build the Fax Machine Factory you first need approval from the Bureaucrat
Maybe we should order the machines from Japan then. What? Orders only by fax? Damn!
Maybe we need another unit that can be used to fax orders then
Hey, that's the Japanese unique building!
Japan's unique unit should be the Rent-A-Girlfriend
Reduces pop growth in a selected city
-10% pop growth +10% gold income Rented girlfriends reduce the pop growth but damn is it profitable.
But then the unique unit of Germany would be bureaucrat but not of France? It feels wrong
When Germany was invaded by France. France just don't want to govern Germany. So technically German bureaucracy won.
I was really hoping for this one so thanks for not disappointing.
This would be so late game that it has to substantially change stuff.
Hm, it's more like a civilization trait, but what about: Autobahn: Industrial and modern roads provide the same movement speed improvement as railroads.
This would really cut down on maintenance and you could plaster your city with roads late game to really get that logistics train moving for that domination victory.
Unit Landsknecht? You can rent them out to other factions in exchange for gold.
I doubt it would be worth the income compared to the help it gives to the other faction
Trade deal, and instant help would be huge for anyone who is surprised attacked
Just nerf the rented ones.
That would be viable, having military engineers with extra chargers and the autobahn improvement that would be much faster than the late game roads but accessed during the era industrial?
Love how the Civ choosing post is taken seriously and this one is total meme content, LOL
Serious suggestions: UB: Imperial Castle (build one in a city then you can switch your capital to that city! Also adds to city defense in some way) UU: Teutonic Knight (replaces Knight and is stronger; buffs nearby non-military units) Un-serious suggestions: UB: Döner Kebab Shop (replaces Granary; provides +2 Amenities alongside food but German player receives +50% cultural pressure from Turkey/Ottomans in that city). UU: Techno raver (replaces all nuclear weapons; has zero attack but you win if they keep dancing for 100 [in-game] years)
Techno raver must be modelled after the Techno Viking
I dont think he would agree to that
Special ability : lawsuit
That should be the US special unit: lawyer, allows the player to sue another civ for frivolous reasons.
Oh absolutely
Hardcore to the mega!
Internally coherent!
the imperial castle is such a cool and unique idea wow the leader would have to be a holy roman emperor for that to work tho
Unique building: Biergarten
Surely a beer hall! 10 turn warm up to a Putsch that doubles the culture benefits of autocracy.
Unit: Medic https://preview.redd.it/nshh76f0uw8d1.jpeg?width=297&format=pjpg&auto=webp&s=c83a3866c31f07a25ab137e5425068c0e4a17985
That won’t be a very good medic, that’s literally gonna be the antimedic
I mean. He can provide ubercharge and make units invincible for a few turns so that's pretty good.
+100% HP for two rounds then instant death
Does not actually heal your units, but reduces the health of all nearby units (of any player) every turn.
Medic can always harvest their organs and turn it into profit for the country, man has the blessing of Satan after all eh?
Archimedes, no! It's filthy in zere
"Very good!" -Heavy
Ze healing ist not as rewarding as ze hurting
Unique building: Kraftwerk (power plant) Unique unit: Kraftwerk (the band)
Great Work: Autobahn (by Kraftwerk)
Great Person: (Wolfgang) Amadeus (Mozart) Great Work: (Rock Me) Amadeus (by Falco)
Both of them were actually Austrian
Well, this is embarrassing...
Don't worry, at least in Mozarts time, the distinction between German and Austrian wasn't really a thing yet lol
Yeh and lots of Austrian people get confused with German. Like that one really famous dude... Schwarzenegger, yes that was his name.
Not to mention that Germany, in civ6, is actually the hre. It's like developers can't decide. The Germany/Austria split only became real after 1848 when Germans decided to make their nation without Austria, because Austria had more ethnicities than just Germans, and that was already being a problem regarding political stability in the Austrian empire. Only when prussia went to war with both Austria and France, and subsequently proclaimed the German empire, was Austria formally excluded from Germany. But the German speaking Austrian population never really ceased being German, that notion was just lost over time when people were focused on the now very real German borders.
> But the German speaking Austrian population never really ceased being German, that notion was just lost over time when people were focused on the now very real German borders. Not to mention the Austrian national identity being based on repudiating the Anschluss.
The tradition lives on then!
Unique building: Döner Kebab Place Unique unit: people who try tro break the soundbarrier on the Autobahn
I mean, isn't that how the Autobahn is supposed to work?
UU - nudist tourist. Send them to tourism hotspots and the other civ receives a tourism penalty. UB - bierkeller. Bonus to loyalty/tourism. Penalty to order. Let’s not talk about 1929-1945. All Germans were on holiday then.
UI - Nudist Resort: Replaces Seaside Resort. Tourism and Gold boost are equal to the highest appeal anywhere in the country. Although, this might actually be better for Croatia...
>UU - nudist tourist. Send them to tourism hotspots and the other civ receives a tourism penalty. One time charge, culture bomb a seaside resort by laying a towel down at 04:30
Sausage Stands. +1 gold per cow, pig, elephant, horse, etc.
... elephant? 😧
Elephant should give +2 due to size
The WW2 and industrial themes fit Germany, but they've overdone. Let's bring the country back to their Holy Roman Empire roots! \* Unique building: **Gothic Church** (replaces the Temple). Has space for one great work of art. Holy sites with a Gothic Church provide a major adjacency bonus to Theater Squares and Industrial Zones. \* Unique unit: **Landsknechte** (replaces the pikeman). Production cost lowered dramatically (-80%), but upkeep increased by 2 gold per turn. Upkeep is doubled outside friendly borders. Unit is immediately disbanded when the treasury reaches 0.
*Unit is immediately turned into a barbarian unit when the treasury reaches 0.
Landsknecht should be a replacement for Pike & Shot imo. The Landsknechte only appeared right at the end of the middle ages, and the popular image of them is distinctly early modern.
Zweihander units could be cool
Building: **State Capital** *-> can mix different political systems in their country* *-> can peacefully change the political system in each city (=cheaper costs to change the political system, Idea: because of the peaceful democratic revolution 1989)* Idea: Germany had many unique political systems: tribes \~100 hanse \~1400 monarchy \~1800 republic \~1890 (hamburg, lübeck, bremen) democracy 1919-1933 / west: 1945, united germany 1990 fascism 1933-1945 communism east: 1945-1989 The City State building allows each city to choose different political traits. Like the city Dresden can use communism traits while cologne uses democracy traits, some citys use monarchy traits and berlin can choose fascism traits. Every policy can be active at the same time but only for the specific city. Balancing: reducing some numbers and tinkering with the buffs to make it fair. This allows mixing and cooking with the political system and allows the players to use specific politics for specialized citys. Example: Berlin uses fascism traits to improve their production, cologne produces more culture with the democratic traits and dresden is improving their population with communism. Munich does munich stuff with monarchy, maybe improved cultural production (castle/...) or religion. This allows a more diverse playstyle with the civ. This allows to use the existing political system in a new way and enables the players to have a new playstyle. It also fits the german identity because it was always some more or less loose state community with quite own politics and interests for each city state. The Germans also experienced all big political systems, democracy and communism even at the same time (West/East germany). Units: Economic: * **Hanse Traders** (Faster and better traders) Military: * **~~Battleship Bismarck~~** ~~(strongest battleship)~~ -> instead: **teutonic knigh**t = german medivial unit, strong melee power, weak vs archers and slow. Owns a cool cape (aoe2 style) * **GSG9 Infantry**: special trait: suppresses riots (liberation of the landshut) Thanks for reading. //Edit; added teutonic knight + balancing note.
Holy shit. The sheer amount of thought that went into it + history. I am amazed
Compare this to the first 2 nations lol
Battleship Bismarck : -20 combat strength against outdated fighters units
That State Capital UB would be so cool! And it gives a unique flexibility we never had before. Kinda warps the game like Babylon does in Civ VI. But I think it needs a major drawback. Having cities specialized like that seems to be super OP.
Thanks. Well it should be quite easy to balance the politics. One thing is the concept to choose different politics for the cities. Other thing is to just change some numbers in the politic traits to balance the new flexibility, maybe cap some yield rates, debuff some stats like only +10% bonus instead of the normal +30% which other civs get. Debuff some things -20%. It should be rather easy to balance the numbers.
Military: Landsknecht, surely
Instead of +5 strength against city-states and extra district the bonus should be to keep the 6-envoy and suzerain bonus after incorporation of a city state. Additionally each city could have a policy slot for that city once certain requirements are met. These both would better cover the decentralized aspects of German history and politics.
I dunno i like the idea to limit the policies for each city to balance things better. But i also think that npc city states should'nt have more envoys, thats more a swiss thing. I think the german identity should be focused on their own city states/ federal states.
Unique unit Me-262: early jet fighter unlocked with advanced flight, more expensive to build and maintain, can intercept bombers and fighters without taking damage if of the same or earlier era
> Battleship Bismarck (strongest battleship) While it would fit the usually bad history of Civ6 the Bismarck is a ship that exists on reputation alone. She landed one lucky hit and promptly got hunted down without really accomplishing anything that would improve Germany's position in the war.
Unique unit: towel placer. Sent to other civs as a spy or maybe a rockband and instantly halves their tourism output.
Send them somewhere, place a towel, and no other civ can build a city within 1 spaces of that space.
building: Bierhaus unit: Angry German kid https://preview.redd.it/i9sma2mwyw8d1.png?width=672&format=png&auto=webp&s=a6b10c4ca576722acfeb4f2276d1fb656aefa065
Building: Schloss (German castles & palaces) can fire upon enemy units. later in the game it also provides culture & tourism. Can also be built on mountains. Unit: Guard Dog (Doberman, Rottweiler, German Shepherd, Giant Schnauzer) Costs less to build than a spy but significantly better defence than a spy if placed in cities. Has a combat strength if defended city is under attack.
I like that one! Although castles should be hills only and replace fortresses.
Building... Oktoberfest tent?
Could be a unique upgrade for the entertainment complex that increases its range and gives a bit more amenities and later tourism
Christmas markets would be cool, too.
Octoberfest as a "UCP"? Could be interesting to add it as a unique city project. Acts sort of like bread and circuses. Reduces enemy movement by 1 within x tiles due to inebriation. UB: Auto Plant. Unique add'l IZ building. Provides gold, culture, and reduction in production cost for mechanized units.
Oktoberfest could be a unique city project, rather like Brazil's Carnival in VI.
For me personally it depends on the leader that is chosen for Germany but here are some suggestions for units that could be used as a generic template for Germany: UU: ME-109 (Replaces fighter, signifigantly cheaper than the standard fighter) UI: Junker (Replaces Plantation, Increases Gold and Food outputs)
![gif](giphy|4Z9fSEFAuxpnlBVWQx|downsized)
Improvement: Autobahn Unit: Landsknecht
Obviously: Building: [Censored] Unit: [Censored]
Unique Unit: Yodeler (Franzl Lang)
UB: Autobahn UU: Mercedez Benz
Triplane- replaces Biplane, and is stronger. Protected cruiser- replaces Ironclad. Double rewards for pillaging sea trade routes. Needle gun infantry- replaces line infantry, and is stronger. Landsknecht- replaces Pikeman. Stronger, but can only be purchased with gold.
Oh, and Zeppelin: Unique bomber class unit unlocked at flight, which upgrades into the bomber.
Oh, this concept is awesome. It would certainly feel unique and fits the civ well
Closed nuclear power plant.
Building: Döner Kebab Haus Unit: train conductor man
oh no
Oh no. Germany day.
Unit : Landsknecht, replacing men at arms Special building : Steel mill (something to do with iron)
Provides +1 alluminum, +20 % production for all units from the Modern era and above (aluminum because late game units require it)
Would make sense historically. First all metal planes were build with an aluminium alloy. Airships before with a different one too. Ahead of anyone else thanks to Junkers Flugzeugbau.
Perhaps the steel mill could be built anywhere within a cities limits, providing +1 iron per turn. Basically makes any run guaranteed to have iron. Probably have like, a limit to how many you can build per city to keep it balanced
Painter
Building: Kartoffel Keller. +6 food. Unit: Oktoberfest Mädchen No in all seriousness. Building: Atlantic Wall (a coastal tile improvement that makes sure enemy land units can't land there from the sea) Unit: Messerschmitt
Atlantic wall shouldn't be impossible to land, just make it very strong where landing units take attrition damage and when the enemy achieve a landing you're not able to respond to the threat with tanks for like 5 turns as a throwback to real events, I mean for balance sake.
Unique Unit: Hans
Not Franz? How can you pump up with just one of them?
Unit: German Panzer, replacement for modern/information era tanks Deutschritter replacement for Knights in the middle age Building: Autobahn: Gives movement/trade bonus but costs more, with the beginning of information era even more expensive. Castles, Half-timbered-houses and more: Culture/touristic/money bonus for cities, founded in former eras - the older, the more bonus they get. Not so much for cities, which have been under attack in wars before.
Unique building: Automobile factory, same as factory but also produces the luxury resource "Luxury Car". The first built automobile factory produces one "luxury car", every second automobile factory will produce a further one Unique unit: Hanseatic trader: trade outposts created in cities of other nations will continue to produce 1 gold per completed trade route to that city (by any nation) per turn. Hanseatic trader has the combat strength of the strongest unlocked naval melee unit. The route range of the Hanseatic trader is half of that of a normal trader
Beer factory and mountain folk don’t know the word for it
Can't believe my suggestion for France actually won 🤣 This poll is becoming such a meme.
I haven’t seen anybody mention the Hessians elite German mercenaries known for ruthlessness and being well disciplined
The dutch
Unique building: Autobahn Unique unit: lobster turist
Unit: Panzerkampfwagen Buiding: Oktoberfest stand
Gotta be beer hall. Not sure about unit.
Unique building: Berghain Effects: +5 amenities, 25 grievances per building from theocracies or civs who have holy cities for religions practiced in the city
UB: Biergarten UU: Mud Wizard
Have to say this list is a lot more fun than the one Zed_Dead99 is currently organizing on this subreddit.
Thx! That’s nice to hear :) It definitely got a lot more chaotic than expected
Building: Rave Unit: Ahmed (Turkish nationalist)
Summer camp
Great Artist
How is Joe Exotic the stereotypical Florida Man? Dude lives in Texas. He was born in Kansas City.
Hailing from germany myself, I kinda cringe when I read a lot of those proposals: Oktoberfest tent? That's bavaria. Imperial Castle? Teutonic Knight? All way to specific. Why would you make a german civ and then add things that are not german? We had this in civ5 as well with hanse and landsknecht. Landsknechte were part of the holy roman empire, but it is not like this was a "german" unit, landsknechte are first from switzerland, so not germany. Later on of course they were from everywhere. Since germany was formed 1870, so the civ should have things from 1870 or later. Otherwise you should have a holy roman empire civ like in civ4 or prussia or austria-hungary. Everything else does not really make sense.
I completely agree. Let me also add all the nazi suggestions to the cringe list. Like, concentration camp as a unique building? Really? Stay classy, /r/civ.
Special unit: Anzeigehauptmeister Special building: Dönerbude -Dönerbude gains +1 gold 1+culture 1+ Food for every food source directly bordering increase the food by 1+, should you border any district increase the gold by 2 and culture by 1 -Anzeigenhauptmeister has the ability "Strafzettel" which needs bordering enemy Vehicles. If the ability is activated gain 50 gold from the enemy vehicles bordering him
Unit: Freikorps
Only spawns after severe unhappiness, become your own when happiness is 0. Ignores movement costs of special tiles; 15 % stronger than WW-Infantry.
[удалено]
Currently thinking what the abilities could be : Concentration camp : removes 1 pop of the every 2 turns, increased production Maus tank : Has 1 movement, consumes enormous amounts of fuel and has a 50% chance of breaking down
They actually weren’t that productive compared to regular industrial facilities. They were literal death factories - only aimed at exterminating human life. So you would essentially funnel your own population into a bottomless pit for nothing in return. Great showcase of Nazi Lunacy actually but hell is the workshop going to be toxic…
Why is this getting upvotes, that's disgusting
Kilmakleber unit
Noooo wait don’t say it-
Unique unit: ghost division
what about the schwalbe as a unique fighter while everyone still has prop based planes?
Unit: Tourist convoy Improvement: Sandals with socks workshop
Weihanstephan Abbey. Replaces temple. It's the longest standing brewery in the world, dating back to 1040 AD. It was also a monastery. A holy site building that also provides amenities and produces beer as a luxury resource.
Unique Units: Landsknecht, Teutonic Knights, Prussian Soldier or Lange Kerls (Potsdam Giants) Unique Buildings: Christmas Market, Half-timbered housing, Hanseatic kontor Unique Improvements, Artificial Ruins, Autobahn,
UI: towel UU: vw campervan
Unique Building: Maybe another unique industrial zone, which provides far more production when powered by a coal power plant.
Unique improvement: Autobahn Unique unit: Cobra 11 Autobahn police
Unique building: burlesque club Unique unit: bureaucrat
+1 for the dönerkebab haus
Building: Biergarten Unit: Leopard (replaces Modern Tank/Tank)
UB: Discount Supermarket UU: Polka Band
Building: Christmas Market Unit: Hessian
Unique unit: Fokker D.VII (WW1 era fighter plane with higher stats) Unique Building: Rathaus (historic town hall) unique building buildable in the late classical or early medieval era (depending on how civ 6 handles eras) that replaces no buildings. Provides a +1 bonus to all currencies/things a city can earn in the game, such as food, production, gold, tourism, faith, housing, health, loyalty, whatever.
I would like the fugerei. Could give u extra housing and would be a building in the commercial hub. Or would give housing for every commercialhub building idk.
Wow a Florida Man would actually be crazy
I feel like a modern theme would be nice: Unique building: Car factory Unique unit: Bundespolizei (with weakness to mud wizards)
Biergarten and huntsman
Honest Reaction as a German Unique Building : Reichstag or Brandenburger Tor(Wonder) Both Historical and for most People Buildings they know and can Easy Detect Germany for (and it's A Central Place for German people in the first and a Famous Building of German Unity on the second. I Too think maybe we Could Give Germany Any of the bureaucracy Arms as Unique Building to the Market district any what Part you chose gets a Buff. Unique Units : maybe The Sturzkampfbomber as its Extremely Famous and could be A unique Unite for Germany be and Could have High anti Ground units damage. There would also be The Brandenburger A. Special Infantry unit for modern times Mostly Fitted with SMG44 modern for its time. Or as someone mentioned the Knights. Germany had An Excellent craftsmanship in Armor and Blade smiting. Would use the Black Cross as Emblem and it would be Fantastic since Many of the Armors where made in my Home Town of Magdeburg (Magdeburger Armor) And I too would love to see them in the medieval world since it was the Only thing holding all other kingdoms at the time away from conquering Germany (today's Territory) back then since The Free Pfalzen and Fürsten did have extremely skilled Knights and Strong fitted Soldiers. Anyways I am Happy with what ever they and here get chosen I am Interested to see what Others see in Germany
UB: Bierhaus UU: Tiger tank. Higher combat strength than generic tanks but double the maintenance and fuel costs, and if the unit enters rough terrain, its movement is reduced.
Building: Aldi Unit: Bagger 288
I know it's not technically a German invention, but maybe give the German a Flammenwerfer/Flamethrower-unit, as it was re-discovered by German scientists before WW1. Maybe they could do extra damage against bunkers or entrenched units, if they implement something like this. As for a building, maybe some Fachwerkhaus (half-timber house)?
idk but please add luftwaffa to the techs, buildings or units
Bro if we're doing meme suggestions Brazil should 100% be on the list.
*don't say it, don't say it* Concentration camp and a stormtrooper
Special unit: Oktoberfest barwomen. Unique building: Lidl/Aldi
Unique Building: Volkswagen factory,it makes tanks and other vehicles beimg produced on that city be finished one or two turns faster. Unique Unit: Angry Pinscher,it is small,can be killed easily,but by some reason we are still afraid of them and keep distance,so no other unit can be on a tile by his side and can only be killed with range attacks,but it have only 1 hp and will always lose combat if it engages.
Making France more prone to rebellions would be wild. 100% spot on.
mummy. scary mummy
Bismarck
Building: Deutsche Bahn Station. It replaces the train station and is worse. Unit: Jogger
Beer garden and beer maid. The beer garden would be +2 amenities and then +1 for every age it’s survived without being sacked and plus 1 food. Beer maid could add adjacent attack bonus and or +1 health to adjacent troops
The U boat honestly changed 20th century warfare, I think it has to be included. Obviously it's a replacement unit for the submarine and maybe it's largely the same but much much cheaper and low/no maintenance to encourage Germany to spam them. Also maybe a u-boat Armada gets a unique promotion "wolfpack" which makes it particularly strong. It would need to be a powerful promotion, because otherwise putting subs into an armada seems a bit wasteful.
Wonder: Elbphilharmonie
Berghain Club for unique building
Unique unit: tourist who puts their towel on pool furniture at 6am and then leaves for several hours.
Unique unit: Hans
Brandenburg Gate
Germany feels like a civ which could have quite different options under different leaders. Holy Roman Empire with one set of options, post-ww2. Germany with great examples previously suggested (kraftwerks, biergartens) but also a terrible leader with penalties on diplomacy and horrible special buildings tailored against chosen opponents, but that seems unlikely to happen
The best one I read was the nudist tourists and Biergarten
Biergarten
Unique unit: Klimachaot. Would be a hilarious unit 🤣
US: Starbucks. You get sued by for toohot coffee.
Unit: Adolf Building: Autobahn
Unique building: Autobahn Unique unit: Hans
Unique unit: Leopard 2A Unique Building: The Berlin Wall
Unit:Blitzkrieger (replacement for infantry) can move behind enemy units and attack on the same turn a bit op but idc Inprovemint:Autobahn replaces industrial roads with a +2 to movement to any units or for a more balanced way only vehicle units
UB: Döner kebab stand UU: Androgynous DJ in a black coat
Unit : One of those bikes with the bar attached to it where they ride around having beer and cycling
Why did I see the Greek symbol and think this was a 40k sub
You better rush USA before he can develop Florida man in swamps.
Not considering unique improvements?
Imma get banned for this but-
Mind worms
Autobhan (Highways)
Funny, the picture you have for “Florida Man” is from Oklahoma. But he did go to Florida once to try and kill that “B*tch Carol Baskin!” Hahahhahahahhah Source: I’m from Oklahoma and I have Netflix. Lol
Unique unit: Panzerkampfwagen 6 Ausf. B
Beer hall. German Shepard
Unique building should be concentration camp, all it does is reduce the population of the city randomly, negative bonuses to adjecent buildings and automatically reduces the appeal of the surrounding tiles as well....... Nothing to be gained from it :)
Autobahn as unique roads, double units movements and triple for motorised units. Double trade between cities connected to an autobahn.
Uhhhhhh I'm not allowed to say