Well when my father hooks worms, he normally goes just beneath the band near the head. So that way it doesn't instantly kill the worm, and it squirms around to attract fish.
So it'd say through the clavicles. In one out the other. That way it can't get free, no major organs.
Assuming baby mermaid's don't have organs there.
Or is this a giant hooking an adult mermaid?
On a competitive setting, they may arise. Let's construct a contrived scenario: In a casual environment, you take the card you gain control of and put it onto your battlefield/playmat. That's normally fine with lower-value stuff or people you know well.
Now, let's assume a Vintage tournament in your LGS: You control a Black Lotus, animated as a 5/5 with Ensoul Artifact, and a Null Rod is around to shut off activated abilities of artifacts.
Now your opponent casts this. Would you allow them to grab your 100 grand Lotus and slam it on their board? I assume you probably decline.
With Control Magic, there is an aura on the field that acts as a reminder to you that your Lotus on your field is under your opponent's control. With sorcery-based indefinite "gain control" effects, there is no such reminder.
Except Dack Fayden exists, was played in vintage, and yes, I have taken people's black lotuses with it and had mine taken with it.
When you play vintage you hand someone your entire deck to shuffle just like you do in every other format. And they hand you theirs.
with the creature being sacrificed, this is a bit overcosted. for comparison, [[New Blood]] is the same mana value, but doesn't require a sacrifice, and makes the card benefit from any vampire tribal effects you have going.
It depends on what format you're making it for. New Blood is made for commander which is known to have very powerful cards.
If this is for a standard set, it's actually an improvement (when played fairly) to a card printed recently: [[grafted identity]].
Instant speed would make the 2UU + Sacrifice a very fair price to pay, as you could use it on another players endstep after they're tapped out to get a Untapped, hasty creature without the lines to untap and give it haste.
Those cards dont require you to sac a creature at 4 mana. Power level wise this should probably just be 1UB or 1UU. The downside of saccing a creature vs being on an enchantment or creature is much higher.
I think 4 mana is correct for this card in terms of balance. The only change id make is for 2UB instead of 2UU. Sacrificing creatures for a powerful effect is a very black effect, putting it on mono blue feels wrong.
I've been other people suggest 3 mana but it would be way too strong at 3. In the the right black deck, sacrificing creatures is not only a trivial cost, but a critical part of the game plan.
Non-serious answer: that picture is both bait in the sense of its content and how it's used in this post lmao well played.
More serious answer: This needs to be instant speed, or some form of equivalent, as it should be activated in response to your opponent doing something. I'm imagining it being either an instant, so you can sack a defending creature to control an attacking one, or, more likely:
Enchantment - Aura.
Enchant target creature you control.
When enchanted creature blocks an opposing creature's attack, sacrifice enchanted creature: gain control of blocked attacking creature your opponent controls.
Nah, sorcery speed is completely fine for this card. Instant speed would be ever so slightly batshit insanely good, to the point where it’d be a sideboard staple against green. Even sorcery is pretty good.
You're relying on a bit of a design fallacy here. You're absolutely right that there's a lot of synergy between the instant spell type and "sacrifice as an additional cost" spells, but cards don't need to play into every possible synergy. To be clear the aura you described sounds cool, and an instant speed mind control could be fine, but your comment just says :"it should be done this way because it would be stronger." You need to argue why it's too weak as is, or else argue why some other effect on the card should be weakened in favor of making it reactive.
Words cannot describe how uncomfortable that image makes me, congrats
Come over to dwarf fortress... they had mermaid farms... unril the dev was so appalled he patched it.
To be clear, the farms still work, he just made it so mermaid bones were no longer valuable. You could still do it if you just really hate mermaids.
This is incredibly similar to [[grafted identity]]
It's amazing what a small change in vibes does to differentiate two very similar cards.
that's basically how a lot of draft commons and uncommons are made, just shifting things ever so slightly to give a different feel for a new theme.
Yup, torminting voice and thrill of possibility are LITERALLY the same, but the different names give them very different flavors
tormenting voice is a sorcery
I. Have been cheating
[[Tormenting Voice]] [[Thrill of Possibility]]
[Tormenting Voice](https://cards.scryfall.io/normal/front/6/d/6da46103-a14c-4aa2-92fc-fd758335caf4.jpg?1604198268) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tormenting%20Voice) [(SF)](https://scryfall.com/card/znr/172/tormenting-voice?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6da46103-a14c-4aa2-92fc-fd758335caf4?utm_source=mtgcardfetcher&format=text) [Thrill of Possibility](https://cards.scryfall.io/normal/front/1/e/1efd4ae5-0076-46a0-a113-58cfff53144f.jpg?1675957114) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thrill%20of%20Possibility) [(SF)](https://scryfall.com/card/one/151/thrill-of-possibility?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1efd4ae5-0076-46a0-a113-58cfff53144f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[grafted identity](https://cards.scryfall.io/normal/front/2/5/2559846b-03d6-4a2c-97e1-c71f107e9f24.jpg?1634348937) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=grafted%20identity) [(SF)](https://scryfall.com/card/mid/57/grafted-identity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2559846b-03d6-4a2c-97e1-c71f107e9f24?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Except resistant to enchantment removal
They're not identical cards, yes. I'm just pointing out that "Control Magic but you have to sac a creature" has been done
Also [[Ritual of the Machine]]. This feels like a color shifted variant that doesn’t restrict to non-black
[Ritual of the Machine](https://cards.scryfall.io/normal/front/5/a/5a691f5b-df18-4fb7-bad5-fe79a0072613.jpg?1562868580) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ritual%20of%20the%20Machine) [(SF)](https://scryfall.com/card/me2/109/ritual-of-the-machine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5a691f5b-df18-4fb7-bad5-fe79a0072613?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So it’s absolutely not a coincidence that face that got taken off looks like Nicolas Cage right?
I want to take his face... Off...
And Ritual of the Machine from Alliances.
Fucked up image 😖
Anyone got a good flavortext for that?
“Careful, now. You’ll get more bites if it’s still wriggling.”
This one wins
Bait and catch are a matter of hunger
"a pretty bait is always better than tasty one"
"I could always make this worse for you."
My goodness, that's some unsettling art choice. Love the card design.
That is brutal, yeesh
That image makes me incredibly uncomfortable lmao
A better [[Ritual of the Machine]] . I like it.
[Ritual of the Machine](https://cards.scryfall.io/normal/front/5/a/5a691f5b-df18-4fb7-bad5-fe79a0072613.jpg?1562868580) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ritual%20of%20the%20Machine) [(SF)](https://scryfall.com/card/me2/109/ritual-of-the-machine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5a691f5b-df18-4fb7-bad5-fe79a0072613?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I’ve never seen this card. Thanks for sharing!
Creepy
Where's the hook go? Where's it go!?
Well when my father hooks worms, he normally goes just beneath the band near the head. So that way it doesn't instantly kill the worm, and it squirms around to attract fish. So it'd say through the clavicles. In one out the other. That way it can't get free, no major organs. Assuming baby mermaid's don't have organs there. Or is this a giant hooking an adult mermaid?
leviafishing
Unless mermaids are born with breasts, she’s not a baby. I maybe like a fairy/pixie mermaid
This is just worse [[Control Magic]]? :x Nvm, your spell is a sorcery and not an enchantment, whoopsie
[Control Magic](https://cards.scryfall.io/normal/front/8/4/84992800-9bad-4598-afd4-f1e59d2e0956.jpg?1592672507) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Control%20Magic) [(SF)](https://scryfall.com/card/cma/34/control-magic?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/84992800-9bad-4598-afd4-f1e59d2e0956?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Control magic is stronger than contemporary (at least standard) power level
> your spell is a sorcery and not an enchantment As such it has memory issues. It should at least have counter or something
What's the memory issue?
On a competitive setting, they may arise. Let's construct a contrived scenario: In a casual environment, you take the card you gain control of and put it onto your battlefield/playmat. That's normally fine with lower-value stuff or people you know well. Now, let's assume a Vintage tournament in your LGS: You control a Black Lotus, animated as a 5/5 with Ensoul Artifact, and a Null Rod is around to shut off activated abilities of artifacts. Now your opponent casts this. Would you allow them to grab your 100 grand Lotus and slam it on their board? I assume you probably decline. With Control Magic, there is an aura on the field that acts as a reminder to you that your Lotus on your field is under your opponent's control. With sorcery-based indefinite "gain control" effects, there is no such reminder.
Except Dack Fayden exists, was played in vintage, and yes, I have taken people's black lotuses with it and had mine taken with it. When you play vintage you hand someone your entire deck to shuffle just like you do in every other format. And they hand you theirs.
...used to be believable
-Y
-I
r/beatmetoit
-Y!
no
yes
Nice. I like this one
2UB maybe? I'm not aware of many sac outlets in blue
[[Grafted Identity]] lol
Yeah but I'm stupid
I'm not going to upvote you calling yourself stupid. A lot of players feel a strong need to stick to the color pie as tight as possible.
Thanks?
[Grafted Identity](https://cards.scryfall.io/normal/front/2/5/2559846b-03d6-4a2c-97e1-c71f107e9f24.jpg?1634348937) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grafted%20Identity) [(SF)](https://scryfall.com/card/mid/57/grafted-identity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2559846b-03d6-4a2c-97e1-c71f107e9f24?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This would make more sense from a color pie and power standpoint to cost 1UB
I mean, its [[Grafted Identity]] but less prone to removal, and without the +1/+1
[Grafted Identity](https://cards.scryfall.io/normal/front/2/5/2559846b-03d6-4a2c-97e1-c71f107e9f24.jpg?1634348937) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grafted%20Identity) [(SF)](https://scryfall.com/card/mid/57/grafted-identity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2559846b-03d6-4a2c-97e1-c71f107e9f24?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Control Magic]] does this without saccing a creature, and there are a few other 4 mana steal effects.
[Control Magic](https://cards.scryfall.io/normal/front/8/4/84992800-9bad-4598-afd4-f1e59d2e0956.jpg?1592672507) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Control%20Magic) [(SF)](https://scryfall.com/card/cma/34/control-magic?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/84992800-9bad-4598-afd4-f1e59d2e0956?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Exactly my thoughts. Feels a bit overcosted at 4 mana, but 2U is too cheap & good
For what format would 2U be too cheap? Otherwise UB1 could be an alternative
[удалено]
[grafted identity](https://cards.scryfall.io/normal/front/2/5/2559846b-03d6-4a2c-97e1-c71f107e9f24.jpg?1634348937) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=grafted%20identity) [(SF)](https://scryfall.com/card/mid/57/grafted-identity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2559846b-03d6-4a2c-97e1-c71f107e9f24?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Grafted Identity is 2UU, not 1UU
You’re correct, my mistake
Looks like something you'd see on a Garbage Pail Kids card. I imagine some of those artists could also be MTG artists.
Very nice! But makes me want a double card as Bait // Switch
Eenie, meenie, minie, moe, I wonder where, my hook will go
Lol
[[RITUAL OF THE MACHINE]] STANS REPRESENT. YAWGMOTH 🔛🔝🔥🔥
[RITUAL OF THE MACHINE](https://cards.scryfall.io/normal/front/5/a/5a691f5b-df18-4fb7-bad5-fe79a0072613.jpg?1562868580) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=RITUAL%20OF%20THE%20MACHINE) [(SF)](https://scryfall.com/card/me2/109/ritual-of-the-machine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5a691f5b-df18-4fb7-bad5-fe79a0072613?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That art is so spot on. It's amazing.
with the creature being sacrificed, this is a bit overcosted. for comparison, [[New Blood]] is the same mana value, but doesn't require a sacrifice, and makes the card benefit from any vampire tribal effects you have going.
It depends on what format you're making it for. New Blood is made for commander which is known to have very powerful cards. If this is for a standard set, it's actually an improvement (when played fairly) to a card printed recently: [[grafted identity]].
[grafted identity](https://cards.scryfall.io/normal/front/2/5/2559846b-03d6-4a2c-97e1-c71f107e9f24.jpg?1634348937) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=grafted%20identity) [(SF)](https://scryfall.com/card/mid/57/grafted-identity?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2559846b-03d6-4a2c-97e1-c71f107e9f24?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I was worried making it 3 mana would make it too strong, but after other feedback I've gotten I think I'm going to turn mine into an instant.
Just give it a 1/1 counter or something. It got fed by the bait so it's a little stronger now
Instant speed would make the 2UU + Sacrifice a very fair price to pay, as you could use it on another players endstep after they're tapped out to get a Untapped, hasty creature without the lines to untap and give it haste.
[New Blood](https://cards.scryfall.io/normal/front/6/e/6ee669ab-0ae6-43e5-86fd-f0dcb621e478.jpg?1698988263) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=New%20Blood) [(SF)](https://scryfall.com/card/lcc/202/new-blood?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6ee669ab-0ae6-43e5-86fd-f0dcb621e478?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This probably should be 3 mana. There are versions of this effect that dont sac a creature at 4, and saccing a creature is a very big downside.
Those cards are enchantments and can be removed. Plus, my custom set has cards that want to be sacrificed so this fits better.
Those cards dont require you to sac a creature at 4 mana. Power level wise this should probably just be 1UB or 1UU. The downside of saccing a creature vs being on an enchantment or creature is much higher.
If this is "bulk rare" power level so be it, but as I've mentioned the card works with other cards in my set. Any cheaper it would become too op.
Why not make it an instant then? I feel like that'd be interesting design space
Actually after other peoples feedback I have upgraded it to an instant.
I think 4 mana is correct for this card in terms of balance. The only change id make is for 2UB instead of 2UU. Sacrificing creatures for a powerful effect is a very black effect, putting it on mono blue feels wrong. I've been other people suggest 3 mana but it would be way too strong at 3. In the the right black deck, sacrificing creatures is not only a trivial cost, but a critical part of the game plan.
Black gotta be in the identity with that art at least
Hate that. Both in terms of gameplay and art.
Yay another worse [[Control Magic]] 🙄
This is not an enchantment.
It's a sorcery so it's better
Ooops! I stand corrected.
[Control Magic](https://cards.scryfall.io/normal/front/8/4/84992800-9bad-4598-afd4-f1e59d2e0956.jpg?1592672507) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Control%20Magic) [(SF)](https://scryfall.com/card/cma/34/control-magic?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/84992800-9bad-4598-afd4-f1e59d2e0956?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Non-serious answer: that picture is both bait in the sense of its content and how it's used in this post lmao well played. More serious answer: This needs to be instant speed, or some form of equivalent, as it should be activated in response to your opponent doing something. I'm imagining it being either an instant, so you can sack a defending creature to control an attacking one, or, more likely: Enchantment - Aura. Enchant target creature you control. When enchanted creature blocks an opposing creature's attack, sacrifice enchanted creature: gain control of blocked attacking creature your opponent controls.
Nah, sorcery speed is completely fine for this card. Instant speed would be ever so slightly batshit insanely good, to the point where it’d be a sideboard staple against green. Even sorcery is pretty good.
Why does it need to be instant?
I was worried instant would be too strong.
You're relying on a bit of a design fallacy here. You're absolutely right that there's a lot of synergy between the instant spell type and "sacrifice as an additional cost" spells, but cards don't need to play into every possible synergy. To be clear the aura you described sounds cool, and an instant speed mind control could be fine, but your comment just says :"it should be done this way because it would be stronger." You need to argue why it's too weak as is, or else argue why some other effect on the card should be weakened in favor of making it reactive.
The problem is that the enchantment projects the intent too much. It makes it not bait. The instant version would be bait.
I think it would fit better as a blue black but it's solid