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Scared_Wrongdoer_486

They fixed the Singularity bug!!!!!


Accomplished_Bill741

https://preview.redd.it/edrkxe2gkhsc1.jpeg?width=179&format=pjpg&auto=webp&s=092f381f8220f595abb7bf899514c9305c871810 Rejoice!


StarmieLover966

So glad for the 3 Singularity players :)


ElPajaroMistico

Singularity main 3 reporting right here


Magnaraksesa

Singularity main 4 reporting for duty


godofhyperspace

Singularity main 5 ready to teleport


bob_is_best

They say to be 5, however only 3 have actually showed Up


facefullofyum

singularity main 6 ready to kill LITTLE WORMS


Jamal_Blart

Singularity main 7 here, I am currently on Lerys please send help


Remarkable_Read_6699

Singularity main 8 here, wishing you luck


TasPyx

Singularity main 9 here, we made it soldiers šŸ«”


Ok-Living9830

Waitā€¦which bug exactly? (Genuinely asking here)


COOLCONMAN

Something to do with a lingering static noise when one of their bio pods gets EMPd that just lasts the rest of the match.


funnyguywhoisntfunny

am I reading it right that we can now mix and match cosmetics without owning them?


DeadByDaylight_Dev

In the store, yes! You can test out outfit combinations out before you buy.


funnyguywhoisntfunny

thank you! was hoping that would be added at some point :)


WeeWooSirens

It actually was a feature for the longest time, and then it was removed.


Dummy_Ren

You donā€™t know how much Iā€™ve wanted this


AqueousSilver91

BRB going to see how the Devilface mask works with every red Ghostface cosmetic,


MrJack20252

when will we be able to do it with linked sets?


Im2Chicken

Ooh, being able to see your perks and descriptions IN a match is great. As a new player, I've found it a little frustrating and difficult remembering what my perks do and how to activate them once I'm in a match...


DeadByDaylight_Dev

Thank you for this feedback!


EmrysTheBlue

Do you know if it's on the docket to add the ability to see your challenge in the menu too? I often find myself forgetting what I need to do, especially with the challenges that have multiple conditions or specific requirements that are more complex than "do gens" or "vault 6 times"


Gamez113

THIS. A lof of the time i forget my challenge. Even daily would be nice


Humble_Saruman98

Can we still only see our own perks though? Survivors would benefit a lot knowing what their teammates are bringing. For instance, the new perk from Sable, Wicked; If I'm hooked in the basement, I'd love to not waste one of my teammates time by having them run down to the basement when I can just unhook myself with the perk. That's also something that can be easily communicated in a 4 man swf but not on soloq. The only downside is people may lobby dodge certain perks they don't like.


PianoQuirky2297

Now time for them to add this in for ALL survivors in the match. I bet thatā€™s what they will be doing next


konnerbllb

They are so close to getting the pre game experience in a great state. We just need a way to see teamate perks and hide survivor ranks until endgame. I don't even care if the perk reveal thing is behind a button press to keep the UI tidy, they just need to include it somehow.


GIlCAnjos

And it'll sure be useful for the eventual random perks challenge (which, by the way, should be a permanent mode in my opinion)


GIlCAnjos

>In order to test out the new Store, players will receive 6K Auric Cells on the PTB Build Sweet, if anyone wants to test drive one of the licensed killers, now is the time!


Smashkitsune

Fuck yeah


DJWhimSy

The mix and match option?? OMG i can test out outfits now without having to buy it now . fashion by daylight


Ning_Yu

This one's honestly the best change of them all


Deceptiveideas

There was a rumor this PTB would be on UE5. Does anyone know if that is the case? Edit: Apparently a developer on discord confirmed that UE5 is coming per the other thread.


DeadByDaylight_Dev

This is correct!


itsastart_to

What are you guys looking to improve with the new engine?


GangsterKittyYT

Probably performance and graphic issues. Switch needs this desperately


DemonSerter

Holy shit that's huge, is this gonna mean new mechanics being able to be implemented, and possible new graphic settings like dlss, ray tracing etc?


Jarney_Bohnson

Finally dbd can Look Like a new Gen Game?


konnerbllb

Screenshot? UE5 sounds exciting but only for the improvements to optimization. Any visual improvements are just a bonus to me.


Deceptiveideas

BHVR account commented in this thread confirming it.


undercoverlabrat

![gif](giphy|QVs6OmwbbGvWPJJ75m)


Samoman21

What does the ue5 upgrade mean? Like better graphics only or is there more too it?


Hi_Im_Paul2000

Better graphics and better optimization


bonelees_dip

So, on the discord server a developer confirmed this ptb will be on the unreal 5 engine. Is the updated going to affect old generation consoles negatively? I play on the ps4 and I won't lie to be a little bit worried about what might happen, having some clarification can help ease my mind. Thank you in advance.


DeadByDaylight_Dev

There will be no effect to players.


bonelees_dip

This is great to hear, thank you so much! Really excited for the update


LUKXE-

Will there be the option to have 120fps on next gen consoles anytime soon?


Either-Mushroom-6298

UE5 supports ps4 in theory, although some of the more advanced features will probably have to be disabled in the ps4 graphics mode. unless they really screwed up the console optimization, i wouldn't expect a difference. really will have to wait and see though.


noah8573

I wonder how not being able to cancel unhooking is going to affect endgame scenarios where survivor A starts unhooking, then takes the hit and lets go so that survivor B can get the unhook


-Caberman

If being damaged still cancels the unhook animation, which it should, this shouldnt affect this strat since you dont really need to manually cancel the unhook.


asimplecatonwater

The change is going to suck against ranged killers though if you are injured since you won't be able to bait out the shot and then get the unhook.


Twiggled

Also currently cancelling the unhook can help you get an unhook in the endgame when the killer is facecamping without going down yourself. You can sometimes bait a whiff out of the killer then get the unhook while only taking a single hit yourself. Didn't realise it could be used to troll people by blocking other survivors from unhooking though. In over 500 hours playing this game I've never seen someone do this.


asimplecatonwater

Yeah survivors being toxic/trolling with the unhook animation is much more rare than the instances where unhook canceling is actually useful. BHVR should really revert this change and think of something else rather than making gameplay worse due to a few people. I would rather BHVR add an unhooking cooldown for survivors who cancel unhooking like 3 times within a small window.


[deleted]

Why does that matter when the killer is going to hit you anyways and cancel the unhook?


WatelooSunset

Because that attempt is just a bait, the killer injures you, you run away and another survivor gets the unhook while the killer is in the animation


Hurtzdonut13

It matters more vs ranged killers. You fake it once then dodge, then get it. Now you're locked in place.


soulkeeper427

Yea this is a terrible change, this happens way more often than people being trolls to someone on hook, this has been a strat for a very long time with ranged killers...


MC_C0L7

It's definitely a huge buff to Huntress and Deathslinger. No more faking to dodge a shot.


MrJerichoYT

Run in, begin unhook, get injured and canceled, run away, other person(s) proceed to unhook. I don't think there's a big difference.


BreadPear

What exactly are the Weekly Gifts?


Coffeechipmunk

For the PTB, it's 300k BP.


Shitash

They said that it will change every week,so I hope the other weeks are better rewards


Janawham_Blamiston

Fingers crossed for even small amounts of Auric Cells, similar to mobile (I know they're different companies, but a guy can dream)


[deleted]

Ill be happy with literally anything that isnt bloodpoints


andrecinno

This, I got 275 auric cells and absolutely nothing I can use them on šŸ˜­


YouOpenedItIArrived

I'm pretty sure they've made some characters half of for certain events so you could always grab that


elscardo

I'm hoping for old single-item cosmetics that they wouldn't usually bring back to the store, like Ace's purple shirt from years back.


Chabb

> Match's Details Menu Still no display of current challenge? Come on...


DalTheDalmatian

They could add this later on, it's definitely a good step in the right direction as they've already set up the system


theCOMBOguy

Coming in 2025!


ry_fluttershy

Coming 2029 after *teammate* perks on pause screen lol


Irish_pug_Player

I'm just waiting for cross progression so I don't need Xbox live


Chip-Bonfire3

Gonna be waiting a while. Me and you both


Mr-Ideasman

https://preview.redd.it/xih7qty6uhsc1.jpeg?width=828&format=pjpg&auto=webp&s=6c49fc90b64109999dbfb535e1a1dbb06502f4f4 Bye bye Shrine of Se-oh wait, itā€™s still here nevermind.


miketheratguy

I love Maxwell Cat!


Edgezg

![gif](giphy|7SF5scGB2AFrgsXP63|downsized) Viktor can't do piggy back rides anymore? I mean...Twins needed the love, no doubt. But I loved taking that little guy on a piggy back ride across the map.


LUKXE-

> The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously. Underrated change tbh. Good stuff.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


elscardo

I'm pretty sure it's just that you can't interrupt it. The killer still can.


LUKXE-

I'm going to assume that the Killer can still interrupt the action.


evanmotions

I think that's too bad, I used to use that in a quite useful and specific situation. When someone is on hook, and the killer has downed someone else close. Then i try to bait the killer making it look like I'm going to unhook the first person. I even start the animation on purpose so that the killer walks with the carried survivor my way thinking he can immediately hook that one on the same hook. Then i stop the animation and the killer is then forced to either try to get to another hook (I've wasted quite a lot of his time that way) but more often he then is forced to drop the second survivor. Too bad, i really liked doing that, but ahh well I'll figure out something else.


asimplecatonwater

Yeah this is easily my least favourite change from. Faking an unhook can be very important against ranged killers like Huntress and Deathslinger. I would much rather suffer from a sandbagging teammate trolling in the 1 match it happens out of hundreds than get completely screwed over by the game mechanic multiple times more due to unhooks now being unsafe to trade with while injured. I hope they revert it and instead only allow a survivor to do it like 2-3 times in quick succession before having a cooldown for it or something. This implementation is just bad.


evanmotions

Very well said šŸ‘ŒšŸ» i agree 100%, and that's a good solution too imo to avoid the spamming, we don't need to fake 3 times to make the killer fall for it, one time is enough. So the limit of cancelling the animation 3 times seems perfect to me! šŸ‘šŸ»


ultraspank

Yeah and removing things like this takes away tools for advanced skillful play. Slowly removing things like this we will all just feel like bots playing the game


SmushyPants

I personally dislike it. They can still troll by just t-bagging, emoting or just staring at you. I use letting go as an effective mind-game against camping killers.


asimplecatonwater

Yeah trolls are still going to be able to troll, meanwhile good teammates just lost a valuable tool to try and mindgame a safe unhook or trade. Bad change for the game imo.


Triforcesrcool

Changes literally nothing lol, people will just tbag


Little-Kangaroo-9383

Yep, this is an awesome change that's long overdue.


Nateyooh

Bad change


nikkixo87

Hold up..am I stupid? No mention of depipping removal?


DeadByDaylight_Dev

Correct; this is still planned for Live but is not on the PTB for testing.


Danhausen-byDaylight

"Wait am I stupid?" BHVR: "Correct"


DeathGP

You can always count on BHVR to call you stupid


Cathemeral231

Sounds like Wargaming's response to their players lol.


DeadByDaylight_Dev

But, to be super clear, you are NOT stupid! We did not mention the depipping removal as it is not in the PTB.


ItchyA123

Nah nah nah we all saw it. You hate that guy and we want to know why ;)


Jarney_Bohnson

Bro was overthinking because of another comment šŸ˜­ Honestly kinda cute


AnApexPlayer

Lmao, replied 3 hours later


cluckodoom

What does the update about generator damage mean? I've rear this three times and have no idea what they are talking about


DeadByDaylight_Dev

Sometimes the bar would fill before the animation finished, leading players to let go early. This change makes the action and the animation line up! In other words: The bar fills up when the generator visibly goes "boom" now.


Revolutionary-Ad4103

Thatā€™s actually a super great change, itā€™s small, but sometimes itā€™s the small changes that vastly improve the health of the game, keep up the good work


cluckodoom

Ah. Thank you for the clarification


Ancient_Yard8869

Why is the PTB 32GB?


Hurtzdonut13

Apparently they swapped game engines.


gringrant

Might be related with the engine upgradeĀ to UE5


redaisalosbaby

Did they fix the bug for whenever you open the store and click anything it lags so bad and takes awhile to load?


elscardo

I'm going to assume yes. If not, lol.


The_fox_of_chicago

Thought it was just me! Hopefully thatā€™s fixrd


therocketlawnchair

Yes, the store is super fast and responsive


ExplanationMotor2656

>The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously. Nice, that's one less oppurtunity for people to torture me for playing solo queue.


FunkYeahPhotography

They will need to settle for just pointing directly in your face while you're on the hook.


[deleted]

![gif](giphy|l4FGJVsNuMzMIpfJC)


ikarikh

Been playing since 2017. In all my time on the game, i think i've seen only one or two players actually using it to troll a legit player. It's almost always done to people trying to suicide on hook on first down. Because those players are being MASSIVE babies and trying to screw the entire team over by making it a 3v1 because they got found first, it's a killer they don't like, they don't like the map, or they got outplayed by the killer and they're salty. And frankly, i feel no sympathy for those players. If you're gonna be a baby and screw your teammates over because the match isn't catering to you, i'm not gonna feel bad if you get trolled and your time wasted in return.


Hurtzdonut13

Yeah I've never had this done to me, but there are people in here acting like it's in every game. Also, does getting hit still interrupt unhooking? What about getting shocked or a direct bottle hit?


ikarikh

It interrupts it, yes. And the only people it's even remotely happening to frequently are the people suiciding on first hook every single match, lol. And even then that's a far cry.


BP642

Honestly, nah. That's pretty toxic to do to a person who wants to leave. Just let them. They're not responsible for you nor the Killer's fun.


CrustyTheMoist

Now they'll just teabag right in front of you, point, wave, whatever else. This really only hurts honest players and bait plays, does borderline nothing for people who want to troll.


itsastart_to

Twins is insane without cooldowns and ability to down Victor (he is just a machine gun now(


WeeWooSirens

A shame that not only did they make Twins more boring and OP, but they stripped them of their gameplay identity. Nothing like a bit of character assassination I guess... -_-


VolcanicBakemeat

So wait, what is Charlotte now? Old twins were a team, Victor softened survivors up and Charlotte finished them off. With new twins it feels like Victor is the killer and Charlotte is mostly there to perform the chore of moving the body from A to B?


demidemian

Im absolutely mindblown at these Twins changes compared to what Onryo and Pig got. You had a good Onryo on PTB and decided to make her shit going into live. But now you changed Twins into the worst design you made since Nurse. Do you all have a personal vendetta against M1 killers?


The_L3G10N

>The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously This is a good change, but there are times when I stopped unhooked because the killer is coming back and I don't want the survivor to get tunneled.


elscardo

Good point. This is why we need people to play the PTB and give good feedback.


Mogsl

I guess there is no real middle ground for that, either you have to unhook or itā€™s abuseable again


Treyspurlock

Just make it so you can only cancel the unhook a few times, then it locks you to finishing the unhook


Triforcesrcool

I don't understand how it's a good change, if people want to troll they will just tbag, it's pointless lol


razzyaurealis

Did they upload the discord video anywhere?


DeadByDaylight_Dev

We don't upload a video of the Discord Staging; this is a Discord exclusive event. We hope you'll be able to make the next one!


killerduck49

Man i really hope these weekly gift wont be useless


SMILE_23157

The Blight gets more changes in a month than the Singularity got since his release... P.S.: I HATE THE MOBILE APP UI DESIGN WITH ROUNDED CORNERS.


Nevertryhard

Yup and will they fix the 10 bugs blight has like double syringe..... nope


IndependentAd8747

> Guard will no longer get stuck on stairs Knight mains eating


pinzinella

Iā€™m crying at people being able to check their outfit looks good even during Mori šŸ˜‚


EmrysTheBlue

The unhook thing, does that have a threshold or are you locked into the unhook animation like the killer is with hook action?, I'm just wondering how it works like if you go to unhook and the killer appears and you can't cancel the action to run and try and avoid a hit. It feels like this will make it impossible to not go down if you can't leave when the killer is coming back


Reaper-Leviathan

Changing unhooks to being uncancelable isnā€™t great tbh. Iā€™ve needed to cancel in order to save an endgame camp way more than Iā€™ve ever seen someone spam in order to hold someone hostage. Thereā€™s only one way to find out if itā€™s a good change I guess. Really hoping this doesnā€™t make it to live though, itā€™s already hard to safely unhook without trading after the killer hit cool-down was reduced a while back


Nevertryhard

With that and the blight and twins changes it really feels like they are dumbing the game down. canceling unhooks is a skillful part of the game in many situations. I honestly feel they need to scrap this update and go back to the drawing board.


OuttaEldritch

Candlelight vigil for Pinhead M2 fix.


SupSchaeff97

Excited to try The Twins changes!


AnotherDempsey

Wtf were y'all thinking with this Twins change? Do you even play your own game? šŸ¤¦ā€ā™‚ļø


ParticularPanda469

I am devastated that they nerfed Silencing cloth, it really made it feel like Charlotte had her own gimmick when Victor wasn't actively being used.


WildSully42

No patch notes about the Bite The Bullet bug where you lose the silent part of the perk after being struck with mangled/hemorrhaged. :(


Gamez113

Something that would be nice Be able to see our current rift challenge or daily challenge in a match. Because a lot of the time i forget which one iā€™m doing and thereā€™s no real way to see it Except in the lobby or main screen


youreviljester

First of all, I'm really excited for all the updates to the store. The bundles are intriguing, I like being able to see the different collections grouped together, and I LOVE being able to preview mix and matched pieces! I have some suggestions to improve the store navigation and ease of purchasing pieces: \-After clicking a single cosmetic piece to see on the character, I wish it did not auto-scroll to the top because I want to click to the next piece without having to scroll back down to find it. \-I would like to see the preview price of all three pieces I'm wearing kind of like how it shows in the current store but even when mixed, and then the total for all purchasable pieces. \-Along with the previous, I would like to be able to purchase all the mix and matched pieces I have on in one click instead of having to navigate to each tab to purchase one at a time. \-There needs to be a Lobby button available on all screens like with the Redeem and Get Auric Cells buttons. It's a pain to need to go back through all the previous screens in order to find the lobby button. \-When you select the character from the All Surv/Killer screen I'd prefer it to go straight to their Customization tab like it does currently. \-The All Killers/All Survivors button can actually be eliminated and instead just show all the killers/survivors when selecting the main Killers/Survivors button at the top. \-When clicking into a character's Customizations, I think the default should always be the full body outfits like it is currently. I'm not sure what's effecting it but sometimes it starts on the head cosmetic when I select a different character. ​ I also have a general suggestion for PTBs that I'm sure has been asked for a million times: When testing new characters in PTB public matches I think it should be like in customs where all perks are purple and available on everyone so you don't have to waste time going through bloodwebs and possibly not even have enough BP to level up perks on the new character and/or try the new perks right away on other characters. ​ I hope this is a good platform to post these suggestions, and I'd like to see if others have the same observations/opinions!


Many_Cupcake5232

Twins main with 1.1k hours. I hate the new update. I just want the told Twins back with no changes. So what if they're the least chosen killer? They have a dedicated fan base. One of the killers is always going to be the least picked killer. And so what if some people play them by slugging? That's not all Twins players and so it's a percentage of a fraction of the time people play against slugging Twins. These changes feel bad and are not fun, and I hope they wise up and just keep the Twins the perfect way they were. Running around forever as baby injuring and then downing someone like old Legion is not fun. I want literally none of these changes. The only change I like is the iri coin or pocket watch add on change. I like that one, but make it injured by either killer and then LEAVE IT. Please and thank you. Love you guys


Necromancer_Yoda

Never thought they would turn Twins into Nurse 2 but here we are


Janawham_Blamiston

Am I missing something? I keep seeing people say that hook trading will no longer be a thing...but how? On live, the killer hitting you already stops the action, but you can unhook before they recover from the swing, but then you'll likely be hit afterwards. How does stopping survivors from canceling the action change that?


CrustyTheMoist

It makes it impossible to bait vs ranged killers. Also there have been plenty of moments where I let go to gain more distance by starting to run before they hit me. Finally, there is also the situation where you go to unhook, see that the killer is camping/coming back during the animation, so you cancel to prevent a farm. Can't do that anymore, now you just have to farm your teammate whether you like it or not.


Ning_Yu

I don't think it changes anything at all there


Back4TallBois

It doesn't. All it does is lock survivors in when they start unhooking so people can't be trolls walking up to a hook and repeatedly letting go to be a dick.


Cheesegrater74

It doesn't lol.


ouatfan30

What does this mean: " The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously. " Does it have to do with camping or?


Samoman21

I think it's more you cant spam unhook for BM reasons.


Apfrostie

Survivors mad at each other would often start the unhooking animation and cancelling it just to make the survivor hooked mad, the sound is pretty annoying and also would keep you on hook until you die. Which is pretty toxic and pointless but some people love it


Kung-Plo_Kun

The fuck? Some people man...


-Haddix-

spamming the unhook button would prevent saves and also slow their sacrifice timer by a fuckton (their sacrifice speed is paused during an unhook). you would also prevent the skillchecks. so, they cant die for a long ass time, be unhooked by someone else, or kill themselves. this was a genuine niche gameplay strategy, but also just a way to bm.


AqueousSilver91

Let's be honest it's almost always just used as a way to BM. I don't think I have EVER seen it done as a legit strategy and it never has looked like one, always resulting in SOMEONE getting hit and both Survs being worse off for it, or in a hooktrade. If it is in fact a niche strat, it probably only gets used at the higher levels of MMR and in very specific niche circumstances. If something is niche but still is used more for harm than good, it's probably not that useful and could stand to be removed.


NozGame

Cool, now add an option to remove headwear like hats/glasses and unlink all sets that shouldn't be linked. Head cosmetics should never be linked with the rest of the outfit, except in very specific cases like a hoodie. I was actually gonna buy some cosmetics for the event stuff but when I saw they were all linked I refrained from doing so and I'm sure I'm not the only one. You're legit losing money.


asimplecatonwater

> Cool, now add an option to remove headwear like hats/glasses Toggles for stuff like this and backpacks would be an amazing feature for BHVR to add. Also it would be great if they went and added all the old rift skins to the shop from years ago that they likely forgot about.


Coffeechipmunk

Weighty Rattle is so crazy. I usually bring Forced Penance, now there's an addon for it.


Odd_Contribution123

>Fixed an issue that caused Survivors to have to aim higher than Victorā€™s head to blind it. They did not just call my boy Vicky an it T_T But overall, I canā€™t wait to try the Twins changes!


epicandetc2234

PTB review: Twins rework needs to be looked at again. Victor now impossible to get away from. I feel like he really needs to attach to healthy survivors still. That a bunch of other changes I can't name right now. DS animation needs to be synced better. You can currently drop the survivor to avoid it. Plus I bet you can get hooked during it. Tons of bugs, self explanatory on that one.


vibranttoucan

"The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent accidentally letting go of the input early." Thank you. I sugggested this on the forum. Always saw new players mess this up.


exeven

Buffing Blight's addons? What were they even thinking?


Noa5

"The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously." They don't play their game LOL.


evanmotions

The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously. I think that's too bad, I used to use that in a quite useful and specific situation. When someone is on hook, and the killer has downed someone else close. Then i try to bait the killer making it look like I'm going to unhook the first person. I even start the animation on purpose so that the killer walks with the carried survivor my way thinking he can immediately hook that one on the same hook. Then i stop the animation and the killer is then forced to either try to get to another hook (I've wasted quite a lot of his time that way) but more often he then is forced to drop the second survivor. Too bad, i really liked doing that, but ahh well I'll figure out something else.


Twisted-Muffin

to much ADHD to read all that lol, but just want you to know we appreciate your constant effort on this game :3


DeadByDaylight_Dev

Join us the next time for the preview on Discord. It is visual, with a Lead Community Manager and Designer talking through the changes!


gumballz13

The new map update is awful. All the houses are complete dead zones now. Only one vault in each and at the top of the house. So basically they just changed the dead zones to inside all of the houses instead of the streetā€¦.


Alluminn

Old charms getting put into bundles is a step in the right direction but HOLY FUCK all they've done is replace a permanent FOMO tactic with a time-gates FOMO tactic. Just stop using psychological nonsense to sell your shit.


WarriorMadness

After watching them run the patch through Discord I have a couple notes: Maybe it's just me but DS still looks pretty bad, they had a comparison clip and while hilarious to see how the "3" seconds stun gave you literally no distance, the new one is not so far behind, you get a bit more distance but it seems like people's worries that Survivors would be stuck on the new animation for a big chunk of those 5 seconds is correct... The Twins changes look awful to play against, holy shit. Giving haste to everything is such a shitty and lazy way to balance. Jeff said "Oh but Charlotte's haste is healthy because she loses it on hit" and I'm like what? She gets the hit, she is gonna be able to use said haste offensively and not only to reach to Victor, how is that "healthy"? And then Victor... He's gonna be miserable to deal with. Being able to keep injuring Survivors while invulnerable to kicks is gonna be terrible. ~~**Big Positive**: It seems we're gonna be able to see teammates' perk load-outs on lobby and in-game?! HUGE.~~ /Edit: Yeah, it seems judging by PTB already Twins are broken OP as fuck and then a plethora of bugs like DS straight up not working.


typervader2

I don't know why it's bad charotlle has something to make her not just a shitty m1 killer. At least now Thry are 2 characters. I do agree with everything else though


Framed-Photo

Well I mean, Charlotte does have something to make her not a shitty M1 killer: Victor lol.


WarriorMadness

I'm just not fond of adding haste to everything. I think making it so that Victor was easier to re-call (which they did) or also allowing for a faster switch (which they also did) were great changes.


yugiohhero

the haste isnt inherently to get back to victor like that its to get to the person you downed pre rework twins werent just slugging because they were good at it, they were slugging because hoofing it across the entire map to pick someone up is miserable and burns a lot of time now that said i agree that this isnt an elegant solution. if they wanted to encourage picking up they should have just let charlotte warp to victor when he downs someone. if charlotte can warp to victor victor should be allowed to warp to charlotte. though overall this entire rework is scuffed in every way.


typervader2

Yea but those alone wouldn't fix the issue


Samoman21

All such good changes. Bhvr Def slaying it past several patches. 10/10


modusxd

> The Match Details Menu now allow players to review Perks. > During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks. Only inside the game, not before on the lobby? Well I guess it's something atleast.


elscardo

I don't think this is saying you see the other players' perks. Just that you can see your own and hover over them if you needed reminding of what they do(which you can already do in the lobby). I could be wrong though.


Lumpy-Constant312

No, you're reading it right. You can see your own equipped perks and read what all offerings do


DalTheDalmatian

We still can't see others' perks at all. They said it'd take "years" to implement which I really hope is bluff considering they just overhauled a lot of the UI


modusxd

Its funny that apparently cheaters can see it in the lobby LUL


Janawham_Blamiston

>Killer Update - The Twins šŸ˜šŸ˜šŸ˜ Long overdue, but a welcome change.


Theonlyhealermain

Iā€™m actually gonna miss old soul chemical, it wasnā€™t good but it was still funny to mess around with


DASreddituser

Damn. That 1st sentence had be excited haha


JunimoGeo

Will the achievement for hitting a survivor whilst Victor is on them be revamped/removed?


billclintonstan

the being able to review perks in the match details...... is that only for your own equiped perks or will we be able to see what perks our team mates have?


onurcil35

Hidden UE5 updatešŸ‘€


k0da_512

I'm so glad the twins are getting reworked, but after watching a vid about the PTB(console players), I think victor would feel less stronger if he put players into a mending state before the dying state. He still attacks pretty quickly and being unable to crush him after a successful pounce makes counterplay really difficult.


rellick48763

Can't wait to bonk Pyramid head.


okok8080

Just add some kind of punishment for players who spam the hook, isn't that straightforward? Call it the Entity punishing survivors for being dumb.


Jarney_Bohnson

> The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously. The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent accidentally letting go of the input early. Amazing Changes


Tissefant1

Twins just got stronger than nurse. Literally no counterplay at all. If this goes live im out. Sorry i don't have any good suggestions on how to fix the twins.


Eldritch_Raven

> The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent accidentally letting go of the input early. When I first started playing this game, so many years ago, it took me a little while to figure out I wasn't actually damaging generators. I'd watch the animation. Gen would get kicked, I'd let go. Figured out you'd have to keep holding for like 2 seconds THEN it would damage the generator.


Witty_Marzipan8696

Are we getting some visual upgrades in the future since the game is switching to ue5?


SnooMemesjellies9151

So can victor damage a healthy survivor or just not latch?


West_Maybe_3233

Also, was wondering if we can have any trading system for items to de-cluster them? Letā€™s say 15 brown for a green or 10 green for a purple item/ add-ons etc etc. There is a build up of brown items which I never use and Iā€™d rather swap them out for something else


Dragonrar

I **really** hope we donā€™t end up with a Trickster situation where the Twins are somehow even worse than how they were before post PTB due to being too strong in PTB.


Richiethe_don

why are people saying the change to unhooks is good? lol


mollikyu

worst ptb in a long time, haddonfield is just awful now. Female vaults are bugged into oblivion again, it even feels weird vaulting pallets. The twins is absolutely ridiculous, how yā€™all thought that was a good idea is completely beyond me.


AdministrationEven36

For those technically interested, is this the UE5 update?