T O P

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UrWaifuIsShit_

This + blast mine is so funny. Get a gen to 80% have them kick it then finish it while they’re stunned. You’re 100% getting camped and tunneled after but it’s worth it.


Ok_Procedure_7855

Throw Repressed Alliance in there and you're getting reported


[deleted]

Ah yes the ol' repressed alliance the finished gen. 😎👍


Hrevff

Step 1: blast mine the gen Step 2: killer gets stunned Step 3: repressed alliance on gen Step 4: 30 second staredown with killer Step 5: finish gen in front of killer Step 6: disconnect Step 7: profit


Druglord_Sen

At step 4, if the killer spits on your shoe, all that progress is gonezo.


Top_Adhesiveness5620

Youll be lucky to get pass step 4. Lol! They smacking you for pissing them off


Solzec

You know, it would be nice if you only lost half your tokens or something from a hit, or 75% of them.


ThaEpicDuck

I feel like this is just the risk vs reward of PE. It's meant to be a repeatable way to clutch a gen, and that's a hugely powerful effect in the right circumstances, so it should be hugely risky to use. If you want a low risk clutch then you should bring a BNP instead. (And not blow it on repair speed like 99% of BNP users do.) I for one have gotten some amount of value out of the perk just as many times as I've lost it entirely. The main issue simply being that the perk isn't relevant in a lot of games so I just end up popping it on the last gen, which isn't value but also isn't a big detriment.


Grayyy_Matterrr

Throw a flashback in there, and you'll get to spend a few minutes hanging out with the killer way up in your personal space.


TeamAquaAdminMatt

Doesn't work anymore unfortunately, unless they've finally patched it. Trying to place the blast mine also triggers repressed, started happening before dredge was added.


CustosEcheveria

Did they fix Blast Mine + Repressed Alliance?


ForTheLolz0115

I doubt it. In fact, I bet BHVR labeled that combo as a bug just so people wouldn’t riot and they could forget about with peace of mind.


CustosEcheveria

I miss it so much 😭


Dermisbakin

By "fix" you mean return the combo where you can only do one at a time? No.


Tiredbuthappy_

And a flashbang for the double blind and you've got content!


[deleted]

For full meme, hole the killer on gallows in Dead Dog.


BlueDragon1504

Problem with Dead Dawg is that you can't really hide on the gallows


Rossmallo

I can 100% attest to this. I've only pulled this gambit off a couple of times, but it tends to make Killers a wee bit vindictive. Can also 100% attest to this being completely worth it.


TeamAquaAdminMatt

Oh damn I need to do this now that repressed doesn't work


BlueDragon1504

Oml I need to try that


adamantitian

Why do people do this then dump 20 stacks into the same gen while they’re doing it? Like if you just… did the gen you would have progressed it by 30 stacks worth, with no risk…


PureAqua73

I situation where this makes sense is having the stacks, having not anticipated a chase, and then killer shows up and you know you're getting hit. In that case, it's better the pump them back in than lose them entirely.


jasonporter

Exactly, this perk is situational and when used correctly can pull off some really great moves. People are acting like it's worthless when they've probably never used it, or realized how useful it is because you don't get notified when somebody uses it effectively. If I'm doing the second to last gen and get it to 99% and the killer isn't around, I absolutely am going to charge my entire Potential Energy tokens then find whoever has the last generator started and pump my tokens into it to get that last gen done as fast as possible. I've pulled this off multiple times and it's even saved my entire team in a 3-gen situation. That being said, if I'm on a gen and I save the potential energy tokens and the killer pops up out of nowhere with the gen being over 80%, i'll absolutely dump my tokens immediately to make sure the gen gets done and avoid losing them if I happen to get chased and hit.


WrackyDoll

People seem to struggle with the idea that not all gen progress is equal. Yes, the perk technically costs more progress than it saves, but that's only consistently true in a vacuum where there is no player whose objective is to stop you from making progress. It's why killers shouldn't freak out if a gen or two gets popped when they've only gotten one hook. As the game progresses and fewer generators are left, and as people are closer to death or are dead, gens become harder and harder to actually complete. Survivors are strongest in the beginning of the game, while Killers are strongest towards the end as the pressure they exert builds, so being able to charge a BNP when progress is easier to come by and slap it onto a generator that's going to be more heavily defended by the Killer can be pretty valuable.


[deleted]

The war of attrition favors killer. I will absolutely spend 2 or 3 gens chasing the think-they-are-good looper who spends all that time dropping every pallet in the map. A map devoid of pallets and a tight 3 gen? ![gif](giphy|QynMX1WxnYFbb2OHnJ)


[deleted]

Only pallets you should care about are god pallets or super safe pallets. The time following some random that predrops every pallet on the map is enough time to complete every gen. Good survivors will break a 3 gen before the 3rd gen pops. By that time you have 0 hooks. 0 pallets on the map wont help you in that situation, especially if the other survovors can actually run you and have the gamesense to bodyblock or deny hits / hooks.


[deleted]

I would say I face a smart survivor team 1/5 matches. The rest of the time is mixed bag soloQ. Unfortunately, this remains the same or fewer when I'm playing survivor...


guthixrest

The problem lies in people using it badly and also *charing it on gens someone else it on.* Since you aren’t actively repairing, if you’re charging PE, you are slowing the FUCK out of your teammate’s repair speed, and it actively hinders your team. It’s best to charge it on a far outside gen that nobody else is on.


[deleted]

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guthixrest

I just look for a different gen, it’s more efficient that way anyhow lol.


[deleted]

I feel like people toss out efficiency numbers with little thought. Sure, it's more efficient for 2 survivors to be working on individual gens, but that assumes that those two survivors will spend that time repairing uninterrupted. Any interruption to one or the other absolutely negates the theory crafting. I'm more concerned with how the final 3 gen is laid out in most games versus any absolute efficiency numbers.


guthixrest

I’m not throwin’ out numbers, I’m just saying that overall, splitting up on gens and trying to break a bad 3-gen early is better. Though my main point has been if a teammate whips out PE on a gen that I’m repairing, I am leaving that gen because we’re making almost no progress in that time lol.


Master_Blaster84

How can you say you're making no progress. Even if they don't have Prove Thyself you still gaining 85 percent progress, and if they do have Prove Thyself its now going same speed as when you were alone for a moment.


guthixrest

Most in my experience don’t have PT and are pulling PE out when there’s like 10% of the gen done only to go and use it on this same gen later. At that point I would much rather just go work on a different gen because that person is just wasting time overall. You also have to remember stacking multiple gen regression perks is the meta that tons of killers are doing, every second counts. Also 15% slower repairs is an extra 13.5 seconds added to a gen that could be repaired pretty quickly if your teammate isn’t charging off the gen early lol. It doesn’t matter much if the gen is almost done, that’s the better use of it.


Master_Blaster84

I bring Prove thyself and help get a gen to about 70 percent and then start charging it when working with others. You can 100 percent charge it on another person gen without crippling the team. It is best to charge it when the killer isn't around regardless of if anyone is around or not. It's when you charge it and how. I always pair it with Prove Thyself and haven't had an issue yet. It's a situational perk but isn't bad by any means. Hell, I have even used it mid chase before getting hit to proc adrenaline. I view it like for the people, can you be a drain on the team using it wrong? Yes. Can it make some clutch plays? Also, yes.


yellowflash171

You should NEVER charge it with someone else on the gen, because the repair speed is decreased.


Master_Blaster84

Hence why I stated use Prove Thyself. It negates the decrease and puts it back to base.


sepia_knight

PT doesn't put it back to base. 2 people covered by PT are still each repairing slightly slower then base repair speed. See https://deadbydaylight.fandom.com/wiki/Prove_Thyself for the numbers.


Jaso1n1

Couldn’t agree more, I really like using this perk and find it useful. I’ve found myself using it more while repairing a gen with other survivors so the gen will still make progress. Then the next gen gets a boost after we start repairing it etc. However, it is a super risky perk to use.


Master_Blaster84

Pair it with Prove thyself and you don't hinder the other survivors repair speed.


Jaso1n1

I do already, but that still doesn’t stop the gen halting progress when the perk is active.


Master_Blaster84

It stops your progress, but they still get the Prove thyself buff is what I meant.


[deleted]

It is worhtless. Any perk that will allow you to run the killer longer is worth more than all the gen perks combined, especially one that can be lost to the killer diddling you. If a killer is applying enough pressure that you would see use of the skill actially working, the likelyhood of you keeping those stacks by not gettting injured and applying it to a gen in a 3 gen situation is basically none. Its a win more perk in an SWF that you wiould still see more benefit from running any other chase or utility perk. Of course you can force it to work, by coordinatimg your SWF plays around it, but again you would see better use if other perks. Its like the Head On of the exhaustion perks, its a situational perk that you coordinate your entire gameplan around to make it work.


TheMCbookworm

You do realize that at any given moment the killer can only effectively chase one person, right? That means that unless someone is on hook, you will have more people able to use gen perks at any given moment than chase perks. Chase perks are only useful if you are chased. All it takes is a killer that recognizes the perk and goes for an easier target, or even just happens to choose to chase someone else, and suddenly your chase build is rendered useless. So while you're wasting half the match trying to get off a clip-worthy Dead Hard or a Sprint Burst, I'll be doing gens, thanks.


CasualKitten

I think the perk is really good if not meant for 3-gen situations


Rossmallo

I use it when a gen is at ~80%. I am...not fantastic at chases, so I tend to lose the Energy if a killer is zeroed in on me, so... Best case scenario, I'm left alone and I can fully charge, finish the gen and head off. Worst case scenario where a Killer notices what I'm doing, I can just quickly dump all of the energy in, slap a Blastmine on it if it didn't complete, and bail.


Perfect_Peanut_2168

this perk can be so good but the amount of people I see running it to only use it IN THE SAME FUCKING GEN is infuriating.. like holy shit dude why would you do that when you need 1.5% progress for each token, are they that bad at math or what? edit: adding this.. only situation where I can excuse it is when the killer has merciless storm, but that's it 2nd edit: adding more stuff you can avoid losing your stacks by leaving when you hear the killer's terror radius, or in the case you are hurt and use dead hard you get to save the stacks.. again, this perk should be used to transfer progress from a safe gen to a risky gen, btw if you start storing progress at 99% you don't get skillchecks or at least that's what has happened to me, might be a bug I guess but idk.. I tend to run potential energy with dead hard/fogwise/resilience, sometimes change fog wise with desperate measures to be able to use dead hard if I need to when unhooking and the person is being camped or dead hard/hyper focus/fogwise/stake out along with a brown toolbox to get skillchecks from the beginning or a yellow/purple medkit with gel dressings and surgical suture/needle & thread which sometimes let's me get an extra full health state cuz of the skillchecks and hyperfocus it tends to work for me most of the time tbh btw fogwise with hyperfocus is insane, you see the killer's aura almost all the time, 6 seconds of aura reading is a LONG time


jh820439

It’s good in the same way For the People is. Situationally game breaking but if you use it wrong it’s just a net negative


LeatheryLayla

I run for the people all the time, with friends it’s incredible, but I find that randoms will never be expecting it and will often just stand there for a few seconds and get downed again


[deleted]

I recommend running dead hard with it. That makes it 100% usable with randoms, especially whenever the killer is trying to bait a flashlight or pallet save and chase somebody else for about five seconds. For the people + dead hard the hit for the other guy. It works flawlessly about 10% of the time.


Megum1n02

Glad you clarified that this fails 9/10 times, when it works it's beautiful, but usually you can't get between the teammate and the killer, or you can't get sprinting soon enough to DH. Worst is when you manage to take the DH hit and they still somehow go down in less time than it takes for the killer to recover a basic attack. FTP is probably my favorite perk, but I wish they would make it work with the new We're Gonna Live Forever endurance effect if they've been down for more than a few seconds.


[deleted]

I agree. The downside is not worth the risk


deblob123456789

It does work with WGLF!


Megum1n02

I tried it several times about two weeks ago, so I guess they could've fixed it in the last patch or two. I haven't read the detailed patchnotes though.


deblob123456789

I remember it working months ago. The trick is to heal them a little before pressing E


Perfect_Peanut_2168

I suggest using dead hard for yourself and we're gonna live forever for the other person, should havea higher chance of them living that way


BathrobeHero_

Situationally game breaking for a situation that will probably never happen if you just play normally


skrezzed

reminds me of a solo queue teammate i had who was healing me with another teammate and used FTP on me when I was at 95% healing progress because they heard the killer’s terror radius. Happily ever 4K


Vox___Rationis

It could be their first time running it and they are trying it out and seeing how it works. Normal thing around the release of a new character


SolarNovaPhoenix

I’m seeing how it works but I thought it saves the same percentage as it takes to fill a generator. Is that not how it works? It’s an addictive perk that makes my monkey brain see major progress happen in a single moment, and my smooth monkey brain needs more because it gives that sweet sweet dopamine.


VyLow

No it does not, for every 1,5% of progress you get one token that gives a 1% progress, so by storing you're loosing 33% of your efficiency


SolarNovaPhoenix

Gotcha! So only use it sparingly as opposed to every waking moment. Though I can see how it’s more beneficial if you have it when the killer has merciless storm. It saves you time and percentage. That is if you’re on a group generator and you know they can’t hit their skill checks.


OliveGuardian99

It's mainly good for building up charges on a far-out gen and then dropping the tokens into a risky gen. Good candidates for this are the center gen in Eyrie, Ormond, etc. Two people doing this can instantly kickstart the risky gen in the middle of the Ormond Ski Lodge from 0% to 40% in seconds, and likely finish that gen together before the Killer would ever think to come check the gen again.


VyLow

Also, it's good for 3gen situations! You store progress on the gen X, and then go dump it all in the gen Y while the killer is patrolling


TorrentFire

Good to combat a 3 gen situation too. Use the perk on the fourth gen, work on three gen, get gen close enough, then use the perk to finish it up. Been a lot of games where I could have gotten value from it.


RpTheHotrod

I could see them doing it if they know they are about to get hit by the killer coming their way. At least get back some of what they would otherwise lose from a strike.


TJ-45

Sometimes I will dump my stacks into the same generator if the killer is coming And I'd rather just put them back into the generator than risk losing them


matbot55

Technically counters tinkerer


Perfect_Peanut_2168

yeeee, other killer perk related situation where I can excuse it specially if the killer is a bubba or something along those lines


Meowtz8

Yeah the only useful time I’ve seen it used is against me (of course) when I had a 2 gen 1 gen split- they banked the progress and waited for me to check the 1 gen and then hammered the last one through.


[deleted]

Those people either throw the perks on without reading, or are so godawful at math they should return the game and focus on learning math


PingaPandaa

i saw someone use it on the gen we were both on and get i’d guess about 12-15 tokens, and then used those tokens when the gem was at 95% ish. there were either gens to do, they didn’t even use all of their tokens well 😭


DaddestEmu

Let people use the perk how they want lol who cares, leave the gen if you’re that mad someone else is using a perk how they want.


CurvedSwordBenis

Hell naw this 500 something year old man got that index finger only tablet press ![img](emote|t5_3cb2g|2070)


[deleted]

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suuuhdude20

You mean Grindr


zoley88

Thats why you use it with PT, so while you play on the Switch others get the boost


ByuntaeKid

Wow I had no idea it worked like that. That’s pretty cool actually


SolarNovaPhoenix

I’m not so good with acronyms, what’s PT? Edit: I’m stupid, it’s prove thyself isn’t it?


Bmaster1001

So I can play on my Switch, while playing on my Switch? And people say that it’s the worst version!


ElizasAdventures

Wait, it doesn’t give the coop penalty?


IsThisTakenYet2

I don't think charging Potential Energy removes the coop penalty from other survivors on a gen with you, but Prove Thyself basically cancels out the penalty. So if you run Prove Thyself and Potential Energy you aren't actively hindering your teammates if you charge PE while doing a gen together.


guthixrest

I’m pretty sure charging PE on a gen you’re working on with someone else does *not* remove the co-op penalty. I’ve noticed gens keep their red bar and suddenly start moving *much* slower than normal when I/a teammate start charging it while repairing together.


adamantitian

That would be crazy, you get charges, teammate gets 115% gen speed


Huffaloaf

I once had someone pull this shit, and then dump it when the gen was at around 75%. Like, what the fuck, dude. Literally all you did was slow this gen down by about 10-15 seconds. The fuck were you thinking?


envyy666

look at this grown ass man sitting like an ipad kid


scarface128

Nah unless they fuck it up because one time it helped


Elegant-Raise-9367

Question: does prove thyself increase the speed at which the tokens pile up?


OliveGuardian99

It does.


turbod1ngus

I tried using this perk but didn't see a way to cancel it after it starts. I figured I could get a gen to 99, activate the perk, stack up some tokens, then deactivate the perk to finish the gen normally. It didn't let me deactivate, and the only option was to dump all of the tokens into the 99'd gen. Does this perk only function if you have someone else to finish the gen for you, or did I miss something?


cursedchalice

your character is supposed to stop using the perk once you have all the tokens added up to 20. You can’t deactivate it if you’re in the middle of it counting up


turbod1ngus

That makes sense, thanks.


MithraxSimp

It's actually nasty if you have prove thyself.


Misakaa

The nastiest part is how people charge it up and release it on the same gen.


MLG_BLOBFISH

This perk is actually super good. But a lot of people are just kinda idiots about it.


Top_Adhesiveness5620

The people with that mindset fail to understand the strategic uses of this perk when breaking 3 gens. In fact those are the ppl that get themselves in 3 gen situations in the first place and lose.


I_was_bone_to_dance

I see. So you’re saying those dumb enough to walk into a 3gen are too dumb to properly break a 3gen using the perk?


Top_Adhesiveness5620

I wouldnt use dumb as thats pretty harsh. But i would say with any high risk high reward perks, most ppl dont see how much value it can have when used correctly.


AskinggAlesana

I can definitely see that being the case Lol. I had two games yesterday as the Dredge where there was 1-2 of the new guy in the match using that perk. Both times they were put in a 3 gen situation, to where I guess I was being so oppressive with teleporting to the lockers near them that they all gave up. As in they stopped moving mid chase, or would run to another teammate, or they would be coup’d up in a corner that I only saw during nightfall. I was assuming they would DC but I guess the last 3 were a SWF. Both times they could have used their perk to counter it and they didn’t, lol.


Gear_

But there are so many better ways to break 3 gens! Planning out the gens you do in advance, running prove thyself, running built to last, running hyper focus, the list goes on. Don’t run the self care for gens perk.


PureAqua73

Sometimes killers force 3 gens. More often the team mates aren't aware they're creating a 3 gen. either way, it does the trick like no other, albeit niche and high risk.


[deleted]

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Top_Adhesiveness5620

Ppl tend to dump it on the same gen if they know they'll get hit when killer is coming. Which is understandable.


michaellimn

The perk is also a very nice counter perk against Pain Resonance! I had a game where I 99%’ed a generator and fully charged Potential Energy. After my generator blew up due to Pain Resonance, I kept working on it and patiently waited for the killer to come near my proximity, before I one-tapped it to finish in front of their face. This wasted the killer’s time to patrol the wrong generator and allowed my other teammates to finish the last generator uninterrupted. Of course, I was tunnelled and camped to death but it was worth it. This perk can be a game-changing perk when used correctly!


SleepingCell

What perk is that? New to the game so no idea. I wanna make sure I don't pull that shit out lol


lies_like_slender

Idk why you got downvoted for asking a question but it’s Potential Energy


SleepingCell

Reddit being Reddit. Thanks for the answer


MrMoosuki

That shit has saved my ass more than once surprisingly. If you use it while two other people are on the same gen it seems pretty useful. It’s great for endgame pressure on the killer in my opinion


Supernova0211

What I usually do is if I 99'd a gen and the killers nowhere near me I activate it that way I can just dump that progress onto the next gen once I finish the first one.


bunch-of-stupid

If used to gain progress on safe gens and then put the energy into like main building or shack gen, it can really help


SpinniestBoi

id say its quite valuable with how common a genlock meta on killer, tho even then you'd need like 3 or 4 people with it if the killer knows whats up


Competitive_Bed7007

Maybe if they do it all match but, I made some clutch plays with it. There was a doctor that camped the hook so I finished off my gen and I finished off the gen my teammate was working on


Undernetfoxie

Can anyone confirm? I had this active when anither survivor with Prove Thyself ran up and he was able to progress the generator while I was collecting stacks. We were able to knock out gens in a couple minutes with this strat


steffph

This is how to use it best, yes. That other person still progressed the gen while you saved up energy.


NotSnacky

I dont play this game much anymore, whats that perk?


HoBamaMo

There’s a new Harry Potter-esque chapter. Woldotort is the new killer and this is Richard Sitter. The new park is Chronogard Intactum. You save up gen progress up to 20% and can unleash it on a gen you’re working on. The gen you’re working on doesn’t progress and you lose all stacks of you’re injured in any way.


Secrabstian

I feel like that perk needs the option to turn it off, so you can stack it, turn it off to finish up a Gen, then turn it back on to dump progress into a new gen


steffph

THIS YES. YES YES. I cannot stand that you can’t use it a little then stop. If I’m safely on a gen and want to use it when the gen is 99’d, HAVE to use and get to twenty before I can finish the gen . It’s stupid and a large part of why I don’t like the perk .


ADamagedLemon

Yeah I don’t get why the Vittorio I played with was doing that when the 3 of us were at the last gen while the 4th surv was distracting doc. I’m seriously asking why


Plz_Trust_Me_On_This

I feel like this is yet another potentially cool perk that's ruined by BHVR's unnecessary impulse to give every interesting perk a catch/downside. You spend 30 seconds collecting energy just to lose it all when you're injured. Isn't the 30 seconds of no progress downside enough? Why add another disadvantage on top of that? It's so dumb lol


Worldly_Neck_4626

I’d argue that the perk is strong enough, esp with swf, that it needs some kind of counterpkay, but the current iteration is too much.


magicchefdmb

I think it’s totally fine. It’s high risk high reward. It would be so abused if it didn’t get the downside.


SquishFish22

The self care of gens


I-collect-dick-pics

good for farming up that coop xp at least


whhoops

One thing that way too many survivors do is that they pull it out on THE LAST GEN. WHY!? This perk is quite literally a time vampire in some people's hands


SvLyfe

Specially on the first gen


Fosterr66

Bro I swear no matter how many times I read that perk's description I can't understand what it does lmao


MutantOctopus

People need to read perk descriptions… I had a match where someone built up PE during cooperative repair and then used it *on the same gen*. I had to very patiently explain to them postgame about the fact that doing this wastes 10% of your progress, and tell them a better way to utilize the perk (building on safe gens then using it on risky gens) because they *genuinely* didn't understand the concept of the perk. Sigh.


Tvoorhees

my duo teammate saw someone use potential energy on a gen, then proceed to put the progress into THE SAME gen, then started potential energy again 🥴


Choccy_Milk

I charge it when I’m safe so I have an extra 20 to drop into whatever gen I need to it shit hits the fan


JamesAnimus

I mean.... Not the way I use it, I wait until two people are already on it if possible, if not then only when there's 2 gens left That way I get to kickstart the last gen needed to power the exit gate, as a sort of portable Brand New Part, don't get me started on the one time me and a friend went in together with the perk and a brand new part each We finished the final gen in less than 20 seconds lmao


swanhexagon

combine this shit with repressed alliance and you've got yourself a gen that cant be stopped. i had a game where a blight would've got jolt, pain res and eruption to hit a gen that was at like 85%, blocked it with repressed alliance and by the time he had downed, hooked and left, i had unhooked and healed my teammate, which lasted almost the entirety of repressed alliance and i was able to pop those tokens into that gen and get it done before blight even got back to us.


Jaguar_Working

Potential energy is an extremely powerful perk, imagine being able to counter the 3 gen strat against any regression perk? Thats what this is.


fai6al_012

Like that the worst perk that behavior did


poppy_barks

Huh???? People don’t like this perk? I’ve literally never seen this perk used in a bad way. It’s almost always gotten me out of tricky 3 gen situations


Isaac_Chade

I had someone just the other day who pulled this shit on the last gen. I did a ton of work, then he jumped on and we were about 90% done when he does this shit, immediately stealing a bunch of progress. Then we still almost finished it, got like 95% before the killer showed up. We would have easily finished it if he had just done the fucking gen.


magicchefdmb

I’m confused: you were 90% done with a gen, he jumped on and somehow stole your progress?


Isaac_Chade

I don't know if it was a bug or what but every time someone activates the potential energy perk it immediately sucks away a chunk of progress. I haven't seen it much, mostly in that particular game, but also a couple others. I don't know enough about the perk to know if that's intended or not, but that's what happened.


Layamuna

Exactly. Some people do run it correctly though... For example, some people save it for an almost completed gen when they know the killer has Pain Res or something else like that.


tastyguavawastaken

every, single, match.


gamerjr21304

I remember watching a teammate pull this shit out on the last gen literally got off and stared at him till he stopped


corndoglover09

but i get bored and wanna play with my ipad smh


saragc92

I use this efficiently works out every time especially in a 3 gen situation.


AdThat328

I use it on the same gen sometimes, if I'm alone usually though. Then if the killer comes I can dump it and hope they forget to kick the gen, or I can hide and stick it into another gen or head back once the killer has gone. It stops as many skill checks too.


huBelial

I don’t understand the hate here. This is a good perk.


Worldly_Neck_4626

A lot of people don’t realize that if you store all the tokens then just put them immediately in the same gen, it is slower than repairing normally. In low Elo this is a killer perk, the hate is for the people not the perk.


StarmieLover966

*Uses Potential Energy* *Dumps tokens on the same exact gen*


Secrabstian

It literally only useful when working with someone else tho, cuz once the Gen is done, you can dump the progress into the next one. Terrible for working on gens solo


[deleted]

Stupid fucking perk. Waste of time 99% of the time.


lomaster313

But it gives a 5% return on gen progress or healing until hit?


[deleted]

Are we talking about the same perk? The one that wastes almost 10 seconds just to activate, and then you get an amazing 1% return for every 1.5% you could have repaired a generator? And it's wasted if you get hit? Why trade what would be closer to 20% of gen repairs, if you consider the time needed to activate, for 10% that can be lost?


lomaster313

Ah I didn’t know the numbers were that bad.


[deleted]

Someone is welcome to double-check my math, but that's my understanding of how it works... You trade 1.5% for 1%, and it takes 12/10/8 seconds to activate based on it's tier... And it's limited to 20% boost... So by the time you get to where you've saved up 10%, you would have traded off 15% PLUS the time needed to activate it, which is another couple percentage points... Thoughts?


lomaster313

I can’t find its use and the time needed to activate along with how its deactivated make it bad. I think it’s a smart perk against tinkerer but that’s about it.


sacasajr

Honestly with the eruption + CoB + OC three gen meta, this perk can save you


Duby0509

This perk is just useless unless your uncoordinated, like literally just do a gen and skip a gen and boom you just got yourself out of a three gen situation


bungalowguest

"This perk" i am uninformed please help


Radiant-Growth4275

It's one of Vittorio's perks, Potential Energy. You can 'store' your gen progress instead of actually progressing the gen at a slower rate to drop into another gen, but lose all the stored energy if you lose a healthy state.


radon9999999

At 5 gens


FrostyTheColdBoi

I've clutched a few 3-gens thanks to that perk, it's all about knowing what your doing


[deleted]

Bro I lost a game as killer that was going really well for me all because every single survivor had this and used it on one generator that I JUST walked away from at 0%


gokiburi_sandwich

I hate how it will consume a toolbox without adding any progress


PoissonSumac15

Potential Energy is honestly the most fun 'genrushing' perk imo. I can just sit idly on a safe gen and just run right on over to another gen to dump a fat payload. I feel like a drug runner, especially if the killer finds me and tries to chase me down before I slam my savings into a gen. It's also hilarious when the killer kicks a gen and I sneakily run in and go "PSYCH! 20% BONUS!!" And seeing that bar just hop up instantly? So satisfying. I probably use the perk a lot more than I should, but at least I don't dump it into the same gen unless it's an emergency.


[deleted]

I’ve won games because of this. Multiple. Maybe other people are using it wrong but I don’t think I am.


TwistedAlga

I dont get it, I have only used him with this perk like 3 times.... feel free to explain why this is a bad thing :/


CDXX_LXIL

Alot of people compare this to selfcare, but the difference of those 2 perks are like TF2 weapons. Selfcare is like the Pomson: you think that all the flashy upsides and new possibilities are awesome but when you disect this thing, it just wastes your time since there are more enough accesible and easy ways to heal yourself without this perk and having infinite ammo is pointless on a class that has his ass parked behind his ass on defense half the game. Potential Energy is like a soldier banner: you give up selfsustainability, preservation, or even utility in exchange of making the objectives go by more smoothly and effectively. This though comes at a cost since if you lose a health state/ die, all your progress goes away and you have to start from square 1. However, when the stars aline, you pull off a gen repair with 20 tokens and you have a toolbox or prove thy self partner, when it works, oh it fucking works.


JadenRuffle

The only Gen speed perk that I actually think is viable is Prove Thyself especially since solo queue survivors love sticking together.


[deleted]

can someone explain what’s happening here


Leggo-my-eggos

Na this perk is goat at destroying 3 gens. I don’t know how I’ve gone so long without it.


TheXChapter135

True, I would rather get 30% gen progress than waste 30 seconds just for 20%


Calcium-kun

I just started playing after a year, I was shocked when I saw the survivors doing Dr strange shit on the gen


goldkear

Ok, I haven't played the new chapter yet. Wtf am I looking at?


Raceface53

I have to say in some cases I’ve had this perk work out great. Example: I have the gen at 90% when the killer finds me and chases me off, I get away, come back and auto finish that gen.


steffph

But the time you spent doing that, you could have finished it to begin with? (Trust me, I want this perk to be good. I ran it for an entire day with prove thyself to try to make it happen but more than half the time, just doing the gen normally would have been quicker.)


Closerhenry

you store it up on a gen in the corner of the map that the killer doesn't care about or plan on patrolling, and then bring it to the gen the killer keeps coming back to. great when the killer won't commit to chases past a certain distance from the gen.


I-Am-The-Uber-Mesch

What if I tell you that this actually saved so many games, not a joke, when you pop it on a needed gen expecially if almost finished and the killer is hard camping it, it's fucking crazy


SpyderBruh12

What is this?


Roanoketrees

What is that dr strange crap anyway?


xXMLGDOODXx

I don’t mind it if they’re running prove thyself, personally.


WinterKing975

“F**k work, magic time.”: This guy.


impliedword

Ah yes. The Rebecca skin.


Toxictroll420

What’s this I haven’t played in a while


IPLAWPDX

Lol, I just don’t get why people are actually using this perk and I’ve seen them use on it on the last gen! You’re slowing us down with that, the only time it might be useful is if three people are working the second to last gen and it’s used to establish a boost to the last or to avoid merciless storm; which one survivor I played with used the potential energy at the wrong time and only catapulted us into merciless storm unexpectedly, luckily we both managed! I’m seriously surprised that people are using this because it isn’t the best combo, personally two people on a single gen with active resilience and prove thyself is the fastest by far. Maybe hyper focus if you can hit great skill checks for days? This is a SKIP IT perk for sure.


LadysTossaway

This has come in handy so much when we’re one one gen left and being chased


daniellamcl

I mean I had a killer who lost a 3 gen and then dc'd thanks to a Rebecca with this perk so miracles can happen


CyberTractor

Potential Energy pairs well with Fast Track, and from what it looks like it converts at a 1:1 ratio for that instead of the 1:1.5. My build is Potential Energy, Hyperfocus, Stake Out, and Fast Track. You'll get gens done very quick.


Absolute_bimbo

What perk is that?!


Yeetacussss

had a teammate use this on a gen me and him were working on, after the gen is like 70-80% done, he uses it on the same gen we are working on? this was the first gen.


xxfrysxx

Yeah im not too big of a fan of this perk tbh


VishalSlayer

I've seen many players do that on gen and they die after that.


Hero_x316

I've recently decided to start playing as a survivor and I've used that perk and it's helped me alot along with fog wise I point to where the killer is when they're a threat and boost a gen when needed


Field-Agent-Reaper

The cool strat I found to do with the perk is get a gen 99ed and then start collecting tokens, killer comes over finish the gen if they don’t enjoy getting a free safe 20% ready for the next gen. Actually is pretty fun


therocketlawnchair

I started to run this perk exclusively to stop 3gens and completely counter merciless storm. On 3 gen I'll start collecting tokens, run off and let the killer kick the gen to zero and go back and silently build up a stack of 20 with out the gen running. Ether push it on another gen that people were trying to complete that's getting camped or start pushing my stealth gen and get way more progress than the killer expected. If I know the killer has MS. Just build up around 75 percent and then activate build and redump on that gen to skip MS completely. This works better/faster if someone else is working on the gen while you build up and push just as storm kicks ob. Best practices is, don't use this perk unless someone else is with you pushing the gen. If so you can keep the stack of 20 to put on another gen. Great. If not don't use it till your 3gen or MS is on the table. Really having 20% done on a gen the killer just looked at really gives you a advantage. I love it.


erisenuni

I find this to be useful SOMETIMES in solo queue. I like to run this with Prove Thyself and Bond so I can find people who are doing gens and leech off of it with Potential Energy. Prove Thyself helps the loss of progression when you're feeding Potential Energy by increasing repair speed of someone else. It comes in clutch sometimes with that one gen in the middle of the map that keeps getting edged by Eruption and CoB.


Cross3DG

I've found some success using it in particular situations. If I'm solo on a gen, I'll 99 the gen and start gaining stacks, then finish the gen and use stacks somewhere else. If I'm repairing with another survivor, I'll start gaining stacks when the gen is around 70%-ish complete, and again use the stacks elsewhere. In those two situations, I've been able to dump progress into a gen when needed and escaped 3-gens a few times. That being said, in my experience, anyone using this perk right at the start of gen repairing is wasting it.


ThatDeceiverKid

I don't really get why seeing them use the perk is a bad thing on its own. They are essentially working on another gen right there with you, it's super good. Even if they are by themselves they can 99 a gen and essentially start working on the next gen. If you get pushed off, they can probably still finish the gen in front of the killer, and Fogwise helps them make that decision to pile stacks.