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Flimsy_Turnip_5748

Those are some giant bedrooms


Kickingmonks

it's a low pop fort, might as well treat them


Flimsy_Turnip_5748

Appartments one might say. I like them though 😊 I've started giving them tables and chairs as well


LimewarePlatter

If you give them cabinets they'll store their stuff there


Monoplex

I thought I go overboard with 3x3 bedrooms


Alavel17

I do a 3X6 and they love it


Ianova

I do 1x1 and they love it "Great bedroom" my ass.


Gangsir

Long rectangular bedrooms are underrated. Large and thus high quality for cheap, and still tile well when placed next to each other.


Soggy_Western7845

But they look awful


ewok2remember

I do the 3x3 as well. Block off a z-level and make a winding series of compact corridors with bedrooms galore.


DomesticatedParsnip

3x3 BR Gang I add in 75layers before caverns. I’ve got the space. I use 3x3s. It’s just easier to tile everything on a 3x3 grid. The workshops are mostly 3x3, and the 5x5 workshops/trade post fits nicely centered in an 11x11 (which is a 3x3 of 3x3 with 1-tile gaps for consistency).


Gorgoras

I do 4x1, feels nice and efficient. Fill it with door, cabinet, coffer and bed


SpaceSteg

Thats what i was thinking


sockgorilla

Pump to a separate chamber on the same level? Dump it into the caverns? I mainly want to congratulate you on the confidence to leave the game going for an hour lol


Dragon_Slayer_Hunter

Imagine the army this chad must have, guard patrol and all


rtkwe

I've had a few forts I've basically sealed shut so they cannot be reached by cavern FBs or by surface raids.


Prize_Opposite9958

One of my favorite play styles. Become self-sufficient > start war with everyone > ? > profit!


Pastylegs1

For me, ? Means corridor of death, melt the metal object of the death armies, create metal decorations


chr1styn

My corridor of death gets refilled with goblin weaponry each time. Theres something poetic about killing them with their own swords.


zootphen

A vault per se


Fangschreck

I embraced my leaky aquifer ceiling in my forts upper levels and now have a nice waterfall down the main stairwell that is getting drained into the caverns. Using a nice little channel for it that is at 2-3 depth of water and works as additionall containment cleaner. We do not talk about the dwarfen baby skeleton down below the lowest stair level, under the well, and we have a slab for her anyways. Perfectly safe.


sockgorilla

Where I embarked (so far my longest lasting fort as well) there is light aquifer all the way to the caverns, so I have a stairwell and a couple drains that dump down there as well as mist that generates in my mining levels. Might migrate down below the caverns at some point, but I haven’t really even let any dwarves into the cavern yet. Scared they’ll get lost lol


Drexelhand

is it deep? if it's not impeding traffic, you could just let them stomp around in it until it's evaporated. proximity to bedrooms is nice for residents with grazing pets. or use farms as landscaping. mine to map edge and carve fortifications. mine underneath an extra z layer, punch a hole from below, put in a well once water collects into a cistern.


my_fourth_redditacct

It's gonna be dirty water by that point. What's the best way to clean the water for drinking? Smoothed stone surfaces help, right?


Drexelhand

i could be mistaken, but i don't think smoothing affects the water quality. to avoid a water quality issue, i just make sure there's more than one layer of water beneath the well. seems like if it pulls from water on a z layer above the bottom there's no issue with it being muddy. so if you make a narrow shaft a few levels down, and there's enough water/water pressure to reach and fill it, it should be fine for drinking (but mostly bathing & animal watering).


Separate-Building-27

You could channel it to this end of the map. Fortifications let water go outside the map. Sooo if you start from upper layer and will make a Chanel you will remove water at no time


Pylyp23

I’m a self admitted idiot so this might not be necessary for others but it took me a while to figure it out. If draining off the edge mine as far as you can and CARVE a fortification on the final, un-mineable tile. I was trying to construct one on the last mineable tile. Thank god I have a crack team of miners who were able to fix it in time to avoid flooding my fort.


PmMeYourBestComment

Useful! Never knew this was possible. I always drain it to a cavern on the edge


LePfeiff

you should enable water levels, answers will depend on whether its very shallow or nearly full


g_elephant_trainer

Pump it up.


my_fourth_redditacct

pump up the jam.gif


Putnam3145

Man, I don't know why people are so pump-loving. Just install a drain. Literally make a big wide area and poke a hole from below (upward ramp), that's all you gotta do.


ViolinistCurrent8899

Because engineering. If it's worth doing, it's worth overdoing.


Putnam3145

Yeah, but I'm claiming it's not worth doing. There's a fine line between "worth overdoing" and "overengineering".


ViolinistCurrent8899

The over engineering is what's worth overdoing. Why crack an egg open when you can make a tube Goldberg machine to crack the eggs open? Why make a drain when you can make an elaborate water tower setup to do that?


rethnor

If one wall is against an edge just carve fortifications into it and drain off the map. The only down downside is it's slower than digging down.


Twisted_-_Logic

use a mine cart


D0hB0yz

Checking Suggestions that have been offered. Channel to lower level and create a water tank. Or path to edge and drain through fortification. Or drain into caverns through a grate. Pump it up - pumping as a workout to increase strength is decent. Possibly weird... but not already suggested. Channel a pit to collect the water, zone it as a pond and stock it with captured aquatic animals. Let floor grow moss and mushrooms on the mud left behind and turn the floor into a pasture and some gardens.. Create new garden plots too if you can use them. New Bedrooms needed on another layer maybe but but I am betting the Dwarves are okay with rooming on garden floor. Especially if you put a mist generator connected to pond.


CurdledUrine

this gives me an idea for some kind of underground Venice


CargoCulture

If only dwarf conveyances were a thing.


The_Silent_Wanderer

You don't need to pump it, just open a secondary corridor that is long enough to bring the level down to 1 or 2. Water turns into mud shortly after, disappearing. Don't even need to dig down, just a big sideways corridor to lower the general level of the water until it's 1-2


RagnarStonefist

From the level above, create a channel to the edge of the map, but wait to connect to the water - leave a block. Then, smooth and fortify the block on the edge of the map where your channel terminates. Then, channel or mine out the last block. You may need several of these drains. Once the water level is low enough, find the source of the flood and block it off.


slvrcrystalc

First you need to know how much water on how many tiles. You'll need to turn on viewing water depth. I haven't had to set that for awhile, so you are on your own. Next, just dig out the level underneath such that if the total of all water above were to fill the level below it, it would leave a water level of 1/7 or 2/7: at one and two they will (eventually) evaporate. 3/7 and up the water will remain as standing water. If you want to be super lazy, if it's actually all 3/7 or something (i.e. still walkable. a couple 4/7s are okay but they may block dwarves) then you can designate the whole area as a water gathering area and designate it to be scooped up in buckets by hand. Assuming you can get to it. But i bet its all 7/7 if you came back to it after an hour, so dig out like 6 squares for every water square and have fun. (Note: mist will NOT 'consume' water, so don't just drop it down a deep dark shaft and think its going to mist itself away. you'll just have a pool at the bottom of a deep dark shaft. which is like most cavern layers anyway, so you can also just do that.)


TheOneWithALongName

Smooth the wall and then carve fortification


nicgeolaw

Buckets? That would just be a hauling job, and you would not modify your layout at all


Any-Development4623

If you're not opposed to exploity techniques and want to drain it with a minimal footprint, a portable drain would clean it up pretty quick.


FracturedNomad

Dig a channel off your map.


TrippleassII

Magma.


machmmm

If not deep you could pump it out easily enough or if above a cavern or close to you can dump it there. Other than that it could evaporate but you might be waiting awhile for that to happen.


surloc_dalnor

Just dig a shaft down outside of the rooms then dig out a cistern. Once that is done dig into the area and let the water drain.


Jello_Penguin_2956

Are those blood splotches? What happened.


PondsideKraken

Just open all the doors it'll drain a bit


SirFluffyGod94

Chanel to the engagement of map. Make the last block smooth then encased for shooting arrows. I forget the actual name. Then you can either pump it out or unblock the wall letting the water go down the channel


Patient_Accountant92

First find the leak and replace that wall with one you built Then you ether make a pump ladder or dig a sewer.


ibbolia

If this is the lowest level of your fort, you can probably dig out a big area on the next level down, then just punch a hole through from the bottom. Otherwise you're probably going to want to make a path to the caverns.