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HKO2006

This is per shot right? They look ok because of the high fire rate


Jpfojas

I think it is per shot but one probable problem is the accuracy and mag size,


HKO2006

Accuracy looks fine to me https://www.reddit.com/r/foxholegame/comments/vhmuoi/witness_the_power_of_the_top_hat_cupola/


Jpfojas

Actually, someone did a test on the MG spread in comparison to the 12.7MG on the Hwm and the Quadiche, the quad was basically a lazer beam in comparison. I'm not saying it should also be a beam but at least better spread on it. With sustained fire you'll hit everything but your target. Overall the Hwm is firstly expensive for what it is, the damage is meh due to the LV, it's the easiest target due to its range, the mg turret is very slow and minor adjustments to the main turret fucks it up big time.


HKO2006

The post is talking about HWM's ATR pen chance though


Jpfojas

And we're talking about the Hwm's accuracy, in pen chance it's pretty dogshit as again LV, i get that it's probably for balancing but it's basically a glorified AC with two shitty ATRs, the bloom and RNG on the HWM is also pretty meh, it does it's "job" by sheer luck. honesty i do love the damn thing as I've disabled tanks and killed a few of them too but it's very much situational, plus it's so called versatile methods is not versatile at all. It fills a role but with the way it is now it doesn't do that role well. It needs a buff but not to the point that it's basically a BT, just enough to actually make it viable for being late war tech. Also note, the saddest part is the Hwm's MG has longer range than the damn main gun, a large caliber long barreled gun was beaten by a dinky 12.7MG.


[deleted]

Ok, most collie tanks have no versatility, why does every Warden tank habe to be versatile?


[deleted]

My man just showing us some info and the green man thinks he needs to call in the QRF. Bro it’s just numbers they can’t hurt you 🤣


_-Deliverance-_

I personally fear the blue man and his facts and logic, if I look at them too much the loyalist brainworm might lose control


SaltyFoxholeVet

I didn’t believe in Reddit QRF or anything like that but I feel there might actually be something going on here. This is literally just a post informing people of a feature of an ammunition type, and it’s getting downvoted to hell. 36% upvote rate right now…


gruender_stays_foxy

maybe its the person and not the topic? when someone post that much with a clear intention i guess ppl dont wana spend the time to even read more.


Zilenan91

I'm fairly certain that this place is botted to some degree. Downvotes feel very arbitrary and random on specific topics. Though that's reddit as a whole, as dogshit a site that it is.


xXFirebladeXx321

It kind of is spam of 1 single thing, like, you can ask for a general buff for HWM, but you already did 3 days ago, now its like you are spamming the same thing every 12 hours for the past 3 days. I think the HWM's top turret needs some buff, but the current ATR is currently good enough if you use it in flanking. Also you 1 shot infantry if you didn't play with it lol, even after posting 5+ posts about it.


cmt278__

As it stands, the HWM is good in the right hands, but only a very specific group of them. I am absolutely good with giving its 20mm better performance to make it more useful. The secondary turret should also not move with the main. That basically solves the problems while still letting it be pretty good, especially in conjunction with other vehicles. With some improvements you could run it with other outlaws and focus on tracks and gun barrels to set up easy kills for your allies etc.


MrBubbelsss

*sigh* provide source this is also your 6th post in 3days about hwm bad pls buff i think we all got it by now


SaltyFoxholeVet

Source is the datamined stats.


Auctoritate

Where are these stats posted? Who mined them?


SaltyFoxholeVet

https://docs.google.com/spreadsheets/d/1BiIihxOSoeQYrFIMSygxRkYj29VSLrRT/edit#gid=967824417 Edit: fixed link


Cursed85

Well if that is % PER SHOT, that ain't too bad


BlueHym

Ah. Well, that explains a lot. So here's something of an extra kick to the treads (figuratively speaking). Taken from the description of the tank itself; > Colm Gallagher's engineers designed a variation of the Outlaw that features an independently rotating MG turret sitting atop the main armament of twin anti-tank cannons. What it lacks in raw firepower compared to its older sibling, the Highwayman more than makes up for it with versatility. It lacks raw firepower according to lore. And as it is a variation of the Outlaw, it also means that on the tech tree, chances are it'll either show up as a choice around the same time as the Outlaw, or after the Outlaw. Will be similar to how the 30mm Gallant is either at the same tier as 12.7 King Spire, or after it. If the versatility is on system disables, it has very poor versatility here. Just from the loadout itself it is clearly specialized to go after vehicles/infantry (it can't kill any structures other than T1 with its janky 12.7m turret). Poor firepower, range shorter than the Bardiche 68mm with inconsistent, even lower chance of penetration/disabling due to ammo type. And versatility of...what? What is it doing that is well worth the 170 rmat cost?


FriendlyLeader4782

Well, its less versatile because it can’t pve at all. But flavor text hardly matters, with descriptions for the booker being stuff like “for soldiers who like to shoot first” or talking about razors in the night with liar.


BlueHym

Flavor text does dictate a bit on where we can expect the tech to appear. Highwayman is a variant of Outlaw, so they're either gonna be a choice on the same tech tier, or the Highwayman would show up later. It's why you never see the 30mm Scout tank appear before the MG Scout tank. I mentioned specifically beforehand that its loadout is intended for vehicle/infantry combat, so killing structures is not its intended purpose. Rather it can't with its loadout. But even on the objective it's focused on, the versatility is...well, where? High risk to flank and ambush, low reward to do any crippling damage or disables. When your entire kit is very dependent on getting some disabling shot, and it's entirely RNG... Give it either decent damage per hit or reasonable chance of disabling if you have to choose one. But as it is, it's bad on both, and to add insult to injury the range itself is laughable at best. So I ask again, what makes this vehicle worth the 170 rmat cost?


ResidentBackground35

It could also come out earlier in the tech tree to give it some extra value without changing the stats.


lukeyman87

>Well, its less versatile because it can’t pve at all. god forbid wardens get a tool that can't do its intended role *and* pve at the same time. With how limited their PvE arsenal is, they really need all the tools they can get.


BlueHym

God forbid that we were advertised a tank that is supposedly designed to fight against vehicles/infantry, but instead is just practically one of those Soviet Union cars that does nothing good for its intended purpose and sold at an exorbitant price tag. It drives well at least. Good against Tankettes and Halftracks in a way. It can massage enemy armor too to boot. But better pray to lady Luck if your shots pen within 30 meters, and even more so to RNJesus if the shots somehow by miracle, do a disable. If you're into high stakes, risky actions with inconsistent results, buy in price is at 170 rmats.


Austria1914

I wish you shared those calculations when colonials had ATAC before HWM, you sound like you have no care for the other faction, just an opinion


SaltyFoxholeVet

I should’ve made this post when the ATAC was added almost two years ago? When we didn’t even know this information because we didn’t have access to the stats? When this might not have been true at all back then, because 20mm ammo might’ve been different? When the ATAC doesn’t even depend on disabling subsystems because it has enough damage to destroy Armored Cars and Half Tracks, which is what it would be facing?


gregore98

ever played collie?


Austria1914

Yes, HWM is designed well to disable subsystems of enemy armor


Frankencow13

Getting downvoted for telling the truth… You’re absolutely right btw, the hwm is very good at its intended job


MrPosbi

As an economic nerf to the warden faction by virtue of costing RMats that could have made something useful? Yeah,it does a good job at that.


tristanino

Skill issue


Mr_Wallop

Lmao do you remember colonials complaining about outlaw? It was MUCH more than we have about r.bard now


tristanino

Colonial skill issue


yztard

I wouldn't go that far mate. The first release outlaw had a freaking ward save.


SaltyFoxholeVet

Colonial try not to be toxic on a Warden post about balance challenge (impossible)


[deleted]

[удалено]


SaltyFoxholeVet

“Holy strawman batman!” This post isn’t even asking for anything it’s literally just informing people of a feature of the 20mm ammo type they might not know about. What are you on.


[deleted]

Where does it even say in this post that anything needs to be buffed/nerfed? I’m having a hard time seeing where the fuck your response fits in this? XD


[deleted]

Those disable rates are balanced considering its high fire rate.


[deleted]

Those disable rates are balanced considering its high fire rate. The only thing the HWM needs is a slight reduction in cost, id say 15 rmats would do the trick.


BarbatosJaegar

Does pen chance also go lower as it has Low velocity?


SaltyFoxholeVet

No. It only changes damage.