T O P

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RandomGuy-4-

To me it feels like we are unable to mantain concentrated high numbers of wardens to push or defend a location while supplied most of the time so our pushes die out and our defenses start slowly losing ground and eventually reach a critical point where we are surrounded. The only times it seems we gather a lot of players in a location is when we are already almost encircled and starting to run out of shit and people start panicking in chat.


Razziek

It will only get worse as war goes on, people don't like building a bb just to get plowed over night by 2 guys with an ISG, same thing with relics, we recapture them but they won't have AI or SH, so collies just walk inside like its nothing, without player base you can't do shit in this game, thats how it is


NN11ght

Still complaining about the ISG? At least come up with something new. Also in what world do you live in that has 1 ISG team taking down anything?


keklolgloat

steam sale and collies won last war; new players all flood to the faction without a queue disclaimer and the rest is history.


CEDoromal

I joined the current war around 3 days ago and collies were the ones with a queue disclaimer.


eTheBlack

This is what I call, REKT


[deleted]

[удалено]


[deleted]

Nope, imagine if your friend got in before you. Then you’d have to wait a war to play together haha, it will just give a warning of longer queue times :)


44Tonks

The queue disclaimer happens because you guys overpop to hell on day 1 and then immediately lose steam lol


[deleted]

Yea not even close to true, collie man are overpopulated not warden and to be fair, it’s been a while since collie man won that hard like last war.


Sabre_One

Pop = winner. The few examples I haven't seen this rule apply is when one faction has a weaker pop during specific time zones.


keklolgloat

what if a large % of that population just bought the game? your statement doesn't work, especially in the context of a steam sale with a HUGE influx of completely new players. i'd gladly fight in a hypothetical frontline with 5 vets than 15 new players screaming on mic for what to do.


Sabre_One

That implies there is an even distribution of that population in each timezone and of course factions. Vets make gains, recoveries, and advance maneuvers. They don't occupy, maintain, and hold the general objective. It doesn't matter how much damage you do, or how well you build something up. If there isn't a hoard of bodies simply there to hold the area, then you are out of luck. Bridge Battles? Held by randos. You waking up and not seeing all your hard work gone the next day? Randos. Just like WWII Online, Planet Side 1 and 2, and many other MMO shooter/conquest games before this. Population is always the ultimate factor.


Hastingsgaming

im pretty convinced wardens have a higher pop this war its just its mostly pubs like its been for us since 88


ComradeDrDeclan

I have literally never seen less people playing the game lmao. A lot of people off doing summer stuff and we just fought three really hard wars, I notice it in our clan and I noticed it in all the clans we affiliate in. Wardens are off this war


[deleted]

The reason is because i forgor to put emats to cook at the ref again


rompafrolic

He Forgor


puckstop101

This is the way


LawlGiraffes

Wardens aren't supposed to make e-mats, you should only be making diesel as the Warden Empire is very fuel dependent. If you're a Warden making e-mats and b-mats with your scroop you're trolling. /s


Reitrunich

they are playing more


cammac-1

I'm colonial, I haven't seen a single queue since day 0.


TheVenetianMask

Flashing spawn points is usually a better telltale than one's own queue, which depends on time of the day, doing logi or whatever. Spawnpoints will flash white if they need pop, and red if they are severely underpopped.


cammac-1

I saw a red splash in Heartlands two days ago and I've seen a few white splashes, not saying we have lower pop than the Wardens, just saying that pop seems to be similar, we've had pop issues this war as well.


MirkinzaAthnar

We've had a lot of red splashes.


HKO2006

Nah we had queues in viper, red river, heartland in high pop hour


Hiddenkaos

when i first logged in today(this was like 6 hours ago now) every frontline but Howl was Queued xd


PsMantis

That's what happen when the losing faction do a massive rage quit.


xXFirebladeXx321

Maybe you play in low pop, thats when queues don't exist


Thomas_Wales

I'm colonial. I saw a 30 player queue for Viper's when COG and SOM stacked


CommanderHavond

I’ve seen several


Walkcure

Yea let's blame it on colonial playing more. Let's just ignore the colonial strategy of encirclement doctrine. Keep hitting those copium and let us Hoi4 another hex next week.


RandomGuy-4-

Bro encirclements aren't a doctrine. Everyone would encicle something if possible because cutting logi is always a positive thing. There are more collie encirclements because you are just winning in general and having more oportunities to encircle us, not because we see an oportunity and think "nah, thats not our doctrine".


cammac-1

Officer in ECH here, our day 0 objective was to cut logi into Viper pit, we put hours of planning and coordinated with 6 other clans to get the job done. It wasn't some random fluke that a major warden logi hub got completely cut off.


RandomGuy-4-

Props to the strategical planning on that one, but your message has nothing to do with mine. All across the map there have been lots of smaller encirclements and logi cutoffs with great lont term impacts, like the ones at Red River today where a couple of 4 man squads cut off the entire hexagon multiple times for hours, causing the fall of a couple important BBs, simply because the collies are stronger overall this war and are opening or finding holes everywhere and the wardens take too long to fix them (or are unable) aside from clearing the road from time to time when people notice that the situation is really dire. And my initial comment was about encirclements not being a doctrine because they are always positive and should be done when possible. A doctrine is something like human wave tactics where it has upsides and downsides. Calling encirclements a good doctrine is like calling breathing a good life decision.


cammac-1

I'll be honest having 4 man squads cut off a major hex for hours isn't a pop issue, but a lack of QRF. I've noticed weaker QRFs this war in general, and pop seems to be about the same. I haven't seen a single queue since day 0 and we've had red and white flashing regions. I agree it's not a doctrine but it's something we've been actively trying to do this war. Can't say for other fronts but in Viper we put partisan work as top priority and many times focused solely on that, while Warden QRF was near non existant because they were too busy pushing Fleck. Pretty much from my experience it's not a pop issue but more of a organization issue with Warden clans not wanting to properly QRF while colonial clans have put an emphasis on Partisan operations and cutting and holding important logi roads.


c-45

There isn't QRF because there aren't enough people to QRF. We've been trying to get people on to plug those holes. It's not like they aren't noticed. We just don't have enough people online outside of weekend ops to do much of anything about it. It's not an organization issue in my experience, it's a population issue.


RandomGuy-4-

I'd say it is a bit of both, a lack of pop causing softer pushes and defenses (it is probably not an extreme lack, but it still matters) and a lack of organized pop causing slow reactions. Today I tried doing some anti-partisan work on roads that desperately needed clearing, but as a solo player the most I could do was join a couple random dudes who happened to notice too if i was lucky or go alone and try to clear the road without much success. Qrf really is something done much better by organized players.


Razziek

Woah we got big brain chungus over here, listen bro you are not fucking Napoleon you know, encircling something can be done by a 5 year old, you just have more population overall, which basically improves everything, you have more guys doing logi, more guys helping QRF, doing partizan, mammon rushes, that's what win wars


Reitrunich

I don't know why your using the word blaming. I'm just making the observation that the colonials are playing more on average and have a larger number of active high ranks. Whichever side plays more always wins


pjtgamer

Bro those encirclement OPs with multiple regiments are sweaty gaming and sleep deprivation Wardens (at least vets) require breaks and don't invest all their time into Foxhole quit saying we are coping we understand that yall take pride in your perfect strategies but we just wanna have fun quit gloating and producing salt


SpectroDE12

I mean, sure strategy plays a role. But we do have more pop by the looks of it. And that is always a big factor. Dont be a brain dead loyalist


wsmith79

collies have pop advantage this war and they've been taking full advantage of it. Wardens would do the same if they had the advantage, it is what it is. The better question is are the devs willing to do anything about faction population imbalances that create huge swings in map control in a short time period. What I don't like about population imbalances early war is they can have the effect of leading to the outnumbered faction quitting far too soon.


GoldenArrow_97

>What I don't like about population imbalances early war is they can have the effect of leading to the outnumbered faction quitting far too soon. Only wardens do that. We colonials fight until last men. This is the reason why colonial losses are slow and grindy (war 87, war 90) unlike warden losses, fast and short (war 88, war 92) compared to colonial losses.


Interesting-Cover-33

What about 89 and 91? Not saying ur not putting up a fight but this we’re „fast“ ones too


GoldenArrow_97

They are average compared to war 88 (11,5 day) and war 84 (14,1 day) which i did not mentioned. All wars after war 83 is new map.


Cd121212

Yeah, It’s fun to lose as a colonial


cammac-1

War 87 is my favorite war of all time. We lost, but the Wardens paid for every inch, plus lots of mutual respect came after that war too which was sick to see


Moss_on_a_Turtle

How do you know that Wardens mass quit? My regiment fought until the end.


GoldenArrow_97

So you are part of the SIEGE regiment?


Moss_on_a_Turtle

No. Did they fight till the end?


Gostang

"Only wardens do that. We colonials fight until last men." You didn't just say that after that lose streak where colonials were blaming everything from border bases being warden bias to lowpop to vets not playing to nightcap to op warden weapons pretty much 24/7 here in reddit... Unbelievable how fast some people forget.


GoldenArrow_97

When was the last time wardens played hardcore with nukes dropped by both sides (not only colonial) even though they (wardens) lost in the end? Not in war 92, not in war 88, not in war 86, not in war 84, not in war 81. War 75. War fucking 75. More than a year passed since that war. They never tried that hard in a losing war since then.


justinmorris111

Wrong. Wardens we’re getting shat on for all of war 90 and came back from behind and won. Also imagine being a salty winner


GoldenArrow_97

0 mpf logi town were lost from wardens. Not a real comeback you just held your line great then pushed.


Gostang

>Not a real comeback Ok buddy. Keep living in your wonderland where colonials didn't give up because Wardens didn't roll over in a week even when you were outpopping and pushing them hard with the help of 2 big streamers. Oh...HV40 did that and that's the reason why you didn't even try lmfao! Colonials rather cry than play the game, just like wardens so stop acting like a dumb cunt explaining how it isn't true.


arel37

Oh boy this sure aged like milk


[deleted]

Didn’t really fight to the end in 89-91 did you?


GoldenArrow_97

I did as much as you did until the end. If you did fought in those wars i also did, if you didnt then i also didnt.


HPADude

War 82?


Sharpcastle33

Devs set an end date to the war 7 days in so they could have a fresh war with the new update. Colonials lost because they had less VPs than the Wardens when the end date arrived.


Magsnetiiik

The end date never arrived because wardens won before that date.


c-45

What are you talking about? It was such a steamroll we won before the end date came.


GoldenArrow_97

Dev interrupted war.


TheBlackNight456

No, the wardens captured enough VPs before the day devs said they would end the war


Magsnetiiik

No they didn’t


DiffuseStatue

So are we not going to talk about the mass quit you guys did a few wars ago or was that hv40 stuff all just over blown salt?


GoldenArrow_97

That war still lasted more than the average day time of the wars that wardens lost since war 83.


PotatoSmoothie76

Might want to check in with your streamers and Larry, as every loss he loses his rag and blames all the quitters at the loss of 3vps


Rev_Grn

As Moi also demonstrates on a regular basis - just cos a streamer says it doesn't change reality.


AirPsychological1935

Wadens = like big decisive battles, fronts that advance in time and bloody fights. Pray callahan when they win and try to "snow-ball" at max-pop, say "F" when they lose their battles with honor. Collies = like night rush, attack where there is no one to def, pve rush "hoi4 moment" as fast and as far as possible at low-pop. Trolling Wardens when they win with "skill issues" "warden break war" and other nice stuff and congratulate themselves, accuse wardens of alting and cheating when they lose. Now look at the meta of each war and you will easily understand pop issues


GoldenArrow_97

So you are saying that wardens only fight when they are certain that they will win and instantly leaves the match if they see a slight chance of losing.


AirPsychological1935

So in what I say you only see "certain to win" or "have a slight chance of losing"? And what about fair chances ? These are always the most interesting wars by far no matter who wins, when the overall population of this game is large, or at least descent. I'm not affirming anything, I think everyone is asking what's wrong and it's not from this war. I love this game and all these players. But really, I don't understand that day4 we are at 12/25, with a pop of only 800 players atm, we lose all our fronts in the morning and that this scenario has been repeating for many wars now. I would just like to understand how players, new, old and from both factions, could enjoy playing like this? And why so many leave and do not return?


[deleted]

Colonials never really complain about the lack of players though… it’s always wardens :P


Mike6411

It's karma for chasing out the Chinese all those years back


Extension-Control471

Worth it. We get the based Taiwan ROC! Long term my brother, long term...


cammac-1

CGC, the clan you gladly chased out, is a Taiwanese clan... Literal mask off racism.


HKO2006

Nah, most are from mainland China


cammac-1

Interesting, from what I've heard it's about 50/50 with them being a mixed Taiwanese/Chinese clan. Either way, racism is racism.


[deleted]

You do realize that CGC / the Chinese Colonials also have people from Taiwan… right?


Kha_ak

"Lets be hella rascist towards asians!" "Damn why the Asians don't wanna play with us?"


PotatoSmoothie76

Except in the wars you lost......


[deleted]

Not really, we complain about devbias the most :P


AdorableOrk

Winning early game only sets you up for a good mid game. Winning mid game only sets you up for a good late game. If it isn't already 3 weeks into any given war, it's probably way too early to call it "winning."


Krios41

Amen to that


ERschneider123

I’m just calling it that to ease my impatience.


Moss_on_a_Turtle

This is why the Warden nerfs are idiotic. The Colonials are given the equipment to win the early war and take ground from the Wardens. The HV40, which is a late mid war weapon, is supposed to help Wardens REGAIN the ground that they lost in the early war. If Wardens have to be nerfed at every single stage of the war, then the obvious result will be early Colonial gains, followed by mid-war Colonial gains, followed by late-war Colonial gains.


Puzzleheaded-Tie3063

You would have a point if the colonials got annything to balance it out. If it being an overpowerd structure killer was supposed to let the wardens take back ground they lost midwar then you would have to have something that puts the balance back to equal ground in the endgame so the colonials don't have to rush victory before it comes out.


Moss_on_a_Turtle

They do, the ridiculously overpowered Quadiche. But even if Colonials didn't already possess this, the fact that Colonials take over so much Warden land in the beginning means that the HV40 \*is\* the balance. I'm not trying to be rude, but you seem to think that it's fair that Colonials get early war advantages, and that Wardens should not be given any mid-war advantages to balance this. Leading to exactly what I outlined: Early Colonial gains followed by snowballing easy Colonial victories. If you look at wars since Entrenched, Colonials tend to have very easy victories while Warden ones only come after being pushed back and then struggling against immense odds to regain the ground they lose on day 1-7 The push40 is not a difficult vehicle to counter either as it can literally be defeated by a pistol. Good in a major push, obviously. But it's simply not a superweapon.


GoldenArrow_97

>, Colonials tend to have very easy victories while Warden ones only come after being pushed back and then struggling against immense odds to regain the ground they lose on day 1-7 Very easy victories only possible by some of the warden "vets" not playing the game and thats just because game is not balanced in their favor. >The push40 is not a difficult vehicle to counter either as it can literally be defeated by a pistol. HV40 has 45m range which outranges every infantry weapon except sniper. "Just flank" does not work when its surrounded by 25 infantry "just boma or harpa" is also does not work because it outranges them. And you just watch them 3 of them pve an AT garrison from 45m even though it retaliates yet does minimal damage (pre nerf HV40). And even if you get a HV68 and manage to kill enemy HV40s you still cant push and do similar damage against enemy AT garrison BECAUSE you have 68mm which deals less damage than a Mammon to structures.


Moss_on_a_Turtle

This is just cope. You know that, right? "Collies can only win if skilled Wardens all quit" is basically what you're saying. If that's your attitude, then you must think your own team is incompetent and unskilled. That's just sad. \>HV40 has 45m range So does a Smelter. Maybe they should nerf that too. Look dude, if you don't understand how to decrew a wheelchair, maybe you can ask someone over the rank of sergeant how to do it. Despite you basically telling me that you believe that Colonials are unskilled players, I don't believe you considering how brutally they are winning. So just ask someone and they'll probably help you improve your gameplay. EDIT Maybe this explains why Colonials alt so much? After all, if you think that your own team sucks so badly that you cant win without alting, maybe some of your comrades would alt. You really need to take a long look at yourself in a mirror and ask yourself why you play a team that you think are so completely incompetent that you literally cannot win unless the skilled members of the other team all quit. Clearly you're uninterested in a fair war if you think this way. And your claims about Warden weapons being OP is completely discredited when you admit that YOU don't believe that you can win against people who aren't privates and no-ranks. You really ought to try playing Wardens if you hate Colonials so much. Unlike your persecution complex propaganda, Warden is actually hard mode since we need to regain ground lost in the early war. Try playing the actual hard mode for once, misguided Colonial loyalist.


GoldenArrow_97

>Try playing the actual hard mode for once, misguided Colonial loyalist. Bla bla bla wardens "hard mode" bla bla bla. Full warden arsenal unlocks in mid game yet they still have ability to say they are "hard mode". Yes, we win mid war just because stolen warden equipment. Have you seen last war CP? All colonial pushes carried by tons of stolen warden equipment some new players even asked whether we produce cutlers or not. Yes wardens have skill issue yet they get carried by pop and superior pve because certain playerbase in warden side only plays when they have advantage on tech and pop. Not playing other times makes new players join their ranks. (Certain invidiuals quit few wars > wardens under pop > new players join > few loses gets tech advantage > certain individuals join as well as new players > over pop + tech advantage > why are wardens winning in a sudden) You havent seen any 60 player queue in warden side during wars that wardens winning have you? Thats the reason. Cutlers and push 40 and 250 OP to use. Dealing proper damage to structures instead of minimal 30mm damage feels so easy that its down right criminal. I get a cutler take 4 rpg move to the any front, pop 4 warden WT out of existence, move back and resupply and do it again so simple and easy that "hard mode" (warden) faction cannot do it without me saying it. I get push 250 load 6 shells and pve any T3 TH with a mediocre partisan group. All i need is 40 sec, 0 QRF. And T3 TH goes puff and tapped. If you dont feel bad about losing TH to 6 partisans with 1 push 250 well that means your QRF is literal shit. Push 40 is the middle ground of these 2, can kill WT, pillboxes with ease and can fight against most armor until light tanks. Definitely "hard mode" faction that gets easy options and all of its arsenal in mid game. Meanwhile "easy mode" faction has to contend with mammons + 30mm only until light tanks or steals enemy equipment to be able to do some proper damage. What a "hard mode" faction. If 2nd Shard becomes a thing again wardens will have at least 5 war win streak in 3 month.


AlexJFox

u/AgeBee can you get rid of this guy? He's massively toxic in all his posts and this post claims Colonials "alt so much". Clearly breaking multiple subreddit rules.


Moss_on_a_Turtle

And when toxic Colonial loyalists cannot argue, you try to censor and silence any opposition. Again, proving my point. If I'm censored, it only proves further the real bias going on here.


Few-Organization5212

We all know it’s because of Skynet 😎


WindyIGuess

Technology over numbers baby


PotatoSmoothie76

3 long wars, including a massive come-back, burned out a lot of people. A lot of regular players I know played a lot less last war and this war. The colonial update last war saw people try the shitlaw, this war nothing to try so the population is even less. A lot of new players around, but not a lot of regulars. Collies, of course, still steaming from the comeback loss and the other losses, want to win and have the good times. It is the same cycle per sid, as collies quit in droves in their losses or blamed hv40 for losing conc to satchels and 150mm. Large collie blobs of 35+ players against 5 - 10 will always do well. Same as warden blobs of 35+ v 10.


DiffuseStatue

It also dosent help that this war started a day after the end of the last one and all the others since 87 have been two day breaks before we go straight back in. Id say that the length between wars beeing so short is doing more then the lack of things to do


BanRanchPH

Honestly a 5-7 day break between wars could add a good refresher time for people to let off the stress a bit. Keep more anticipation for when new ones start as well,at least for me.


[deleted]

Not with how resistance phase is currently. New players would refund the game if they joined with 5 days of resistance phase. Devs probably have data on this, and it is more profitable to have one, or at most two, day breaks.


keklolgloat

pro strat: get rid of the dogshit resistance mode


[deleted]

We should bring back skirmish mode for inbetween wars and then lengthen the tine between, would be a good way for new players to learn the mechanics


PsMantis

But you guys are generations ahead in building you should be ok, and against a blob of 35+ players just spam your grenades.


Pollen_Pirate

I'm a neutral, don't care for factionalism. Last war and this one we've gone wardens because we anticipated they would have a lower pop. This has pretty much been the case this war. Low spawn times, no queues, red flashing regions in spawn. Argue tactics all ya want, population is the deciding factor.


keklolgloat

not just population, warden full of new players. dedicated vets make the difference


CevicheLemon

I’m seeing plenty of brand new players on colonial side too


howtojump

I'm pretty new myself but I find it kinda hard to get too invested right now because it seems like 1.0 is right around the corner. And yeah, it's not going to be a huge difference from what I can tell, but still I just feel like I might as well wait?


cammac-1

I've seen a lot of really well coordinated partisan actions in Viper pit. I'm an officer in ECH and we organzied with EG, ICONO, LOOT, Pepoo and CGC to completely cut logi into Viper pit, with ECH, EG, ICONO and LOOT cutting the northern road in and Pepoo and CRG cutting the south. It was well organized and worked. I've seen similar stuff all over the map, with sometimes the entire Warden held part of the hex (like in Viper) being completely cut off. Also I've found Warden QRF this war to be especially lackluster, two days ago I walked from Calahan's passage to Callums Cape, walked right over the Ogmaran bridge (it was undefended) walked right past an observation tower and never once saw a Warden QRF. Yesterday, I had 5 guys QRF a big road junction in the Moors for 20 minutes. 1 Warden QRFed us over the entire 20 minutes. We killed all the watchtowers in the area but blew up multiple trucks so the Wardens knew where we were but still... no QRF minus this one poor guy. We ended up going all the Way to Ogmaran and held the Ogmaran bridge (right beside the active obs tower) for 5 minutes before finally getting QRFed. I think the single largest reason for the early success this war is the mix of a colonial focus on cutting Warden logi, while Warden QRF has been, from my experience, a bit weaker this war. Leading to big victories like Viper pit being completely cut off and overlook and crumbling in CP being completely cut off. War's far from over, best of luck Wardens keep up the good fight!


LManicus

Spécial mention for all the randoms helping to cut logi west of Kirknell from the hill to the hexagon trap cancer at lady's lake. Col isaacs.


billabamzilla

Just wanna mention COG was also cutting logi to Kirknell near Friars for like almost 24 hours straight it seemed.


cammac-1

(May or may not have mistaken COG for CGC, I've done that before)


zvika

Ft Choke Me Morby stood firm. o7


cammac-1

o7 Fort Choke Me Morby


keklolgloat

vets do QRF, wardens full of steam sailers


cammac-1

Why would one side be dispraportionately effected by the Steam Sale? I've seen tons of new collies, also then the excuse of "oh Wardens are at low pop" doesn't work either if your ranks are being filled by new players. Sure, a new player isn't as good as a vet (and there are lots of Warden vets playing) but having lots of new players is a good thing, both sides are currently full of new players.


keklolgloat

>and there are lots of Warden vets playing lol


keklolgloat

warden full of tutorial players who just bought the game VS collies vet stack *really hard to say why blue man losing.....*


[deleted]

Colonials have a huge pop advantage this war for various reason. They’re reigning winners, they received the somewhat better tech in the last update, they’d been on the back foot for several months so burnout is lower. They also have better population distribution across the globe, so where wardens are heavily popped in US and EU timezones and can hold their own or even win, Colonials right now have decent pop in both those zones and a larger Oceania population, so it leads to bases being attacked uncontested sometimes. (This isn’t me bitching about night capping, just stating the facts) It’s just how the game runs sometimes. Wardens go hard as fuck for a while and then burn out, then the colonials go hard as fuck for a while and burn out.


PiggyDota

If you are an underpopped side, use it as a learning experience.


ResidentBackground35

>The only reason I know that the Collies are winning is that they are more organized with regiments on discord, As a Warden loyalist for 9ish wars now and a flip flipper for 10-15 wars prior to that I disagree with this conclusion. Note, I am not saying Colonials are less organized than Wardens. You will find regiments large and small, orderly and anarchic, skilled and noobish on both sides in equal measure. > but there has to be another reason, is there? There is a strong opinion amongst the Wardens that the Colonial early game (pre-tank) armory is superior (especially in small arms) attributed to several weapons being superior. Additionally there is something of a double manpower shortage currently. The fact that it isn't an update war (and the last war ending in a defeat and lead to a lower population than would be otherwise expected. There is also a significant number of players who don't enjoy the early war and wait till tanks start to appear. Finally (in the south at least) it feels like the starting conditions (relic v town Hall) favored the Colonials somewhat but I'm not sure if that was just where I was deployed or not. Overall things feel a little worse than normal, but nowhere near as bad as it could be (unless the map changed dramatically today when I wasn't looking).


ERschneider123

Oh ok, thanks for clearing that up for me!


SecretBismarck

On top of that wardens keep getting encircled all the time


arel37

My theory is collie clans being smaller allows them to present an organised force everywhere while Warden clans dominate where they deploy but lacks in other fronts Also pop issue


Darkstalker115

This is partialy true but Collies have some bigger clans too Tho as long term collie vet i will tell you there is also another layer. This layer in colonial faction is manouver warfare and wide front operations. While usualy most of fronts would be in ratio 1:1 or max 1.5:1 collie to Warden we rotate from front to front if presence isn't needed we switch front that's why its always feel why we have 20 colonials to single Warden player Like yesterday i fought with my team on 4 diffrent fronts in every we did small gain when oposition was harder we fortify gains and switched to bite another place


Razziek

They just have more population overall, same thing happened last war, a lot of Warden players burned out, most regiments are not at full strenght,, also they seem to have a lot of Asia timezone players, that allows them to night cap easier, basically EU/NA players wake up everyday to see their bases got pved, relics got tapped or some shit, they spend all day trying to recapture most of the stuff, but since they prob won't have AI, it's a lot easier for collies to push again


drzdeano

Maybe not enough public logi ? I hear collie public logi is superior. Well stocked depots are good for morale and are just...useful. If last war is anything to go by wardens put much more into building than I saw on the collies. ( Maybe burnout from that...) I've been fighting in kirknell and red river (over last 3 days) , and damn you guys were like fkn dug in ticks. I'm fairly sure wardens had the advantage in population in both locations, at the time I was fighting. (Australian hours) so I'm not even sure it's a pop issue. I don't think it has anything to do with tactical , maybe a strategic problem? Maybe they are choosing to deploy their forces(clans) in the wrong places? Last war I saw a few posts referring to coalitions of clans (ie farranach coast army group) do the wardens have any similar organisation? Maybe it's not the population but the hours per person , things are positive for collies so we are happier to spend more time ingame? Eventually that will fall off swap with the pissed off wardens who are sick of failing and put in 5+ hour shifts to bring their team back... PS collies are scared of 82DK about as much as I see wardens are scared of skynet. We see more than 3 82dk personnel in one spot, multiple maps posts go up , chat gets spammed. I thought people overreact but when you guys get your shit together it's a hard force to turn back. I am fairly sure 82dk are actually a swarm of zerglings masquerading as wardens .


PsMantis

>PS collies are scared of 82DK about as much as I see wardens are scared of skynet. We see more than 3 82dk personnel in one spot, multiple maps posts go up , chat gets spammed. It's not true, we all know that 82DK are in Red River and there is no colonial clan or map post saying "they are here", no one care.


titan_Pilot_Jay

Ehhhh, my entire clan who was on shifted red river this morning because 82dk showed up and we wanted to help push them back. So people do show up


PsMantis

I know they have a small fanclub like a lot of other clans, but it's usually new players who don't know yet that they have nothing special.


fng-234

God is on our side


alphabet_order_bot

Would you look at that, all of the words in your comment are in alphabetical order. I have checked 887,634,569 comments, and only 175,540 of them were in alphabetical order.


destinyxarrives

Deviant bot, but otherwise good bot


fng-234

You heard it here folks


Burningbeard80

I think it's burn out and the resulting population imbalance. Wardens have been coming down from a 3-war win streak, so a lot of people are not playing much or at all. On the other hand, collies came back from a 3-war loss streak and want to settle the score, they won the last one, so they have morale and momentum going, and that encourages their people to play more. Generally, whichever team has more people will make more gains on average. As for organisation, I've been taking some time off Foxhole as well after the 3-win grind, but from what I've seen wardens have gotten much better over time in organizing multi-regiment operations, streamlining logistics and building good, defensible bases. Hang in there and when people come back and play you'll see a different picture.


cdtlinsk

I don't know, but fuck me their partisans are doing a number on us, or at least they were yesterday. Felt like half the roads were unsafe. Very good job of them. Pain in the arse for me though.


ZebrasAreEverywhere

War is not over. Wardens have strong midgame tech. Probably people having short break during war start.


Thatnamewastakento0

Others have touched on the pop issues but I'll also talking about something else: Colonial early war is better than Warden early war by a good bit thanks to the last patch. The buffs to the Icarus and the Gemini have way more impact then I first expected them to, so Colonials went from having a slight advantage on day 1/2 to having a huge advantage for the early war. Even into the mid-game, Colonials can maintain a decent advantage depending on the tech tree, though the pendulum will start swinging far more to the Warden side as the war continues. The thing with balance issues though, is that it causes people to stop playing because they don't see the point. That's a big part of the reason Wardens were so dominant the three wars before the last, lots of Colonials didn't see the point in spending all their effort winning the early/mid war when Wardens would basically get "I win" buttons later on. Now a lot of Wardens are probably sitting this early war out, because again, what's the point when things favor Colonials so much? Plus, Colonials have a massive clan coalition that is going *hard.* They did the same thing last war, too, everything came down to the big coalition crushing things in the middle of the map. I've seen some big clan ops on the Warden side but not anything near the level of the Colonials. I've no doubt plenty of Warden vets are taking a break at the moment considering how hard they went during their three win streak, especially considering not much changed on the Warden side last patch besides the underwhelming HWM. Well, that and nerfs.


ERschneider123

Ok thanks for describing it in such detail, it makes a lot more sense now!


Uiauia

First off I think its too early to say that A or B side is winning, anything can still happen. Now the reason every war is won or lost is the same = Population. The side with more pop always wins and most of the time you can tell which one it is on the first week of the war. This will stay like this because the game has no pop balance feature


xXFirebladeXx321

Collie Mammon OP


LostHyacinth

For the HOLY MAMMON!


HPADude

Poor tech choices Low clan numbers Large proportion of players that only log on when winning Low morale in remaining players, largely due to toxicity from the above


Flimsy_Bread4480

Lol almost every war comes down to pop which swings back and forth every few wars. It’s kinda ridiculous to assume team blue or green is somehow better


Phoenix2336

That's the only rational way to look at it.


BarbatosJaegar

Colonials have more players when NA/EU based are sleeping, that is why they were winning when NA/EU guys were sleeping.


PsMantis

So why did we lose the 89/90/91? You stopped sleeping for 3 months?


BarbatosJaegar

Why are you asking me, I’m not the one who lost those wars. Take a look on those wars, wardens tends to be pushed back in early stages of wars till we got our shit for combined arms.


PsMantis

No you don't need to do combined arms as a warden, your stuff is way more versatile than our stuff, like the HV40/40mm/Cutler for example, same thing for your tanks you can just spam some SVH or Outlaw and you can PVP + PVE. If we win it's just because we have more people on every timezone right now, the nightcap excuse is ridiculous we took Marban Hollow + Deadlands during prime time (and certainly most of the other areas).


BarbatosJaegar

The trend depends on multiple factors, most Warden PVE weapons are unlocked mid tech to late game tech. “More versatile” very subjective lol You guys have ISG, Bardiche, Quadiche, IST to mowdown infantry, you also have early game vehicles like Gemini that costs 45 rmats compare to warden’s PVE HAC that costs 60 rmat. It depends on how you utilise your shit. Which brought back to pop difference. Again, Colonials take grounds as they were also active off prime time of wardens. You took those regions off prime time. I’ve seen a lot of movement to those front off prime time of wardens (mostly Asian and Australian Timers)


PsMantis

Most of colonial PVE weapons are unlocked on lategame, you guys still have the chance to have a 40mm or a 250mm FC, or a Cutler who can easily destroy the defenses with AT garrisons, we have none of that. The ISG suck, the Bardiche isn't versatile, the Ranseur is but it's very new and the devs added it because they saw that we have too much specialized vehicles, 15 rmats is nothing and it's the only war we have the Gemini infront of the HAC, and anyway all your HACs are prototypes so it's 100 bmats not 60 rmats. For the popualtion that's what i told to the wardens a few months ago when they said that we lose just because we have a skill issue or because we don't know how to build, and they just mass downvoted + insulted me when i said what you say. We took those regions during prime time, we had a lot of movement during Asia time but the hardest part was made during prime time a few hours after the start, talking about nightcap day 1 is quite funny.


BarbatosJaegar

250mm FM is shit and isn't viable at early stage of war since it only has 25 meters and it takes 8 seconds to reload. there are many ways to counter this pushable like colonial grenade launcher that can launch **31** **meters**. before you could even see, hell, **bombastone** is **24 meter**s. you could literally send it miles away if you saw a field mortar and decrew the dudes in it. you even have pushable artilleries 2 tiers below 40mms pushable, you can literally spam it, oh you talk about its accuracy well I've seen wardens use it 6 of them bombarding. 40mm and cutlers are mid-tech and by that time you would have enough tanks and other kits to counter those. production of tanks and weapons like cutlers were definitely split since both need rmats, while colonials can just spam their rmatts on tanks.


PsMantis

>you even have pushable artilleries 2 tiers below 40mms pushable, you can literally spam it What do you mean we can "spam our push artillery 2 tiers before your 40mm"? Lmao man this is one of the dumbest comments i've ever seen, you're only lucky to have the 82DK tag that's why you don't have 10 downvotes right now. If it's the warden's level right there i understand why you can only win when you play 3v1 with broken toys, you guys know absolutely nothing about Foxhole you just zerg a place with your mass of noobs (plus you abuse of the respawn timer mechanic) and that's all, i never saw 82DK doing something special, and when i see people like you i understand better why you do nothing but zerg and why you lose 80% of the time despite the ridiculous number of members you have.


PsMantis

>250mm FM is shit and isn't viable at early stage Lmaoooooooo, ok dude you know what this is the last time i talk you, come back when you have more than 100 hours in game because obviously you are a noob and you know absolutely nothing about this game. Usually the wardens like to lie to minimize their advantages, but you are the champion of liars i'm sure you don't even feel shame after writing this comment, you must be on another level so much that you even felt pride after laying your shit, right?


Puzzleheaded-Tie3063

OK I will tell logi that they don't have to produce venom and bane or the GL and that we just need tanks. And I am wondering why you mention the colonial arty guns like the wardens don't also get artillery. Saying that the 250 is shit is also pretty interesting considering that a lot of bog colonial pushes last war was done with captured push 250 Yes you can counter it but it also has a capability that no colonial weapon have att the time it is teched.


BarbatosJaegar

Okay I might have worded it wrong for you but look how many tanks are there compared to weapons that need rmats colonials have produced? Probably the only mounted guns are there and tanks were probably much more produced than tanks. Sure it has no counter part but it is waaay more effective to counter it to the point wardens wouldn’t really use it. You can outrange, infantry wise, you also have 68 at that might be able to decrew and damage the 250mms crew before it reach its range. It’s risky but there is no way you can defy the odds when the enemy can outrange you 3x at most.


PsMantis

Another stupid comment who mean nothing, nobody asked you how to counter a 250mm we know very well how to do it you chimp, and way better than you. The point was that you guys can PVE and destroy concrete defenses midgame (even if yes you have to use your brain a minimum, i know it's not something you are used to), we can't until the lategame or until we steal your shit. Is it so hard for you to understand? You need a ms paint?


Vidar_biigfoot

Marban hollow off time? My man we took that shit 4 hours after game start Kirknel was surrounded and started to be starved out at around midnight gmt on a weekend You know prime time hours Abandoned ward was also taken within a few hour of game start. I haven't been in the South so that may be nightcap but viper, deadlands and marban was taken during prime time euro hours


PsMantis

The funniest thing is, he's part of 82DK who took Cannonsmoke 1 hour after we took Maiden Veil, so if we follow his logic he is the real nightcapper.


BarbatosJaegar

huh? you pushed us back, there were a lot of movement and build-ups during Asian and Australian Timers. right after NA/EU primetime, Asian/Australian Colonial players were also pouring in which didn't give time to off Warden NA/EU that still played even after the prime time, even if they reach their Asian and Australian warden timers its not enough since there are significant difference of those timers. pretty sure this also what happened during the other regions.


Vidar_biigfoot

The northern cut of vipers logi was broken during of time euro hours Same thing with the southern direction. Marban fell a few hour after game start do that's prime The encircelment from the north of viper was reestablished just before prime EU From the south it was established during prime EU. At this point it's about 22.20 central European time. On a weekend. What is usually described as the most active warden time slot. Kirknel fell a few hours later at about 1 or 2 CE. The entire push from the border of marban hollow to taking of Kirknel was within prime EU time. On the northern flank they started pushing a few hours before EU time but the concerted assault from the north by I think it was UCF had to be called of because of excessive ques due to COG pushing in the south and the clan's in the North having a back and forth in the industrial district. The reason for the southern push success was a lack of warden preparation on that flank after we took marban hollow on day 1 and repulsed the warden counterattack on the day prior. This too was not because of the area being fortified on off times. The infantry had to fight for a prolonged period of time in cal pass just to delay the wardens from arriving before the builders had made even basic fortifications


PsMantis

cope + learn how to build + skill issue + HV40 did that + ISG op. That's all i can say to you, this NA vs EU vs Asia discussion is totally stupid, you guys have 47 wins we have 45 so when you want to win you win, don't put that on the shoulders of the NiGhTcAp. Im disappointed by you 82DK usually you are more honest and more relevant than that.


R_Drizzly

From my limited experience fighting in the Heartlands and Westgate, the Collies certainly seem to outnumber us. They are also very coordinated and skilled. On the other hand, we have had a lot of trouble retaining the population or coordinating large operations.


kapturek01

We try to utilise are shit tech as much as possible and in the most random ways just to win and it works, sometimes.


rompafrolic

They ate more babies in the pre-war party.


ERschneider123

FINALLY, a logical reason.


joebidensmotherinlaw

I feel like they're more organized than us, they are able to communicate effectively and with that, they are able to pull of decisive moves. When I visited a few fronts, there was not that much communication, pretty unorganized and all chaos. But this is not common for me, I've been in many frontlines where it was actually organized.


Known_as_BOT

Quantity over quality


Vanzel_The_Dread

You win some, you lose some. We wardens had our win streak, now its the collies time to shine


Ill-Comparison6535

Pop is the main issue, but to look into that further, in the wardens win streak they put popped us most of the time with even many large Collie clans going warden and yet we held them to the end of the tech trees every time. However, once it's collies pushing the wardens just seem to give up, I wouldn't stoke the fires like this if it isn't something I've now observed in virtually every war that the collies do well in, I would say 90 is the exception but even then wardens knew they only had to wait until end game since we couldn't out PvE them


Beholdererer

During certain time of the day the wardens have no pop. Collies walk in and take stuff for free because wardens are literally sleeping. Even though our region did great at the start of the war we have been waking up to lost ground every day. Also alting and griefing has gotten exponentially worse since the streamer incident.


Dat_OD_Life

Wardens have terminal cum deficiency. Real talk though, all the warden vets went collie this war. I would honestly expect a blowout.


wardamnbolts

A lot of wardens went colonial this war too.


ERschneider123

Oh


Mike6411

We don't have the late night pop so we just get rolled while the US sleeps and EU goes to work.


MishkaZ

Hello, sorry for bad englandsky. What does "persistent world warfare" mean?


cammac-1

Wardens \*Are racist to Taiwanese and Chinese players\* Chinese/Taiwanese players overwhelmingly play colonial, with CGC being the largest colonial clan "REEEEEEEEEE WHY COLLIE NIGHT POP" (not all wardens of course, but in the past there definetly was a culture of racism and toxicity towards Chinese/Taiwanese players, seems to be dying down tho so keep up that trend)


PotatoSmoothie76

Chinese players aren't doing the "night-capping" though, but good to see you guys still rely on that old meme from years ago.


LostHyacinth

Yep the racist most happened years ago, however it still have influence: due to many "old" Chinese players are Collie while CGC is one of the largest regiments in Collie side, new Chinese players are more willing to be Collies cuz they need somebody who can communicate with them easily (speak their mother language) to teach them and team with them.


LostHyacinth

Meanwhile I wanna point out 2 things: First, not only Chinese players in Asian zone, ppl from South-East Asian countries, Korea, Japan and so on are also in Asian zone, sometimes Australia can also be added into it, so does Warden also has less Pacific players? Second, the racist years ago probably not only an 'old meme' as u said, but also some players' memory, their game experience before.


PsMantis

When i see some people who say "it's good that we kicked the chinese now we have the taiwanese clan" i don't know if it's old or still present, and the guy who said that is upvoted on reddit.


cammac-1

CGC does a lot of "night-capping" There are also other Chinese/Taiwanese clans outside of CGC that do night-capping


SuccMedic

AMC/SPMC are awesome, they held down the fort on the kirknell encirclement every night, and in general asian clans I've had the pleasure of meeting are INSANE logi players, they put in a wild amount of work while us NA/EU are sleeping and we don't realize it often.


Hiddenkaos

i mean, technically speaking, its not night capping for them.


DanteLegend4

Probably several reasons but the bulk of it is they're much better coordinated


DiffuseStatue

Its litterly just pop and timzone issues as seen by the fact that every day the areas you take overnight are retaken and then flip over night again. Does having a bunch of salty try hards help yes but it isint the only reason you guys are winning and definitely isint the main reason.


Razziek

Just go check Foxholestats logs, and you will see a spam of green every night, half the hex going down with as much as 150/200 deaths/h


coolest834

they are cheatingb y hacking thats why


ERschneider123

I mean……day 1 in Marban Hollow on the bridge at night they were in the middle of the bridge with no cover opposed to us with lots of ppl WITH cover and somehow through the darkness they killed like 20 of us with us doing the same pop shots in the darkness, so…. You might be on to something with some collies.


shiduru-fan

Skill I guess


Jesse_oracle

Becouse warden infantry is not existing? Salty wets blame "noobs" i mean new players instead of learn them how to defend No QRF, Crying about dicord app which detect blue pixels ISG to strong Break war quadiche bad PLZ nerf Colonial choose one and write a post. u/reditQRF


Mountain_Finding_603

All of the above either it's a "break war" for 66% of wardens, or warden pop has permanently dropped 66%.


Forreskinman69

Wardens armchair general and moan louder than abella danger using a vibrator on this shithole place and cope. Collies actually play


Razziek

Yeah like you played those 3 wars you lost in a row, the entire collie faction and their mothers was on this reddit bitching about everything and everyone being OP as fuck and how they should stop playing to give devmanbad a lesson


Mosinphile

You looking foward to 1.0 friend? It’s only gonna get better with the gaps filled on colonials :)


GueToxicWaster

They are more organized and have more pop, today I was playing and defending a town with 5 other dudes against 30 collies that has armoured and rocket cars. It's bad we have less numbers and are less organized in a lot of places.


MirkinzaAthnar

I've seen fronts close to collapse several times now. I was there when we almost lost abandoned Ward, we pushed a broken bridge with no logi We were outnumbered, had no ammo or bayonets, we had no shirts in the town base. Every time we died, we hiked back from the pits. We were literally using the ammo inside the guns on the floor then dropping them. But importantly, there was no loss of morale. People didn't give up, in fact a couple clans responded to get us logi about 10 minutes later. People were still charging and holding the front. Personally I was using a stolen Warden long rifle and being very cautious with the ammo another member of my regiment was scavenging for every clip he could find on the floor. I was providing support from the back, racked up a good 20 kills and saved many lives from bayonet charges. I was in reaching trail yesterday. The wardens had the high ground and number advantage, but we had the morale and the strategy. Our medics were coordinated, our riflemen were pushing effectively without throwing their lives away, and we held. Even pushed a ways up the hill. Point is, seems to be a morale and skill issue, because on the worst collie fronts, we're still holding our ground, and maintaining morale.


ERschneider123

When I was on fronts that were our worst, moral was still high, but the problem for us was the collies had Armored Cars, machine guns, more Grenadas, shirts, etc. We had pleanty of sub-MGs but no ammo for them. (And also the lag was so horrendous it was making it impossible to do anything at times because of us being stuck in the bandage wrapping animation.)


Thewaltham

*Ahem...* SkIlL isSuE


kohe_nato

lets go back to blaming skynet for collie win