T O P

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AKGKaiser

None of the above. Buff Tremolas instead.


AdorableOrk

This is the way.


TheDroidNextDoor

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LLiks_

Its not, because wardens also use it. Colonials need special he grenade


Tacticalsquad5

Could make the tremola a colonial exclusive


AdorableOrk

This is also the way.


-Click-Bait

I like that


TatonkaJack

ooo imagine the salt if tremolas were actually good


poliuy

Tremola's should be colonial only and buffed


blodo_

This. Tremola needs to become colonial exclusive, be buffed in damage (from 200 to at least 400 or even 500, rpg damage is 550 btw) and damage type changed to same damage type as rpg. Then colonials have viable midgame pve option finally. Either that or keep tremola for both factions and give colonials a faction exclusive nade that can do the above.


Hypopsis

And make it collonial exclusive


CopBaiter

Tremolas are already pretty good does about the same dmg as cutler dps wise (since it shoots alot faster) I do think the weight should be reduced tho so collies can have more then just 6 of them. but buffing the dmg so its on par with cutler is gonna make them broken. Collie gl with tremola, has more range then cutler and you run faster with it. which means you can out range warden infentry when pveing an AT bunker. the fuze time also means that you can shoot and then run away before it explodes so the AI garisons wont retaliate on you. which means you can even do free pve at day against an MG garison, which you cant do with a cutler. it has to have weaknesses since it has alot of streanth on other aspects.


SloanePetersonIsBae

Tremola is already decent. Needs some small changes and with the powerful Collie GL, it will be a good option.


Jesse_oracle

Granade lancher is not unique weapon . That's fun when wardens dont use them because is useless in compared with their equipment.


SloanePetersonIsBae

Remove capability of Warden GL to launch Tremolas, problem solved.


Jesse_oracle

And add 150-250 damage.


Lazerpanda234

I would say instead of nerfing the Cutler, give Collies something of similar power.


aarno5

While I do think the cutler is a bit OP I think this would be a better option aswell. I think the devs might've wanted our grenade launcher to be somewhat of an equivalent for PvE equipment but then they just made it a joke and gave it to both factions.


Dallico

Grenade launchers were in the game previously. Really they just brought it back by expanding the options you could shoot with it.


Angry_chicken99

+Grenadier uniform.


-Click-Bait

Sounds fair!


Bobby--Bottleservice

I feel dirty when I use a cutler. It feels too easy to kill structures.


Jasonjr698

Same, and we don’t even have the heavy ammo uniform. I see cutler, I destroy base. Don’t even need armor to do it since they’re more vulnerable than the cutler is in a sense.


Bobby--Bottleservice

The big thing for me is that it’s a solo weapon. Didn’t even think about the uniform that lets you carry 2-3 more rockets. Colonials have the ISG for PVE which is fine, but you need 2 people to deploy it in timely manner. Getting a second person to bring a tripod can take as long as just making 2 trips. On top of that it’s stationary and is a pain in the ass to push up the frontline with. Honestly if they just made cutlers more expensive that would be a fair nerf.


blodo_

The problem with the ISG is that it can't dodge AI. With cutler you can go and attack at garrisons, not even get shot back. With ISG you will have to find weird angles to even try to shoot at defences, while with cutler you can simply avoid the AI by running away while rocket flies towards defence line. It is simply incomparable. The ISG triggering AT garrisons makes it awful for offense against any defences that aren't fort skill issue. Also bonesaws kill tripods in 1-2 shots, and the ISG can't exactly dodge those lmao


Mrjerkyjacket

Does AI not respond to cutlers? I could swear this (last now I guess) war I shot an MG Bunker with one and died when it fired back


Thatnamewastakento0

You can easily outrange rifle garrison's retaliation range if you shoot and scoot. MG is a little trickier but it's easy to LoS it because the Cutler has 32m range and most bases aren't well-built enough to deal with that. Night time makes it pathetically easy to cheese defenses with Cutlers and, of course, if you have a big enough group with cutlers you can down any t1/t2 defense in a single salvo.


Lazerpanda234

Rifle garrison/pillbox aren't accurate enough to consistently stop Cutler users and howis don't retaliate against it anymore. Probably one of those or have AT retaliate like it would against isg/foebreaker/vics


Fun-Age-222

This is the way.


TheDroidNextDoor

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Zealousideal_Set_376

Keep stats as is, just needs to draw fire from howi garrisons again.


Phoenix2336

Howi garrisons are so under powered now. It's not worth the time or materials. The only thing it really prevents is 120mm. It's like a sick joke. They have us stressed tf out about getting dry howi garrisons but at the end of the day it's just going to be cutlered/satcheled/or 150 spammed and they will just shoot the gunner to stop the response. Howi garrisons are one of the most expensive things in the game yet it's more of like a safety blanket.


Even_Way1894

Can you seriously just kill the dude who triggered it then not have agro anymore?


Phoenix2336

Yes, if you are fighting howis with 150mm who ever was the gunner that hit the howi you can just tk him and the howi will stop retaliating


KingKire

Officer uniform op baby


poliuy

Warden 150's are vastly superior to colonial 150's at the moment so, wardens can spam them to down concrete, colonials can't.


Callahan-1

Good poll. Keep raising focus on this issue.


ResidentBackground35

How about instead of messing with the Cutler, you try to get them to fix building?


foxholenoob

Building in this game is the worst. You can't destroy trees and you can't level terrain. So right away you limit where you can build or take the risk of allowing blind spots. One of my biggest gripes in this game is how early game for logistics and building is nearly identical to late game. At least give us a backhoe CV to speed up the process of digging if you're not going to allow us to use the CV to build bunkers.


GeorgeRossOfKildary

Exactly this. Most other branches of play have some sort of advancement, but builders are stuck with the same hammer and shovel for the whole war. Best we have is the ability to create concrete, which just means more work... Even just an improved tool that builds or digs quicker (like the sledge compared to the hammer for scrooping) would be a great improvement already. And some sort of mechanical digger with the ability to maybe remove trees would be absolutely gamebreaking in my opinion.


AKGKaiser

Even if they can't dig T1 structures, I think just allowing CV's to upgrade bunkers and repair would be a fantastic builder QoL upgrade. 1000% in favor of that happening.


PsMantis

Or ask them to fix both issues?


ResidentBackground35

Hello Ps, how did war 93 find you? Honestly nerfing the Cutler would just kill most post concrete offensives for mid game. I have become a big fan of adding something like a Tremola 2 with a 150% bonus vs concrete. Collies get a Cutler equivalent, without being super OP in the early game.


PsMantis

Hey i don't understand your question sorry. Im not asking for a nerf or a buff or anything, when you go to the doctor before prescribing medication he start by making a diagnosis right? That's all i do for now, i let the devs take care of the prescription anyway they won't read this comment.


ResidentBackground35

>Hey i don't understand your question sorry. We keep bumping into each other in various threads, it did not go so well the first time (you accused me of stalking you). >Im not asking for a nerf or a buff or anything, when you go to the doctor before prescribing medication he start by making a diagnosis right? Valid point, I guess I am used to Colonials jumping straight to nerf the Cutler, but I should allow the other person to make their argument in peace. My apologies


PsMantis

Shit happens, especially that i make a lot of controversial comments so it often heats up, i guess I'm also too used to wardens who stalk you and who are just there for the salt so my apologies as well.


FakenameMcFakeface

Or hear me out. Have the devs fix the disaster that is BB building. Or what id love to see would let Venom and cutlers swapp between ATRPGs and normal RPGs. At that point itd ve a matter of cost/weight/range difference between the two launchers.


SecretBismarck

I think that generaly venom/cutler/bonesaw is way too cheap now, they are spammed way too much Part of why cutler is so powerful is because its so cheap, you get teams of infantry with nothing but cutlers and uniforms and they start blasting any structure or vehicle that comes close, even going as far to blast infantry, if cutler was made more expensive or if its range was reduced so it has to get closer or even if the shells become heavier it would be much more managable Also for venom/bonesaw i knowtank spam is a problem but this just reinforces the tankline-on-road meta, as soon as you go a bit independently a mass of infantry with venom/bonesaw comes your way and ruins your day


SnooWords9763

I always wondered why infantry AT was so good and cheap despite EAT and 68 push guns already being dang good at holding back tank spam. It’s necessary but lord do both sides have some obnoxious tank kill squad potential that, even if they fail and all die, wasn’t that big of a loss and they just go again.


SecretBismarck

last war bonesaws were everywhere the wardens were and wardens were all over the place, no joke i saw a dude shoveling and as soon as tank pulled up he takes out a bonesaw, honestly i would rather make tanks harder to kill infantry and make AT stuff more expensive because its stupid that 1 light tank (Ironhide for example ) costs the same as 50 venoms/bonesaws, it makes tank gameplay more static since as soon as you are not on the road in a tankline surrounded by inf you die


SnooWords9763

I would love to be able to drive on flanks or do cool night shit with tanks but exactly, you leave and boom an army of rockets from the shadows. I’m glad to not have to worry about bonesaws as much since I haven’t tried collie side yet but I’ve met my fair share of sudden 5-6 dudes with venoms. It’s sad, hopefully it changes


KhronontheCOG

I need to make this a copypasta at this point. The real issue with Cutler is mobility, weight and inv space. Wardens with their uniform and LUV with 1 guy can carry 19 RPGs. (10 on body, 1 loaded in Cutler in LUV + 8 more in LUV) with 2 guys that's 29 RPGs. What can't you take out with 29 RPGs? And the argument of "just steal cutlers" doesn't work when the outfit wardens have make it twice as good to use them too. Meanwhile colonials not only have to take up 2 slots meaning you at best can carry 5 shells in a collie LUV, it's not mobile. You can't break line of sight. PLUS it weighs more, and does less damage than the RPG. The colonial outfit doesn't even reduce the weight of 30mm so you can only carry like 5. That means the max I can carry with a LUV is just what a warden can carry on their person. For everyone saying that "oh but AI retaliates." That's so disingenuous I don't think I have ever died to AI in a Cutler gang. Literally you just shoot, back up and break line of sight by going behind an LUV and repeat till whatever is dead. It takes actually skill issue to die to AI. It's not just one thing about the Cutler that makes it over powered it's a combination of so many things. But also since we're complaining why tf doesn't the warden frag have bleed? Make it make sense.


PsMantis

The warden frag can make people bleed, it's just not 100% of chance like the bomastone.


Substantial-Ad-3241

To be fair if the warden frag hits it tends to straight up just kill them outright


Equivalent-Session68

Doesn't ai already react to it? What do you want the AT garrison to shoot back at the infantry.


Zealousideal_Set_376

Probably referring to how it used to be. You see, it wasn’t too long ago (6 months approx) cutlers would draw fire from howitzer garrisons. It was incredible trying to move forward in trenches to get some shots off before Semi accurate artillery would obliterate everything around you, and eventually you become red mist 😉


Equivalent-Session68

Gotcha yeah I do remember that. Good times.


Substantial-Ad-3241

AT retaliation might be a tad brutal (though maybe an interesting idea, since it’s easier to anglecheese as Inf), but mainly that mg and rg can’t really do anything


Even_Way1894

Can we talk about hydras whisper?


HKO2006

Sure go make a post


submit_to_pewdiepie

Change Cutler to HE damage


-Click-Bait

Cutler squad trying to qrf this post. It’s time we had a discussion about this weapon.


HKO2006

Ai is very bad at shooting back at cutler, run in circle is enough to let you fire 3 rounds at RG and running back is enough to let you pve MG pillbox so nerfing range is a start. Also 550 damage encumbrance 13.7% vs 40mm 600 damage 24.6% and 30mm 400 damage 17.2% so increase encumbrance is another good start so to make the damage potential in line with the rest.


HiggsTugsten

AI does react to the cutler, what?


HKO2006

Yes and no Fire-spin can let you fire 3 rounds to RG and live. Fire-run can let you pve MG pillbox https://imgur.com/a/2j57See So in practice, AI doesn't deter cutler


HiggsTugsten

I see. But wouldn’t the major issue in buffing ai detection be that it also effects other infantry stuff? It just seems like a monkey paw way to go which would make cutler worse at pve but possibly make mammon significantly worse at pve.


HKO2006

So my suggestion would be reduce cutler range and increase RPG shell weight (RPG has highest damage to weight ratio among all direct fire pve nade/shells) so He can't keep getting away with it


Okay_Shoe

AI already does react to cutlers. Rifle garrisons and MG garrisons shoot back when struck. You want howis/AT to shoot back at it too? How about they shoot back at tremolas too while they are at it and pitiful harpa/bomastone damage. Lets just make it so that if a bullet hits a garrison everything responds and obliterates infantry. Accidentally miss in a trench fight and tickle the garrison 60m away? Instakilled by the AT garrison.


CharlesXIIofSverige

Someone got a bit touchy there on the notion of any nerf to cutler lol


Okay_Shoe

I don't care about a cutler nerf, so long as we can expect an across the board nerf to ATRPG and ARCRPG. Saying that something doesn't get hit by AI is like saying AI doesn't react to mortars either. It does and if you hit an AT garrison within 60m with either mortar vehicle it will obliterate you. Aren't you a bit touchy that I am not wrong though?


CharlesXIIofSverige

Why would anyone shoot a bane/venom or bonesaw at AI? Lol


Okay_Shoe

Why would RPG damage be reduced below its counterpart, the ATRPG? Lol.


KhronontheCOG

This man's on crack 100%


CharlesXIIofSverige

Jesse, what the hell are you talking about


Substantial-Ad-3241

Rpg and atrpg deal the same base dmg. Atrpg deals reduced to buildings, but has higher pen vs tanks (still same dmg tho)


Okay_Shoe

So I am still correct. Why would RPG be reduced below ATRPG in a nerf?


Substantial-Ad-3241

Because rpg can damage structures? I guess? Not quite sure what point you’re trying to make here


Giannerino

greenman complaining about cutler while they have stronger toys for pve during early game such as ISG - GL that literally spams tremola like crazy compared to warden's goofy GL, 30mm tankette that gets teched before any relevant warden vehicle + with the "COLONIAL UPDATE 49 all the old RPG vehicles the greens have are just x10 times better. Sure wardens have 40mm pushgun and a cursed 40mm AC (that should be removed and replaced with something more spicy), but the dmg against structure are just too low for the cost on supplies to run those weapons, foebreaker is just a low quality ISG and cutler is the only cost effective toy that bluebarries can use to PVE and mass produce to spam it on the front


Substantial-Ad-3241

Foebreaker has similar dps as Isg, and can also burstfire vs vehicles. 30mm tankette is so crappy that it’s better served as an ammo carrier for an isg, and tremolas do less damage than a fucking MAMMON. The only reason we spam tremolas is because it’s the only thing we have. Also it’s 15 tremolas per crate, same as RPGs, which really sucks for how shit the damage is. Also idk what you mean about your 40mm being bad, shits hella strong


Giannerino

tremola can get spammed from 30 meters away with squad of 10 people melting any structures, if the wardens can do it with the crap version of your GL why can't you? (skill issue). every war, when ISG gets teched colonials start gaining tons of territory and surely is because you are good and not because that weapon is BROKEN, 30mm tankette as i said is an ISG with mobility and gets teched BEFORE anything relevant for us to counter it except for sticky. didn't say that 40mm isn't strong, i said isn't cost effective compared to CUTLER wich after the buff to the rpg crates is even better.


Tacticalsquad5

Bruh the tremola requires two and a half times the spam to destroy structures than the cutler, it’s literally just as effective to use mammons


HKO2006

> tremola can get spammed from 30 meters away with squad of 10 people melting any structures 10 ppl with colonial GL each with 5 tremola (96% encumbrance so no pistol) can deal 10,000 damage. 10 ppl with cutler each with 3 RPG (87.5 encumbrance so can have pistol) can deal 16,500 damage. And again tremola is faction neutral, which just shows cutler giving warden an unique edge in pve, and truly melting any structures. > every war, when ISG gets teched colonials start gaining tons of territory Use foebreaker then, oh wait, warden already have cutler, which is why we dont see warden use their GL and foebreaker anywhere near like colonial use ISG and GL. > BEFORE anything relevant for us to counter (30mm tankette at T5) Conveniently ignore your T4 40mm HAC, T5 bonecar, T5 push 40mm which all eat tankette for breakfast.


Giannerino

BRUH we were talking about early game and in the first comment i included 40mm pushgun and 40mm cursed AC wake up dude, seriously. everytime collies lose they start crying about lack of PVE equipment. get skill in your faction and start playing the game, you guys are being ridicolous.


HKO2006

BRUH see I wasn't replying to your first comment. You were takling about 30mm tankette which is T5 so I talked about T5


Giannerino

anyway, stop bitching about colonials PVE capabilities since early and early to mid game is onesided to greens favor. now that HVFC got nerfed you start bitching about cutlers and that's the wake up call for your faction to stop bitching here on reddit and start tryharding like every single clan in the warden faction. DON'T FORGET THE UPDATE 48 that was made to stop the green man for crying about satchels (and still lost 3 wars in a row, and in the war 90 lost 20 storm cannons in 2 days even with the satchel nerf) and the UPDATE 49 to stop crying about HVFC


BillMalrkey

How about we fix the voice chat lol


Jesse_oracle

Only needed change is Let's venom shot Normal RPG shells too