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terve886

Hoarding is a non-issue. There is usually plenty of scroop around the map for anyone to take. Large stockpiles are needed for proper regiment operation. Whether it is a planned operation or reactionary front supplying in response to enemy assault. It is important to have all the basic equipment stocked up before they are needed, because the factory production ques will make critical front supplying too late. Public stockpile supplies are extremely slow to pull compared to private stockpiles, which would make larger scale operations like white whale landings extremely frustrating to pull off without the faster pull times that private stockpiles have. Even large stockpiles will run out quickly, burning hundreds of crates in a day. Especially big artillery operations can easily burn 200+ crates of artillery ammo in few hours. The main problem with the early game equipment not being made is that the refined materials for vehicles tend to be in limited numbers because sledgehammers aren't teched, while the early game equipment itself doesn't have that great impact on the battlefield and quickly becomes redundant because of how fast the first tech tiers go. As such, it is generally better to stock a lot of artillery ammo and get a huge push the moment artillery is online rather than spend all the explosive materials to thousands of mammons.


Comprehensive-Run601

My regiment hoarded mountains of stuff in Skelter during the war. We hoarded and hoarded until we had enough for an ironship, then shipped everything to the front and into public, save for any tanks we might have made. I suspect you will find the same being the case quite often. Regiments overproduce and then pour stuff into the fronts.


gruender_stays_foxy

another solo player that wants stuff for free from others, while blocking space on frontlines so organised ppl actualy playing the teamgame together cant get in?


COG_SMT

Clans hoarding for mpf things, did you even think about how public flatbed produced? it is just extra flatbeds from mpf of clans we putting to public.Each faction investing resourses in powerspikes. It is effective.If faction have weak early then it invest resourses in defence and concrete.If you planning operation you invest in offensive tools. There is no room for randoms to get early components for have fun with AC at frontline for 1 hour.There is only room for clans fmgs,then flatbeds,then cocnrete,then if you are warden HACs and FCs,then 120mm and only after this, you can get some rmats because sinse this moment resourses are not bottleneck our victory.


COG_SMT

MPF rn is main reason of hoarding. You can trust clans or not.It is your right.But Vets will never put their chances to win in hands of casual or unexpieriensed players.Want to use expensive equipment in early game? Join big old clans and be part of their operation.


L444ki

Thank you! You described the issue I 'm trying to address better then I ever could have. What I'm trying to suggest is some type mechanic to make this type of metagaming to not be the only/best way to play, but force people into using also the "not the best in meta" equipment. Also personally I'm not sure if a clan member hoarding materials and having one hour of fun in an outlaw is better than some randoms having one hour of fun in an AC earlier on.


COG_SMT

playing with outlaw will lead to land gains and it is not so fun as you can think, fun with AC will lead to fun with AC.If you want to use AC early then you need to use HACs or gemini but it would not be fun, it will be just pve,you will have to rely on your teammates for utilize them properly and without high risks. Killing infantry will not lead to land gains,i mean it will,but you anyway will need pve tool for this, and infantry can kill infantry so it is waste of resourses in bad hands.


COG_SMT

my opnion at all that plaing armour solo right way is sooooo boring,you know. You should stay behind defence in night if you have no radio coverage, If you plaing anti infantry vic then you can't do anything to defence and what is case to bring it then if you can use arty and kill and infantry and defence(AT defence too).If you playing anti structure vics then you can just pve and maybe fight some tanks. So you or pve not poplated front or trying to pvp some tanks wich can be fun but it will not lead to land gains directly.Anyway artillery > tanks. tanks are just infatry support in frontlines.Main porpose of tanks is develop breaktrought of fortified positions. and that's all, you break frontline with artillery, until cocncrete bases. Encircle heavy fortified regions with same combo artillery->tanks-> tap backlines.Pve taped backlines with tanks. Is pve fun? no.But that's how you win. Fun is only when you have something you can do against enemy.If there is no enemy,it is not fun usually.Most ppl just want to be in edge of action that already exist,that's why bridgefights is so attractive for new players. AC is exactly "something you can do agaist enemy players" option , it is fun,but useless in most cases due to fact that it will change nothing. As sniper rifle,yeah you killing people .what does it change? Tickets defined only by humantime that logi wasting for supplying.


URS5

This is a competitive game, ppl will try Thier best to always maximize efficiency, and we have the feeling of "I need to win no matter what" it's sad but it's how's the game work (Also sorry for my bad English)


gruender_stays_foxy

whats keeping the random from farming mats and building their AC whenever they want?


L444ki

What is the point of keeping excess amounts of materials in a stockpile?


gruender_stays_foxy

are you asking why organised groups save up gear so they can plan and execute operations? whats "excess amounts"


L444ki

No, that is not what I'm asking. Please read the original post again. What I'm suggesting is a mechanic that would allow clans to run their operations, but not allow private stockpiles to have: >enough stuff forgotten by clans in stockpiles each war to have its own separate war." (TatonkaJack's reply) And a mechanic that would make it harder to metagame by hoarding material for tech powerspikes. Excess amount is something that the devs would need to define since they have the data available. The amount could also depend on clan size. How much equipment would be excess in your view? One more way of approaching this could be something similar to GSUP/BSUP drain for defences, but in BMATS/RMATS/EMATS. So the more stuff you have in a private stockpile the higher amount of BMATS/RMATS/EMATS you need to "pay" every X hour/day to keep the stockpile private. This stockpile reserving fee is not lost, but goes into public. Calculating stockpile worth in materials should be pretty straight forward and then just add a fee for reserving.


gruender_stays_foxy

i dont understand why you would force the devs to program some more stuff and force organised groups who already carry most of the weight each war to do more work so you can get some more free early war stuff like AC´s. ppl that are to lazy to farm their own stuff should be happy if they get more than a pistol as that is already leeching shirts from those that supply the front. and before you start telling me how hard it is to farm stuff, dont, I farm for fb mpf q´s on day one when i want and it works every single time.


L444ki

I don't understand why you want to have an excess amount of equipment to sit in a reserve stockpile rather than it begin used by players on the frontlines. My guess would be that you are worried that other players would use the equipment in a way you do not approve of, as in not metagaming. I think reserving large amounts of equipment for private use should have an ingame cost associated with it to steer players into using equipment rather than hoarding it. The point about AC's is not that I wish for someone else to provide them to me, but to come up with a mechanic that would encourage players into utilising equipment in all tech levels rather than skipping some to gain a power spike later down the tech tree aka metagaming. Maybe my suggestions are not the best way to achieve this, but I think that in principle this would be good mechanic for the game. As a solo player I admit that I rarely do "from the mine to the frontline" logistics. I usually try and pull my weight by mining, refining and mid/frontline logi runs. Would probably do even more if there was more equipment available in public stockpiles. A lot of the time I end up filling containers and trucks with raw resources for other people. For me doing logi is not about me, it's about trying to help my faction and other players. Once again to make this clear. I'm not opposed to players and clans having private stockpiles and running large operations. I fully appreciate the amount of work that goes into that, but in my opinion the game mechanics should incentivise players into using equipment over hoarding it.


gruender_stays_foxy

just read the first part and dont think there is worth in reading more. there is a simple reason i dont want you and others to dictate how i spend my time and what happens with the product of my time: if you are to lazy to farm yourself you have to be happy with what is given to you.


Phoenix2336

There is no such thing as hoarding unless it's tech mats. Scarcity in foxhole is a myth... In my 10 wars playing this game I have never once had an issue getting the materials I needed. The only mats that should never be held onto are tech mats. Other then that it's a you problem


Krios41

Well, its not entirely a myth. But it mostly depends when you play. Day 1? The logi bois will descend upon the scroop fields like vultures and pick them clean, its hard to get rescources. But thats only normal. Beyond that during high pop hours you might struggle a litle to get comps. But thats about it though.


L444ki

My post might be a bit unclear. My issue is not that there are not enough materials, it's more about hoarding the materials until tech is unlocked. I would love to see every tech tier get used instead of players hoarding materials for future techs. The point is trying to get players to spend their resources on the tech that is available now rather than metagaming by stockpiling for the future tech.


COG_SMT

Keeping resourses for powerspikes is effective strategy. You can like it or not.But from efficiency of team depends victory. I understand that as casual you wan't to enjoy game.But early war,when resourses are pretty limited there is no room for casual players.MPF meta vics is more important than have extra AC which will die after 2 hours.MPF flatbeds is more important than have extra frontline AC which will die in 2 hours.


L444ki

I do understand why players are doing this and it is exactly why I'm trying to figure out a mechanic that would make the "hoarding for powerspikes" meta less powerful to make the power curve more gradual.


ConcernedColonial

People work during the week, we would rather be able to do things we like during the weekend rather than have nothing to work with at all...


[deleted]

no room for casual players is one hell of a statement


TatonkaJack

>I’m not a clanman so I don’t know how much stuff is actually begin hoarded. So. Much. Stuff. Haha there's enough stuff forgotten by clans in stockpiles each war to have its own separate war. Every time you're like "oh I wish I had X" almost guaranteed there's at least 100 of them hidden in the nearest stockpile


nelbar

point 1: I let others build early tech and still hord my res to build later.