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MeltheEnbyGirl

They should buff field hospitals


TheMob-TommyVercetti

Man do I love it when democratic US loses 1845859029 million manpower and Roosevelt is still president with 90% stability.


Slipslime

I wonder if stability being affected by casualties would be a good idea? Would add viability to the field hospital and maybe cause more strategy besides brute force.


Vildasa

It should, but democracies should be hit harder than Communists and Fascists. And the penalty should be negligible during a defensive war, atleast if war support is high. Not sure how much it should affect non-aligned countries though.


woodenroxk

I really like the idea of being able to bring democracies down by casualties. I think Japan it would be way more helpful. Their historical plan of capturing islands and making the cost of taking them to high for the allies to bother be viable then.


kilamem

I do not think Japan's invasion is a good example, after Pearl harbor the USA and americans wanted nothing but unconditional surrender from Japan.


JoseNEO

I mean that would be fixed with what someone above said if it being tied to war support i guess


Overdrive_Notso

And the US being in a defensive war


Chicken-Mcwinnish

That strategy didn’t work though. I don’t think it makes sense to make failed axis strategies viable when successful allied strategies are hard if not impossible to recreate e.g. realistic convoy escort.


Slipslime

Yeah it should definitely vary on several factors but every country should be affected in some way


aVeryRoundSquare_

It should depend on the type of non aligned country because some are more ruthless than others like a full dictatorship should have similar effects to communism and fascism


No-One-Shall-Pass

Ah yes let’s make democratic nations even less fun to play


Terradoxia

They should add smth for the democracys peace time buffs. Would make pressing for war as a facist/communist/etc more important/tactical and as a democracy appeasement or delaying with spy agencies/etc more worthwile to invest into


Felaxi_

Rip soviet stability


Tetlus

That’s what propaganda is for! Plus fighting against genocidal maniacs also helps with cohesion


andrewads2001

It's die fighting or die subjugated. One of these at least gives your people a fighting chance.


stormsand9

Well obviously soviets would get a special thing for them where casualties barely affect their stability


Scarymoosey

"Great patriotic war" could be changed to do that


hydraphantom

Casualties mean very little when the alternative is extermination.


SapphireWine36

Wouldn’t war support make more sense? And you could also have it not apply when defending core territory.


Aksu593

American mothers on their way to send their fourth just-turned 18-year old son to die in Normandy for the 8462th failed naval invasion of "Operation Overlord If It Was Planned By A Toddler With Crayons" in 1949


OttemanEmperor

Or when he's still alive in 1963 after conquering the world. (he died in 45)


Colosso95

Not only that but they should also reward players for avoiding unnecessary casualties As it currently stands there's no reason to bother with trying to lose as little manpower as possible (except for the obvious losses in equipment, which can be a big deal especially if you don't have USA levels of IC) That said there's no explicit reward for players who instead of drawing a big arrow on the enemy territory and then pressing the big green button try to to micro effectively except for the implicit reward of, you know, actually playing the combat component of this game That said it would be somewhat difficult to implement


Garleik

The game needs more diplomacy options. I have never seen anyone talk about this, but I feel like HoI4 could be a lot better or "comfortable" to play if there was a more in-depth diplomacy "gameplay" where you could negotiate alliances, spheres of influence, avoid countries from guaranteeing nations you want to invade or that are within your sphere of influence... I know HoI4 is more about war and the buildup rather than the diplomacy, but dunno, I feel like this could be fun


Letmehaveyourkidneys

Spheres of influence could just make the game way better in a ton of ways


shinydewott

The ideology system was basically a hardcoded sphere of influence system. It was less fascism, democracy (which isn’t an ideology lmao), communism and non-aligned, and more (as the last one suggests) Germany aligned, Allies aligned, Soviets aligned and Non Aligned. I think paradox completely abandoned this interpretation of the system because it was 1. Inflexible and 2. Not really fitting of the whole “write your destiny” type of gameplay


I_like_and_anarchy

Just gotta wait for vic3 man


[deleted]

I don't think that this is an unpopular opinion.


Rd_Svn

I really like the current supply system. Nevertheless I hate the abomination the Turks call a 'railway network'.


taco_bowler

Turks have a better one than China does.


MathDebaters

God, China’s is straight dog doodoo


gazebo-fan

That’s kinda historical


[deleted]

— Japan circa 1941


TransportationNo1

When you play as communist china, you need to unlock trucks and trains first.


[deleted]

china have one?


DeusVultSaracen

At least China has an excuse with the whole "raped by colonialism and then fought over by warlords" thing.


sabre013_f86

Wait, do people not like the new supply system? The old one was terrible. This is so much better.


I_like_and_anarchy

The new supply system is good, but it could be better. Like making it so all supply doesn't come from the capital.


TheRealPoruks

I think all supply hubs built on victory points should give some supply even if they are not connected to the capital. If i am fighting next to a city with a supply hub it would make sense that the city could supply SOMETHING to us even when cut off from the larger logistical network. The current system does make for some very fun encirclements though


ThePotatoSauce

I am pretty sure Victory Points do generate some supply. During the Spanish civil war i had Madrid once as capital while it was cut off from my other territory which had 90% of my army. They still had enough supply to break through the lines to create a railway connection to Madrid.


Moes-T

I realy like it. I also am in love/hate with how eerily accuracte it is with regard to operation barbarossa. The NSB DLC made spy agencies more viable than Le Resistance ever did! SOviets just wont fall, and you are always in red. Germany can keep up somewhat, building railways, but if you're playing as a minor country with not so much industry, it's hell!


nomnomXDDD_retired

Well it was under construction in that time period, that's why We have the TCDD as a Industrial Concern, TCDD literally means "Turkish Republic State Railroads"


Azukii56

Focuses is the best and worse system in hoi4


fortheWarhammer

Exactly. Anytime i see a new and interesting focus tree either from the dev diaries or from mods, i initially get super excited because they're the number 1 thing I like in the game. But then I think to myself how outdated they're and holding back the game from being a true sandbox experience lol


PioneerSpam

For me, it’s because it seems like I won’t do half the focuses because either 1. They’re uninteresting (no story, no war participation…etc) 2. They’ll take me beyond 1942 or so to complete, which is when games will often end for me The good focuses imo are ones that have story, usually ones that have something to do with internal politics and foreign diplomacy.


F1F2F3F4_F5

Focus trees needs to go and not be introduced in new pdx titles. It's just an awful way to add flavor and progression, gameplay wise and in its attempt to simulate history. Like example, why is Rheinland a focus? It could be a decision that needs you to station x amount of soldiers then you click and a crisis type of event occurs. Same goes for Anchsluss and Czech annexation. I like the mission trees in eu4 better because it's the other way around of hoi4 focuses. Focuses is click this button and wait for stuff to happen. Mission trees in eu4 is do this stuff before you can click this node to progress. In eu4 u do the stuff that needs to be done, in hoi4 the focus do the stuff for you.


Anonemus7

Yea, my love hate relationship with the focus tree system really started once I began playing EU4


F1F2F3F4_F5

Eu4 one is better tho. Hoi4 focuses are "click and wait for this focus to do stuff" The good eu4 ones (majors) is "click this only after you did this" They're not the same. Not that I want eu4 mission trees in every game, but IMHO it is better than hoi4. Geezus please don't add focus trees in vicky 3


epicurean1398

Yeah missions in eu4 actually make playing countries so much more fun imo, because you have kinda prebuilt suggestions for expansion paths that give a nice reward for completion, but are by no means mandatory. You can ignore it entirely and not notice any difference


Slipslime

They're a good narrative tool but when they aren't designed as part of a cohesive whole the story completely falls apart, such as on ahistorical.


realreinjurings

I really think diplomacy needs to be expanded upon. Things like spheres of influence, alliances, peace negotiations, diplomatic escalations eventually leading to wars, territorial/diplomatic compromise between nations, embargoes on nations custom treaty stipulations, etc. While the game is more geared towards war, I still feel like diplomacy should play a larger role than it currently does in the base game. Also, the offer peace button actually working would be really nice so that you don't need to capitulate entire countries for a certain territory. Another thing is that the current naval system isn't the best in my opinion. While shitting dozens of cheap submarines and destroyers out can be fun at times, it really takes away from the feeling of building a "grand fleet". Currently in the game, there's no point in building your navy in a historical way. The United States doesn't need to manifest 8 aircraft carriers and dozens of battleships since it can just build dozens of barrels with snorkels and tons of roach destroyers. Personally I want to feel actual fear when I hear that the Japanese or the Germans or the British have managed to build a Musashi or Yamato type of super heavy battleship. I want to actually have to go and find ways to counter these ships. Basically when it comes to navy, I want massive historical fleets to actually be effective and not just get styled on by the meta.


Koopa-troopa1

The American focus tree could be so much better


bigbobbus

The devs think they only need to update the tree once and they’re done, they don’t realise that some focuses are now obsolete (infrastructure focuses) and some are just too small to be considered a good focus tree (Japan,China)


Pleasant_Pheasant3

The chinese focus tree (the nationalist one) is still one of the best ft in the game. Prioritize the interior literally allows you to have not only your big ass army (albeit disorganized, but that can be fixed) focused on the japanese for the rest of the game but also to have potentially up to 50+ divisions from the warlords. That alone is enough for me to say that the Chinese focus tree is OP. And before Paradox patched it even the communist fc was OP. With social democracy you could annex all of Nation. China by stacking negative PP. Before the Japanese invasion!


F1F2F3F4_F5

Some players don't like the Chinese FT because it is not like Spain level of expansive paths. I like the Chinese FT because it actually makes sense and not useless padding.


Pleasant_Pheasant3

"What do you mean I can't install an habsburg on the chinese throne?"


Good_Stuff_2

"What do you mean there's no KX Kaiser Willy Chinese Kaiserreich path ???"


Apprehensive_Log_133

I find the stats in the game are too obtuse (and I love stats in general). Often I can look at the stats of a template and still have little idea why it is underperforming. This is especially true for armoured divisions.


ZeInsaneErke

Don't look at the template stats, look at the stats of the specific division that is underperforming, as a little tip that helped me resolve a lot of issues with my divisions. Sometimes the reason isn't the template but no supply or no fuel or bad terrain or whatever, you never know for sure unless you look at the specific stats


Apprehensive_Log_133

That is a great tip. Thank you!


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Apprehensive_Log_133

That is a great point. The issue would be largely resolved if we had a baseline to measure against. Like a heavy tank design could indicate (using random numbers here) that less than 90mm of armour is considered to be under-armoured or a speed above 15km/h is considered fast for its design. Without some baselines the numbers are too obscure and I don't know if I have made a smart or crap design until they go into combat.


PioneerSpam

I think the community has come up with them Above 5 armour means basic 1936 infantry can’t penetrate the tank 8km/h is the speed of mechanized 1, and so your tank should match that speed 12km/h is the speed of motorized 35 organization is essentially minimum organization required …etc Thing is, it’s hard to tell if they’re simply what the community devised as meta (which is subject to change) , or are truly design fundamentals that the game should teach


Apprehensive_Log_133

That is super helpful info nonetheless. Cheers!


F1F2F3F4_F5

I'll do that one better- Integrate the damned espionage mechanics to this. Make it seem like military intel report, for flavor and a bit of gameplay integration. You don't know what's a good template if you don't even know what's the enemy is up to


DiRavelloApologist

Grand Battleplan is the second best land doctrine in general.


MrLockinBoxin

Since No Step Back, Grand Battleplan has massively gone up in my estimations. Those supply buffs are so good, especially fighting through Asia or the Soviet Union


eL_c_s

Supply buffs? Are you thinking of Mass Assault?


Owo6942069

No grand battle plan gives logistic bonuses


I_like_and_anarchy

Where? How far down?


WhereTheShadowsLieZX

You get -10% supply consumption with the third doctrine on the right side and another -5% from an army spirit with the officer corps system.


Owo6942069

To be more explicit its the Infiltration assualt one whilst logistical focus is an army spirit


F1F2F3F4_F5

Mass assault deep battle grants -20% supply consumption AND supply grace Which are both useful in new supply system. Also mitigating org loss from moving AND reinforce rate. All these makes it very useful in securing extended supply lines and advancing into the next supply nodes. True to its inspiration of soviet style deep battle, it doesn't give much combat bonuses. Your divs won't stand toe to toe with someone with full planning and entrench from GBP, or org regain and tank org from MW, or Raw stats of SF, but MA is uniquely suited in large scale operations. It can both engage in positional warfare like GBP or rapid maneuvers like MW.


Damaellak

It's my favorite by far, I really like the gameplay of planning and replanning


Unpatchable_Luigi

Noticed this as well, planning bonuses on the attack is no laughing matter either. Logistics is improved as well.


PuckTheVagabond

I'd almost argue it is the best.


MrGTout

It is statistically the best, GBP gives the biggest bonus compare to any other doctrines, it’s just you are then bound to a very rigid combat style


shieldwolfchz

I like the spy mechanics, it's just the right complexity to be a thing you do without bogging down the game.


Slipslime

I wish it had a notification on the top of the screen though. When the war gets going I'll often just forget about it since there's so much other stuff to manage.


Apprehensive_Log_133

I like the spy mechanics too, but I hate with a burning passion the cypher system and constantly being interrupted by needing to select a new cypher to crack. After I have done the majors, I couldn't care less about cracking Ecuador's encryption, just pick a capital at random and leave me alone 😆


Rd_Svn

You can decrypt multiple nations at the same time. Once you have decrypted all those you really need, just click every other nation once and you won't see it again for some years...


stormsand9

I like them too but most of the operation's are not worth it if you aren't spy master and are playing a country with 0 spy buffs, so at most you have 3 operatives to work with and doing operations isn't always as good as keeping an intel network up to see what they've got going on.


evilnick8

Ah yes. Stealing blueprints which takes a long time and with the chance it gets you tech you dont need nor use.


[deleted]

I love focusing just on the navy. Yes, it isn’t a perfect system, and the AI is pretty bad. I only play solo, so “broken” strategies like bath tubs and only naval bombers don’t bother me much. Honestly, if anyone knows of a good WW2 naval strategy game, let me know.


CriticalSmoke

Ultimate Admiral: Dreadnoughts is pretty good. It's not specifically WW2 (the game goes from 1890 to 1940), and doesn't do certain things like submarines or carriers, however I've been enjoying it. It's in early access though.


I_like_and_anarchy

We are adding subs eventually in some way iirc


ArzhurG

I actually like Battle for the Bosporus DLC. I don't really like Bulgaria, or Turkey, but I've had a lot of fun playing as Greece. Navy is actually fun to play. I've taken the time to learn most of the mechanics and I really enjoy designing fleets with minors to sink the major fleets. I avoid most of the meta, so no land naval bombers, no bathtub subs and no light attack CAs.


Jakiller33

What's a bathtub sub?


Chaldry

The absolute cheapest you can make and then build hundreds of them.


ArzhurG

Yes, they are the cheapest way to obtain naval superiority points.


[deleted]

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Azukii56

The ideology system should be renamed alignement system because is what it do.


RaichuMasterKyle

I think there should be some consequences for allocating too less consumer goods factories. Like idk the population getting mad or something, or like famines


cerealnykaiser

economy in hoi4 is like : If i dont buy this toaster and my family will starve our State will prosper!


RaichuMasterKyle

not buying this toaster will help the country make 1 more gun pog


JokerFromPersona5

Vanilla is fun


Traditional_Will4413

Vanilla no DLc? How vanilla we talking?


JokerFromPersona5

Vanilla with DLC, I’m not crazy don’t worry


KaiserWilhelmThe69

version 0.1


nervous_pancake

Chad


nomnomXDDD_retired

I remember... National Unity, Field Marshals are just generals without division limits, no mobilization mechanic, no impassible zones, Manchukuo and Mengkukou doesn't exists


Sir_Paulord

I think the consistency in Hoi4 is not a con but a pro. Many find the base game boring because the same things always happen. But personally I like it. It makes the luck factor really insignificant when compared to other paradox games and it allows me to practice for campaigns and successfully plan them. If you want things to go crazy, just click historical ai focuses off.


FlyingCircus18

You *can* have the world go unpredictably crazy. But you don't have to, and I think that's great


BigManTommyH

I enjoy the navy aspect, and think it makes sense. Its fun to have a couple of different CA and CL designs, and 3-4 DD designs on the go at once to fulfil different roles. And it often feels effective- at least when it's against someone using a regular navy.


Volodio

The MP is cancer because it's based around people playing meta and creating their own rules to have a new meta. Moreover, it's also based around playing so fast as to make Starcraft seems easy to micro so that people win by having better micro rather than having better strategies.


Bolt_Fantasticated

THIS. The biggest issue I have is the forced rules. Mods and stuff I’d be fine with, but if you are telling me I can’t do a specific focus or build a specific army template because of made up rules you agreed upon in the past, your “meta” is bullshit. I’ve seen google docs multiple pages long telling players EXACTLY what to do and when and where and why. This forces the entire game to only be decided by your micro, to the point where most YouTubers I’ve seen play will I assign all their divisions on their frontline and exclusively control every division manually. Some rules I’ll accept if it’s to prevent exploits or cheese, but there comes a point where you’re just forcing the players to do the exact same thing every single game.


[deleted]

Yeah. Micro is boring and tedious. Paradox games (and probably most other grand strategy games) are quite intensive on micromanagement. In multiplayer Stellaris, I usually ask the host to slow down to deal with all the micro, especially with mods. Not sure what EU4 is like, as I haven't played in so long, but it also seems quite micro-heavy, as you need to do a bunch of stuff to improve provinces and move units manually. No clue about other Paradox games. At least with HOI4 and Stellaris, you can automate some of it (HOI4 with assigning orders for units and Stellaris with planet management), though it might not be ideal.


DuckieDev

It will be interesting to see the new vic 3 mechanics and how well they work while avoiding micro


Any-Flamingo7056

It's boring after 1943. Just turns into an air/navy battle..which is easy. I want alliances to break and be more flexible. It's fucking boring if the alliance stays for the whole game.


PlantBoi123

Also you basically can't do anything in 1943 or later if you're still a minor, you will almost certinaly be at war with a major you can't reach and your allies **will not** invade them to make the war end


Apprehensive_Log_133

Also one war declaration notification is enough. If the Allies have declared war on me, I will assume it is all of them. You don't need to send me an individual message for all 8000 minor nations that I am now at war with.


Jakiller33

OP asked for unpopular opinions


Apprehensive_Log_133

Very true, my mistake 😂


LilBilly1

It’s ok, everyone’s sharing popular opinions, mainly because it’s hard to unironically have a unpopular opinion about hoi4, maybe if you said Germany is a bad country to play that would be an unpopular opinion, but that’s jus a bad opinion lol


Mindless-Archer

They introduced new notification system which shows one sides all members. For example it shows UK and UK’s puppets in one declaration of war message.


Cloak71

You say that like it works more than 50% of the time.


HelpfulFoxSenkoSan

The game needs to model food. Not supply, but civilian food. Imagine how much more important securing Ukraine (the breadbasket of Europe) would be if not having it meant your population starves and riots erupt. Food could be a resource like any other, and is exported in the same way (free market, export focus, closed economy etc). There would be passive consumption based off of your country's population, and not having food should lead to stability penalties, riots, and potentially civil war. If your country doesn't have the agriculture to feed your entire population, then you had better ensure your trade routes are free from disruption, or suffer the consequences.


legitusername1995

I mean if you let enemy raid your convoy without any kind of protection, you will suffer consequences. I played Germany and UK raided my convoy to the point that people avoid conscription and war support and stability were so low I couldn’t wage war anymore.


KaseQuarkI

The thing is that as Germany you don't have to and should not trade with overseas nations anyway, and as an allied country, the Axis is too stupid to convoy raid. So while these consequences are there on paper, they aren't really there in practice.


GoCougs09

Problem is when you explicitly bring in food as a mechanic, instead of abstracting it with supply as is currently done, you step ever closer to turning this game into a war crime simulator.


Jusuf_Nurkic

Idk, is your population rebelling because of starvation that much more of a war crime than killing 500k troops in an encirclement, or nuking a major city multiple times over?


Slipslime

Better than just glossing over them imo


I_like_and_anarchy

The more detail pdx adds the closer they get to having to acknowledge and include war crimes imo


[deleted]

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eL_c_s

I don’t think so. It wouldn’t require as much effort as say NSB


magicman1315

The current Italy focus tree is too complicated. Needs to be simplified.


Woutrou

Just needs one focus: "Start being competent" which takes 111258 days to complete


[deleted]

To be determined.


eL_c_s

Pfft


Tidakriger

I really, really dislike TNO. I like the idea, I just cannot for the life of me stand the GUI. It's an attack on my eyes. This really goes for most overhaul mods, the GUI changes are usually just plain horrendous and keep me from playing a lot of them.


[deleted]

Exactly. I tried TNO once and couldn't understand jack, was being attacked via my eyes, and just could not understand a thing.


Additional-Lemon-195

Yesssss!!! i agree with this sooo much


theniceguy2003

That’s why I love Kaiserreich.


[deleted]

I tried out Kaiserreich, but it’s so dry compared to Kaiserredux. KR’s devs are much better people, though.


OceanStorm1000

Wait, what makes kaiserredux devs so bad?


Retaliki

They're *reduxers*. Ewwwwww /s


fordandfriends

Lot of unironically nazi folks. Plus a bunch of them have harassed kr devs in a number of capacities.


Beautiful-Quail-3496

Also KR runs much easier than KX for me


Yhhbhhvbggffffffffff

facts. not everyone has an i9


Azukii56

Thousand Week Reich is a great alternative


Randodnar12488

but it has the problem of being much smaller, and being really boring for several countries, like America. In TNO you have elections and an overwhelming series of proxy wars to handle, for TWR best case scenario you get one curb stomp against Germany and that's it.


[deleted]

I would love to see an air rework where the air works like the navy, where you can see air battles take place like how naval battles do, and so you can see losses in each battle after it happens. That way it would more realistically show bombing missions and stuff as we can see squadrons move like fleets on the screen


50ShadesOfGrease

Playing without mods is fun you just have to try different strategies and play different countries.


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NNG13

That every one should try playing and understanding the navy on their own without exploiting the shit of things like CL disguised as a CA, bathtub SS and naval bombers, because it's fun, not taking USA and having to manage 350-450 ships fun but having a minor, getting some sea access and spend some military capacity and research slots on navy stuff, naming your ships and making decent fleets. One thing to help people would be 1) Downloading the " Realistic naval production" mod to not take an eternity to build a capital ship + more ships to sink from the enemy 2) Download some graphical improvement mod which colors the ship designation, like a Destroyer -> green, light cruiser-> blue etc


PioneerSpam

I think ships are fun but they so niche. Land based naval bombers make coastal and inland sea fleets almost useless. Only open water fleets are useful, so fleets end up only relevant for Japan and the USA. E.x As a minor like Bulgaria, if I decide to go build a navy, then come 1939 when I go to war with Romania I would be far under equipped, but maybe completing 1 heavy cruiser as compensation , which doesn’t help defeat Romania at all


Fernsong

Albania needed a focus tree more than Switzerland


Blueman9966

Same goes for Austria and Belgium


Pan_Dircik

Same goes for all of the nordics


Blueman9966

True but the devs said that's on the to-do list for a future expansion


jpaxlux

Idk how unpopular these are, but they'll probably get a few people upset. Guess we'll see lmao: * People need to stop advertising their mods before they're finished. Too many times people advertise their mods then abandon it a few months later. Either commit to the mod or don't advertise it. Advertising a mod and hyping it up just to abandon it a month later wastes your time and everyone else's. * For the love of God we don't need more "what if "x" won WW1?" or "what if "x" won WW2?" mods. The idea's been done to hell. * Some mods are going too far and making the game needlessly complicated. Being different is good, but if you're going to add new mechanics to the game, at least make it fun. Don't make it a chore to play the game. * Building a proper navy is way too complicated for the average player and should be simplified. I would say a good portion of the playerbase is totally lost when it comes to building a good navy. * The tank designer was totally unnecessary and needlessly complicates the game. Adding other historical tanks would've been a better addition. * The current template designer is awful and completely unhelpful to anyone except veteran players. It doesn't tell you how your templates match up against the enemy's, it doesn't adequately tell you what your division is weak or strong against, and in general it doesn't tell you whether your division is good or not unless you're a veteran and know what each stat means. Paradox should at least do beginner players a favor and add decent division templates to countries at the beginning of the game so that using the template designer is optional. * Peace deals in this game are horrible. You shouldn't need to complete a world conquest just to end WW2. If a war is at a stalemate for too long, there should be a way to peace out. I shouldn't need to build a navy to invade the USA as Bulgaria because Japan was fucking stupid and decided to declare war on them. While I *could* do it, it's a total waste of time because the AI isn't competent enough to do it itself. * Some people in this community enjoy playing as the fascists way too much.


MobsterDragon275

I don't think a single person will argue with you on the peace deals. It makes achievement runs horrific, and half the time they fail because of something stupid in a peace deal


Covenantcurious

>Building a proper navy is way too complicated for the average player and should be simplified. I would say a good portion of the playerbase is totally lost when it comes to building a good navy. > >The tank designer was totally unnecessary and needlessly complicates the game. Adding other historical tanks would've been a better addition. I love tinkering with the ship and tank designer screens. Building fleets is tons of fun^(, even though mine are bad.)


[deleted]

In-game, fascism is definitely a good ideology due to the amount of freedom it gives you in making your nation strong and doing other stuff, though I think communism gives many similar buffs. I've also never used the tank designer, as I don't have the DLC, so I have no comment on it. However, I can agree with your other points.


kcazthe1st

For generic national focus trees, fascism is way better than communism due to the manpower buff from the focuses.


juliano-nr-1

80% justifucation is also nice, what do commies get -30% puppet cost? Who cares


Florin93

I disagree with the tank designer opinion, but I totally agree with everything else :))


PioneerSpam

Playing with a friend that’s new the HOI4, out of all the customization options he finds the tank designer the most fun, so I think it gets a pass. Sure if you always build meta tanks it’s kinda just a hassle, but it’s fun to explore it. The auto design should be better if you just want a basic tank though


Hussarwithahat

For the fascist stuff, it’s because fascist in the generic tree gives you 7% recruitable manpower and you get to declare war on people faster. Communism is ok while democracy is only ok at times, not for conquests.


blakhawk12

I agree with every point you’ve made here. Especially regarding a few: Fleets are absolutely too complicated both in designing ships, organizing them into task forces, and using them. Basically everything is confusing. The tank designer just makes tanks more like ships and has dissuaded me from playing since the update. Division templates need work. I’m all for being able to design your own custom divisions, but I think there should be standard pre-set templates you can recruit, sort of like if you were recruiting units in a Total War game. This would make it easier for new and/or more casual players who don’t care to delve into division customization. Maybe even allow the player to unlock historical templates depending on the year and which nation they’re playing.


MrLockinBoxin

Every alternate history path for the Soviet’s is useless. The centre path is the only one worth using, the others make you so weak that it’s not worth it.


PioneerSpam

Makes sense, a civil war happens and you get weaker for it. Many more veteran players which I presume NSB is for want a challenge in fighting Germany.


tralpaz1

Honestly Soviet tree was a huge let down for me


themilo540

The right wing path can be pretty powerful. Would be really powerful if more favorable relations with the west meant much of anything. Trotsky's path is mostly a hard mode since all you get out of it is being able to cause revolts everywhere.


SpecialistFact8142

Historical focuses off isn’t really that crazy untill I mess it all up


[deleted]

Fuck the navy just teleport


beanlsu

The game needs to add civilian casualties, make nukes more realistic, and just needs more events overall. Kaiserreich is so good because of the sheer amount of events, it builds the world perfectly. All three of these things would make the base game feel so much more real and dynamic.


More-Sod

Me watching the nuke I dropped on a populated city do absolutely nothing:


promisedprince84

The logistics mechanics makes sense, I think its I cool mechanic, but I hate it. ME. MISS. TANK. BLITZ.


MDXDestroyer

USA runs out of things to do focus whys by 1942


Papi__Stalin

It's "focus-wise" my guy. But yeah I completely agree. I just end up doing the auto repeating Navy focus afterwards.


Jeffytheswagger

Idk how everyone is good at it, I’m struggling to even invade Poland as Germany. I’m afraid to ask for help due to negative feedback.


RussianBotFourteen

Probably already been said but I hate the late game and how often you're forced to do world conquests. Not for achievements as I don't care about them, but just to end the war. If Germany knocks out Britain and Russia why is America going to keep fighting? Just ends up being a naval production mess and a slow, absurdly unrealistic invasion of US. This doesn't just apply to Germany btw. Almost every run has to turn into a world conquest slog, no matter which nation or side you play on. It's BORING.


cylordcenturion

Ships should be able to bombard units even out of combat dealing damage. I could park my ships next to a harbour tile, see the enemy unit there, but shooting at them? Only if our troops are in there. Support companies first techs are too expensive. They should double the number of support company techs and halve all the costs. Division template xp costs are too high. Why would it take months of drilling to figure out how to add a single battalion to an existing command structure? And why would it cost the same to remove it later? Any nation that had any planes in ww1 should start with interwar scout planes. Scouting was literally the first military purpose for airplanes. The idea that you could have a fighter plane but not a scout plane is ridiculous.


Necessary-Elk-45

Italy is one of my favorites and I don't need a super detailed focus tree to hold my hand, you can just start wars and do weird political stuff with the diplomacy menu. Let me be creative without having to read a massive tree and realize I didn't click the right focus at the right time so now I'm doomed. Focus trees should really just be for things that aren't possible with the normal game mechanics or to give you general bonuses toward whatever way you want to specialize. Don't make me open the menu every 35 days to read a novel and hunt for super important events hidden among a thousand random tiny bonuses Like for Italy's new tree I'd be down for a "The Pope takes over" event but if there are 30 different "Whoops Mussolini didn't go to mass this week, -2% stability" and "The Pope gives a controversial opinion, +3% non-aligned support" events on the way there I will be annoyed


[deleted]

Hard agree, I actually really don't like how prominent a role focus trees take up in development and it feels like a really short-sighted approach. Italy is a blast just based on their geography and starting mechanics alone, if anything, a bloated focus tree can just get in the way of that. I also usually find nation specific mechanics like the Paranoia system and the U.S. house/senate stuff extremely tedious and just kind of not fun- there's usually just straight up optimal things to do and no real sense of decision making involved; they're just annoying systems to be "solved" not interacted with.


Necessary-Elk-45

Yeah, I never thought much about the Mediterranean theater before playing this game but now it's my favorite part, all the geographic challenges and land/air/sea integration is super interesting. I like the idea of paranoia but it is just so punishing that you have to rush your way out of it as fast as you can like you say. Congress doesn't bother me but it doesn't add much either, just sort of an obstacle to keep you from intervening quickly


Mantell-551

Playing with Ironman mode on, even if not going for achievements, makes the game much more enjoyable. I find the planning for many different scenarios and preparing for them while knowing one mistake is all it could take for me to restart insanely fun, it makes you think twice & in generally really takes out the recklessness you might have in a save with Ironman disabled


OrangeLimeZest

RT56 is overrated, it's popularity largely comes from it's age and reputation. If it were a new mod no one would bat an eye but because it's so damn old it's been grandfathered in.


eL_c_s

Disagree. It stays close to vanilla whilst giving the game a whole lot more content


ToddHugo1

what other mod has that many focus trees and in general new content while sticking to mostly vanilla style


RitaMoleiraaaa

new ways


fordandfriends

Not as much as R56 yet though


[deleted]

i honestly like the "ideology" system


Woah_06

Switzerland and Ethiopia do not need focus trees, especially when countries like Siam and Finland don't have one.


leerzeichn93

Air superiority is too OP. If you have air superiority you will win almost every war. AA in divisions should be able to damage bombers and close air support on bombing and logistic strike missions.


khachdallak

Operations need a buff, the only viable operation now is collaboration governments.


insecurepigeon

HOI is incredibly biased in favor of Germany, specifically re industry, the lack of negative effect of autarky, and the lack of debuffs for being a party state where fear of the leader is a major motivator. I get that they have to be the big bad and drive aggression, but c'mon and give them a couple things that demonstrate that it wasn't all peachy and efficient.


bytizum

Democratic paths are almost universally more interesting (and potentially powerful) to play than other ideologies.


[deleted]

[удалено]


Azukii56

I have play a competent UK game with CAS Royal Air force securing Belgium before my British troops can fully securing France border and it's was lot of fun.


Slipslime

I think it depends on whether you find attacking or defending fun. I love invading everyone so I've played a lot of axis. In that vein America should be fun too but I still get too overwhelmed with just one theatre of war to dare adding another.


backagain97

I love Democratic Germany especially when I make it so the UK and US go facist/communist My biggest complaint with it is you can't form the EU imo there should be a decision to form it with your neighbours similar to the imperial federation for the UK


throwawy49482

Democratic France js very fun to play as


ComicField

idk how unpopular this is, but the Dutch East Indies/Indonesia should have it's own national focus tree, seriously, the history of Indonesia during WW2 is underrated and interesting, it's only really brought up in Australia's focus trees


infernalteo

The yugoslav focus tree is pure crap and its "rework" made it worse


MaxBuster380

Stuff that didnt work IRL shouldnt be buffed to encourage in-game use Looking at you, railway guns


insaneAnarchist

The ai should be programmed to not spam divisions that slow the game and instead should make divisions that are actually good


Acacias2001

They should add the holocaust as an explicit debuff to Germany, like the paranoia mechanics to the USSR. This would give a needed debuff to a nation that needs it and also showcase how self destructive fascism in general and nazism in particular is.