You don’t specifically need tanks. I use 42 width infantry, 2 arty rest infantry and that seems to do just fine for me. Also slap on superior firepower and there you have 300-600 soft attack.
But if you play against someone you should have tanks and lots of air
My favorite division is 6 heavy tanks 3 Tank Destroyers (I usually only have enough TD’s by barb so until then I just replace them with HT’s)
And 6 motorized or mechanized (I get mechanized later)
I like to only make stuff needed for infantry up until 1938
After 1938 I like to keep it 50/50 between infantry stuff and tanks. I keep it like this until there are about 60 mils on infantry stuff, after that I stop adding more mils on infantry stuff and only add onto the tanks.
For production I like to keep ~60 mils on the stuff needed for the infantry (Guns, support eq, Artillery, AA)
AA and artillery are more expensive so I like to put 20 mils on each
Guns are cheap so I don’t put many mils on them
Support equipment is bit more expensive but you need less so I put about the same amount of mils on them as Guns.
This usually works for me, but off course you need to look at your stockpile, if you have a deficit of something, then you need to add more mils to that thing.
Also don’t make to many tank divisions, I usually have ~6 when I attack France and maybe 10-12 when bars starts, I then progressively get more tanks during barb, I don’t like to have more than 24 tank divisions.
In my experience TDs aren't worth it against the AI, they don't deploy enough tanks and the tanks they do use don't have enough armor to really make TDs worth the IC. Personally I use the mills to make light SPAs and light AA tank variants as those give you a lot more soft attack and protection against Soviet CAS respectively.
You can try making cheap tanks and keeping outdated models in production. Then *slowly* edging into new models. This keeps the production efficiency high on the old models.
Example: 10 factories are producing a crappy light tank. You design a better light tank and assign 2 factories. Slowly migrate the crappy factories to the better tank if necessary.
Yep, I have had great success rolling production lines like that. It's also worth keeping some early factories producing starting guns because man does that production efficiency make it worth it. Great for lend lease purposes at the very least
There are multiple youtube videos out there of people doing it with solely 10 width infantry and close air support. Lots, and lots, of close air support.
My invasions of Russia typically go smoothly until I take Moscow and Stalingrad and at that point begins a year or generally more of grinding victory points to make them capitulate, a period where I get more casualties that during the rest of the campaign. Ugh.
I'm not sure if this is locked behind DLC but if not you should be setting up collaboration governments. Get localized training centers and get at least 1 soviet spy, use 2 other spies to do the mission so that you can keep your spy network up with the soviet one. It's a small civ investment but it makes the war way, way easier.
I've set up collab governments after occupation, but what advantage do the spies offer? I've found investments in spies to be meh at best. Expensive sabotage missions, some decent intel but you'd get that pre-La Resistance anyway, and I guess the fake armies 'might' have helped me against the Japanese one. But what makes investing in these worth it?
Then again, I only play smaller powers. Maybe it's clearer/easier for large powers.
You cannot do the "Prepare Collaboration Government" spy operation as democracies, and you need to have at least two spies.
You can run this operation up to three times and each time you do it you will make the enemies capitulate faster. After 3 times, you will only need 56% of someone's victory points instead of 80%. It will also increase compliance in the provinces, or with three, instantly create a collaboration government when you conquer them.
It's pretty much a must if you want to conquer the Soviets in a reasonable amount of time.
I see! So it's a pre-war action you do a bunch before you can make defeating them easier? Thanks for the intel. Unlikely to help me if I keep playing small powers though, as I can easily get many spies up and running (and in single player it's easy to become the spy master), but I never found it worth the IC loss for smaller countries. But now I'm thinking I have to flex spy tasks as a big power once.
Yeah, if you have a limited amount of civs it's not really worth doing, it's mostly a tool for Italy/Germany/Soviets or if you're later in the game as a smaller nation and have more civs at your disposal
How do you deal with supply? The only time I’ve beaten the Soviet’s took a long time because supply hubs were too far apart and I had to build them every time I pushed.
First of all, as Germany it is a good idea to make collaboration governments in Russia, otherwise you will have to push past Moscow and Stalingrad where the supply is shit.
There are a couple of things you can do
1. Make sure they have supply company I. The division.
2. Make sure they are on motorized supply.
3. Speed, tanks will run out of the supply they have with them after some time, but if the tanks are fast enough you can complete the encirclement before they run into supply issues. (This is also why I like to do the pincer movement since this is a very fast way of encircling)
4. When encircling, I like to go for the supply depots, supply depots won’t give you supply immediately (unless they are naval bases) but they decrease the amount of supply the encircled divisions get, and will make it easier too hold the encirclement.
There are a couple of things you can do
1. Make sure they have supply company I. The division.
2. Make sure they are on motorized supply.
3. Speed, tanks will run out of the supply they have with them after some time, but if the tanks are fast enough you can complete the encirclement before they run into supply issues.
(This is also why I like to do the pincer movement since this is a very fast way of encircling)
4. When encircling, I like to go for the supply depots, supply depots won’t give you supply immediately (unless they are naval bases) but they decrease the amount of supply the encircled divisions get, and will make it easier too hold the encirclement.
Do small encirclements.
Big encirclements have been utterly fucked by NSB supply changes.
But also you totally should be putting logistics companies in everything and staying up to date with research on them. A Field Marshall with logistics wizard is also very useful. Motorised logistics makes a huge difference compared to cav.
Easy mode is to actually not push along the whole front like this and instead make a couple of armies of like 4+ Medium Tank divisions and use those to pincer and encircle. Be modest with your ambitions, huge 50 division encirclements are much harder with the new supply system. Encircling 10 infantry is still a good play even if it won't win any reddit awards.
The war only gets easier with each passing encirclement, rather unlike the real world barb
That’s surprising. I’ve always found it to be easy if you control your panzers. I’ve never had the Soviets last more than six months. Quickest one I ever did was three months. You just do it like how the Germans planned it in the real world. Multiple pincer movements. Most of the time by the time I get to eastern Ukraine the Soviets don’t have enough troops to cover the entire line and you just keep pushing. The AI is stupidly easy to beat even on highest difficulties because they don’t keep reserves.
It’s incredibly easy, seriously.
Build civs until early 38, switch to mils and also build some synthetics.
You don’t need a huge amount of factories on infantry equipment, don’t build light tanks, focus on fighters, cas and mediums.
Don’t push with infantry, use tanks to break the soviet line and encircle, motorized to exploit and cover the gaps.
Focus your breakthroughs on capturing supply depots. Supply is king on this patch.
Do not use the battleplan, shift+click with to draw the line with your infantry field marshal, draw the offensive but do not activate it, as it is a manpower and equipment drain.
Micro your tanks and motorized.
Soft attack is what you want on single-player, keep that in mind when designing your mediums, doesn’t need to put much on armor.
As templates:
9inf 1 art with art, aa, eng, maintenance (helps capture enemy equipment) and supply.
6mot 4art same sup as inf
42 width mediums (get as much tanks as you can staying above 30 org)
Get 3 collaborations with your spies and the soviets caps as soon as you take moscow, stalingrad and leningrad. Don’t forget to upgrade localized training centers and recruit a soviet spy or two, as the ussr has a lot of buffs in counter-intelligence.
Lmaoo
Seriously though, germany is really easy to play in this game. How can anyone m can't even do one single successful barbarossa unless he's a total beginner😭
Yea…I didn’t want to be a dick but Barbarossa is stupid easy. Maybe people don’t do a good job managing their economy. It’s really easy to overwhelm the Soviets with air and tanks. If you start Barbarossa without green all over your front line you’re doing something wrong.
Invade Poland in 36 > benelux and France in 37 > ignore Africa and sea lion while they have 0 home island divisions > barb > invade US through Canada
Works literally every time. I steamrolled the Russians with nothing but 1939 lights. NSB has made this game incredibly easy if you know how to manage supplies still.
They need to fix the naval supremacy exploits too. I shouldn't be able to invade 40 divisions through the channel with a fleet of 50 subs against a navy with like 60 capital ships. But I can. The British AI is completely inept.
Come on guys, we all know that HOI4 has a seriously steep learning curve. Yes, once you have understood most of the mechanics and played a couple of hundred hours, you can probably beat the AI with any major power. But if you have one or two hours a week to play this, if you're new to it or you just find it hard to get into this kind of games this, HOI4 can be a real bitch...
I don't think I've ever pulled off a successful Barbarossa defence. Seriously want am I doing wrong I assumed bulk Infantry with anti-tank and artillery would do the trick
I always just have one full army group of infantry to hold the line and use either a army or tanks or motorized to complete encirclement’s then battle plan once they are either way out of equipment or are out of troops
I use 9/1 inf and then a 30 width panzer 2 and mot template. The trick is to put your field Marshall line up and use Aggressive attack. Aggressive attack will make your men push in absolute zero supply situations which keeps them rolling to the Urals. That’s the real trick and air superiority with your collaboration governments in place.
9/2 is too expensive imo. You can get way more units out with 9/1 and fit into combat width better, all the while kitting them out with support companies.
I use 20 width pure infantry, with support art, engineers and sometimes anti air. If you have 2 army groups of that and green air you demolish the sovietsz
I use 10 MT and 10 Mot with logistic, AA, Hospital, Heavy Flame and AT support for mobility and breakthrough. Barbarossa need to be quick offensive as America will joins the war afterward.
Interested to see what year this is? I try and launch barbarrosa by no later than 38 so the Soviet debuffs to org are still there. Waiting til 41 means they're far more ready.
I’m a noob and I was so frustrated last night having the opposite experience. How do you do this?
How do you avoid your armor having no supplies? Do you use smaller armies? I have 24 div tank and motorized armies and they choke and halt on their spearheads even tho I built railways, infrastructure and motorized supply hubs
I build the best tanks I can, use what I think are good divisions, factoring in combat width etc, but when I get down to the micro I cannot make a break through and encirclement to save my ass
It’s like I’m going too big or something. I drain fuel supplies and manpower idk. My logistics are green until I take casualties and then I’m all red. Literally any description of how to defeat the Soviet Union would help
I took out the uk. It’s summer 42 and my Barbarossa as it exists rn is shit. Couldn’t even make it into Ukraine with like 8 full armies
- attack with tanks on flat land
- steamroll with motorized once you break through, don't halt your attack too early, your units have a small supply reserve, use it
- cas is key and more important than tanks
- achieve air superiority at all cost
- dont stack too many units, 2 divisions per tile is my maximum
- you don't need 8 armies, 4 inf armies is more than enough and eases logistics
Please refrain from posting pornography. Thank you.
Title : BIG SOVIET BOY GETS FUCKED BIG GERMAN WITH LOT OF GREEN ONLY ON HOIHUB
>HOIHUB This is so cursed it makes me want to jump of a cliff... P.S. Is there StalinXChurchill content?
I don’t think I’ve ever pulled off a successful Barbarossa
I have a couple of times, the secret ingredient is TANKS (and air)
You don’t specifically need tanks. I use 42 width infantry, 2 arty rest infantry and that seems to do just fine for me. Also slap on superior firepower and there you have 300-600 soft attack. But if you play against someone you should have tanks and lots of air
You can do that too, but tanks are way better for making encirclements And often find myself lacking manpower as Germany, so tanks are good for that
And thus way more fun
hpw do you set up ptoduction for that? I always run out of tanks really quickly
My favorite division is 6 heavy tanks 3 Tank Destroyers (I usually only have enough TD’s by barb so until then I just replace them with HT’s) And 6 motorized or mechanized (I get mechanized later) I like to only make stuff needed for infantry up until 1938 After 1938 I like to keep it 50/50 between infantry stuff and tanks. I keep it like this until there are about 60 mils on infantry stuff, after that I stop adding more mils on infantry stuff and only add onto the tanks. For production I like to keep ~60 mils on the stuff needed for the infantry (Guns, support eq, Artillery, AA) AA and artillery are more expensive so I like to put 20 mils on each Guns are cheap so I don’t put many mils on them Support equipment is bit more expensive but you need less so I put about the same amount of mils on them as Guns. This usually works for me, but off course you need to look at your stockpile, if you have a deficit of something, then you need to add more mils to that thing. Also don’t make to many tank divisions, I usually have ~6 when I attack France and maybe 10-12 when bars starts, I then progressively get more tanks during barb, I don’t like to have more than 24 tank divisions.
Are TD's worth building vs the ai? They don't really make enough tanks for it to be worthwhile in my experience.
In my experience TDs aren't worth it against the AI, they don't deploy enough tanks and the tanks they do use don't have enough armor to really make TDs worth the IC. Personally I use the mills to make light SPAs and light AA tank variants as those give you a lot more soft attack and protection against Soviet CAS respectively.
just dupe tanks while you can lmao
That kinda ruins the game for me
lol
You don't need or want TD's with heavy tanks....
For single player? Properly not, but they are needed for mp
You can try making cheap tanks and keeping outdated models in production. Then *slowly* edging into new models. This keeps the production efficiency high on the old models. Example: 10 factories are producing a crappy light tank. You design a better light tank and assign 2 factories. Slowly migrate the crappy factories to the better tank if necessary.
Yep, I have had great success rolling production lines like that. It's also worth keeping some early factories producing starting guns because man does that production efficiency make it worth it. Great for lend lease purposes at the very least
There are multiple youtube videos out there of people doing it with solely 10 width infantry and close air support. Lots, and lots, of close air support.
I just invade them in 39 with 12 width pure infantry and they get destroyed in a few months. Works without fail.
*laughs in glories Red Air-force*
I usually do 42 width but 15 inf and 4 art for the extra soft attack
My invasions of Russia typically go smoothly until I take Moscow and Stalingrad and at that point begins a year or generally more of grinding victory points to make them capitulate, a period where I get more casualties that during the rest of the campaign. Ugh.
I'm not sure if this is locked behind DLC but if not you should be setting up collaboration governments. Get localized training centers and get at least 1 soviet spy, use 2 other spies to do the mission so that you can keep your spy network up with the soviet one. It's a small civ investment but it makes the war way, way easier.
Yeah I’m a noob and other news at 6. Thank you for the info man!!
yeah you need la resistance for that
I've set up collab governments after occupation, but what advantage do the spies offer? I've found investments in spies to be meh at best. Expensive sabotage missions, some decent intel but you'd get that pre-La Resistance anyway, and I guess the fake armies 'might' have helped me against the Japanese one. But what makes investing in these worth it? Then again, I only play smaller powers. Maybe it's clearer/easier for large powers.
[удалено]
Sorry for being a noob. How do you set up a collab government if you haven't conquered them yet? Is this a spy mechanic I didn't get far enough into?
You cannot do the "Prepare Collaboration Government" spy operation as democracies, and you need to have at least two spies. You can run this operation up to three times and each time you do it you will make the enemies capitulate faster. After 3 times, you will only need 56% of someone's victory points instead of 80%. It will also increase compliance in the provinces, or with three, instantly create a collaboration government when you conquer them. It's pretty much a must if you want to conquer the Soviets in a reasonable amount of time.
I see! So it's a pre-war action you do a bunch before you can make defeating them easier? Thanks for the intel. Unlikely to help me if I keep playing small powers though, as I can easily get many spies up and running (and in single player it's easy to become the spy master), but I never found it worth the IC loss for smaller countries. But now I'm thinking I have to flex spy tasks as a big power once.
Yeah, if you have a limited amount of civs it's not really worth doing, it's mostly a tool for Italy/Germany/Soviets or if you're later in the game as a smaller nation and have more civs at your disposal
How do you deal with supply? The only time I’ve beaten the Soviet’s took a long time because supply hubs were too far apart and I had to build them every time I pushed.
First of all, as Germany it is a good idea to make collaboration governments in Russia, otherwise you will have to push past Moscow and Stalingrad where the supply is shit. There are a couple of things you can do 1. Make sure they have supply company I. The division. 2. Make sure they are on motorized supply. 3. Speed, tanks will run out of the supply they have with them after some time, but if the tanks are fast enough you can complete the encirclement before they run into supply issues. (This is also why I like to do the pincer movement since this is a very fast way of encircling) 4. When encircling, I like to go for the supply depots, supply depots won’t give you supply immediately (unless they are naval bases) but they decrease the amount of supply the encircled divisions get, and will make it easier too hold the encirclement.
You can also use transport planes to supply key units.
İ build supply hubs in winter and attack only in spring and summer. Tbh invading usa is harder
How do you properly use tanks? I try to do big encirclements but they either run out of supply, get caught, or both.
There are a couple of things you can do 1. Make sure they have supply company I. The division. 2. Make sure they are on motorized supply. 3. Speed, tanks will run out of the supply they have with them after some time, but if the tanks are fast enough you can complete the encirclement before they run into supply issues. (This is also why I like to do the pincer movement since this is a very fast way of encircling) 4. When encircling, I like to go for the supply depots, supply depots won’t give you supply immediately (unless they are naval bases) but they decrease the amount of supply the encircled divisions get, and will make it easier too hold the encirclement.
Do small encirclements. Big encirclements have been utterly fucked by NSB supply changes. But also you totally should be putting logistics companies in everything and staying up to date with research on them. A Field Marshall with logistics wizard is also very useful. Motorised logistics makes a huge difference compared to cav.
You don't even need tanks, you can even do it with 20 withs and air. The AI is just that bad.
48 20w tank battle plan with 24 x 5 infantry (9/2) and some air if you want. Ez win
15-4 Inf, CAS, some breakthrough-soft attack tanks, that's it Don't even need much micro, battle planning does enough
just buff massive air and wirh the help of 500 cas damage just fuck aoviets
You can do that yes, but that’s kinda boring IMO I like to do something a little more historical and realistic
Easy mode is to actually not push along the whole front like this and instead make a couple of armies of like 4+ Medium Tank divisions and use those to pincer and encircle. Be modest with your ambitions, huge 50 division encirclements are much harder with the new supply system. Encircling 10 infantry is still a good play even if it won't win any reddit awards. The war only gets easier with each passing encirclement, rather unlike the real world barb
That’s surprising. I’ve always found it to be easy if you control your panzers. I’ve never had the Soviets last more than six months. Quickest one I ever did was three months. You just do it like how the Germans planned it in the real world. Multiple pincer movements. Most of the time by the time I get to eastern Ukraine the Soviets don’t have enough troops to cover the entire line and you just keep pushing. The AI is stupidly easy to beat even on highest difficulties because they don’t keep reserves.
It’s incredibly easy, seriously. Build civs until early 38, switch to mils and also build some synthetics. You don’t need a huge amount of factories on infantry equipment, don’t build light tanks, focus on fighters, cas and mediums. Don’t push with infantry, use tanks to break the soviet line and encircle, motorized to exploit and cover the gaps. Focus your breakthroughs on capturing supply depots. Supply is king on this patch. Do not use the battleplan, shift+click with to draw the line with your infantry field marshal, draw the offensive but do not activate it, as it is a manpower and equipment drain. Micro your tanks and motorized. Soft attack is what you want on single-player, keep that in mind when designing your mediums, doesn’t need to put much on armor. As templates: 9inf 1 art with art, aa, eng, maintenance (helps capture enemy equipment) and supply. 6mot 4art same sup as inf 42 width mediums (get as much tanks as you can staying above 30 org) Get 3 collaborations with your spies and the soviets caps as soon as you take moscow, stalingrad and leningrad. Don’t forget to upgrade localized training centers and recruit a soviet spy or two, as the ussr has a lot of buffs in counter-intelligence.
Bro wtf I can do barbarossa while half asleep in vanillaa 😭😭
You ever wonder who sends in those disaster saves to those youtubers? Half the people on this forum can't tie their shoelaces.
Lmaoo Seriously though, germany is really easy to play in this game. How can anyone m can't even do one single successful barbarossa unless he's a total beginner😭
Yea…I didn’t want to be a dick but Barbarossa is stupid easy. Maybe people don’t do a good job managing their economy. It’s really easy to overwhelm the Soviets with air and tanks. If you start Barbarossa without green all over your front line you’re doing something wrong.
Invade Poland in 36 > benelux and France in 37 > ignore Africa and sea lion while they have 0 home island divisions > barb > invade US through Canada Works literally every time. I steamrolled the Russians with nothing but 1939 lights. NSB has made this game incredibly easy if you know how to manage supplies still.
>easy if you know how to manage supplies This entire game in a nutshell
They need to fix the naval supremacy exploits too. I shouldn't be able to invade 40 divisions through the channel with a fleet of 50 subs against a navy with like 60 capital ships. But I can. The British AI is completely inept.
Come on guys, we all know that HOI4 has a seriously steep learning curve. Yes, once you have understood most of the mechanics and played a couple of hundred hours, you can probably beat the AI with any major power. But if you have one or two hours a week to play this, if you're new to it or you just find it hard to get into this kind of games this, HOI4 can be a real bitch...
Once you learn the tricks, the AI becomes fairly predictable and easy to trap.
me neither. i have issues building up enough air power while having enough tanks.
I don't think I've ever pulled off a successful Barbarossa defence. Seriously want am I doing wrong I assumed bulk Infantry with anti-tank and artillery would do the trick
How many divs you got, where are you defending, how much air do you have. And what size divs, 18 or 21ws with sup arty/aa/eng is all you need to hold.
I did… in 1937 lol. I get too impatient to wait for the historical timing
I always just have one full army group of infantry to hold the line and use either a army or tanks or motorized to complete encirclement’s then battle plan once they are either way out of equipment or are out of troops
Templates? Barbarossa is a brain melting slog.
Not op but 11 infantry 2 artillery and 1 AA works well for me
I use 9/1 inf and then a 30 width panzer 2 and mot template. The trick is to put your field Marshall line up and use Aggressive attack. Aggressive attack will make your men push in absolute zero supply situations which keeps them rolling to the Urals. That’s the real trick and air superiority with your collaboration governments in place.
6/1 with engi art and aa
If you're invading the soviets the first thing you should do is build collab governments.
9/2s (infantry/artillery) + as much CAS you can afford.
9/2 is too expensive imo. You can get way more units out with 9/1 and fit into combat width better, all the while kitting them out with support companies.
I use 20 width pure infantry, with support art, engineers and sometimes anti air. If you have 2 army groups of that and green air you demolish the sovietsz
I use 10 MT and 10 Mot with logistic, AA, Hospital, Heavy Flame and AT support for mobility and breakthrough. Barbarossa need to be quick offensive as America will joins the war afterward.
Bliss-krieg...
R5: green bubbles everywhere true happiness
The best part of every german game, that sweet push to moscow
Then italy gets naval invaded
Then Italy caps and still is holding in Ethiopia somehow
Hoigasm time
Operation status: Green across the board. Literally.
I did this and wiped out humongous PLC but cant destroy the British?
Now try to have them all be at 99 :)
and this is what always happens to me when I play the soviets, no matter what I do in the leadup
git gut
bad player alert
It just lack a few railway gun and that's perfect.
Blisskrieg
For some reason my soviet ai can not up economy and concripsion law so i trash em' every time
I wanna see opposite posts of these where it's just red
You are just wasting stuff, all you need is a couple of good locations for encirclements and you don't have to fight 80% of the battles.
hoi4 players wet dream
Deutschland Siegt an Allen Fronten!
*Blisskrieg*
Maginificent opportunity to encircle the soviets in Bielorussia!
Ah reming me of me duing 10k cas over soviets while my 24 division capitulate them
I bought this game one month ago and I just figured out how to use paradrop
Interested to see what year this is? I try and launch barbarrosa by no later than 38 so the Soviet debuffs to org are still there. Waiting til 41 means they're far more ready.
I’m a noob and I was so frustrated last night having the opposite experience. How do you do this? How do you avoid your armor having no supplies? Do you use smaller armies? I have 24 div tank and motorized armies and they choke and halt on their spearheads even tho I built railways, infrastructure and motorized supply hubs I build the best tanks I can, use what I think are good divisions, factoring in combat width etc, but when I get down to the micro I cannot make a break through and encirclement to save my ass It’s like I’m going too big or something. I drain fuel supplies and manpower idk. My logistics are green until I take casualties and then I’m all red. Literally any description of how to defeat the Soviet Union would help I took out the uk. It’s summer 42 and my Barbarossa as it exists rn is shit. Couldn’t even make it into Ukraine with like 8 full armies
- attack with tanks on flat land - steamroll with motorized once you break through, don't halt your attack too early, your units have a small supply reserve, use it - cas is key and more important than tanks - achieve air superiority at all cost - dont stack too many units, 2 divisions per tile is my maximum - you don't need 8 armies, 4 inf armies is more than enough and eases logistics
Thanks I will try again with this in mind
I did it once, successfully took Moscow leningrad and stalingrad, fuckers moved their capital to Vladivostok
Pro hoi4 player
Blyatful
SWEET BEAUTIFUL GREEN
What do the numbers mean btw? I know that green means you're winning, but not what the numbers are. Some kind of strength/DMG ratio?
I think it means how close you are to winning.
100=victory?
Yep.
Show me that green air and water senpapi
Not a hint of yellow in sight. And soon, no red either.
How does one do this