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Cassp3

If a game was released tomorrow with a fully functioning VR world. With the drawback that i had to feel pain, i'd probably play it. Albeit very cautiously. Millions of people around the world partake in hobbies that involve physical pain, so it's not that crazy. If a VR game was released into a world with various other comparable games. I and the market would probably opt for the pain free alternatives.


Asviloka

Because copying reality is easier than actually coming up with a game which is both interesting to read about and fun to play, which are very very different things. I may happily spend hours carrying loot between a dungeon and town, feeling a sense of accomplishment despite the fact that I'm basically just wasting time by insisting on saving every single item that isn't pinned down, but that doesn't mean anyone wants to read a novelization about a hoarder walking slowly between towns and counting how many cheap daggers they made off with. Also, our genre is pretty young, and hasn't had a chance to grow past its initial uncertainty yet. I'm convinced that in a decade or so there will be some wonderful, original stories with games which would not make a gamer wince to imagine playing. Just give it time.


LyrianRastler

Oh fuck yes. I am the poster boy for potential VR addiction. Let's leave this reality behind!


MatrimofRavens

There's not a single VRMMO litrpg that would ever be allowed to exist. They would all get taken down in the pre alpha stage once the government realized you could be tortured, raped, stuck, feel, pain, etc. You then get into the ones that are supposedly "hyper realistic" where you're wading in guts and entrails etc. Video games don't make people violent but you'd have a hard time convincing people that murdering 100 lifelike NPC/humans/etc. in a video game wouldn't fuck with people's mind. It's why they're so unbelievable even before you point out the flaws where every MC gets a hidden/special class that instantly makes them better than everyone else.


MacintoshEddie

I feel like a lot of authors really only picked VRMMO because it was the trendy description at the time, as opposed to portal fantasy, or something else that more closely fits what they want. For example Acts of Caine, by Matthew Stover, is practically a perfect blood and guts gamelit series, however it gets very little attention simply because that's not how it was marketed, and because the last book was published in 2012 before many of the prominent litrpg authors started their first drafts.


autumn-windfall

I'm a casual gamer and I want absolutely \*no\* pain in my VR.


Rapisurazuri

Contrary to the common "who will want to feel pain voluntarily" belief in this sub, you may be surprised should technology reached that stage, ppl in reality will be wanting in on this kind of vrmmo. First and foremost is that you don't get hurt automatically for just playing. It is akin to asking why do ppl want to ski when the result is death. Or why do you fly when you know you can get struck down due to air turbulence. The point of engaging in a "pain-full" game after all is not to experience pain(unless you are darkness), but to experience the world as you would in reality. ie Mountain climbing etc etc. At that point, pretty sure vrmmo will be treated akin to just a second earth under the eyes of the law. Meaning to say causing bodily hurt to another person avatar without permission(did not agree to pvp) is no difference from your typical criminal law. With human factor being mostly excluded, you are only left with "personal safety". Thus the pain you felt from broken arm/leg/rib isn't view much differently from human experiencing accidents in their daily normal life. As for your question, yes why not.


fued

Full pain is often reduced to like 20% in most books I find. But 100% yes either way haha


tearrow

Depends if it's the only game of its kind. Like if its the only VRMOO game or if its the best one out there by a large margin. It could be interesting to see the effects of pain in such a game. I'd imagine people would have more adverse reactions to PvP and ganking. Either way you don't have to fight in MMOs to play the game.


4790196199226228230

There's definitely some fantasy vs sci-fi bias at work. Write a fantasy litrpg, then just tack on some VR mentions and people will suddenly call it sci-fi. Some VR stories would genuinely be better off dropping the VR setting completely and going portal or system apocalypse.


WovenDetergent

Would you play Fallout 76 if full pain was enabled or you could get stuck in the game ? Not only do MMOs routinely contain buggy code, but there's also the potential of malicious hackers. I'm not saying I wouldn't play it, but it wouldn't be immediately at launch.


Zaguriasu

I'm concerned about the effects virtual pain would have on the mind and body. Heck, prolonged full immersion VRMMO exposure in general, pain or no, has got to have some serious side effects on people once they unplug... Any books that get into this?


Undeity

Afaik, most books write this off with the claim that the game actively soothes trauma by altering the emotional impact of relevant memories. I mean, it's *something.*


SirVictoryPants

I would imagine a very good comparison could be made with certain extreme sports, which often involve significant amounts of pain and absurdly high risk of injury or death. I think such games would attract the same kind of people.


MacintoshEddie

Well, the obvious reason why people would develop full sensory games is porn. Sure, a game where you could be tortured would be awful and suck, but a game where you could have mindsex would fly off the shelves. However, that coding almost certainly wouldn't be used for anything not intended as a porn game, or as a physical therapy/medical aid for people with stuff like locked in syndrome or amputated limbs. The chances of it getting coded into WoW 2035 edition would be about zero, because the only way it would get included is if it doesn't work. They'd never include full sensation in a violent game, because they'd have to mute the sensations, and it'd be a bit silly to bother to add the ability to feel slight pokes when you get stabbed. They'd just use a fancy chair/controller that shakes or whatever.