It's good they are choosing to not release a class and rework it a month later and just going revamp from the start. That said, I won't be playing it (destroyer). Even though I know it won't be for months, can't wait for artist.
He isnt as slow as the gunlancer but he’s definitely one of the slower classes out there. Probably second slowest melee. He has a forward spacebar but his mobility is ass.
Source: level 56 destroyer in russia.
I play six other characters who all work the same way, I place the cursor where I want to be and press dash and I go there. Having one alt that works completely differently I just not worth the brainpower it takes
>Gunlancer spacebar is extremely easy to use after 5inutes of playtime.
Yeah, I get the hang of it after 5 minutes when I am just strolling on the map. When I get to the raids and more serious stuff it's a 50% chance to press space and go exactly in the opposite direction I want to. :D
Depends how meta you want to be. Endurance/Crit can use Enhanced Shield to almost always have Super Armor against all CC(except for grabs of course), while still having strong shields and high defense.
You then use the Engraving that gives increased crit rate and damage per orb.
Otherwise 5 attacks have the Tenacity tripod, which gives Push immunity. So you could use those 5, Endure Pain, and 2 others with a Swiftness/Crit build.
I’m kinda the same.
I love fast, consistent APM classes and I have my gunslinger for that (right now).
I like beefy dps - zerk for that.
I like being a fucking tower (sometimes) … and I gave my Gunlancer for that!
I like that the game has so many diff styles
The best part about martial artists is that, yes, you should dodge the mechanics, but you can also eat a few of them and not insta die since they're all relatively tanky.
i have blade and wardancer (first intent, that usually use even more movility) and after playing blaster, if is true that lowmobility is annoying, i feel like ultrainstint playing him.
the others are so much movile that i realized i do a lot of unnecesary moves that usually end getting dmg.
before, should bump him a little bit up... but still nothing crazy without a defined group around him you can legit walk out of everything he has, with setup he does damage but what class doesn't?
They seem to fair pretty well at higher ranks too considering there's 7 in the top 20. You don't have to be a grandmaster to see that they have smaller able-to-be-punished windows than other classes. Same goes for gunslinger.
Bluelancer is not slow. He got shield charge and leap and they cover good distance. His spacebar is 5 seconds cd and can dodge good if mastered. Only redlancer is super slow since he has no leap or charge in the build.
What? Just because he can cover a lot of distance with his leap ability doesn´t mean he is not slow and clunky.. Having no Attack and Movespeed is what makes a class feel slow. Red Lancer at least stacks a lot of Swiftness to be on the faster side, Blue Lancer is definitely the slowest class in the game.
I played destroyer on KR before the changes, he is very slow but also very tank, nearly as much as gunlancer even. he hits like an absolute truck as well, great if you're melee and like big numbers
Gunlancer isn't really slow once you know what to do. Move with back-hops when you can, shield charge for longer distances, and toggle off if you can get away with it. GL mastery is mostly all movement tech imo.
People think that Gunlancer are easy to play and perform good, but after getting a gunlancer alt and seeing how positioning is the number 1 priority it gets complicated. Especially when it comes to turning off the shield and moving or facetanking.
My gunlancer is my current main, the great thing about him is that you only need to pay attention to lethal mechanics and he lets you learn how other mechanics work by observation without being punished too horribly.
When I got my alts to Argos I knew how everything worked, the tells and best positioning even tho I never had to do half of them simply because i could perform them safely over and over with my bluelancer and not get knocked out of the fight for fucking up.
That's why destroyer appeals to me, i'm already used to slow... and now your telling me I can play safe and slow with large Bonks? Sounds pretty good too me mate.
Gunlancer is definitely harder than Berserker IMO. Berserker is the most braindead job I've played so far. Hardest goes to Enhanced Weapon Deadeye, and I don't think Gunlancer comes close to that.
When they say gunlance is easy, they're referring to the blue build. No positionals, leave shield on except to taunt for Guage fill, mobility skills, etc.
I just wanna know when we get the qol features like back/front indicators and daily stuff on char swap screen.
Nice that we might get full balance patch at the same time though. I cant see them only doing destroyer changes and leaving all the other classes
No, they got it back in December, if anything KR just got the auto dismantle of acc's based on stat types, and we're getting it in this upcoming update, meaning the chance of getting the back attack indicator is high.
Why would they release a brand new system that came out a month or two ago, but ignore a feature that came out 5 months ago.
While true, they've specifically been doing this shit with the qol update split and all, so who knows.
Would be nice though, as a shadowhunter those buffs are very tasty, and the scrapper changes are also nice for my alt.
It's one thing to split up QoL features from major content patches as it's probably all in separate blocks of code. It's another to cherry pick a few lines of class-specific code out of a full balance patch in the same block of code. Theoretically, it should be easy as the different classes should be separate from each other, but based on their cherry picking of stuff so far and how many random bugs that happened, I wouldn't be so sure.
all speculation, but it would make sense to apply them all at once when they do this patch in may. of course they split up the south vern stuff so who knows.
I for one really would love the Berserker patch. Finally give me a good counter and an improved group utility. But for some classes it'd be a huge, huge nerf that is entirely premature.
The balancing they did in Korea is based off content we won't see for 12-18 months. It would be a massive mistake to balance 1415 ilvl strength characters around 1600 ilvl content. The Ancient set bonuses and stat breaks transform classes into different beasts.
There are definitely some things that are applicable regardless of your gear, but not all.
Bro our current patch is balanced around content we won’t see for 9-10 months. We already have balance issues because some classes depend on relic set bonuses that we don’t have yet and stat breakpoints that we can’t reach.
this whole time we have been using the same balance patch as KR was on up until last week. that patch was also balanced around KR endgame. there's no reason to not implement it. and theres no way it takes 18 months to catch up.
> I don't know where you're getting the impression that the most recent KR balance patch would have any significant negative impact on the western server.
Wardancer.
most likely not. This is whole class revamp changing how class works (from rng to stable). Other changes in KR are focused to balance power levels they got through gears we wont have for next months
No, just destroyer changes.
Edit: you guys are downvoting me, but she said just about destroyers. Theres no reason to say that this is proof that the whole class balance will come
downvoted because we literally have the exact same classes as KR and every other region. So in theory yes they could in fact decide to update the destoryer and nothing else. However, that would be such an astronomically unlikely thing to occur its ridiculous.
Yeah I'm feeling this as well. I have Berserker and Paladin at 1300+ and currently leveling a gunlancer. Destroyer is created and named, waiting on release for advanced class choice in Trixion.
This is great news !
For people who didn't track the changes, most important ones are the addition of a taunt for reliable front attacks and the removal of a tripod that required to hit with exactly the edge of the hammer (which, combined to slow charged skills, made it close to impossible to land on hard encounters).
That should make it a much reliable DPS in melee (the variation of damage during an encounter in the current version is absurdly high).
I strongly recommend Memorizer 92 videos for in depth analysis of this awesome class. It's a Korean player who speaks very decent English at low pace and his insights are extremely interesting (he always put back to back what they have in KR and Global release).
I can see where this is going already.
> *AGS*: Destroyer will be the revamped version.
> *Players*: That means all class changes are coming! See, they aren't denying it this is the truth and nothing but the truth! *Start parroting this made-up fact for the whole month*
> Patch release and all class changes do not come.
> *Players*: YOU LIEEEDDDDDREEEE
No you dumb motherfuckers, you did it to yourselves.
Thats a pretty pessimistic outlook considering the Destroyer rework is because of a larger class balance patch. To expect a stand alone change is a safe take honestly and also not one I'd recommend the company do. They would get backlash and rightfully so, because destroyer rework came simultaneously with a slew of other class changes .
Except that the balance was based on ~1600 ilvl class performance. Nerfs and buffs should be in response to existing content, not future. Since balance relies entirely on having X amount of engravings, Y set bonuses, and Z stat breaks.
So there's one good reason not to. People seem overjoyed to get **all** of the changes, without realizing what that actually means.
Destroyer was in a really bad place and needed a rework. It's also a class we didn't already have. Which was the plan from the start for the under performing and less popular classes.
Many of the changes were intended to increase the lower ilvl performance of many of these classes while nerfing the over performing ones, i.e. Wardancer and Zerker respectively.
the patch was 90% buffs, off the top of my head the only nerfed classes were berseker/surge blade/ignite sorc/wardancer.
Berserker/surge blade/ignite sorc are already consider S tier for dps in our version, wardancer is the only underperforming class because lack of relic set.
Unless you're a wardancer main then I don't see how you can argue against this patch because it massively improves a lot of other underperforming classes. If you're a ignite sorc/surge blade/berserker, you'll still be high DPS, maybe A tier instead of S.
It's also better to get the balance patch asap, so people don't have to setup different tripods/engravings/gems down the road, it would be pretty harmful. So it's a good thing we're getting this right before relic accessories/relic gear.
so we hopefully will get every balance update? or will this be exclusive to destroyer? I would love for my glaivier to have her Parry be also a counter
spiraling spear is getting counter effect, imo it's even better because now you will have 2 separate skills in red stance to defend yourself from these attacks
> I would love for my glaivier to have her Parry be also a counter
Considering you need to be hit to trigger it, how exactly does that work? If the enemy hits you doesn't that mean they are beyond the counter window.
some counter windows extend well into the frametime into of the attack. armored nacrasena counter window is almost the full duration of the charge attack.
Guys.. how similar is red gunlancer to destroyer? I'm trying to decide whether the playstyle is gonna be too similar or if i should switch to blue to have different enough playstyle characters.
Red gunlancer and hammer of fury destroyer both use the same engravings, so wouldn't it be good to use both to make it worth it to buy gold books on master brawler and super charge?
Pots will only have 40% efficacy for mayhem
Green pots = 30% x 40% = 12%
Blue pots = 45% x 40% = 18%
Purple pots = 60% x 40% = 24%
Your HP is capped at 25%, so to full heal you'll need to use blue pots at least. Also consider the effect of cursed doll on top if you run that.
Not even. Blue pots will be OP still. 18% / 25% = 72% of my total HP. That is more than enough for a heal. Greens can be used for guardian raids and other trash content, as they heal almost 50%.
wouldn't really make sense to have the complete balance changes from a different patch with a different meta and different balance issues, class reworks and improvements make sense though
Our current balance already takes into account the meta that's 9 months out. It makes less sense to make the spaghetti code worse by only implementing a subset of balance changes.
We already had the current balance changes though, makes since they would try and keep all the versions running the same class balance despite the current raid content.
like i said, class reworks aka improving how the class plays, makes sense, although not ideal they come with new numbers, general number tweaking not so much
> like i said, class reworks aka improving how the class plays
Well a class like Scrapper also got a mini rework in their balancing which improves how the class plays, not just Destroyer. This was the point behind the class balancing; it wasn't just number tweaking.
I was really enjoying my scrapper until I read the skills closer and realized that Charging blow has a 3 second attack power self buff that makes it essentially mandatory use every half rotation off cooldown, leading down an extremely repetitious gameplay rabbit hole I can't stand personally... I was thinking of deleting her then a day later I read the scrapper buffs on the PTR...
"SAVED!"
Weaving that and fierce tiger strike between all of my skills is also my biggest gripe. Really looking forward to better skill fluidity after the changes!
all the people that dont want them are berserkers or sorcs. man up and take your miniscule nerf lol. we are already playing on previous balance patch(which is also balanced around KR endgame) so that's no reason to delay it.
I dont think we will. They gave us a feiton power pass and a super express event both that could have been saved becauss they expire in a few months. I understand they get a power pass for every new class in korea, but they dont get a new class every month. I expect to see a new power pass every 3rd or 4th class release.
I think it’ll be a power pass every other class. The current pass expires middle of June iirc, which lines up with the release of the June patch timing.
something you guys don't know about destroyer is that even post buffs he's still stressful to play
I literally haven't played destroyer but ohbenji on twitch is a kr destroyer main and he's probably a good source of info on the class.
Im honestly surprised at how MANY ppl said gunlancer is even more immobile than destroyer, but in fact, blue gunlancers are much more mobile than destroyer and Artillerist.
Gunlancer spacebar has short cd, has leap jump, has charge (that gets extended by tripods) u literally go zoom zoom even with shield on if u manage ur tools right. My main is Artillerist and it has zero gap close and long ass roll cd, and afaik destroy has no gap closer as well. They are more immobile imho.
RIght, i got a lil' bit too much excited and didn't think this through, i saw 19th and i thought it was a roxx post but it's just an answer, still excited tho, it's the class i want so i'm barely playing the game lately to not get "burn out"
They haven't confirmed a release date, they are "working" and "analyzing data/feedback", if "everything" is alright for the week of the 19th they will try to release it.
For the rage ( meta in kr ) build : Hammer or rage ( class) 3 + supercharge 3 as starters , then Grudge, then cursed doll + master brawler. Barricade Can be set as 1 to 3 in 4th/5 th slot depending on budget, and adrénaline is a viable choice if you go 60/20/20 Crit/spec/Swift instead of The standart 75/25 Crit/Swift
Kudos to them, delaying destroyer wasn’t some random move but perfectly calculated so we just get the better version from the gate.
Looking forward to it and great kudos to the devs. Tbh they’re getting a lot of hate but they’ve been doing the best they can. They make mistakes but have been very quick to listen to the fb and change things.
Shout out to the streamer last month who called me stupid when I said the reason destroyer was in May was so we could get the updates with it. Fuck you clown.
There is no confirmation AT ALL in this screenshot.
All it states is "Destroyer will indeed be the revamped version!" on a User-Thread called "Destroyer Changes - 19th release"
He even renamed his thread now because ppl are stupid.
Lol okay if you're going to be like this.
In another thread titled
["When will we be getting balance patch?"](https://forums.playlostark.com/t/when-will-we-be-getting-balance-patch/359122/27)
cristian.f.g
"So this means with destroyer release we are getting the current balance patch KR has? nerfed surge, igniter and mayhem, buffed scrapper etc? thanks for always keeping us updated even if its just your insight."
Roxx
"Destroyer is definitely coming in as the updated version"
edit: and the thread you are talking about doesn't even include the comment from this post.
[Here is the thread you are clearly referencing.](https://forums.playlostark.com/t/renamed-this-community-has-to-learn-to-read-and-not-speculate/359245/20)
[And here is the thread that I got my confirmation from where Roxx is confirming the rework of Destroyer is coming.](https://forums.playlostark.com/t/destroyer-changes-19th-release/358897/5)
Based on some of the changes they talked about, I think our version of the client will have all of the QOL features that KR has minus the brand newest patch they had last week, so I would assume the back and front attack indicator is coming in 3 weeks also.
Front/Back attack indicator came out Dec 22 of last year
https://lostark.game.onstove.com/News/Notice/Views/1771
Tracking Dailies came out on the 29th
https://lostark.game.onstove.com/News/Notice/Views/1786?page=1&searchtype=2&searchtext=%EC%97%85%EB%8D%B0%EC%9D%B4%ED%8A%B8%20%EB%82%B4%EC%97%AD%20%EC%95%88%EB%82%B4¬icetype=all
The ability to filter out accessories came out 2 months ago in KR
https://lostark.game.onstove.com/News/Notice/Views/1893?page=4&searchtype=0&searchtext=¬icetype=all
The may update says its including the QOL for dismantling accessories and tracking of character progress, both of which came out after the Back and Front indicators.
> May will also introduce a bunch of quality of life changes, including the ability to check daily & weekly content participation in a new menu, UI updates, improved party finder & party invites, updated loot dismantling, convenience features for Market/Auction House, and a few fun features, like being able to randomly summon favorited mounts and new hairstyles for customization!
Hey man I'm Striker I'll be there first to high five you if you're right. I just think they know how many people ask for it so they would have mentioned it specifically
Makes sense so people don't need to redo their builds or such later
Really great foresight from them. Destroyer wasn’t nearly as appealing without the rework, and changing a class shortly after release is so awkward.
This is exactly the reason we didn't get summoner in release.
What's wrong with the unreworked summoner? Just genuinely curious.
It's good they are choosing to not release a class and rework it a month later and just going revamp from the start. That said, I won't be playing it (destroyer). Even though I know it won't be for months, can't wait for artist.
i dont intend on making an artist but i hope they release her sooner than later, i know a ton of bards are waiting to jump ship. not enough supports!
Also explains why they delayed him in favor of a more polished class like Glaiver.
Just curious, what’s good about reworked version of destroyer?
It gives him a taunt and removes all of the RNG around his cores mechanic.
Is he slow like gunlancer? Only reason i didnt play gunlancer was because he was so slow.
He isnt as slow as the gunlancer but he’s definitely one of the slower classes out there. Probably second slowest melee. He has a forward spacebar but his mobility is ass. Source: level 56 destroyer in russia.
>He has a forward spacebar thats all I needed to know
Gunlancer spacebar is extremely easy to use after 5inutes of playtime. Flick your cursor in the opposite direction you want to go and boom.
Buttcheek dash is best dash. Source: gunlancer main
I call it bunnyhop.
Years of lancing in Monster Hunter has prepared me for this.
I play six other characters who all work the same way, I place the cursor where I want to be and press dash and I go there. Having one alt that works completely differently I just not worth the brainpower it takes
Does this really take any non-negligible brainpower? All the classes work different in many regards, this is one of the smaller differences.
>Gunlancer spacebar is extremely easy to use after 5inutes of playtime. Yeah, I get the hang of it after 5 minutes when I am just strolling on the map. When I get to the raids and more serious stuff it's a 50% chance to press space and go exactly in the opposite direction I want to. :D
How many of his meta build skills have super-armor?
Not only that but the spenders give you a shield while you cast them too.
Depends how meta you want to be. Endurance/Crit can use Enhanced Shield to almost always have Super Armor against all CC(except for grabs of course), while still having strong shields and high defense. You then use the Engraving that gives increased crit rate and damage per orb. Otherwise 5 attacks have the Tenacity tripod, which gives Push immunity. So you could use those 5, Endure Pain, and 2 others with a Swiftness/Crit build.
Sounds like he's thicc with that ass then
Is he a spec of swift?
Who needs speed when you can bonk the living shit out of monsters
Me I play wardancer, striker and lancemaster all pretty fast classes I refuse to play a slow class shits mega annoying.
I’m kinda the same. I love fast, consistent APM classes and I have my gunslinger for that (right now). I like beefy dps - zerk for that. I like being a fucking tower (sometimes) … and I gave my Gunlancer for that! I like that the game has so many diff styles
Sounds like copium from someone who actually has to dodge boss mechanics unlike these thicc warrior boys.
Idk I actually like doing the mechanics as opposed to just taking the hits its more fun that way.
The best part about martial artists is that, yes, you should dodge the mechanics, but you can also eat a few of them and not insta die since they're all relatively tanky.
fr why I love my WD so much
i have blade and wardancer (first intent, that usually use even more movility) and after playing blaster, if is true that lowmobility is annoying, i feel like ultrainstint playing him. the others are so much movile that i realized i do a lot of unnecesary moves that usually end getting dmg.
Very slow, but not as slow as Gunlancer. He is one of the hardest hitting classes in the game, especially with the reworked version.
His D- tier in PvP is after or before rework?
before, should bump him a little bit up... but still nothing crazy without a defined group around him you can legit walk out of everything he has, with setup he does damage but what class doesn't?
Well, some classes don't need setup and can just walk right in without fear of much repercussion - looking at you deathblades
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in bronze maybe.
They seem to fair pretty well at higher ranks too considering there's 7 in the top 20. You don't have to be a grandmaster to see that they have smaller able-to-be-punished windows than other classes. Same goes for gunslinger.
nope. in top 200.
Bluelancer is not slow. He got shield charge and leap and they cover good distance. His spacebar is 5 seconds cd and can dodge good if mastered. Only redlancer is super slow since he has no leap or charge in the build.
spirit absorption helps a lot with blue DPS until we get valtan sets so my gunlancer is actually faster than most other people lol
What? Just because he can cover a lot of distance with his leap ability doesn´t mean he is not slow and clunky.. Having no Attack and Movespeed is what makes a class feel slow. Red Lancer at least stacks a lot of Swiftness to be on the faster side, Blue Lancer is definitely the slowest class in the game.
Agree. Changed from blue to red, and supercharge lv3 redlancer is way more faster than the blue one.
Gunlancer without spirit absorption playing NA version is brain dead
He is a mix of gunlancer and zerker is the second tankiest in the game and needs supercharge 3 for him to be fun.
I played destroyer on KR before the changes, he is very slow but also very tank, nearly as much as gunlancer even. he hits like an absolute truck as well, great if you're melee and like big numbers
More like a thicc Sorc
you mean like slow with the shield on? no i dont think so
Nah normally. He feels incredibly slow that it was too much for me that i just deleted him as a alt.
Gunlancer isn't really slow once you know what to do. Move with back-hops when you can, shield charge for longer distances, and toggle off if you can get away with it. GL mastery is mostly all movement tech imo.
People think that Gunlancer are easy to play and perform good, but after getting a gunlancer alt and seeing how positioning is the number 1 priority it gets complicated. Especially when it comes to turning off the shield and moving or facetanking.
And if you play red lancer like I do, you dial that gameplay up to 11!
My gunlancer is my current main, the great thing about him is that you only need to pay attention to lethal mechanics and he lets you learn how other mechanics work by observation without being punished too horribly. When I got my alts to Argos I knew how everything worked, the tells and best positioning even tho I never had to do half of them simply because i could perform them safely over and over with my bluelancer and not get knocked out of the fight for fucking up. That's why destroyer appeals to me, i'm already used to slow... and now your telling me I can play safe and slow with large Bonks? Sounds pretty good too me mate.
Gunlancer is definitely harder than Berserker IMO. Berserker is the most braindead job I've played so far. Hardest goes to Enhanced Weapon Deadeye, and I don't think Gunlancer comes close to that.
When they say gunlance is easy, they're referring to the blue build. No positionals, leave shield on except to taunt for Guage fill, mobility skills, etc.
I didn't like GL initially but after trying it a bit he quickly became a favorite.
Shield toggling and bunny hopping is the way
He's slower than gunlancer if you mean in terms of using abilities and general 'feel'.
He isn't slow per se, but his attack animations and windup times are... well there's a reason he's getting a taunt
Removing the sweet spot is a good touch.
rng generation of cores was removed
From my understanding, his kit becomes far more consistent and is also given a taunt which is nice for landing his bigger attacks.
Changed from RNG rotation to stable rotation pretty much
On top of all the things that have been said, you don't need to hit perfectly in order to maximize the damage for RoH if I recall.
I just wanna know when we get the qol features like back/front indicators and daily stuff on char swap screen. Nice that we might get full balance patch at the same time though. I cant see them only doing destroyer changes and leaving all the other classes
They already said the daily tracking for alts is coming with the may update
Guess i missed that one. I remember it as just acknowledging it. What about indicators though?
Afaik there’s been no mention of adding indicators just yet
KR like, just got the indicators in the last month or two I think, so it might take a bit for them to rework the spaghettis code.
No, they got it back in December, if anything KR just got the auto dismantle of acc's based on stat types, and we're getting it in this upcoming update, meaning the chance of getting the back attack indicator is high. Why would they release a brand new system that came out a month or two ago, but ignore a feature that came out 5 months ago.
That’s good and all but the real question is, are we getting a mokoko suit with our destroyers?
This, this is da real question. Together with the toy hammer. It's meta and we should all keep this meta alive!
Does this mean we might get all class balance patch this month?
Slicing single updates up is usually something to avoid in software dev, I'd definitely say more likely than not
While true, they've specifically been doing this shit with the qol update split and all, so who knows. Would be nice though, as a shadowhunter those buffs are very tasty, and the scrapper changes are also nice for my alt.
I can't imagine the technical debt that is building up from these hodgepodge builds for different regions.
It's one thing to split up QoL features from major content patches as it's probably all in separate blocks of code. It's another to cherry pick a few lines of class-specific code out of a full balance patch in the same block of code. Theoretically, it should be easy as the different classes should be separate from each other, but based on their cherry picking of stuff so far and how many random bugs that happened, I wouldn't be so sure.
all speculation, but it would make sense to apply them all at once when they do this patch in may. of course they split up the south vern stuff so who knows.
I for one really would love the Berserker patch. Finally give me a good counter and an improved group utility. But for some classes it'd be a huge, huge nerf that is entirely premature. The balancing they did in Korea is based off content we won't see for 12-18 months. It would be a massive mistake to balance 1415 ilvl strength characters around 1600 ilvl content. The Ancient set bonuses and stat breaks transform classes into different beasts. There are definitely some things that are applicable regardless of your gear, but not all.
Bro our current patch is balanced around content we won’t see for 9-10 months. We already have balance issues because some classes depend on relic set bonuses that we don’t have yet and stat breakpoints that we can’t reach.
this whole time we have been using the same balance patch as KR was on up until last week. that patch was also balanced around KR endgame. there's no reason to not implement it. and theres no way it takes 18 months to catch up.
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> I don't know where you're getting the impression that the most recent KR balance patch would have any significant negative impact on the western server. Wardancer.
Wardancer changes would be a huge buff actually for us I think. Less mana issues and more consistent damage
Wardancer changes are not a nerf for the lower end where we are currently
A good counter? Mountain crash? The skill that no one uses?
A good counter is a skill with fast casting time so yes. I can grab coffee and have dinner before chain sword hits.
most likely not. This is whole class revamp changing how class works (from rng to stable). Other changes in KR are focused to balance power levels they got through gears we wont have for next months
No, just destroyer changes. Edit: you guys are downvoting me, but she said just about destroyers. Theres no reason to say that this is proof that the whole class balance will come
downvoted because we literally have the exact same classes as KR and every other region. So in theory yes they could in fact decide to update the destoryer and nothing else. However, that would be such an astronomically unlikely thing to occur its ridiculous.
She didnt deny that we are getting the whole balance patch though...
Yes, so for now, everything besides destroyer is just speculation
Welp, people, looks like it's time for my fourth warrior character.
Yeah I'm feeling this as well. I have Berserker and Paladin at 1300+ and currently leveling a gunlancer. Destroyer is created and named, waiting on release for advanced class choice in Trixion.
At this point i'm just waiting for the patch to see what's actually in it instead of counting on what's communicated lol
This is great news ! For people who didn't track the changes, most important ones are the addition of a taunt for reliable front attacks and the removal of a tripod that required to hit with exactly the edge of the hammer (which, combined to slow charged skills, made it close to impossible to land on hard encounters). That should make it a much reliable DPS in melee (the variation of damage during an encounter in the current version is absurdly high). I strongly recommend Memorizer 92 videos for in depth analysis of this awesome class. It's a Korean player who speaks very decent English at low pace and his insights are extremely interesting (he always put back to back what they have in KR and Global release).
Memorizer has done a great job on Destroyer and Glaivier recently, really deserved those subs!
Does that mean it will be coming with all class changes?
[удалено]
I can see where this is going already. > *AGS*: Destroyer will be the revamped version. > *Players*: That means all class changes are coming! See, they aren't denying it this is the truth and nothing but the truth! *Start parroting this made-up fact for the whole month* > Patch release and all class changes do not come. > *Players*: YOU LIEEEDDDDDREEEE No you dumb motherfuckers, you did it to yourselves.
The people who are expecting a feiton/punika pass for destroyer need to read this
Thats a pretty pessimistic outlook considering the Destroyer rework is because of a larger class balance patch. To expect a stand alone change is a safe take honestly and also not one I'd recommend the company do. They would get backlash and rightfully so, because destroyer rework came simultaneously with a slew of other class changes .
No reason not to.
Except that the balance was based on ~1600 ilvl class performance. Nerfs and buffs should be in response to existing content, not future. Since balance relies entirely on having X amount of engravings, Y set bonuses, and Z stat breaks. So there's one good reason not to. People seem overjoyed to get **all** of the changes, without realizing what that actually means. Destroyer was in a really bad place and needed a rework. It's also a class we didn't already have. Which was the plan from the start for the under performing and less popular classes.
And what do you think our current class balance is based on?
Many of the changes were intended to increase the lower ilvl performance of many of these classes while nerfing the over performing ones, i.e. Wardancer and Zerker respectively.
I don’t see why this matters, because isn’t that true for Korea as well? Most lower level content will always be affected by these changes no?
Huge reason not to. Balance changes were aimed at ancient gear. Nerfing class thats currently is bottom tier makes no sense.
the patch was 90% buffs, off the top of my head the only nerfed classes were berseker/surge blade/ignite sorc/wardancer. Berserker/surge blade/ignite sorc are already consider S tier for dps in our version, wardancer is the only underperforming class because lack of relic set. Unless you're a wardancer main then I don't see how you can argue against this patch because it massively improves a lot of other underperforming classes. If you're a ignite sorc/surge blade/berserker, you'll still be high DPS, maybe A tier instead of S. It's also better to get the balance patch asap, so people don't have to setup different tripods/engravings/gems down the road, it would be pretty harmful. So it's a good thing we're getting this right before relic accessories/relic gear.
Berserker gains DPS in the change it just makes potions worse on him and makes him a bit more expensive. He can use the negative HP but + damage pot.
What bottom tier class are they currently nerfing?
so we hopefully will get every balance update? or will this be exclusive to destroyer? I would love for my glaivier to have her Parry be also a counter
In addition to getting rid of that spear-tip nonsense. Lots of buffs in general, but these are all the good ones.
Spiraling Spear gets the counter, not Dragonscale.
spiraling spear is getting counter effect, imo it's even better because now you will have 2 separate skills in red stance to defend yourself from these attacks
> I would love for my glaivier to have her Parry be also a counter Considering you need to be hit to trigger it, how exactly does that work? If the enemy hits you doesn't that mean they are beyond the counter window.
some counter windows extend well into the frametime into of the attack. armored nacrasena counter window is almost the full duration of the charge attack.
Guys.. how similar is red gunlancer to destroyer? I'm trying to decide whether the playstyle is gonna be too similar or if i should switch to blue to have different enough playstyle characters.
Red gunlancer and hammer of fury destroyer both use the same engravings, so wouldn't it be good to use both to make it worth it to buy gold books on master brawler and super charge?
7% soulfist buff!? Surely soulfist is gonna be a viable class now!
Goodbye green potions
No confirmations of the full balance patch, Roxx only confirmed that we are getting the reworked version of Destroyer :)
What does this mean? Are they re-working potions where a green potion doesn't heal a Mayhem Berserker in full?
Pots will only have 40% efficacy for mayhem Green pots = 30% x 40% = 12% Blue pots = 45% x 40% = 18% Purple pots = 60% x 40% = 24% Your HP is capped at 25%, so to full heal you'll need to use blue pots at least. Also consider the effect of cursed doll on top if you run that.
Damn, thanks for the explanation.
Ohh no you have to play the game like everyone else what a tragedy.
Not even. Blue pots will be OP still. 18% / 25% = 72% of my total HP. That is more than enough for a heal. Greens can be used for guardian raids and other trash content, as they heal almost 50%.
Berserker main, Berserker alt, Glaivier alt, Destroyer alt. I'm just a meleeboi at heart, guys.
This is interesting because it might mean that the balance changes for *all* classes will come this month too.
wouldn't really make sense to have the complete balance changes from a different patch with a different meta and different balance issues, class reworks and improvements make sense though
Our current balance already takes into account the meta that's 9 months out. It makes less sense to make the spaghetti code worse by only implementing a subset of balance changes.
We already had the current balance changes though, makes since they would try and keep all the versions running the same class balance despite the current raid content.
So it makes sense for destroyer, but not for the other classes?
like i said, class reworks aka improving how the class plays, makes sense, although not ideal they come with new numbers, general number tweaking not so much
> like i said, class reworks aka improving how the class plays Well a class like Scrapper also got a mini rework in their balancing which improves how the class plays, not just Destroyer. This was the point behind the class balancing; it wasn't just number tweaking.
I was really enjoying my scrapper until I read the skills closer and realized that Charging blow has a 3 second attack power self buff that makes it essentially mandatory use every half rotation off cooldown, leading down an extremely repetitious gameplay rabbit hole I can't stand personally... I was thinking of deleting her then a day later I read the scrapper buffs on the PTR... "SAVED!"
Weaving that and fierce tiger strike between all of my skills is also my biggest gripe. Really looking forward to better skill fluidity after the changes!
all the people that dont want them are berserkers or sorcs. man up and take your miniscule nerf lol. we are already playing on previous balance patch(which is also balanced around KR endgame) so that's no reason to delay it.
Another Feiton pass?
*Punika Copium
I dont wanna be again doing punika for 7nth time
Of all the zones in the game its the fastest, I would rather do Punika twice in a row than Rohendel once.
Am I the only one that actually enjoyed Rohendel? Personally, I absolutely hated Yorn because I didn’t find the story to be very appealing.
I love Rohendel but Phantom Palace for the nth time is terrible.
Super cool the first time, super slow and boring after that
Rohendel itself is nice and beautyfull I just didnt like the quests there.
Nah man I loved Rohendel the first two times. But I’m good on spending several hours on it forever
Lailai!!!!
eh, I have no love for replaying campaigns but punika is pretty tame. I'd love the passes to be bumped to T3 though.
I sure hope so
I dont think we will. They gave us a feiton power pass and a super express event both that could have been saved becauss they expire in a few months. I understand they get a power pass for every new class in korea, but they dont get a new class every month. I expect to see a new power pass every 3rd or 4th class release.
I think it’ll be a power pass every other class. The current pass expires middle of June iirc, which lines up with the release of the June patch timing.
I’d like to know if we’ll get another power pass for destroyer or if I should plan to start saving a ton of mats.
Hope there’s another all the way up to Punika. Need my 2nd main along with Gunlancer to round out my roster.
something you guys don't know about destroyer is that even post buffs he's still stressful to play I literally haven't played destroyer but ohbenji on twitch is a kr destroyer main and he's probably a good source of info on the class.
I want it I need it
That's awesome!! I am so happy for all the Destroyer mains. You guys are the best 💕
Im honestly surprised at how MANY ppl said gunlancer is even more immobile than destroyer, but in fact, blue gunlancers are much more mobile than destroyer and Artillerist. Gunlancer spacebar has short cd, has leap jump, has charge (that gets extended by tripods) u literally go zoom zoom even with shield on if u manage ur tools right. My main is Artillerist and it has zero gap close and long ass roll cd, and afaik destroy has no gap closer as well. They are more immobile imho.
Will destroyer come with Feiton or Punika power pass I wonder? Just spent my super express on a different character...
i think its too early for a punika pass. Would be a nice surprise though!
Lots of people have done Punika on like 4-6 characters. Would be about time to be honest.
Might be time, considering we're getting valtan soon
4 days ago they said TBD
My pp is now rock solid. Cant wait to bonk people with my hammer
Omg omg omg omg i'm excited, that's what i wanted to know AND we have the release date, i can't wait !
Not so much the release date confirmed, she just commented on the post saying the 19th.
RIght, i got a lil' bit too much excited and didn't think this through, i saw 19th and i thought it was a roxx post but it's just an answer, still excited tho, it's the class i want so i'm barely playing the game lately to not get "burn out"
They haven't confirmed a release date, they are "working" and "analyzing data/feedback", if "everything" is alright for the week of the 19th they will try to release it.
They have a tentative date
F destroyer bring me those sharpshooter changes
I'm gona be even more op than I already was. (•_•) ( •_•)>⌐■-■ (⌐■_■)
People doubt the sharpshooter and I always walkway with Dig bick mvp
Only sharpshooter I've seen were lying on a floor during argos phase 1.
I think u got us confused with deadeye gunslinger and deathblade
For real when i have a group i take SS with a pleasure over any DD. They NEVER disappoint me
What is dd?
Damage dealer.
Since we're getting destroyer revamped I think its likely we're getting the other changes
PLEASE
D:
This month, release thunderwings already.
aight time to roll a bonk boy :D
destroyer is which class? fighter? so i can get rested up xd
Warrior
![gif](giphy|LY367SolKYPEA)
Now ask here if we get all the balance changes from KR.
Taunt gang rise up 🙌
You bet your ass he'll be my second main!
What are the main 5 engravings for him now?
For the rage ( meta in kr ) build : Hammer or rage ( class) 3 + supercharge 3 as starters , then Grudge, then cursed doll + master brawler. Barricade Can be set as 1 to 3 in 4th/5 th slot depending on budget, and adrénaline is a viable choice if you go 60/20/20 Crit/spec/Swift instead of The standart 75/25 Crit/Swift
Kudos to them, delaying destroyer wasn’t some random move but perfectly calculated so we just get the better version from the gate. Looking forward to it and great kudos to the devs. Tbh they’re getting a lot of hate but they’ve been doing the best they can. They make mistakes but have been very quick to listen to the fb and change things.
This month = May 26
Shout out to the streamer last month who called me stupid when I said the reason destroyer was in May was so we could get the updates with it. Fuck you clown.
There is no confirmation AT ALL in this screenshot. All it states is "Destroyer will indeed be the revamped version!" on a User-Thread called "Destroyer Changes - 19th release" He even renamed his thread now because ppl are stupid.
Lol okay if you're going to be like this. In another thread titled ["When will we be getting balance patch?"](https://forums.playlostark.com/t/when-will-we-be-getting-balance-patch/359122/27) cristian.f.g "So this means with destroyer release we are getting the current balance patch KR has? nerfed surge, igniter and mayhem, buffed scrapper etc? thanks for always keeping us updated even if its just your insight." Roxx "Destroyer is definitely coming in as the updated version" edit: and the thread you are talking about doesn't even include the comment from this post. [Here is the thread you are clearly referencing.](https://forums.playlostark.com/t/renamed-this-community-has-to-learn-to-read-and-not-speculate/359245/20) [And here is the thread that I got my confirmation from where Roxx is confirming the rework of Destroyer is coming.](https://forums.playlostark.com/t/destroyer-changes-19th-release/358897/5)
Based on some of the changes they talked about, I think our version of the client will have all of the QOL features that KR has minus the brand newest patch they had last week, so I would assume the back and front attack indicator is coming in 3 weeks also.
Commenting so I can say I was at ground zero of the made up rumour that caused baby rage in two weeks
Front/Back attack indicator came out Dec 22 of last year https://lostark.game.onstove.com/News/Notice/Views/1771 Tracking Dailies came out on the 29th https://lostark.game.onstove.com/News/Notice/Views/1786?page=1&searchtype=2&searchtext=%EC%97%85%EB%8D%B0%EC%9D%B4%ED%8A%B8%20%EB%82%B4%EC%97%AD%20%EC%95%88%EB%82%B4¬icetype=all The ability to filter out accessories came out 2 months ago in KR https://lostark.game.onstove.com/News/Notice/Views/1893?page=4&searchtype=0&searchtext=¬icetype=all The may update says its including the QOL for dismantling accessories and tracking of character progress, both of which came out after the Back and Front indicators. > May will also introduce a bunch of quality of life changes, including the ability to check daily & weekly content participation in a new menu, UI updates, improved party finder & party invites, updated loot dismantling, convenience features for Market/Auction House, and a few fun features, like being able to randomly summon favorited mounts and new hairstyles for customization!
Hey man I'm Striker I'll be there first to high five you if you're right. I just think they know how many people ask for it so they would have mentioned it specifically