animators deserve unions, but.... - unions are a way to organize labour if the investor can't leave. That's has however been an option for a while and outsourcing in animation is so pervasive that north korea has an animation industry. now AI is automating the process, and unions are powerless.
the only way is to switch profession and leave animation behind. illustration and animation simply cease to be professions which you can do to pay rent.
We should have abandoned captialsim after the last round of automation.
Now I fear it's too late.
The handful of rich, captialist families that exist today, will own the means of the production for the known future, and they will just continue to pass down their ownership to their children forever.
Our labor was our only leverage, and that will soon begin to dry up.
The future is bleak.
"[One day humanity won't have to work at all anymore](https://www.lexisnexis.com/blogs/gb/b/compliance-risk-due-diligence/posts/there-are-more-slaves-today-than-ever-before-in-the-history-of-the-world)" he says
More people are working for less compensation than ever before. The only people who think humanity is having to work less and less are the people living in the western developed nations that are exploiting these other nations overseas for their labour instead.
> We should have abandoned captialsim after the last round of automation.
Why after the last round? Beasts of burden-- the original form of capital-- deprived laborers of their economic power as early as 10,500 years ago, putting them increasingly under the control of a class of property-owning oligarchs. Automation ALWAYS serves to centralize power.
They also act like it was ever an option. People with the power given to them by capital won't abandon capital, and people without power lack the power to make them.
It may be in November and it may be in 1k years (I'm betting sooner than later) but oppressed poor people eventually fight back. Over the last 100 years much of the world has forgotten that, hence mousellinis granddaughter is in politics raging on anyone who dares talk bad about dear grandpapa.
Toei defanged the union by firing a bunch of animators, which union leaders Miyazaki and Takahata struggled against with all their might, but ultimately failed, crushing the dreams of an entire generation. After this, all the other animators got depressed and union drives became impossible, leading to the current situation where the industry is being run into the ground by producers. Miyazaki is extremely bitter about this and refuses to talk about it in interviews.
This video explains in more detail: https://www.youtube.com/watch?v=BDEIPa9b3OU from 18:50 on
Not really probably. You know how some games have character creation sliders. At least some, if not all, of those had to be modelled.
Have respect for the poor souls who develop games.
That’s how it’s been done in the Hollywood film industry with special effects artists. Movie production pays a set amount for the production. Any overtime and do overs are not paid by the movie production and the special effects company starts losing money. This was an issue a decade ago. I don’t know if it still exists today.
Depends on if they got finished the first set before the redo. If they were not paid yet and they had to scrap the first set, then maybe they didn't get paid double
I have a feeling it would be different in this case. It wouldn't have been the animators fault that they used the model the production company wanted, then had to change the model, I would imagine. That'd be like hiring a contractor to build a deck, then decide you wanted a different deck design after they were finished. You're going to pay for both.
Also, I'd think 3d animation would be easier to change if all they had to do was change the model's eyes, and it would still follow the same animation planning. IDK, not a 3d animator so I could be wayyyyyy off.
I’m in an area with terrible internet or I would find the article. However they were paid some. The production company said the spent an additional amount to redo it. Not sure if it was reasonable or not though.
Agreed. Make it look so bad that everyone knows about it, and when you make it better, everyone cheers and goes and watches the movie. It is a genius PR move.
Reddit, the source of ragebait, discussing PR using ragebait.
I love when reddit silently nods to itself.. like the dead internet. Started somewhere.. the place that talks about it most, ironically enough.
The problem they've encountered is that VFX work isn't really reliant on where you live. That means a company may be spread across multiple countries (which makes unions difficult), and even any attempts to unionise even within the states just causes the production companies to outsource it overseas where it would be cheaper. This is a macro version of why these overworked artists never say no to stuff like marvel despite the poor pay:work ratio, because if they did somebody else would say yes
Yeah, that sucks and some bullshit
I’ll be watching some Korean movie like Space Sweepers and seeing how good it looks and think, “there’s no way these artists got paid anything close to market value”
Godzilla Minus One either
This is where the other powerful unions in Hollywood should step in and join with VFX workers to get a union for them formed.
Literally why the unions for screenwriters/actors/etc were formed was because of this kind of treatment.
They have them. Union 3D animators typically make 100k+ a year. It's the majority that are non-union and making 50-80k a year. Based on old numbers thrown around, probably higher now.. maybe 2%.
Sometimes that’s the case. Most times VFX gets paid hourly but absolutely no overtime and you’re expected to work off the clock and sleep in the studio.
If I hire a professional to perform a task within their expertise and they mess it up so badly that they need to redo it. Then I shouldn’t be the one to pay for it.
That's not what's happening.
You're paying the VFX studio to do a project, which they complete to a high standard, and then either doubling the originally agreed upon amount of work half way through, or demanding changes that weren't in the original brief that would require starting again from the beginning because you can't make your mind up about what you actually want.
No one is "messing up", you're asking for a red car, getting a red car, then saying "actually I want a yellow bicycle, start again" and not paying for it.
No, this isn't true for key frame animators. They're usually contractors payed by the cut, with different rates for more/less technically demanding scenes. In between animators are the ones that are payed by the frame, but that's a very different job
I hate waiting 2-3 years for a new anime season to arrive. But when I look at how anime studios employees are being treated, I hope that they take as much time as they need.
Even some manga artists draw so much that their own health starts to get affected, which is good for no one.
Don't even need that.
Put it through a physics engine, use the correct shaders and ship it.
I mean, what, do we also think that animators still animate smoke and water by hand? To certain extents, yes, but only the simple or composite shots.
The show came out 20 years before the paper was published that spurred this modern AI era. Even in more recent anime, sometimes animators will spend months on a scene that lasts 10 seconds.
So what does that have to do with your point about AI? Rotoscoping is not an automated process even today. Especially for animating thousands of tiny grains of rice and small chopped ingredients. It would be a ridiculously inefficient method for something like that. Their comment isn’t even about the animation anyway. It’s that the brush is the object so they aren’t redrawing every carrot in every frame.
But maybe where you see busy work an animator sees the shot of a lifetime.
This is the current issue with techbros: they’re trying to fix a made up problem no one asked them to…
Rotoscoping isn’t a tech bro thing. It’s a long-standing process first patented by Max Fleischer. And a movie still has to fit on a production schedule since few anime directors get years and years to make a film.
And anime studios do use 3d in a variety of ways, such as setting up shot compositions. Or the stuff we all know like adding complex vehicle/mecha/whatever designs.
ETA: I just learned that this is from a Ufotable anime made a few years ago. Ufotable is known for their use of tech in the animation process with beautiful results.
Yes, artists continue to happily do incredibly detailed and sometimes monotonous work to this day. This frame (in isolation) is not even a particularly impressive example of the lengths artists will go to.
They’re marking color separations between the shades of yellow, in addition to marking out the small ingredients.
They have drawn many grains, but not every grain, and this is a sizzle shot, not a normal level of detail.
The animator of this frame is different from the person who will color it (and likely different from the person who will make the frames that go immediately before and after it). Ensuring that everyone involved knows exactly what is being shown is important.
There was an interview with Miyazaki, but I think it's not just him, where they go above and beyond when it comes to showing food. That's why all of it looks so good. They really put all of that effort in to making it look that good. One of the recent Final Fantasy games also had really well rendered food and it was the same thing, not some trick to make the food look good, they just put in the extra effort for some reason.
to summarize the video, some old anime did a terrible job drawing cabbages, the entire industry decided it was unacceptable and from then on, made sure to keep a certain level of quality.
I think the purple pixelated sludge is just for comedic effect. If it was related, it would look like realistically rendered disgusting stuff.
Something looks off about it. I think the uploader may have messed something up in the video options to make it stutter.
Though if you were expecting something as beautiful and smooth as this studio's fighting animation, that was probably just never going to happen.
I mean, compare [the first sequence in the video](https://www.youtube.com/watch?v=aza0tnsC9Vc&t=28s) to the same thing [but on sakugabooru.](https://www.sakugabooru.com/post/show/221781) Maybe I'm just being put off by the compression artifacts (it's youtube, after all), but there's something stuttery about it.
Yeah, they clearly didn't draw every grain of rice, not even half of them. Not sure what this post is going about, I feel like I've seen something like this 100 times.
*"Whats the hardest scene to animate? I would assume fighti-"*
"*whispering to self* every grain, every grain, every grain of rice, make it nice, make it nice, so I can go home tonight, think I might, think I might, might get fired sometime, so I make, so I make, rice as right as rain, every grain every grai-......sorry, yes, the fighting scenes!"
They actually didnt? You can easily see there they just grouped rice into blobs to make it easier to draw. Besides, what did you expect? For them to just draw mush? Like... yeah, if you want your animation to look good, you need to put effort into it
The picture is NOT from Demon Slayer but a previous work of the same studio; the post says as much.
The Infinity Castle arc has not been released and is not set in a world with modern kitchenware. It is kind of trending because it has just been announced.
"so what do you do for a living?" "i animate rice..." regardless, animators deserve better
People who dont know: 'ah! So you just draw some dots and move them around" People who do know: uncanny_MrIncredible.jpg
I think about it when I finish a painting. Hours spent on one image. How do animators even get their work finished?
It's a lot of tracing. The next frame is mostly the same as the previous one.
Yes, they reuse a lot of frames too (*and digital has benfits like undo, paste, transform, etc). It's still incredible
Animated rice go brrrr
Animators deserve unions
animators deserve unions, but.... - unions are a way to organize labour if the investor can't leave. That's has however been an option for a while and outsourcing in animation is so pervasive that north korea has an animation industry. now AI is automating the process, and unions are powerless. the only way is to switch profession and leave animation behind. illustration and animation simply cease to be professions which you can do to pay rent.
We should have abandoned captialsim after the last round of automation. Now I fear it's too late. The handful of rich, captialist families that exist today, will own the means of the production for the known future, and they will just continue to pass down their ownership to their children forever. Our labor was our only leverage, and that will soon begin to dry up. The future is bleak.
"[One day humanity won't have to work at all anymore](https://www.lexisnexis.com/blogs/gb/b/compliance-risk-due-diligence/posts/there-are-more-slaves-today-than-ever-before-in-the-history-of-the-world)" he says
Why do you think that disproves anything? I need you to work it out and tell us.
More people are working for less compensation than ever before. The only people who think humanity is having to work less and less are the people living in the western developed nations that are exploiting these other nations overseas for their labour instead.
> We should have abandoned captialsim after the last round of automation. Why after the last round? Beasts of burden-- the original form of capital-- deprived laborers of their economic power as early as 10,500 years ago, putting them increasingly under the control of a class of property-owning oligarchs. Automation ALWAYS serves to centralize power.
They also act like it was ever an option. People with the power given to them by capital won't abandon capital, and people without power lack the power to make them.
Still got the 2nd amendment option.
The solution is a tried and true one, madame Guillotine
reddit moment
It may be in November and it may be in 1k years (I'm betting sooner than later) but oppressed poor people eventually fight back. Over the last 100 years much of the world has forgotten that, hence mousellinis granddaughter is in politics raging on anyone who dares talk bad about dear grandpapa.
Worth noting that Toei is, in fact, unionized. I don't think anywhere else is though, so it could definitely be more widespread.
Toei defanged the union by firing a bunch of animators, which union leaders Miyazaki and Takahata struggled against with all their might, but ultimately failed, crushing the dreams of an entire generation. After this, all the other animators got depressed and union drives became impossible, leading to the current situation where the industry is being run into the ground by producers. Miyazaki is extremely bitter about this and refuses to talk about it in interviews. This video explains in more detail: https://www.youtube.com/watch?v=BDEIPa9b3OU from 18:50 on
I think they are one of the very first studios to do anime
Indeed, they are among the oldest studios still in business.
Every single worker on earth deserves a union.
I mean it could be worse. “What do you do for a living” “I 3D model genitals for games”
sounds like a passion project
Not really probably. You know how some games have character creation sliders. At least some, if not all, of those had to be modelled. Have respect for the poor souls who develop games.
only if the developers are a idiot
"i work in sewage"
Yeah, some of the sword fights are incredibly detailed. They do a lot that goes unnoticed.
Oh my god.... Almost as bad as the robot who passes butter.
Some poor salaryman had to work late extra hours to animate those rice grains instead of going home and spending time with his family
technically not a salaryman because they don't get a salary, animators are usually paid per frame completed
With this frame it feels like a scam
That’s how it’s been done in the Hollywood film industry with special effects artists. Movie production pays a set amount for the production. Any overtime and do overs are not paid by the movie production and the special effects company starts losing money. This was an issue a decade ago. I don’t know if it still exists today.
Suddenly remembered when we bullied the movie studio that did the Sonic live action movie into completely redoing sonic's design
Didnt the change result in the sonic movie being somewhat of a hit resulting in a profit of over 200 million?
It did, still sucked for the guys who had to redo it. I hope they got a decent cut of that profit
If they are paid by the frame, wouldnt that mean they get double pay since they redid everything?
Depends on if they got finished the first set before the redo. If they were not paid yet and they had to scrap the first set, then maybe they didn't get paid double
I have a feeling it would be different in this case. It wouldn't have been the animators fault that they used the model the production company wanted, then had to change the model, I would imagine. That'd be like hiring a contractor to build a deck, then decide you wanted a different deck design after they were finished. You're going to pay for both. Also, I'd think 3d animation would be easier to change if all they had to do was change the model's eyes, and it would still follow the same animation planning. IDK, not a 3d animator so I could be wayyyyyy off.
Well there's that, but the other side of the coin is that they never finished the frame with the first design so they had to do it all for free.
I’m in an area with terrible internet or I would find the article. However they were paid some. The production company said the spent an additional amount to redo it. Not sure if it was reasonable or not though.
VFX never gets a cut of profit. Ever. It’s a huge issue.
The vfx house closed its doors after that, sadly
Sonic animators got fired after redoing Sonic
Im still not sure if it wasnt a 5D chess guerilla marketing move.
Most definitely reanimating the main character that late in the process, would have been huge not to say costly mistake.
to this day, i genuinely believe this was a viral marketing stunt
Agreed. Make it look so bad that everyone knows about it, and when you make it better, everyone cheers and goes and watches the movie. It is a genius PR move.
Reddit, the source of ragebait, discussing PR using ragebait. I love when reddit silently nods to itself.. like the dead internet. Started somewhere.. the place that talks about it most, ironically enough.
thats above the waterline on the sonic fandom iceberg
> This was an issue a decade ago. I don’t know if it still exists today. Almost positive VFX studios are still getting massively shafted, yea.
They need a union like the other people have
The problem they've encountered is that VFX work isn't really reliant on where you live. That means a company may be spread across multiple countries (which makes unions difficult), and even any attempts to unionise even within the states just causes the production companies to outsource it overseas where it would be cheaper. This is a macro version of why these overworked artists never say no to stuff like marvel despite the poor pay:work ratio, because if they did somebody else would say yes
Yeah, that sucks and some bullshit I’ll be watching some Korean movie like Space Sweepers and seeing how good it looks and think, “there’s no way these artists got paid anything close to market value” Godzilla Minus One either
This is where the other powerful unions in Hollywood should step in and join with VFX workers to get a union for them formed. Literally why the unions for screenwriters/actors/etc were formed was because of this kind of treatment.
They have them. Union 3D animators typically make 100k+ a year. It's the majority that are non-union and making 50-80k a year. Based on old numbers thrown around, probably higher now.. maybe 2%.
Sometimes that’s the case. Most times VFX gets paid hourly but absolutely no overtime and you’re expected to work off the clock and sleep in the studio.
If I hire a professional to perform a task within their expertise and they mess it up so badly that they need to redo it. Then I shouldn’t be the one to pay for it.
That's not what's happening. You're paying the VFX studio to do a project, which they complete to a high standard, and then either doubling the originally agreed upon amount of work half way through, or demanding changes that weren't in the original brief that would require starting again from the beginning because you can't make your mind up about what you actually want. No one is "messing up", you're asking for a red car, getting a red car, then saying "actually I want a yellow bicycle, start again" and not paying for it.
It’s a job dude, all jobs have those tasks that no one wants to do but it’s gotta be done.
Still some frames need more work than others for sure
it is, Japanese animators are horribly underpaid
No, this isn't true for key frame animators. They're usually contractors payed by the cut, with different rates for more/less technically demanding scenes. In between animators are the ones that are payed by the frame, but that's a very different job
I see, thanks for clarifying. Still they are paid by the cut, not salaried
"Hey so, for this rice scene we decided to animate it on 1's"
Wow that's even worse then
damn then this frame might just be extra expensive
As far as I know, Ufotable animators do have a salary and a schedule
It's Ufotable I heard they have a pretty good work environment, and they take their time to make their projects
I hate waiting 2-3 years for a new anime season to arrive. But when I look at how anime studios employees are being treated, I hope that they take as much time as they need. Even some manga artists draw so much that their own health starts to get affected, which is good for no one.
Average Japanese office worker moment
Mappa moment
And eating rice.
Ha! He's Japanese. He can't have a family.
Where he had to microwave his dinner of left over fried rice
Bold of you to assume they even have a family.
Feudal japan and modern japan not so different aye?
and that's how it's made
And [today](https://www.reddit.com/r/memes/s/xDxb83GGYB) we will see how to
I thought you were going to give me up. But I was surprised
He didn't let you down, huh?
Bro thought he could turn me around with that one lmao
He actually tried to desert you but failed
When I thought all hope was lost, you brought me back. And for that, I thank you my friend
post removed
You're telling me looking fried this rice?
Only if chicken fried rice was fried by a chicken.
They used custom brushes, it's impressive, but animators are not stupid to do this manualy
I also figure for the individual grains you could just make a few different sprites and just copy/paste where needed
Don't even need that. Put it through a physics engine, use the correct shaders and ship it. I mean, what, do we also think that animators still animate smoke and water by hand? To certain extents, yes, but only the simple or composite shots.
Or record a video and stylize it. Animate the rest to match up. There's like a million different ways to not have to draw individual rice grains.
Also not to nitpick but they didn't "draw every grain of rice". They drew lots of grains of rice but there are a lot for rice shaped blobs as well.
Thank you, jeesh. Do people think in a world with AI someone would manually do this? Please tell me I am missing the joke.
The show came out 20 years before the paper was published that spurred this modern AI era. Even in more recent anime, sometimes animators will spend months on a scene that lasts 10 seconds.
the fuck you mean 20 years ago ? this come out in 2018-2019
the pandemic feels like two decades
💀
There is rotoscoping an even 20 years ago computers could easily do this. Just saying.
So what does that have to do with your point about AI? Rotoscoping is not an automated process even today. Especially for animating thousands of tiny grains of rice and small chopped ingredients. It would be a ridiculously inefficient method for something like that. Their comment isn’t even about the animation anyway. It’s that the brush is the object so they aren’t redrawing every carrot in every frame.
But maybe where you see busy work an animator sees the shot of a lifetime. This is the current issue with techbros: they’re trying to fix a made up problem no one asked them to…
Rotoscoping isn’t a tech bro thing. It’s a long-standing process first patented by Max Fleischer. And a movie still has to fit on a production schedule since few anime directors get years and years to make a film. And anime studios do use 3d in a variety of ways, such as setting up shot compositions. Or the stuff we all know like adding complex vehicle/mecha/whatever designs. ETA: I just learned that this is from a Ufotable anime made a few years ago. Ufotable is known for their use of tech in the animation process with beautiful results.
Yes, artists continue to happily do incredibly detailed and sometimes monotonous work to this day. This frame (in isolation) is not even a particularly impressive example of the lengths artists will go to.
lol, it looks yummy already
those things made me so hyped up for the food and it ends up tasting just okay
Sorry for being dumb but why do they need to mark the rice
It's not the rice, it's the ingredients. This is chopped pepper, this one is chopped onion etc.
Ohh
They’re marking color separations between the shades of yellow, in addition to marking out the small ingredients. They have drawn many grains, but not every grain, and this is a sizzle shot, not a normal level of detail.
The animator of this frame is different from the person who will color it (and likely different from the person who will make the frames that go immediately before and after it). Ensuring that everyone involved knows exactly what is being shown is important.
On screen food is always unrealistically beautiful, a prop.
There was an interview with Miyazaki, but I think it's not just him, where they go above and beyond when it comes to showing food. That's why all of it looks so good. They really put all of that effort in to making it look that good. One of the recent Final Fantasy games also had really well rendered food and it was the same thing, not some trick to make the food look good, they just put in the extra effort for some reason.
apparently the anime industry isn't allowed to draw food badly, specially [cabbage](https://www.youtube.com/watch?v=tjb8vFpLvrk)
I can't watch right now, but is that why whenever someone cooks something that's disgusting it's either this purple sludge or pixelated?
to summarize the video, some old anime did a terrible job drawing cabbages, the entire industry decided it was unacceptable and from then on, made sure to keep a certain level of quality. I think the purple pixelated sludge is just for comedic effect. If it was related, it would look like realistically rendered disgusting stuff.
>Recent Sorry to tell you that game came out nearly ten years ago
G'raha biting the taco in the Dawntrail cinematic, as well as his burger from Endwalker come to mind.
Don't forget the [amazing Like a Dragon bread](https://youtu.be/_dOPdLmucJg)
Is there a link to it being animated? This is the most Japanese thing ever.
[14:44~](https://youtu.be/aza0tnsC9Vc?si=VP4z82cB3h3fgt8B)
For some reason I imagined the result looking way smoother
You need to whip the animators harder for that until morale improves.
Something looks off about it. I think the uploader may have messed something up in the video options to make it stutter. Though if you were expecting something as beautiful and smooth as this studio's fighting animation, that was probably just never going to happen.
The wooden spoon looks like it's animated in twos, which makes it look jittery. That's just a guess though.
I mean, compare [the first sequence in the video](https://www.youtube.com/watch?v=aza0tnsC9Vc&t=28s) to the same thing [but on sakugabooru.](https://www.sakugabooru.com/post/show/221781) Maybe I'm just being put off by the compression artifacts (it's youtube, after all), but there's something stuttery about it.
Oh wow that's terrible. The video was compressed somewhere along the way to us.
Here with timestamp in the URL: https://youtu.be/aza0tnsC9Vc?t=14m43s
OP even went to the trouble of making a proper link and couldn't add the timestamp :D
Yeah, they clearly didn't draw every grain of rice, not even half of them. Not sure what this post is going about, I feel like I've seen something like this 100 times.
Nicely done I hope animators can see their families now
I’m lost can someone ELI5?
This is a drawing of a bowl of rice.
ah thanks
*"Whats the hardest scene to animate? I would assume fighti-"* "*whispering to self* every grain, every grain, every grain of rice, make it nice, make it nice, so I can go home tonight, think I might, think I might, might get fired sometime, so I make, so I make, rice as right as rain, every grain every grai-......sorry, yes, the fighting scenes!"
No wonder anime is barely profitable
They actually didnt? You can easily see there they just grouped rice into blobs to make it easier to draw. Besides, what did you expect? For them to just draw mush? Like... yeah, if you want your animation to look good, you need to put effort into it
Yeah given that drawing is their full time job, hopefully they are drawing
A rando: Define mazochism Me: \*Shows this post\*
How else are they supposed to do it
Are you telling me a 🦐 fried that rice?
yeah, one big ass rice grain at the bottom
Idk man. I wouldn't say they drew every grain. They probably copy & pasted a bunch of them and rotated/mirrored them. It's not that deep.
Imagine the time intended just to animate the rice
Rice is pretty good when you're feeling creative and you want to draw like a thousand things.
draw at least 6 more frames or make a normal story and characters? nah we'll put more rice in to it
Dear Reddit, LET ME FUCKING ZOOM IN WHEN I OPEN THE PICTURE IN A NEW WINDOW!
Anime is Kimetsu no Yaiba Movie: Mugen Jou-hen [Sauce](https://x.com/xtenpest_lx/status/1807428490737979659)
The picture is NOT from Demon Slayer but a previous work of the same studio; the post says as much. The Infinity Castle arc has not been released and is not set in a world with modern kitchenware. It is kind of trending because it has just been announced.
I was gonna say I don't remember a rice scene in the Mugen train movie
Thanks for the update
May I know where the meme is from? I’m only seeing it recently and dont know what the template is called and what show/film it’s from
Great Teacher Onizuka. The character is Vice Principal Uchiyamada. He has a running gag where his car keeps getting destroyed.
Ohhh seeing the context and his face, that’s funny LMAO. Thanks!
I had no idea thats where the meme was from and got a nice little surprise when I watched it a few months back.
I think it’s from Emiya Gohan which is peak Fate
My favourite SOL series, the Nasuverse lmao.
Eh, second to Carnival Phantasm imo.
It is MUCH but it's honest work
It's very impressive, but the animator is probably overworked and suicidal.
sureeeeely there gotta be a faster way right?
What anime is this meme template from? I have seen this somewhere...
That's a level of detail I had no idea even existed
GOOD evening, Johnny Cage
Rice is great if you're really hungry and want to eat two thousand of something. - Mitch Hedberg
Mainly because of the anime cabbage incident, the industry is forced to draw food with more details, not that they don't want to cut the budget.
Well you cannot have cabbage look like a giant mochi and not expect to be ridiculed. Japan despises laziness yet also awards it.
Poor Japanese worker animated rice for less then the actual rice he could eat
Man the japanese have the craziest torture methods
Can't believe they went to that level of detail
And its all because of a single cabbage.
I mean... what did you think was on the screen? Not the grains of rice?
You cannot fuck up food in anime. Your show will be universally criticized for it. it's aw whole fucking thing.
Reasons 1-5 why I don’t watch anime before eating. I always get hungry and I know it’ll look better than what I’ll make.
and yet, the best i can ever hope to draw is a stick figure
Was it actually animated for a few secs or just a quick still frame?
What anime is the image from though been trying to find it
the person that made all of that notation should've just been the one to color each thing in, i mean it's already drawn
Animator: "What is my purpose?" Studio exec: "You animate fried rice." Animator: "....oh my god"
That’s some dedication
You telling me a shrimp drew this rice?
They riced it!
That made me hungry for some cooked rice
That's just outright fucking painful.
Uncle Roger approves.
You didn’t have to cut me off
How old is this? If it's newer they couldve used digital tools or even ai
Zoomer anime obsession is super creepy
Damn, that takes some serious dedication.
I hope they got a decent cut of that profit
Well… even Marco Pierre White said “Perfection is a lot of small things done well.” This is just a perfect example
Underpaid, overworked animator: "I sure hope my boss wont give me a ridiculous, sissyphean task for no reaso-"
Isnt it just a textured brush
Is this how colorblind people rice
that's crazy
These Rice grains have better fluid animation than last couple seasons of Seven Deadly Sins
I'm impressed they didn't lose their sanity halfway through the rice field!
“You missed the pea on the right side near the bottom left. No one leaves until it’s perfect!” The studio probably