That looks like a device I used in college to take slide film of artwork I did on the computer in the 90s. Film camera on one end with a hood connected to the CRT screen. You would load up your photo and take a picture and get it developed at a film shop.
I'm sure everyone who was around in the early days around DK2/CV1 remembers, hard to forget that hilarious fiasco of an "Oculus killer".
Seem to remember the CEO was a bit of a character as well.
False. This image appears to be from the late 90s, so [Virtuality had already come and gone](https://en.wikipedia.org/wiki/Virtuality_(product\))
**Edit**: Primary reason to peg it as late 90s is what appears to be a USB-based optical mouse and what looks to me like an early all-in-one PC inspired by the iMac, in the vein of eMachines. I don't recognize it exactly though...
Probably early 2000s. ~~That laptop is very thin.~~ And that style of keyboard was popular.
Edit: Looks like I was accidentally correct: It's from 2006.
https://web.archive.org/web/20060705052645/http://www.interaction.rca.ac.uk/people/alumni/04-06/joe-malia/projects/project2.html
Pretty much every multifunction printer has a scanner in it, but i'd say they are really never used anymore. Maybe some artists who draw by hand, and some old institutions which have old paper trail requirements.
I don't bother scanning anything either, if a pdf requires my signature i just squiqqle it on a random paper, take a cell photo of it and add it to the pdf directly.
I hope everyone can agree that VR was nowhere near real until 2012 Oculus DK1. Saying VR existed before is just dishonest and more akin to "akshtually"
The VFX1 was very real, available to the public and very awesome in its days. It could be used in games such as Descent and flight sim I can't remember in a second to name only those. That's pre-directx, pre-usb too.
It was seriously very functional, with a free camera look and everything.
> Saying VR existed before is just dishonest and more akin to "akshtually"
Ignoring the very real and publicly sold predecessors is dishonest.
Yeah, nah, sorta.
I used VFX1. It had really poor FOV, so bad i couldn't consider it real VR. I also had a Z800, also not what id consider 'VR'. VR IMHO *needs* a certain level of FOV to give a sense of presence, otherwise its more like a portable screen. Even with tracking, 40 degree fov just never was a patch on even Virtualities 'VR', which at least had high enough FOV to immerse me occasionally.
True consumer VR really started with DK1 IMHO. There ware no *high fov*, consumer headsets before it.
It was still very much VR though, I'm sure noone contests that it had taken leaps and bounds since then, but so has everything else vaguely computer related.
> It had really poor FOV, so bad i couldn't consider it real VR.
VR is having 3d vision inside an environment with a free camera steered by one's head actions. It was back then totally complete and quite functional too. The fact that the FOV is X degrees and not Y doesn't make it less VR, it just means you don't like it. We're in a context of computer games in a time before directx and hardware acceleration. Most people would consider the 3D games of the time unplayable today, which doesn't mean that they stop being 3D games.
> I also had a Z800, also not what id consider 'VR'.
The Z800 was 11 years younger and was marketed as a 3D visor because of its abysmal game support. Not less of a VR experience too.
> VR IMHO needs a certain level of FOV to give a sense of presence
*Good* VR most certainly requires that. For a thing to be VR though, it doesn't require your personal FOV preference.
> otherwise its more like a portable screen
The Z800 was one indeed, the VFX1 wasn't.
> Even with tracking, 40 degree fov just never was a patch on even Virtualities 'VR', which at least had high enough FOV to immerse me occasionally.
That's your personal appreciation of your personal VR experience, it doesn't change what makes one thing VR or not.
> True consumer VR really started with DK1 IMHO.
Well in that case your humble opinion would be wrong. It started with the publicly-sold VFX1. There were plenty of non-consumer products all around the earth back then too, but they were never sold and as such never were *consumer* VR.
> There ware no high fov, consumer headsets before it.
And since *high fov* doesn't define VR, that's just about irrelevant.
it was more vr than the image op posted though. like there was actual head tracked vr iirc. it just... really, really sucked. and so, whaddayaknow, didn't take off
I like everything about this except for the fact that their hand is clearly exposed to the frigid air. I find this appalling and I’m considering photoshopping a mitten or glove in place just so I can sleep tonight. Wrapped up like a burrito. Just in case.
There was VR before the Virtual Boy. Infact the Forte VFX1 came out before the Virtual Boy, and then before that NASA and DARPA already had VR headsets in their fields being used for trainings. Was it commercial no but both existed before Virtual Boy, and the VFX1.
I've seen a person here or there use a contraption like that to use their laptop on a plane in privacy over the years. I gotta wonder what it is they're looking at that requires so much privacy lol. Like... if they were just using their laptop i prob wouldn't pay any attention to it but because they're purposely trying to stop me from seeing their screen i'm more curious than ever what they're looking at.
I remember suspending a fresnel lens in front of my monitor using a couple shish kebab skewers and some tape and playing Doom. It actually did a rather passable job at simulating depth.
No, it didn't truly create depth, it created the illusion of depth. It's hard to explain but I've seen it used on arcade games like Life Force before.
And yeah there's a couple VR Doom mods now. GZ3Doom is my personal favorite. I like the old school feel of playing with the classic KB/M.
Nah I know what you mean. I was stereoblind as a kid but by a miracle got my stereoscopic vision back after watching a 3D movie. Now of course I enjoy VR in stereoscopic 3D and I have definitely enjoyed doom that way although I noted the paperdoll sprite monsters which absolutely did not distract from the immersion of being inside a doom level and it was like I imagined as a kid. My fav way to play Doom now is in VR because it was how I always wanted to play it as a kid and how I imagined it. The dividends my Vive paid out is indescribable. It has further strengthened my stereopsis according to my ophthalmologist
That looks like a device I used in college to take slide film of artwork I did on the computer in the 90s. Film camera on one end with a hood connected to the CRT screen. You would load up your photo and take a picture and get it developed at a film shop.
It’s a porn tent
Reminds me of the 3d Head. This seems like decades ago.. Does anybody remember?
I'm sure everyone who was around in the early days around DK2/CV1 remembers, hard to forget that hilarious fiasco of an "Oculus killer". Seem to remember the CEO was a bit of a character as well.
https://boingboing.net/2006/06/22/hoodie-with-screen-a.html
False. This image appears to be from the late 90s, so [Virtuality had already come and gone](https://en.wikipedia.org/wiki/Virtuality_(product\)) **Edit**: Primary reason to peg it as late 90s is what appears to be a USB-based optical mouse and what looks to me like an early all-in-one PC inspired by the iMac, in the vein of eMachines. I don't recognize it exactly though...
That’s kinda sick I remember playing a VR tank game at an arcade in the 2000’s
Probably early 2000s. ~~That laptop is very thin.~~ And that style of keyboard was popular. Edit: Looks like I was accidentally correct: It's from 2006. https://web.archive.org/web/20060705052645/http://www.interaction.rca.ac.uk/people/alumni/04-06/joe-malia/projects/project2.html
Laptop? Are you talking about the scanner?
Lol man I feel old now. I remember having that scanner
Wait, no one have a scanner nowadays? Doesn't anyone else need to scan papers?
Phones do a great job of scanning documents
Pretty much every multifunction printer has a scanner in it, but i'd say they are really never used anymore. Maybe some artists who draw by hand, and some old institutions which have old paper trail requirements. I don't bother scanning anything either, if a pdf requires my signature i just squiqqle it on a random paper, take a cell photo of it and add it to the pdf directly.
That makes sense, even though the scanner I had in 1999 was a lot bigger.
I hope everyone can agree that VR was nowhere near real until 2012 Oculus DK1. Saying VR existed before is just dishonest and more akin to "akshtually"
The VFX1 was very real, available to the public and very awesome in its days. It could be used in games such as Descent and flight sim I can't remember in a second to name only those. That's pre-directx, pre-usb too. It was seriously very functional, with a free camera look and everything. > Saying VR existed before is just dishonest and more akin to "akshtually" Ignoring the very real and publicly sold predecessors is dishonest.
Yeah, nah, sorta. I used VFX1. It had really poor FOV, so bad i couldn't consider it real VR. I also had a Z800, also not what id consider 'VR'. VR IMHO *needs* a certain level of FOV to give a sense of presence, otherwise its more like a portable screen. Even with tracking, 40 degree fov just never was a patch on even Virtualities 'VR', which at least had high enough FOV to immerse me occasionally. True consumer VR really started with DK1 IMHO. There ware no *high fov*, consumer headsets before it.
It was still very much VR though, I'm sure noone contests that it had taken leaps and bounds since then, but so has everything else vaguely computer related.
> It had really poor FOV, so bad i couldn't consider it real VR. VR is having 3d vision inside an environment with a free camera steered by one's head actions. It was back then totally complete and quite functional too. The fact that the FOV is X degrees and not Y doesn't make it less VR, it just means you don't like it. We're in a context of computer games in a time before directx and hardware acceleration. Most people would consider the 3D games of the time unplayable today, which doesn't mean that they stop being 3D games. > I also had a Z800, also not what id consider 'VR'. The Z800 was 11 years younger and was marketed as a 3D visor because of its abysmal game support. Not less of a VR experience too. > VR IMHO needs a certain level of FOV to give a sense of presence *Good* VR most certainly requires that. For a thing to be VR though, it doesn't require your personal FOV preference. > otherwise its more like a portable screen The Z800 was one indeed, the VFX1 wasn't. > Even with tracking, 40 degree fov just never was a patch on even Virtualities 'VR', which at least had high enough FOV to immerse me occasionally. That's your personal appreciation of your personal VR experience, it doesn't change what makes one thing VR or not. > True consumer VR really started with DK1 IMHO. Well in that case your humble opinion would be wrong. It started with the publicly-sold VFX1. There were plenty of non-consumer products all around the earth back then too, but they were never sold and as such never were *consumer* VR. > There ware no high fov, consumer headsets before it. And since *high fov* doesn't define VR, that's just about irrelevant.
Akshtually...
it was more vr than the image op posted though. like there was actual head tracked vr iirc. it just... really, really sucked. and so, whaddayaknow, didn't take off
Isn't that how North Korean's watch non-North Korean TV?
With a soculus rift?
I like everything about this except for the fact that their hand is clearly exposed to the frigid air. I find this appalling and I’m considering photoshopping a mitten or glove in place just so I can sleep tonight. Wrapped up like a burrito. Just in case.
I’m watching porn fuck off
Where is his other hand?
What about Virtual Boy?
Virtual Boy isn't Virtual Reality. It was just stereoscopic 3d.
It was still VR before there was VR
There was VR before the Virtual Boy. Infact the Forte VFX1 came out before the Virtual Boy, and then before that NASA and DARPA already had VR headsets in their fields being used for trainings. Was it commercial no but both existed before Virtual Boy, and the VFX1.
Appears to just be fabric connected to the sides of a monitor. This wouldn't in any way, mimic VR.
I spotted the security hole
I've seen a person here or there use a contraption like that to use their laptop on a plane in privacy over the years. I gotta wonder what it is they're looking at that requires so much privacy lol. Like... if they were just using their laptop i prob wouldn't pay any attention to it but because they're purposely trying to stop me from seeing their screen i'm more curious than ever what they're looking at.
Streisand Effect
Its like 85 degrees here right now and I'd hate to be wearing that right now. I hope that room was air conditioned!
Probably offers a familiar FOV ;)
I wish I played like that lol!
Nice. It has a convenient food hatch for when you need to snack.
Snowden privacy device
I remember suspending a fresnel lens in front of my monitor using a couple shish kebab skewers and some tape and playing Doom. It actually did a rather passable job at simulating depth.
So you have a left eye and right eye code for stereoscopic effect? BTW there is an excellent stream VR mod for Doom now
No, it didn't truly create depth, it created the illusion of depth. It's hard to explain but I've seen it used on arcade games like Life Force before. And yeah there's a couple VR Doom mods now. GZ3Doom is my personal favorite. I like the old school feel of playing with the classic KB/M.
Nah I know what you mean. I was stereoblind as a kid but by a miracle got my stereoscopic vision back after watching a 3D movie. Now of course I enjoy VR in stereoscopic 3D and I have definitely enjoyed doom that way although I noted the paperdoll sprite monsters which absolutely did not distract from the immersion of being inside a doom level and it was like I imagined as a kid. My fav way to play Doom now is in VR because it was how I always wanted to play it as a kid and how I imagined it. The dividends my Vive paid out is indescribable. It has further strengthened my stereopsis according to my ophthalmologist
I remember people at LAN parties doing similar things with boxes to block out the light when the sun came up in the morning.
Either that or actually going outside.
A rare insider photo of Nintendo's prototype for the virtualboy!
I mean.. It works?
I used to do this playing Starfox 64, I'd set up couch cushions and a blanket around the TV and play in first person mode. Good times