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TehWildMan_

Sum of IV values divided by .45


speedcreature

Let me offer a better mindset: IV percentages and Stat Product percentages for any league are REDUCTIVE. They are information that fail to correctly describe a Pokémon's potential, or at the very least identify it as a unique individual. When you hear 98% IV, which IV set are you referring to: - ⓯⓯⓮ - ⓯⓮⓯ - ⓮⓯⓯ To further illustrate, when you hear 96% IV, which IV set are you referring to: - ⓯⓯⓭ - ⓯⓭⓯ - ⓭⓯⓯ - ⓮⓮⓯ - ⓮⓯⓮ - ⓯⓮⓮ As the IV percentage decreases, the number of possible IV combinations increase. Each possible IV combination has different total stats. A ⓯⓯⓮ is different from a ⓮⓯⓯, but they're both 98% IV. This way to describe individual Pokémon is reductive that it hides the true potential of a Pokémon as it lulls the players into a false sense of security that all 98% IVs are made equal. They're not. IVs do matter, but it depends. If it didn't matter, then appraisal wouldn't be a thing in the first place. In PvE, it matters little. In PvP, it matters more. In PvE, you want to take down the raid boss as quickly as possible before fainting. In PvP, you want to last longer and be able to attack more before fainting. In PvE, it's much better to use a Pokémon's IV combination to describe a Pokémon. Before we talk about IVs, these are the Pokémon you should ideally be investing in for raids, updated almost monthly https://www.reddit.com/u/TheClusk303/. I've asked the importance of 15 Atk IVs before https://www.reddit.com/r/TheSilphRoad/s/jjcXwQcNSC and basically an optimal Atk IV all boils down to breakpoints. Usually a raid attacker can do one more point of damage to the raid boss per fast attack because of how attack damage is calculated in a raid. You can get that with 15 Atk IVs, but if you don't have that, any Atk IV is fine most especially if you have other raiders with you. In PvP, it's much better to use the Stat Product Ranking, not Percentage, to describe a Pokémon's IVs. The Stat Product Ranking is static as it does not change over time. The nonBest Buddy Stat Product Rank 1 (g1) for Medicham will always be ❺⓯⓯, and the Best Buddy Stat Product Rank 1 (G1) for Medicham will always be ❹⓯⓯. You are sure that there is only one g1 Medicham, and that it is different from the g10 Medicham (❺⓮⓯), and the G1 Medicham. For PvP, IVs matter most. The stat product percentage you are referring to is its stat product percentage in relation to the Rank 1 Stat Product of its species. The stat product percentage or ranking trends with bulk but does not guarantee being better at all times; that being said, g1s, u1s, and m1s (Rank 1 Stat Product or 100% Stat Product of Great League, Ultra League, and Master League) are always safe to invest in. The Rank 1 is NOT ALWAYS the best https://youtu.be/sB9dvZ2NjK8. For example, if two players play ideally, this 1-1 mirror match between a Level 22 g1 (0/15/15) Trevenant and a Level 22.5 g17 (0/11/11) Trevenant ends up in a win for the g17 because its additional half-level makes it attack-weighted https://pvpoke.com/battle/1500/trevenant-22-0-15-15-4-4-1-1/trevenant-22.5-0-11-11-4-4-1-1/11/0-2-3/0-2-3/. The Rank 1 isn't always the best for every scenario. As you can imagine, it's difficult to get those Rank 1s so Ryan makes PvP IV Deep Dives on the metarelevant Pokémon https://youtube.com/@SwagTips so you can just use the ones you have, make sure they are Swag IVs so that you invest intelligently, and be comfortable knowing what your PvP Pokémon's capabilities and limits are. Those Stat Product Rankings will sure come in handy when quick checking your Pokémon's potential. What stats would I prioritize? For PvE, any IV is fine as long as they belong to the Top PvE attackers. The stardust-to-damage ratio is important to me because I am a rural player. The stardust-to-damage ratio is a good deciding factor for knowing when to power up and when to artificially cap their level. People who have analyzed it have determined that Level 30 is the optimal level for stardust-to-damage ratio, but in practice, Level 30s don't deliver. Casual players who have the capability to spend a little more stardust will push their attackers to Level 35. Smart players who have a lot of stardust to spend will get them to Level 40 at least. Now, I don't recommend powering up most nonhundos past Level 40 simply because they'll never reach their full potential even maxed out. Since these Pokémon are made available more than once, getting a hundo is very much possible. Don't settle for less; wait for the hundo. The Pokémon I'd max out are: - hundo Pokémon viable for only PvP - hundo top attackers viable for only PvE - hundo top attackers viable for PvE with movesets that make them also viable for PvP - any IV set mythicals viable for both PvE and PvP - any IV set mythicals viable for only PvP - any IV set Apex Shadow Ho-Oh viable for both PvE and PvP - any IV set Apex Shadow Lugia viable for only PvE The Pokémon I'd get to Level 40 only are: - nonhundo mythicals only viable for PvE - lucky nonhundo nonlegendary attackers - lucky nonhundo legendary attackers - shadow nonhundo legendary attackers The Pokémon I'd get to Level 35 only are: - nonshadow nonlucky nonhundo nonlegendary attackers - shadow nonhundo nonlegendary attackers For PvP, just Rank 1s and Swag IVs. I do not have the stardust to spend on suboptimal IVs. Building just one PvP Pokémon takes too much resources. If you're overthinking this, maybe an upgrade to your Pokémon Storage will help. You'll have less need to transfer as often if you're not sure about how to use them yet. Hope you got to the end!


CaffeineHeartAttack

Pokegiene app. It scans your pokemon and tells you everything. Make sure you scan your pokemon once, then scan again with the Attack, defense, health stats showing


A-haunting-bisou

I use the Pokegenie app


A-haunting-bisou

It scans a screen shot of the IV page or screen records. Then it rates your pokemon’s PVE IVs and PVP IVs.


Extra-Mix5529

The problem is those percentages are wrong. They only give the % of IV's that the pokemon has, when instead the IV's in pokemon go only account for a small percent of the total stat product. In the main pokemon games IV's and EV's make a big difference when it comes to raiding, however in pokemon go the appraisal does not matter.


GriffonSpade

You're obviously wrong. It's a collection game.


MathProfGeneva

They aren't "wrong". They are IV percentages. So...it's true that for raids they rarely have a significant impact. A few things though. If you look at pokebattler for raids often the #3 and #4 counter can be extremely close as well. So you can reach the point where a high IV rank 4 counter is better than a bad IV rank 3. There are times when a small change in IVs does have significantly impact. If nothing was rounded that wouldn't happen. But break points and bulk points exist and can have more of an impact than you might think If you raid and always have the numbers to win with 30+ seconds left , yeah probably IVs aren't relevant. I like to do solo and duo raids. I had a solo raid I won at 4:59. I think it is pretty clear the IVs mattered there. For PvP it's also technically a small difference but a lot of matchups can swing one way or the other based on IVs. Every time someone wins a match with a sliver of health is a situation where worse IVs would have lost.