T O P

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Franswaz

Weird thing with skyrim mods are certain things are modded to death but other shit you think would be more common aren’t like in this case verrryyyy verry few vanilla hair replacers that are good.


MrGraffio

Yeah I’m tired of Apachii Shitty Shiny and Heavy on the GPU hairs


larsy1995

I use a texture replacer called salt and wind to fix those shiny textures.


G_Neto

I can say there isn't a full highpoly vanilla replacer, just anime stuff. Hope this will converted for oldrim too.


[deleted]

Everything is just anime/nsfw. Want a cool armor? Titties. Animation replacers? Spins and flips you get.


Daruku

Want cool armour that isn't titties? Select the armour category on nexus mods and exclude the tag "sexy/skimpy". This cuts down your choices from 1769 to 1248. (On SSE nexus) So you've still got around 70% of the mods to browse through in the armour category with no titties in sight. And if you still think the choice for cool armours isn't good enough then make your very own mod instead of whining about what you get.


EchoPrince

There's still many armors who are not tagged with "skimpy/sexy" even though they are, so you'll see them either way. While i do agree with the "Stop complaining and learn to make your own" kinda of mindset, i do believe they're in the right to show their emotion on the lack of this type of work being made. They're not forcing mod authors to make what they want, they just want to pass their struggle and emotion to others who may agree


[deleted]

Bruh if i knew how to make my own mods what would i be browsing nexus for? Also learn to take a joke.


larsy1995

Dude, you lost me at bruh, bro. Edit: just letting people know this was a joke.


Mummelpuffin

He said nothing about making your own...


[deleted]

What part of "then make your very own mod instead of whining about what you get" did you not understand?


GreyBerserker

Any chance you can do this with the 'anime' tag too?


Milsivich

On the one hand it is frustrating, but on the other hand any of us could do it the way we want to do it, we just won’t because we aren’t as passionate about high res vanilla style textures as they are about anime titties


metalflygon08

If I knew how to mod I'd port over some cool armor (like some of the Monster Hunter stuff, Banbaro armor is perfect for Skyrim!) but I have no idea what I'm doing.


Titan_Bernard

Porting is extremely easy for the record. Look at the {How to Port} guide, but just know that you can do the work of the NIF Optimizer and BAE in one go with the {Cathedral Assets Optimizer}.


modlinkbot

`Search Key`|`Skyrim SE Nexus`|`Skyrim LE Nexus` |:--|:--|:-- How to Port|[How to port (almost) any Oldri...](https://www.nexusmods.com/skyrimspecialedition/mods/17990)|[How to import nif file to 3dsM...](https://www.nexusmods.com/skyrim/mods/11642) Cathedral Assets Optimizer|[Cathedral Assets Optimizer](https://www.nexusmods.com/skyrimspecialedition/mods/23316)|  ^(Summoner can reply "Delete" to remove) ^| ^[Info](/r/modlinkbotsub/comments/dlp7d1/bot_operation_and_information/) ^| ^[Feedback](/r/modlinkbotsub/comments/ftrnoj/feedback_thread_april2020/)


EchoPrince

Let's not forget: want flowing HDT cloth on VANILLA armor/clothes? Boobs and butt physics only and for modded bodies.


Titan_Bernard

Yeah, it's freaking bizarre that no one thought to do this all these years. I always assumed there was some limitation preventing the meshes from being altered because of the way the game handles facegen, since you have to fuck around with the CK to use Vanilla Hair Replacer or Shiva's Hair Replacer. At least when I tried to use them, it was an absurdly tedious process to generate all those facegen files because of all the mods I had. The CK kept throwing assertion errors at me and freezing up despite having CK Fixes and the Multiple Masters Fix. Lo and behold after I went through all of that bullshit, this came out. Edit: Nevermind, you still have to mess around with the CK. Great.


azaza34

Ngl this looks really clean


Rari_

probably got a new bottle of Head & Shoulders


Bregvist

That's so bad and yet I laughed :)


Rari_

teehee :\^)


Pritster5

By the way, if anyone knows of a good tutorial to generate facegen data for ALL NPC's please leave a link here.


Toasterfire

I think cathedral hmb has one pinned in the comments


Pritster5

Hmm that seems to be for particular NPC's, not ALL of them.


Toasterfire

True, but instead of hunting the *'d NPCs, you could just control + A and, I dunno, go have a full work day and it should be done by the time you get back!


Herowynne

I provide a detailed list of steps for CK facegen export for all vanilla NPCs in the description of my mod {KSHair FaceGen Export Rig - Modder's Resource}.


modlinkbot

`Search Key`|`Skyrim SE Nexus` |:--|:-- KSHair FaceGen Export Rig - Mo...|[KSHair FaceGen Export Rig - Mo...](https://www.nexusmods.com/skyrimspecialedition/mods/33781) ^(Summoner can reply "Delete" to remove) ^| ^[Info](/r/modlinkbotsub/comments/dlp7d1/bot_operation_and_information/) ^| ^[Feedback](/r/modlinkbotsub/comments/ftrnoj/feedback_thread_april2020/)


[deleted]

There’s one in another mod called Vanilla Hair Replacers with a tutorial. It’s similar to this mod but more on the anime side of things with a lot of outlandish KS hairdos still in the gam. Still, it’s face gen tutorial is great


tennok

Is this just for the player character or does it affect NPCs as well? Can't lie, it looks miles better than vanilla.


Renayr

You have to re-export the faces of every single NPC in the game through Creation Kit if you want these hairs on them. Otherwise just the player will use them.


dnmt

Wait, really? Hair meshes aren’t just simple .nif files?


Renayr

Yes, but the NPCs use pre-built meshes (and makeup/skin tint overlays) for their heads, they aren't generated in real time as you play.


Randys_Throwaway

This explains every issue I've been having


Daankeykang

~~Depends if these are the same hairs as the vanilla game or entirely new hairs made to look like the old hairs~~ ~~If it's the same hair but with better meshes, then it should apply to everyone. But if they're *newly crafted* hairs then into the CK we go :)~~ I stand corrected!


sade1212

No, this is incorrect. These replace the vanilla nifs - they're not new hairs - but they still require you to export Facegen again. This is because the game doesn't "make" NPC head meshes while the game is running (it only does that for the player character) and instead it loads them ready-made. So only the player actually uses the hair nifs. Every NPC uses a separate nif with their whole head and hair. Exporting FaceGen from the Construction Set remakes those NPC head nifs, and it will do so using the high-poly hair nifs if you have them installed, so that will give the hair meshes to all the NPCs.


AstraAeDraconis

How would one go about exporting facegen? Is it possible to do mid-save?


sade1212

Sure. Step 1 is to check whether you already have loose FaceGen files installed from mods (Ruhmastered NPCs or Kireina for example), since the CK won't generate new ones if it finds any already in the Data directory. Step 2 is to install the CK and set up [Creation Kit fixes](https://www.nexusmods.com/skyrimspecialedition/mods/20061). Step 3 is ini tweaks: you need >[General] >bAllowMultipleMasterLoads=1 in your CreationKit.ini and >[CreationKit_FaceGen] >DisableAutoFaceGen=true >DisableExportDDS=true >DisableExportTGA=true >DisableExportNIF=false in skyrim64_test.ini. Step 4 is to run the CK - through Mod Organiser 2 if you use it, and ideally not pointing to your override folder - and, wait for it to load (and let it extract script sources). Step 5 is to click File then Data and to tick any esms and esps that add or edit NPCs, and then continue, ignoring the warning about not having an active file. Step 6 is to navigate to Actors in the menu on the left, then click on the top actor ("AAA... something") and scroll all the way down and shift-click the bottom actor. Then do Ctrl+F4 and tell it to generate FaceGen, and wait. That should work.


AstraAeDraconis

You're a godsend. Should I tick NPC overhauls like obscure's faces of winterhold or markarth side refine, or keep those unticked? There seems to be a lot of contradictory information floating around, thank you so much for doing an actual step by step guide.


sade1212

I would definitely tick those. Note that Obscure's contains pre-made loose FaceGen meshes in meshes/actors/character/facegendata/facegeom that I think you will have to delete in order to force the CK to regenerate them.


AstraAeDraconis

Wait last dumb question, sorry to bother you, would it keep the general face shape changes from those mods if I do?


Titan_Bernard

Dude, thank you. After making those INI tweaks, I think the CK is more or less working as intended. It may crash, but I think I can keep re-running it until it gets everything.


ActualSaltyDuck

Sounds like something a script should do.


Titan_Bernard

God damn it, so it is the same thing as Shiva's and VHR.


rybred01

I was wondering the same thing


WhatRoughBeast73

Any plan to port to XBox? Or would you give approval to have it ported? This looks really good! 👍


alaannn

ive ported it already ive sent a request to release it to the author


WhatRoughBeast73

You are awesome!! Thx so much!


alaannn

it looks good id like to try it with some 2k hair textures ive tested it in whiterun banerd mare with alot of npcs and it was stable


WhatRoughBeast73

Very nice! Yeah it’s like we get the anime hair or whatever you want to call vanilla but this looks pretty natural. Btw, is this your Bethesda username too? If so, pretty sure I have a mod or two of yours in my LO. 😄


alaannn

my bethesda account is a little bit different it is alaann


WhatRoughBeast73

Nice! Yeah I use that Royal Daedric mod a lot and the TDN Equippable Horns. Thought your name looked familiar! Used some others too but those I’ve used quite a bit. Thx for all you do! 😄👍


Orion-The-King

Thank you


yiasemi

Shouldn't you wait until approval? I appreciate the desire to spread good work, but it isn't your work. This is why some authors get stroppy and remove their work.


Treyman1115

You can port something yourself all you want the problem is people sharing it without permission which he's waiting for


yiasemi

I getyou can, should you is what I asked.


Treyman1115

Yeah and there's not a reason you shouldn't if you don't share it


alaannn

why do you think people shouldnt have private mods also were do you think mods come from how do you think there built


SerenaIncendia

I second this. Xbox needs good hairs badly.


talon_lol

Wow suprised this didn't happen sooner aka 2012. Thanks!


[deleted]

I love this! Does anyone happen to have the new facegen of all vanilla NPCs? I must admit I'm a bit lazy :p


_Frustr8d

I'm a huge fan of Superior Vanilla Hair, but this looks soooo good. I'll definitely give them a try.


Kellar21

Great Work!


BillyBabushka

I thought that was a real picture at first wow


crispinoir

one question- does this cause blackface?


[deleted]

[удалено]


[deleted]

Only blackface I've noticed is Irilith. And it could very well be caused by the miriad of other mods I've got going on.


[deleted]

It shouldn't, that's usually caused by face textures, or tintmasks/facetints when they're too high res for your pc.


wickedface09

It looks fantastic. Can confirm, it's in my game


Olofstrom

Here I go installing Skyrim again...


OmegaAvenger_HD

Finally after all those years someone made it. Now hoping somebody will make a NPC patch.


[deleted]

holy fuuck I was looking for this shit for so looong. nor playing skyrim rn, but def gonna save it for when I play again


[deleted]

How much will having such hq hairs affect fps? I imagine in crowded areas there would be a large amount of slowdown


DaedricDrow

It's just some meshes and textures. The meshes have negligible vertices so unless you add some 3 million Tris hair there shouldn't be any impact at all.


Renayr

I use the High Poly Head mod (which also includes vanilla hair) on every NPC in my game, no change in performance from what I can tell.


Pritster5

Not much. Modern GPU's are extremely good at drawing triangles (handling lots of polygons)


[deleted]

Only the player character would use these hairs, the npcs will still use normal lowpoly vanilla hair.


PissedOfBeet

It is weird that this one came after over the top hair replacers and anime-style hair.


sleepyslumpfrog

Whoot-whoot!!


[deleted]

Looks nice. Finally hair that doesn’t scare me.


Scrubzirra

FINALLY


[deleted]

Oh thank god


[deleted]

I literally just found this mod yesterday and love it.


TheGrimGriefer3

FINALLY! Is this available for oldrim? I know it says SSE in the name, but still


[deleted]

oh my fucking god it finally happened. i've been waiting for something like this for so so long


RepentToday

Too bad not a single soul can make a comprehensive tutorial to export facegen data on an already modded game, how am I supposed to use CK to do anything when all the tutorials SUCK


CharileDontSurf

Git gud and not suck


Luthwaller

Those look good! 👍


GiveMeAllYourRupees

I’ve been looking for a mod like this on SE!


WifiTacos

Does this work for WICO?


wisdumcube

Finally. Some of us have been waiting years for something like this.


vervanka

I’m definitely using this


Orion-The-King

Someone make it available on Xbox please


ClumsyOracle

RemindMe! 4 hours


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owenthewizard

Can't wait to see this make its way over to STEP.


AsimTheAssassin

This available to console as well?