Fun part is that if you modify the suspension files you can get rid of most of the random suspension damage. The vanilla suspensions are practically always too stiff with usually no dampening in them (the system allows both of those to be adjusted easily. It's literally just changing a few values in the relevant xml files), which seems to lead to the random suspension damage and the suspension freakouts (ever had a truck just bounce on its side from hitting a pebble? That) we can observe in the game.
Just look up modding guides for the game. They go through which packed files to extract the xmls from and how to edit them. Need to head to work so I don't have the time to make a quick to the point tutorial myself.
Why would Saber do this on purpose though? Mudrunner did not have this issue. Not only does the stiff suspension look cartoony and make the trucks look and behave like toy cars, bouncing and jumping around at every little rock, it’s actually glitch inducing and is causing lots of issues.
I have no idea, especially since it's so easy to fix (and the fix is obvious as fuck). I guess it artificially makes the game a bit harder, considering how much fixing the suspension can improve trucks (especially those people avoid using a lot due to their instability, like Lo4f and Scout)?
I don't even mind the small damage as much. It kinda works as a mechanic for wear and tear and the need for maintenance on trucks.
But you get the same disastrous sound effect for 1 point of damage as you do for 300. Little rock on the road? Massive suspension killer pothole? All the same to Snowrunner.
Gradual wear and tear would be fine, but taking over 50 suspension damage from driving a bit too fast on a smooth surface sucks. And it being caused mostly by poor suspension settings is the cherry on top.
I already believed you when I first read your comment, but I just tested it myself. It's actually true. I opened up the xml of the Bandit's suspension, then tested it on some bumpy ground with rocks. Suddenly it's not trying to flip itself over at any bump, but actually the suspension is [doing](https://streamable.com/vyctwi) it's [job](https://streamable.com/auvtjc).
Amazing.
Just the transmission management in general. The concept of how you shift is solid, but for the love of God, just give us a 5 speed h pattern that we can shift with the right stick while L1 is the clutch.
Amen brother! What's the point of being able to use a steering wheel, pedals and shifter if you can't have a true manual transmission? Even without the wheel there should be a manual option. Ps. The the "wheel support" sucks!
Boils my piss when you’re climbing a hill with a cargo load and you keep getting to the end of 1st gear, it hesitates for a second while changing to 2nd, doesn’t engage in time, comes to a _full stop_, re-engages 1st for a hap-hazard hill start- rinse & repeat until you’ve reached the top.
As well as being annoying and immersion breaking it also burns considerably more fuel with all the stop starting. Even if they just added a toggle to hold 1st/current gear it would be a massive improvement.
yesss. that and also gear count in general. In offroad vehicles the torque multiplier aka the low gear should not be limited to just 1 or 3 if you're lucky but just multiply the ratio of standard gears by some constant for example 1:4. This shit literally grinds my gears ;-;
Yeah the game seems to implement ‘diff lock’ by sending equal torque to all wheels at all times, instead of actually physically locking it so that all wheels can only turn at the same speed
Temps so cold I can drive across a lake but 50 yards away there's a soupy swamp of mud.
Differential damage when driving in diff lock over ice.
Suspension damage for no apparent reason.
The shitty engine power/transmission mechanics.
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>Temps so cold I can drive across a lake but 50 yards away there's a soupy swamp of mud.
Increasing salinity lowers freezing temperature, so maybe that mud is just really really salty? LOL. Yeah no that wouldn't actually work in real life so I agree with you.
Yes for sure! It does logging infinitely better than Snowrunner, and in my unpopular opinion, the trucks feel better to drive and have better transmissions.
Downsides are lack of customisation, smaller maps, logging only and washed out colour pallete (i love it tho)
Yeah, the gearbox interface and gearing is much better in Mudrunner, sounds too . Sad that they didn't keep that mud sticks to wheels for Snowrunner, it's a great detail.
Just from playing both, especially mud runner, I think they actually changed to a "normal" game engine, instead of using the initial tech (for which mud runner became the demo) they developed
Tbh I do think it would be cool if at each “contract” location, there was a couple pickups and “workers” waiting around, then for the work animation they can begin working on the contract with the supplies you dropped off. Would be cool to see them going about their day, would also be really cool to see pickups or other trucks driving around the map, as if you’re another driving doing work too.
This, why do I need to (carefully push over the fences to not get suspension damage) every trip. Who the hell set that stuff up again.
Why is the detour shittyer the the actual blocked road. Pisses me off.
I like to imagine the world as a pre-apocalyptic world ala the original Mad Max where there are pockets of towns and stuff that have completely fallen apart and have been deserted and it’s up to me, the lone SnowRunner, to fix things up once again.
Imagine how much more lively it would be if we could see ghosts of other players on the same map and quick join with someone to be able to winch them out.
This would actually be great just like a thing where mf could have their game become public when the game detects no movement through mud or you're indefinitely floating down a river or ever stuck on your side and in some cases your roof, I would sit in that multiplayer menu ready to put the P16 to work all day
Lack of torque, engine sounds, weird handling on tarmac.. but most of all..
Ridiculous bendy rubber trees. Permanent rockfalls covering the only track to a location, permanent fallen trees across roads, permanent fallen power lines across roads, warehouses/buildings we are expected to reach in the middle of nowhere with almost no track to them.. like.. the building wouldn’t have been built there without a path to them.. and because of this, dragging huge trailers over trees, using posts to steer the trailers around corners and generally just not being enough room for the size of the trailers. I mean.. make the maps hard but if there’s a location, give us a road or track to use, even if it’s the thickest mud track covered iced tarmac 45 deg incline going. Give us room to use the vehicles and trailers.
i actually just used it last night to transport the cellulose or whatever its called from the paper factory in Wisconsin, had to tow it to the rail yard in the next map, it was mostly main roads, with the occasional mud pit, relatively straight non the less. It worked well, and it was definitely more of a challenge. Its not very practical for most things. But for the right task it saves tons of time.
Yeah but the bits he's probably talking about are were you see an unbroken section of tarmac but as soon your tyres hit it you spray mud everywhere and if you're not in AWD you grind to a halt real quick.
The log station pay you to drive their logs down to the saw mill. But the log station somehow can also supply you with freshly sawed wooden planks if you ask for them.
I'll just enlighten you. Real semis have anywhere between 13-20 gears. Having only 5 will either limit the torque curve as you go through gears, or make you go very slow
With highway gearbox and tires the trucks can reach 80 km / hour or so on the tarmac. Someone tested them all on a youtube, fastest is Royal BM17, reaches a bit over 90 km/hour
Fucking tiny rocks destroying my suspension. Seriously wtf!? And some of the terrible engine sounds. That goes for stock and a shocking number of highly rated modded trucks.
The roads:
10m wide paved asphalt formation suddenly transitions to a single lane, unformed, dog trail before transitioning back to fully paved formation. As if to say the peolle who built the road intentiknally left 100mm of bog in between pavements.
Lack of Gravel Roads, the roads are either fully paved and linemarked, or they're an unformed track.
All of the roads lack any pavement design or drainage conventions. Its as if the devs assume that roads are built by dozing trees and dropping asphalt on the raw earth
The fake differentials that still slip, the fake AWD, the lack of engine power, roads that are filled with land mines. The FACT THAT TREES JUST LAY ON MAIN ROADS, LIKE GET A CHAINSAW FFS! AGHHH
How once a vehicle has fallen sideways, it's more likely to just slip around on it's side when pulled than tilt back up, nevermind how much leverage you think you have. It needs a lot more friction.
Sounds are pretty bad too, though some trucks worse than others.
I think that physic is more realistic that you think remember these trucks have a high center of gravity so they are less likely to tip back over when winching
The problem is that there is zero friction on the side of the tyres, in real world situations where they'd dig in and help you bring the truck up, there is just nothing.
How large industrial work trucks are stopped by little trees. While not immersion breaking the ability to purchase extra fuel tanks and add them trucks would be nice. It what companies in real life do to extend trucks range.
Just the snow physics in general makes me with I had a dog sled team it’d probably be faster then going so slow an old lady with extreme arthritis could over take you
Really though. For a game called Snowrunner you'd think they'd gotten the physics of driving through snow right. It's either just a snow covered road or snow deep enough to totally bog down any truck.
Yeah the chains help with ice, but not snow which is weird. Not sure if you've found the dreaded blue snow yet, it appears under the snow in some places in Kola Peninsula. Nothing except the Tartarin can drive over it without crawling at 1 inch a second.
Touching a concrete road slab at 2mph and taking a bunch of suspension damage and blowing a tire. Ive been playing the Amur, Russia and that seems to be the biggest killer for me
Running over any debris and the tires, suspension, bushings, springs, engine mounts, bumpers all acting like they don't exist and letting me take all the Ls.
I would go along the lines of roads are never clear... After after clearing a rock slide or something. The road is still littered with stuff. Give us a plow or something to completely clear paved roads. And the fact that there is nobody else in the world
Quick winch. Good for gameplay, but kind of weird that the dude can chuck a winch out the window at 30mph half way through a roll down a rockface haha.
To add on, the quick winch system of Mudrunner is miles better than SR's. SR's winch always wants to grab on to the closest, weakest winch point BEFORE grabbing that one tree you were ACTUALLY wanting to winch to. It would rather pull out 15 saplings behind you rather than grab the tree that would pull you out of the slop
Mudrunner's winch system at least made sense in the point that you hold the winch button and look at what you wanted to winch to before it attached
I’d love to interact with the locals. Either pedestrians or traffic in town or radiant quests to pull locals out of mud or ditches. Plus, an actual quest giver instead of what I presume to be sticky notes scattered around the environment
Edit: how cool would it be to receive missions through a CB radio? Like having an in game dispatcher. A working radio would be cool at the least
This is a great idea, maybe even GTA/Red Dead Redemption style random events that occur as you traverse the map that are optional to get involved in or not
The 15m of winch cable, I used to run an army tow truck to pull vehicles out of the mud, we had 200m of cable, now 200m might be excessive for the game but at least 75-100m.
Also packing scouts on the roof of my zikz
When your truck decides to have a temper tantrum and completely spaz out and flop around like a fish outta water, and spectacularly destroying itself in the process
>10m wide paved asphalt formation suddenly transitions to a single lane, unformed, dog trail before transitioning back to fully paved formation. As if to say the peolle who built the road intentiknally left 100mm of bog in between pavements.
I always just think of those as really damaged sections. Roads don't wear evenly, sections that water runs over often will weather much much faster. I've more or less seen this in roads in India, a tarmac road will have a gap thats so badly damaged its basically dirt and small bits of tarmac. 10 years of no maintenance and stuff like this will happen
Oh my god the fact that any snow makes me feel like I am trying to get the driver to push the damed truck through even with the most powerful trucks I could get out and walk through it faster and how short the days feel
The engine sounds. It’s like a 3 second .wav file played on repeat. Who thought that was good enough? Especially with how good the rest of the game can be.
For me it's the giant ass rocks that get generated behind my front tires that are too big for my front tires to have gone over so my back tires can't go over them I get hung up to the point that I destroy my truck
Not sure about immersion, but the fact when you hit auto winch, and it connects to a tiny branch behind you, instead of the big glaring tree dead in front of you, really does seem like an enormous flaw that’s been overlooked.
1. **The unrealistic contracts in general**. Like Build the mine/factory in spring when the area is flooded; bring the rocket through the forest etc. IRL comapanies don't like to make things harder than they could be. That's why they would wait for the summer in Yukon to build the mine, wait for the flood to be over in Wisconsin and THAT'S WHY SPACE ROCKETS IN RUSSIA ARE DELIVERED BY TRAINS.
2. **Lack of road repairs tasks. And the existing ones are done half-way.** Like why didn't you remove ALL the rocks at the landslide? Why I can't pull a tree out of the way? Why when I rebuild a factory/port/anything I can't fix the road leading to it? At Don it was just comedic! We fix the pipes at the factory, but the ones on the road to the entrance we ignore? We rebuild the port but too full of ourselves to put a couple of new concrete slabs at the entrance? I'd like too see all/most routes repaired by the time I'm done with the area.
3. **Diff breaks on a hard surfaces**. Like, why would it?
P.S. Still In love with the game.
this one is probably my one big issue across vanilla and mods. you get in 3rd or 4th gear out of 6 and most scouts and some heavys start hydroplaning on dry road and you end up slamming sideways in to a guard rail, flip over and roll down the hill, landing on your side, trying to winch yourself up with only small trees that get ripped out of the ground, finally find a decent on and it just drags you sideways until you rage out and recover.
Okay, no one has said it yet. THERE IS NOT ONE SINGLE TRUCK DRIVING IN THE REAL WORLD WITHOUT BOATLOADS OF CHAINS! The inability of using two chains when pulling anything is the most retarded thing they could have come up with and the lack of length, im not saying give me 10 chain point so I can spiderman my way out, but at least 1 stiff chain, and a winch or the ability to buy a second winch, ideally 2 winches and 1 stiff chain would be more realistic as well as length like sell me longer chains or segments or use all three for one long one or can be spilt to three, its retarded that I cannot drag something up a slope and hook up my forward hydraulic PTO driven front winch rated for 64,000 lbs... to help me climb. I think this alone would make all the other short comings of the game bearable. I know about the mod, im talking base game here.
The complete lack of grip on tarmac, even with highway tyres. Going more than 20mph somehow makes a big truck engage tokyo drift mode and then flip over 20 times.
Agree with most replies here.
To add: how the H2 just destroys other fully upgraded scouts in performance and capabilities. It’s so obviously a term of the licensing that Hummer forced onto the game’s developers. “Make our car obviously superior, otherwise you can’t use our car and name. Good day, sir.”
is the hummer good? ive been seeing people say its sucks and one of the worst scouts, I know it can't compete with the likes of the tartrin but things like the don and chevy pickup I always assumed were better?
Its one of those "small scouts" that have decent physics model (weight, power, etc) plus it can have unique tires. The thing is, its not better than the Loadstar for pulling a scout trailer or the prototipe exploration unit, nor in rescue or exploration tasks as the F750 and it doesnt mountain climb and rock crawl as good as the Jeep, so tbh saying that destroys other fully scouts is an overstatement. Its pretty fast on NA soil thanks to the H2 tires and thats it. If you add the Chad RU scouts to the equation, then the H2 is not even top 3.
When I engage awd and diff lock in a empty 6x6 and go into slightly wet dirt I just pissed on and slow down to stalling (looking at you Yukon and anhk 6x6)
If we're talking immersion breaking what does it for me is that, in a game where the intended player experience is hyper-realistic off road trucking physics, all of the scenery and background objects are living in suspended animation until I get near them. A pile of logs have sat peacefully for probably days, but when my vehicle gets within fifteen feet of them, they all suddenly collapse as though I've snipped the strings that were holding them all in place. Or whatever those weird, roped structures are in Russia that when you drive by them all the ropes just fall to the ground.
It's one of those things that seems foundational to the way the game is set up AND so not priority in compared to some of the other features/fixes that the player base is asking for that it will probably never change. But it is also one of those things that happens so frequently that completely takes me out of the experience and reminds me that I'm playing a video game.
Most of the trailers and a lot of the trucks just don't feel substantial. Everything it too bouncy, nothing seems to have any mass. Big trucks don't *feel* heavy, they're just slow. My biggest complaint about the physics engine is the trailers. It would be nice if they braked with your truck instead of careening into the back of you every time.
The dead unrealistic throttle and gear system. You just hold the throttle down the whole time it's so dead.
Changing throttle position should be reflected better and more realistic. There is no sense of wheel spin or anything.
Any other driving game I've played has done this so much better. And the gear shifts are so Janky and make no sense. They need to take a hard kook at beaming and copy their throttle and gear system. The engine sound is even completely disconnected from what the truck is doing. Shifting doesn't sound right and it all just sounds like a sound clip just being looped no matter what you do.
The fact that you have to be attached to a repair trailer to use it and you can't refill repair points or tires from it into your vehicle. Considering you can refuel from a trailer while being just 'near' it and also fill your spare fuel gascans, it's an annoying decision.
Either being the only person in the world or hitting a stick at 35mph and destroying my suspension.
Definitely the stick
Or the floor branch that launches your truck but does no damage.
Stick
This is the best conversation I've never been a part of.
I would suggest sticking around in that case
Not just any stick, this stick has leaves.
Fun part is that if you modify the suspension files you can get rid of most of the random suspension damage. The vanilla suspensions are practically always too stiff with usually no dampening in them (the system allows both of those to be adjusted easily. It's literally just changing a few values in the relevant xml files), which seems to lead to the random suspension damage and the suspension freakouts (ever had a truck just bounce on its side from hitting a pebble? That) we can observe in the game.
I see. But the XMLs must be in the game files then. So in which folder are they in exactly? And what values that we have to change?
Just look up modding guides for the game. They go through which packed files to extract the xmls from and how to edit them. Need to head to work so I don't have the time to make a quick to the point tutorial myself.
Why would Saber do this on purpose though? Mudrunner did not have this issue. Not only does the stiff suspension look cartoony and make the trucks look and behave like toy cars, bouncing and jumping around at every little rock, it’s actually glitch inducing and is causing lots of issues.
I have no idea, especially since it's so easy to fix (and the fix is obvious as fuck). I guess it artificially makes the game a bit harder, considering how much fixing the suspension can improve trucks (especially those people avoid using a lot due to their instability, like Lo4f and Scout)?
That close bracket is killing my immersion (Love the comment though, super interesting!!
I don't even mind the small damage as much. It kinda works as a mechanic for wear and tear and the need for maintenance on trucks. But you get the same disastrous sound effect for 1 point of damage as you do for 300. Little rock on the road? Massive suspension killer pothole? All the same to Snowrunner.
Gradual wear and tear would be fine, but taking over 50 suspension damage from driving a bit too fast on a smooth surface sucks. And it being caused mostly by poor suspension settings is the cherry on top.
dood seriously gives me a heart attack
I already believed you when I first read your comment, but I just tested it myself. It's actually true. I opened up the xml of the Bandit's suspension, then tested it on some bumpy ground with rocks. Suddenly it's not trying to flip itself over at any bump, but actually the suspension is [doing](https://streamable.com/vyctwi) it's [job](https://streamable.com/auvtjc). Amazing.
Social distancing
Yeah that made me quit the game. It's dead. No animals, no npcs, nothing. It got very repetitive. Go from A to B
There are wolves and maybe a bigfoot. ![gif](emote|free_emotes_pack|smile)
Honk your horn in some places and birds fly out of the bushes and fly away
Never played co-op?
Never had a friend to play with
We all live the same sad life
Lack of torque multiplication in low gear edit: hope the devs take note
Just the transmission management in general. The concept of how you shift is solid, but for the love of God, just give us a 5 speed h pattern that we can shift with the right stick while L1 is the clutch.
Yeah the lack of a true manual transmission bugs me to no end.
Amen brother! What's the point of being able to use a steering wheel, pedals and shifter if you can't have a true manual transmission? Even without the wheel there should be a manual option. Ps. The the "wheel support" sucks!
Came here to say this. **All** of this.
Boils my piss when you’re climbing a hill with a cargo load and you keep getting to the end of 1st gear, it hesitates for a second while changing to 2nd, doesn’t engage in time, comes to a _full stop_, re-engages 1st for a hap-hazard hill start- rinse & repeat until you’ve reached the top. As well as being annoying and immersion breaking it also burns considerably more fuel with all the stop starting. Even if they just added a toggle to hold 1st/current gear it would be a massive improvement.
Hey, driving a real truck is a never ending frustration with the automatic transmission. So the game gets that right.
yesss. that and also gear count in general. In offroad vehicles the torque multiplier aka the low gear should not be limited to just 1 or 3 if you're lucky but just multiply the ratio of standard gears by some constant for example 1:4. This shit literally grinds my gears ;-;
Yep. Just give us the mud runner transmissions and I'll be happy.
This needs to be at the top
Diff locking too. On many trucks it doesn't fully lock.
Yeah the game seems to implement ‘diff lock’ by sending equal torque to all wheels at all times, instead of actually physically locking it so that all wheels can only turn at the same speed
Or even just an indicator about which/how many diffs you can lock
It is exceptionally bad in this game.
This should have been a priority to implement
More gears would be nice. The fact that in order to have the Low-/Low+ you get stuck with a 4 speed drives me bonkers.
Temps so cold I can drive across a lake but 50 yards away there's a soupy swamp of mud. Differential damage when driving in diff lock over ice. Suspension damage for no apparent reason. The shitty engine power/transmission mechanics.
50 yards is the length of 9.95 1997 Subaru Legacy Outbacks
that was pretty useless
You obviously don’t use Subaru legacy’s as a form of measurement
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>Temps so cold I can drive across a lake but 50 yards away there's a soupy swamp of mud. Increasing salinity lowers freezing temperature, so maybe that mud is just really really salty? LOL. Yeah no that wouldn't actually work in real life so I agree with you.
50 yards is 22.42% of the hot dog which holds the Guinness wold record for 'Longest Hot Dog'.
That’s a 223 yard hot dog good golly
50 yards is 45.72 meters
50 yards is 45.72 meters
You've had issues with diff lock induced damage over ice? Weird
Transmissions and engine mechanics.
To me it's the wobbly front wheels on some trucks, e.g. the BM17, P16, etc. I can't stand it.
The main difference I've noticed to Mudrunner! The reason all the vehicles feel....different
Would you recommend mudrunner for someone like me who started with snowrunner?
Yes for sure! It does logging infinitely better than Snowrunner, and in my unpopular opinion, the trucks feel better to drive and have better transmissions. Downsides are lack of customisation, smaller maps, logging only and washed out colour pallete (i love it tho)
Yeah, the gearbox interface and gearing is much better in Mudrunner, sounds too . Sad that they didn't keep that mud sticks to wheels for Snowrunner, it's a great detail.
Just from playing both, especially mud runner, I think they actually changed to a "normal" game engine, instead of using the initial tech (for which mud runner became the demo) they developed
Funny you should ask, I was playing snow runner before and it made me dust off mud runner. Couldn’t take any more snow
Mudrunner has better physics in all aspects. Snowrunner has more trucks and more to do.
Thanks!
The fact that I am the ONLY person in the world.
There’s the person who always come through and puts the cones back out after you run them over. I’ve never seen them but I know they’re there.
There's also the guy who put the rocks back on the middle of the road after you've managed to push them out of the way.
They are the same guy. Mitch's obsessions can be a bitch.
But really cleaning up my tracks in mud after I make a good line??
The legend says that this is a snow elf... With a safety vest.
Also the asshole that keeps fixing the fence at my garage at Lake Kovd that I deliberately drive through as a short cut onto the ice. He's just shy
Tbh I do think it would be cool if at each “contract” location, there was a couple pickups and “workers” waiting around, then for the work animation they can begin working on the contract with the supplies you dropped off. Would be cool to see them going about their day, would also be really cool to see pickups or other trucks driving around the map, as if you’re another driving doing work too.
This, why do I need to (carefully push over the fences to not get suspension damage) every trip. Who the hell set that stuff up again. Why is the detour shittyer the the actual blocked road. Pisses me off.
nuh there's a fisherman in a boat in the Yukon
And in DON there’s guys in the forest
I like to imagine the world as a pre-apocalyptic world ala the original Mad Max where there are pockets of towns and stuff that have completely fallen apart and have been deserted and it’s up to me, the lone SnowRunner, to fix things up once again.
Imagine how much more lively it would be if we could see ghosts of other players on the same map and quick join with someone to be able to winch them out.
This would actually be great just like a thing where mf could have their game become public when the game detects no movement through mud or you're indefinitely floating down a river or ever stuck on your side and in some cases your roof, I would sit in that multiplayer menu ready to put the P16 to work all day
Are there any animals yet? I’m waiting for shifter support before I play, it’s been a while.
Lack of torque, engine sounds, weird handling on tarmac.. but most of all.. Ridiculous bendy rubber trees. Permanent rockfalls covering the only track to a location, permanent fallen trees across roads, permanent fallen power lines across roads, warehouses/buildings we are expected to reach in the middle of nowhere with almost no track to them.. like.. the building wouldn’t have been built there without a path to them.. and because of this, dragging huge trailers over trees, using posts to steer the trailers around corners and generally just not being enough room for the size of the trailers. I mean.. make the maps hard but if there’s a location, give us a road or track to use, even if it’s the thickest mud track covered iced tarmac 45 deg incline going. Give us room to use the vehicles and trailers.
Idk why the 8 slot trailer is even in the game. It is impossible to take anywhere
i actually just used it last night to transport the cellulose or whatever its called from the paper factory in Wisconsin, had to tow it to the rail yard in the next map, it was mostly main roads, with the occasional mud pit, relatively straight non the less. It worked well, and it was definitely more of a challenge. Its not very practical for most things. But for the right task it saves tons of time.
Ah, I haven't played Wisconsin yet
The main strip through town inexplicably is pockmarked with mudpits. I'm looking at you, Black River.
Michigan map happens right after a flood, you're repairing damage from the flood
Yeah but the bits he's probably talking about are were you see an unbroken section of tarmac but as soon your tyres hit it you spray mud everywhere and if you're not in AWD you grind to a halt real quick.
Engine sounds
Practically ruins messing about in the scouts for me.
Jeep Wrangler Rubicon. Its so bad.
The log station pay you to drive their logs down to the saw mill. But the log station somehow can also supply you with freshly sawed wooden planks if you ask for them.
They probably sending the logs to Russia to make those log "roads".
Borders And small sticks/small rocks/trees breaking everything! AND Speed
No manual gears
This. I played at release and thought I’d wait for shifter support, it’s been years!
Well in real life there is only 2 gears bro Drive and Reverse 🙄
Lmaoo how did people not get the sarcasm?
No, usually there is 10, 13 or 18 gears in older trucks !
You forgo the almighty reverse 9??? BLASPHEMY/s
Was a joke lmao
Lol 👍🏻
if the power delivery system wasnt so strange this game would be 10x better
I’m driving a 5 speed semi that only goes 30
say that again, but slowly
I'll just enlighten you. Real semis have anywhere between 13-20 gears. Having only 5 will either limit the torque curve as you go through gears, or make you go very slow
With highway gearbox and tires the trucks can reach 80 km / hour or so on the tarmac. Someone tested them all on a youtube, fastest is Royal BM17, reaches a bit over 90 km/hour
80 km is 49.71 miles
Fucking tiny rocks destroying my suspension. Seriously wtf!? And some of the terrible engine sounds. That goes for stock and a shocking number of highly rated modded trucks.
The roads: 10m wide paved asphalt formation suddenly transitions to a single lane, unformed, dog trail before transitioning back to fully paved formation. As if to say the peolle who built the road intentiknally left 100mm of bog in between pavements. Lack of Gravel Roads, the roads are either fully paved and linemarked, or they're an unformed track. All of the roads lack any pavement design or drainage conventions. Its as if the devs assume that roads are built by dozing trees and dropping asphalt on the raw earth
There’s some mod maps out there that are better about having good roads everywhere
The fake differentials that still slip, the fake AWD, the lack of engine power, roads that are filled with land mines. The FACT THAT TREES JUST LAY ON MAIN ROADS, LIKE GET A CHAINSAW FFS! AGHHH
Lack of shadows and sometimes poor global illumination and ambient occlusion, specially at dawn and dusk and anytime you turn on the headlights
The freaking headlight glare on trees with light bark! It's worse getting flashed with high beams!
Besides the thing everyone has said being the only person around. No trailer breaks. Ive driven heavy shit, but thats the biggest disconnect for me.
How Heavy haulers like the Kolobs and the P16 cant beat the Tayga, Vorons, Azovs on carrying 8 slot trailer on steep hill.
How once a vehicle has fallen sideways, it's more likely to just slip around on it's side when pulled than tilt back up, nevermind how much leverage you think you have. It needs a lot more friction. Sounds are pretty bad too, though some trucks worse than others.
I think that physic is more realistic that you think remember these trucks have a high center of gravity so they are less likely to tip back over when winching
The problem is that there is zero friction on the side of the tyres, in real world situations where they'd dig in and help you bring the truck up, there is just nothing.
The moon gravity. When my truck hits a bump it goes flying up into the air like it’s a bounce house full of helium
How large industrial work trucks are stopped by little trees. While not immersion breaking the ability to purchase extra fuel tanks and add them trucks would be nice. It what companies in real life do to extend trucks range.
Making your own road through the forest and a tree branch sling shots your 40 ton truck backwards. Yeah I hate that.
add it always happens when your loading a full trailer and trying to take a "shortcut" to the fuel station.
Snow chains not actually helping in snow, super annoying.
Just the snow physics in general makes me with I had a dog sled team it’d probably be faster then going so slow an old lady with extreme arthritis could over take you
Really though. For a game called Snowrunner you'd think they'd gotten the physics of driving through snow right. It's either just a snow covered road or snow deep enough to totally bog down any truck.
The only snow map I’ve liked is Alaska due to the fact most of it has actual paved roads and the off road bits have relatively thin snow
Yeah the chains help with ice, but not snow which is weird. Not sure if you've found the dreaded blue snow yet, it appears under the snow in some places in Kola Peninsula. Nothing except the Tartarin can drive over it without crawling at 1 inch a second.
[удалено]
Touching a concrete road slab at 2mph and taking a bunch of suspension damage and blowing a tire. Ive been playing the Amur, Russia and that seems to be the biggest killer for me
Running over any debris and the tires, suspension, bushings, springs, engine mounts, bumpers all acting like they don't exist and letting me take all the Ls.
I would go along the lines of roads are never clear... After after clearing a rock slide or something. The road is still littered with stuff. Give us a plow or something to completely clear paved roads. And the fact that there is nobody else in the world
Also I would love to see the next game utilizing PS5 dual sense and SSD.... 😁
A plow would be awesome and we should be able to winch the annoying tree stumps out of the way as well.
+ the Stop sign when near out of bounds.
To be fair, there arent many games that have found a way to contain the game world without making it an island.
It's a offroading game, can't make mountains, we'll climb them, although the floating stop sign does suck
Barreling along in 6th gear while towing an oil rig, then hitting a twig and coming to a complete stop
A single tree branch hanging just a bit low stopping a fully loaded rig and single handedly cripple anything that touches it
Quick winch. Good for gameplay, but kind of weird that the dude can chuck a winch out the window at 30mph half way through a roll down a rockface haha.
Not unrealistic, player character is just a total badass lmao
You’ve never chucked a winch cable out the window to nail that sweet 90° turn at 40mph?
That's a roundabout on Saturday, great fun
To add on, the quick winch system of Mudrunner is miles better than SR's. SR's winch always wants to grab on to the closest, weakest winch point BEFORE grabbing that one tree you were ACTUALLY wanting to winch to. It would rather pull out 15 saplings behind you rather than grab the tree that would pull you out of the slop Mudrunner's winch system at least made sense in the point that you hold the winch button and look at what you wanted to winch to before it attached
I’d love to interact with the locals. Either pedestrians or traffic in town or radiant quests to pull locals out of mud or ditches. Plus, an actual quest giver instead of what I presume to be sticky notes scattered around the environment Edit: how cool would it be to receive missions through a CB radio? Like having an in game dispatcher. A working radio would be cool at the least
I love the idea of the CB radio, good idea man
This is a great idea, maybe even GTA/Red Dead Redemption style random events that occur as you traverse the map that are optional to get involved in or not
CB radio is a great idea!
The 15m of winch cable, I used to run an army tow truck to pull vehicles out of the mud, we had 200m of cable, now 200m might be excessive for the game but at least 75-100m. Also packing scouts on the roof of my zikz
I get a bit of a stutter in the frame rate every so often and just cant work out what does it!
Same here. I was looking at my system funny, but remembered SR is the only games that does that.
"You must be rank 12 to buy this suspension." Ummm, why? I've got the money.
I just learned to turn the headlights on so I’m probably the wrong person to ask
Getting a tree root stuck in the chassis of your truck completely immobilising you
When your truck decides to have a temper tantrum and completely spaz out and flop around like a fish outta water, and spectacularly destroying itself in the process
When mud splashes through the mud flaps on the back of the truck and through the bed.
Mostly logging and ice
>10m wide paved asphalt formation suddenly transitions to a single lane, unformed, dog trail before transitioning back to fully paved formation. As if to say the peolle who built the road intentiknally left 100mm of bog in between pavements. I always just think of those as really damaged sections. Roads don't wear evenly, sections that water runs over often will weather much much faster. I've more or less seen this in roads in India, a tarmac road will have a gap thats so badly damaged its basically dirt and small bits of tarmac. 10 years of no maintenance and stuff like this will happen
What do you mean? The broken physics of torque and acceleration, of course
Oh my god the fact that any snow makes me feel like I am trying to get the driver to push the damed truck through even with the most powerful trucks I could get out and walk through it faster and how short the days feel
The engine sounds. It’s like a 3 second .wav file played on repeat. Who thought that was good enough? Especially with how good the rest of the game can be.
For me it's the giant ass rocks that get generated behind my front tires that are too big for my front tires to have gone over so my back tires can't go over them I get hung up to the point that I destroy my truck
most of these reasons is why i've pretty much gone solely to mod vehicles. it's not 100% but at least it's more fun and less shitty mechanics.
The cranes being as pathetic as they are.
Not sure about immersion, but the fact when you hit auto winch, and it connects to a tiny branch behind you, instead of the big glaring tree dead in front of you, really does seem like an enormous flaw that’s been overlooked.
1. **The unrealistic contracts in general**. Like Build the mine/factory in spring when the area is flooded; bring the rocket through the forest etc. IRL comapanies don't like to make things harder than they could be. That's why they would wait for the summer in Yukon to build the mine, wait for the flood to be over in Wisconsin and THAT'S WHY SPACE ROCKETS IN RUSSIA ARE DELIVERED BY TRAINS. 2. **Lack of road repairs tasks. And the existing ones are done half-way.** Like why didn't you remove ALL the rocks at the landslide? Why I can't pull a tree out of the way? Why when I rebuild a factory/port/anything I can't fix the road leading to it? At Don it was just comedic! We fix the pipes at the factory, but the ones on the road to the entrance we ignore? We rebuild the port but too full of ourselves to put a couple of new concrete slabs at the entrance? I'd like too see all/most routes repaired by the time I'm done with the area. 3. **Diff breaks on a hard surfaces**. Like, why would it? P.S. Still In love with the game.
Only being able to winch 30 feet. Most winches arent usable until 100feet or more.
The horn that can break fences/sign-boards 😂
I love that. When I feel like being am Ahole.. "hey, nice fence you got there" 📣HONK "whoops" 😅
Slidy roads, roads being 50 feet between complete washouts for some reason…
this one is probably my one big issue across vanilla and mods. you get in 3rd or 4th gear out of 6 and most scouts and some heavys start hydroplaning on dry road and you end up slamming sideways in to a guard rail, flip over and roll down the hill, landing on your side, trying to winch yourself up with only small trees that get ripped out of the ground, finally find a decent on and it just drags you sideways until you rage out and recover.
50 feet is the length of 68.97 Zulay Premium Quality Metal Lemon Squeezers.
Okay, no one has said it yet. THERE IS NOT ONE SINGLE TRUCK DRIVING IN THE REAL WORLD WITHOUT BOATLOADS OF CHAINS! The inability of using two chains when pulling anything is the most retarded thing they could have come up with and the lack of length, im not saying give me 10 chain point so I can spiderman my way out, but at least 1 stiff chain, and a winch or the ability to buy a second winch, ideally 2 winches and 1 stiff chain would be more realistic as well as length like sell me longer chains or segments or use all three for one long one or can be spilt to three, its retarded that I cannot drag something up a slope and hook up my forward hydraulic PTO driven front winch rated for 64,000 lbs... to help me climb. I think this alone would make all the other short comings of the game bearable. I know about the mod, im talking base game here.
The trucks and trailers don't flex so it feels like you're playing with toys.
Probably not a big thing, but they should charge you to unload the cargo as well, in hard mode
The complete lack of grip on tarmac, even with highway tyres. Going more than 20mph somehow makes a big truck engage tokyo drift mode and then flip over 20 times.
Floating/glowing eyes at night time
I’m pretty sure those are meant to be animals watching you
Yeah but when you get close they’re clearly just glowing eyes, should disappear as you get near or something
Like something similar to the coyote that you sometimes see?
The radio display in he truck should show a scrolling title of the song I’m listening to on Spotify
They could’ve done so much with radios but dropped the ball by putting in a half second of choppy static when I drive by gas stations
Agree with most replies here. To add: how the H2 just destroys other fully upgraded scouts in performance and capabilities. It’s so obviously a term of the licensing that Hummer forced onto the game’s developers. “Make our car obviously superior, otherwise you can’t use our car and name. Good day, sir.”
is the hummer good? ive been seeing people say its sucks and one of the worst scouts, I know it can't compete with the likes of the tartrin but things like the don and chevy pickup I always assumed were better?
Virgin Hummer vs the Chad Yar
Its one of those "small scouts" that have decent physics model (weight, power, etc) plus it can have unique tires. The thing is, its not better than the Loadstar for pulling a scout trailer or the prototipe exploration unit, nor in rescue or exploration tasks as the F750 and it doesnt mountain climb and rock crawl as good as the Jeep, so tbh saying that destroys other fully scouts is an overstatement. Its pretty fast on NA soil thanks to the H2 tires and thats it. If you add the Chad RU scouts to the equation, then the H2 is not even top 3.
Guard rails breaking your tire and suspension at 5 mph with a slight touch.
5 mph is 8.05 km/h
I cant use my sim racing shifter without remapping EVERYTHING
Hitting a branch somewhere on the road and breake my fuel tank when I was doing 20km/h in 5th gear
When I engage awd and diff lock in a empty 6x6 and go into slightly wet dirt I just pissed on and slow down to stalling (looking at you Yukon and anhk 6x6)
going through a 3 foot patch of mud and almost stopping completely
Lack of power and off road capabilities of the biggest trucks, Kolobs, Pacyfics and others seems no better then load of off-roads trucks...
The fact that I can't get out of my truck to check on my trailer when I'm stuck if I want to play first person.
The fact that I can’t go over 10 MPH (16 KPH) without destroying my suspension
If we're talking immersion breaking what does it for me is that, in a game where the intended player experience is hyper-realistic off road trucking physics, all of the scenery and background objects are living in suspended animation until I get near them. A pile of logs have sat peacefully for probably days, but when my vehicle gets within fifteen feet of them, they all suddenly collapse as though I've snipped the strings that were holding them all in place. Or whatever those weird, roped structures are in Russia that when you drive by them all the ropes just fall to the ground. It's one of those things that seems foundational to the way the game is set up AND so not priority in compared to some of the other features/fixes that the player base is asking for that it will probably never change. But it is also one of those things that happens so frequently that completely takes me out of the experience and reminds me that I'm playing a video game.
Most of the trailers and a lot of the trucks just don't feel substantial. Everything it too bouncy, nothing seems to have any mass. Big trucks don't *feel* heavy, they're just slow. My biggest complaint about the physics engine is the trailers. It would be nice if they braked with your truck instead of careening into the back of you every time.
Lack of NPCs, indestructible vehicles, lack of NPCs.
The dead unrealistic throttle and gear system. You just hold the throttle down the whole time it's so dead. Changing throttle position should be reflected better and more realistic. There is no sense of wheel spin or anything. Any other driving game I've played has done this so much better. And the gear shifts are so Janky and make no sense. They need to take a hard kook at beaming and copy their throttle and gear system. The engine sound is even completely disconnected from what the truck is doing. Shifting doesn't sound right and it all just sounds like a sound clip just being looped no matter what you do.
That on some trucks, while driving, it looks like the front wheels cant hold the weight of the truck.
The fact that you have to be attached to a repair trailer to use it and you can't refill repair points or tires from it into your vehicle. Considering you can refuel from a trailer while being just 'near' it and also fill your spare fuel gascans, it's an annoying decision.