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canis_artis

And more playtesting. Then blind playtesting (give them the game to figure it out for themselves). And maybe more playtesting.


Spruce-Studios

Duly noted! You forgot the most important part, though. After the two "playtest"s there's meant to be a "playtest."


playmonkeygames

Nice graphic design on the card back :)


_BackyardGames_

Thanks. We’ve been working hard on Lamsters


HarvesterFullCrumb

I mean, that's game development 101. Plan out basics, then test a LOT, get the basic outline of your rules set up, then make a supplementary for any mechanics you might want to introduce, but would rather see if they work or not.


DrHuh321

Dont forget to playtest again!


Rohlnik

How would someone do simple playtest solo? And keep meaningful notes?


Tassachar

If you're gullible, you can't and the note taking part is done in steps. I know I can be gullible and thick headed; thus I look for folks who play MTG for my CCG project to give the feedback. Pro's are more helpful, but I take what I can get.


TWWaterfalls

Playtesting can include playing multiple players yourself solo. I think it is best to do this before taking a new design to a group. You can usually find the type of flaws that cause a game prototype to completely flop during a playtest. People don't want to play a game where the core mechanics don't work. And it's embarrassing to show off a terrible game to a group.