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Rui_O_Grande_PT

That disguise kit would pretty much be a straight upgrade from stock if you kept the 2 minutes in mind (assuming you don't stab, shoot, or die during those 2 minutes). I think there should be a more meaningful downside to it, tho I'm unsure of what it would be.


Knarrenheinz1987

Same but that was the only one I can think of, cause what else can it be there ? Disguise without cosmetics/stock guns or not being able to disguise some classes but that defeats half the purpose of it.


Rui_O_Grande_PT

I was thinking that you could have a lot more meter depletion when you take damage while invisible, but that also defeats the purpose of the sneaky spy playstyle. It's a genuinely good concept, but I'm not knowledgeable enough to give it a good downside


BlackbeltJedi

Can't fire primary weapon until you're undisguised, maybe?


Rui_O_Grande_PT

That's a pretty good downside, actually.


c0n22

Nah, that would be annoying to get caught in the opening where you had to swap to knife to be able to shoot. I like the idea of cloak draining faster, similar to the Y.E.R


MitruMesre

just bind a key to undisguise you? you can do it via console or disguising yourself as a friendly spy


SirFireball

Most spies never use their gun anyways


Sharlut

Cannot disguise while invisible.


GeorgieTheThird

no random crits


maiguee

would kill the weapon


mrcarfox

I think you need some pretty gnarly downsides for something that will buff spy this much (not being able to trust bumping people anymore). What if instead it replaced the invis watch, but you don't turn invisible anymore you just get to pass through enemies/buildings. that way the major downside is you lose invisiblity and by keeping its inability to stab while the watch is active, you can avoid the inevitable spaghetti from stabbing while inside someone


Emeraldnickel08

Suggestion: no time limit, but add “Switching to primary or melee ends disguise” to prevent backstab jankiness


OoohhhBaby

Random disguise with a cooldown


something_or_other12

Maybe Randomized Outfits?


Psychological-Ad-274

suggestion for disguise kit: no flinching when getting hit, but your teammates can also hit you


Proctifer

Since a disguise isn't meant to completely fool people, you'd probably just think about how long a disguise typically lasts, then limit it to *only* that time. Two minutes is so much time to do whatever you want.


ReddyIsHere

happy cake day


Proctifer

Thanks!


mremreozel

Oh oh i have a idea. It should consume half or all of your clock meter with a disguise which would stack with YER and have it act like the pre-jungle inferno version


The_Holy_Buno

Friendly fire.


A_Bulbear

That should be the default disguise kit, the entire point of spy is to not get caught but 95% of his unlocks only come into play when he gets caught


RathianColdblood

Perhaps a perma-timer? Not just 2 minutes per disguise, 2 minutes *total* disguise time, before you have to return to spawn for a resupply to reactivate it. To add tension, and also reference the cigarettes, perhaps the timer is not shown. Then one is constantly at risk in the later half of the timeframe of losing their disguise and dying for it. It’s far from a perfect fix, but it would mean that spies have to be very conscious of disguise time, and they either have to be willing to constantly journey back to spawn (unless they die) or risk their life for more significant plays.


yeetus-maxus

Perhaps putting delay before you attack? Like when you come out of cloak?


Zenocut

Damage vulnerability while disguised?


uneducated_sock

Maybe if you get damaged at all you lose cloak and your disguise


the_canadian72

your own teams also sees you as enemy and the disguise enables friendly fire


Taerdan

What if it were a "Disguise meter" that depletes while disguised, recharges while not? That way you can't be perma-disguised, and it doesn't break (nor get broken by) the YER.


1337b337

I was thinking disguises cost cloak while active, and running out of cloak while disguised triggers a loud sound like the Dead Ringer.


Trev-_-A

No matter what class you’re disguised as, you move at heavy speed


Zawarudowastaken

Then people would catch on to it within a week


Trev-_-A

Getting down voted for an idea? Damn. Well if that’s not going to work, maybe an audio que is played when the disguise is switched or ditched


ThrownAway2028

It would make the item unusable to anyone who isn’t a fresh install


Trev-_-A

Same thing with the dead ringer, as long as you aren’t fresh, you should know fully well how to detect it. Spy is screwed over in most aspects anyway lol


ThrownAway2028

That’s not true, the issue with the dead ringer is people using wrong and like a get out of jail free card. It’s the same as disguises, people use it wrong and then complain that it doesn’t work


Gumbiss

Not colliding with the enemy team would make backstab jank even worse


Meekois

It essentially means if the spy is in melee range, there's literally nothing you can do to prevent a trickstab unless you are faster, or can drop his HP to 0 before he phases thru to finish the stab.


fearlessgrot

And make spy checking enraging


5oc1reddit

Pyro exists


uneducated_sock

But doesn’t exist enough


Mook7

The amount of knock on gameplay effects that effect everyone this loadout isn't considering makes it an insta no from me.


Medical_Strength4608

Add no random crits to disguise kit


That1Legnd

What would a crit disguise do? Make you entirely become that person?


the_last_mlg

Change classes on the spot


TramTrane

What the fuck 😂


That1Legnd

Identity theft is fun.


Me_alt_ID

120 secs is a LOT


monstrts

Yeah, I'm thinking 15, even 20 seconds would be enough


Maximo_0se

A 15 second window of time has space for a lot of trust to be built.


Hezik

Crouch once and ill trust you with every cell in my body


Red_PineBerry

The minecraft tactic.


Hezik

Halo was probably the start of the universal language of crouching = trust me, 10 years before Minecraft.


Strong_Neat_5845

Make the disguise 15 seconds


Head-Ninja-In-Charge

I think if this took place of your cloaking watch(talking about pic 1) it would be a good downside. So you can never cloak, but also it'd be super easy to sell the disguise because no collision. Maybe no need for limited disguise duration.


Meekois

Who spy checks on collisions? It'd mostly be used for aggressive facestabs. Basically a spy in melee range means you're dead.


Head-Ninja-In-Charge

face stabs aren't real, and bumping into enemies is the number 1 dead giveaway. do u play spy?


LateNightParkingLots

I'm a spy main and facestabs are 100% real???? A lot of people are overeager to call any kind of trickstab a facestab, but facestabbing still is a thing that does happen due to lag shenanigans, albeit very rarely. Also, any competent team will shoot you to spycheck way before you get close enough to bump them, and any competent spy will be able to avoid bumping most of the time while acting anyway...


Head-Ninja-In-Charge

when a player is going out of their way to not bump into me, obvious spy lol. plus going through enemy would allow u to get better stabs. face stabs are just lag issues like you said, it might look one way but the hitreg is legit.


MEMEz_KB

You just need to be disguised while cloaked and use another watch


Blazar1

disguise only lasts 120 seconds is a very weird stat. Interesting concept though.


JonTheWizard

I think the disguise kit has merit but the duration is way too long. I'd drop it back to, like, 20 seconds.


S0MEBODIES

Someone had mentioned an interesting way to balance this is to keep the two minutes but keep it 2 minutes total until you go back to the resupply cabinet.


Roquet_

First one is a straight upgrade into something that's not really that important (don't get me wrong, not being able to collide is useful but only against the classes you're disguised as is not that big) a bit like the third degree. The second one is really not worth the downsides, -30% cloak duration is already a really big minus. When it comes to disabling collisions you also gotta ask yourself, what happens if you decloak when you're in someone, is that a "tele frag"?, because that would be busted and not fun to play against at all.


pootismann2008

Just add "no random critical hits" and valve will accept it


Looxond

\*\*The perfect disguise:\*\* You cannot collide with the team you are disguised as -Disguise only lasts for 20 seconds -Getting hit will remove your disguise -Upon losing a disguise you are marked for death for 3 seconds \*\*YER\*\* -Removed disguise cloak penalty -Clock duration penalty reduced from 33% to 15% \*\*The untouchable\*\* You cannot collide with enemies while invisible -15% decrease in clock duration -10% increase in cloak refill time -25% clock recharge from ammo boxes \*\*New changes to Spy\*\* +Press SHIFT to "run" at your normal speed (this fixes being stuck with soldier, heavy and demo while trying to backstab) +Sappers can now be throw with the reload key (6 seconds cooldown)


MidHoovie

These ones are good. On the disguise one I'd lower that time so the player has to take really good decisions to succeed - two minutes is a very long time in TF2.


Random_User27

Remove sapping while disguised, maybe make it so it can only be "recharged" by supply lockers?


raubana

What do you do when the spy becomes solid inside of an enemy?


Vulcan_the_dark_one

It'd be cool if Sentries still detected you while disguised. Not actually shooting at you, just chirping and pointing in your direction. I think it'd make it a bit more balanced tbh


KharazimFromHotSG

If playing on VSH/FF servers has taught me anything, is that being able to get stuck inside of enemies on purpose is kinda broken. If the backstab mechanics fail to give you the kill, you get to butterknife and essentially root enemies for as long as you're alive, and depanding on how you get stuck inside of them, the enemy might be forced to use melee in desperation instead of guns. Oh and how could I forget: This would DEFENITLY get abused to hell and back, especially with (aim)bots. 12 invisible bots decloaking perfectly to get a backstab "inside of you" before you can react, and if that fails they use the Ambassador to finish the job. "Telefrags" exist for a reason.


i_watch_furry_yiff

Disguise kit that makes each class have a ciggy in their mouth but makes it so you can perform one attack without breaking disguise


ExploerTM

I think kit should give you a random disguise; its tiny ass pack, there's ONE button inside to activate kit. You can change disguise only after like 30-60 seconds.


Thegamemaster43

The disguise kit would introduce a whole new kind of backstab jank.


Cleveworth

Reduce perfect disguise to 30 seconds, with a 10 second cooldown between disguises.


depam00

If "unit" means player model that would completely break backstabbing, just by the way source engine works, if you are inside a player and u left click u pretty much always backstab. The watch seem like a better idea.


UnknownMyoux

The new way of trickstabbing: Run throught your enemy and then stab them from behind-100% fair and balanced


RealConcorrd

“Perfect disguise” *disguises as a fast moving dispenser with legs*


Albus_Lupus

Ngl I feel like that watch has weird downsides. I feel like instead of the first two I would 2x cloak drain rate when going through enemies. Also another question would be: what happens if you go visible/loose disguise when inside of enemy player? Because usually thats a telefrag - which if thats the case would be really broken(unless it was the spy that would die everytime *^(unless he is inside the scout)*)


TheSpudGunGamer

I think cloak drain would be better than cloak duration.


Funny_-_man

not talking about the stats, i think coding that into tf2 would be (if possible) filled with bugs and glitches


SparkFlash98

Am I crazy or is the 2 minute timer function less? You really shouldn't be in one disguise that long, and even if you are you can just find a safe corner and hit swap I'm not bashing you or the idea by the way, i just think you need a different downside.


Repulsive_Voice823

Is there anything stopping you from just disguising again after the time runs out? Otherwise the downside is more of a minor inconvenience that barely ever changes the course of the game


Kipdid

Definitely would need to put some restrictions on attacking right after passing through someone as it would otherwise be too easy to run through someone, flip a 180 then stab them, doubly so if you’re running YER


Oriuke

This is literaly not possible. It's basically a telefrag on demand as a weapon, you could even kill ubered players with this.


Meeedick

I have an idea for a spy revolver that's basically a prop, it allows you to "shoot" while in disguise - projectiles and all - that can also impact friendly units but it has no damage or knockback.


CompleteFacepalm

Press B every 10 seconds. Then you never lose the disguise.


Pure-Telephone-8283

I really like the watch. However, the disguise thing shluld definetely get a bigger drawback. Usually, a spy will sticn to his disguise for only a bunch of seconds


According-Can919

You could just walk strait through people to back stab them


UncleMatt76

The watch could use a slower speed penalty


UnknownTaco5492

ok who is staying disguised for 2 minutes 💀


I_N_C_O_M_I_N_G

Perfect disguise would only be balanced if you couldn't go invisible


CristyMumbay

op you have the art skills of a blind Van Goh who tried getting high on nutmeg and Benadryl


Knarrenheinz1987

This was all I could do with a phone don’t judge me 🗿


BonkersTheNexusBeing

How would the perfect disguise work paired with your eternal reward? Would the 120 seconds restart after every backstab?


CreativeGamer03

since you can phase through enemies with these while cloaked/disguised, i wonder what would happen if they decloak or undisguise whilst inside an enemy model


Proud_Budget1807

congrats, you're a failure


eliavhaganav

The kit feels too op, I mean 120 seconds is a long time considering you get to your enemy in about 10-20 seconds


Degenerious

I feel like the Untouchable would be really good with the L’Etanger. I think you should balance it by changing the cloak duration to -50% but making it so you turn invisible immediatly upon activation.


Tacticalberry

make the disguise last 20 seconds roughly and make it so spy cant attack while disguised. If you clip inside somebody it will almost always be a backstab and will be infuriating to play against


Thisoneloadingboy

How to create these?


Knarrenheinz1987

Google tf2 weapon maker


JoshsPizzaria

120seconds is WAY too long


ProudApple1361

I don't think that the disguise kit is very balanced because if you're using The disguise kit well you're only disguised for a few seconds at max I would probably put a downside more on the lines of a timer between switching disguises kind of like the your internal reward but you're disguising is on a meter like The invis watch but all things considered I really like the concept of the watch in this although I would rename it to the phase watch but I actually really like this concept


About500ofus

Can’t backstab while disguised.


FelipeGames2000

This really won't help my paranoia


Beanz_detected

Combining the Your Eternal Reward with the Perfect Disguise to have infinite disguise time


ReiCaixa

The Perfect Disguise would be disgusting because of Spies walking through you and instantly getting a backstab. The only way it could work is if you had to wait 3 or more seconds after breaking the disguise to backstab someone. The watch is fine though, since you can't stab while invisible.


Meekois

Unfortunately no collision disguises will not typically be used to fool people... but rather just to phase through them for an easy backstab positioning. Generally people do not spycheck by collision. The watch is interesting but feels like a crutch. One of the first things you learn as a spy is how to walk paths where you are less likely to collide with people. So it feels like a strong downgrade instead of a sidegrade. I would only see it useful if I was trying to move around the enemy spawn a lot or leach off a dispenser unnoticed. Still the better option there is to just use the cloak&dagger.


Caertam

i think being able to shoot ppl while disguised but it only lasts 10s + no backstabs + -25% less dmg while disguised would be great


Scrunkus

yeah this sucks ass


lol_why2

Do not cook ever again!