Your right but I do have something else that works surprisingly well against tanks. Hellblasters plasma rifle have hazardous and heavy making them a 2+ hit and 4-5+ wounds. So I pile them into the land raider deploy them 24 inches away and just open fire plus they have shoot on death so if they die to hazardous its another round of fire.
10 Hellblasters without character support ff o like 6 damage to a land raider/knight. They don’t get their heavy bonus the turn they disembarked so you really rarely get to use it, and you want a melee threat like knights in the land raider to take advantage of the Assault Ramp ability.
Drop the Libby, get a lt with Fire Discipline, and put the Hellblasters in a repulsor. Now Hellblaster become one of the best damage dealers in game, the repulsor has some extra anti tank support, and to give your squish Hellblasters a way to avoid melee
Lt with fire discipline if you are playing gladius. If not run Azreal with them. If you want to keep the land raider drop the aggressors, add 3 bladeguard and a character(captain, chaplain or Judiciar)
I’d swap the gravis capt for an apothecary biologis, drop the blade guard, double the size of the aggressor squad and build them with the bolters, double the size of the ravenwing, maybe drop the second knights unit, add Azrael.
If you're depending on the deathwing nights to be your anti-tank that's a little risky to me but that's just me. I'd suggest a captain and Terminator armor to lead one. The reroll charge and the strat reduction is especially good on them. I just don't think putting a captain and gravis armor is really worth it with only three aggressors.
I agree, if you’re depending on DWK to do your anti-tank you’re potentially in for a really bad time
Your right but I do have something else that works surprisingly well against tanks. Hellblasters plasma rifle have hazardous and heavy making them a 2+ hit and 4-5+ wounds. So I pile them into the land raider deploy them 24 inches away and just open fire plus they have shoot on death so if they die to hazardous its another round of fire.
10 Hellblasters without character support ff o like 6 damage to a land raider/knight. They don’t get their heavy bonus the turn they disembarked so you really rarely get to use it, and you want a melee threat like knights in the land raider to take advantage of the Assault Ramp ability. Drop the Libby, get a lt with Fire Discipline, and put the Hellblasters in a repulsor. Now Hellblaster become one of the best damage dealers in game, the repulsor has some extra anti tank support, and to give your squish Hellblasters a way to avoid melee
Ok that's not a bad idea
The only counter arguments I have though is my knights can deerstalker in but what character do you recommend for he'll blasters
Lt with fire discipline if you are playing gladius. If not run Azreal with them. If you want to keep the land raider drop the aggressors, add 3 bladeguard and a character(captain, chaplain or Judiciar)
I’d swap the gravis capt for an apothecary biologis, drop the blade guard, double the size of the aggressor squad and build them with the bolters, double the size of the ravenwing, maybe drop the second knights unit, add Azrael.
I'm probably not going to add Azrael it's a personal choice on my end to not use named characters other then the lion
Captain should be a character to lead one of your knights squads. I also don't see a lot of anti-tank.
Funny enough avenging and DW knights have the anti take key word on their weapons which character tho like I said I'm choosing not to run named
If you're depending on the deathwing nights to be your anti-tank that's a little risky to me but that's just me. I'd suggest a captain and Terminator armor to lead one. The reroll charge and the strat reduction is especially good on them. I just don't think putting a captain and gravis armor is really worth it with only three aggressors.
Ok so captain in terminator instead of gravis