R5: literally just saw an update for Vicky3 pop up while telling someone "man I want to play the US for America day but kinda want to wait for the LF fix first"
Thank you, Paradox!
Literally started a russia run yesterday and I couldn't upgrade my vassalisation principle russia starts with. I thought "Great, another week til new hotfix drops". Got home, new hotfix ready to go. Based devs
I'm not sure if that's what the devs meant in the dev diary, but yesterday i ran into a bug that made me unable to upgrade the base principle of my power bloc (so in Germany's case it was internal trade) and in order to upgrade it you had to first switch to the other principle and wait until you stacked 3 mandates to switch back to the first one and fully upgrade it at once (Not sure if you get what I mean :d)
LF thing is probably just a single line of code that is easy to test.
Consumption factors are a balancing thing which usually requires extensive testing.
I think you underestimate how hard it is to build and test something this complex that also has to be somewhat historical. It's bonkers hard. Most companies don't make games like this for a reason.
Take a look at the code, logic behind this game is insanely complex. Worst thing is that it’s all more or less connected to each other, tinkering with one thing can cause seventeen other unforeseen issues. That is why they leave non-problematic fixes for later. Wine is interesting one for sure but it’s not game-breaking.
Testing is not exactly done in 5 minutes either, it’s a random sandbox with unlimited possibilities for each run.
It likely has more to do with how long they've known about the problem. They typically need to go through QA and publishing procedures and such. When 1.7.1 was released they had already fixed some things that didn't come until 1.7.2, I guess because while it was before 1.7.1, it wasn't early enough to be released with 1.7.1. Just like how several parts of 1.7.1 were already done before the 1.7 release.
Art demand only really began for me once I got a much richer upper class compared to game start. (And even then, the demand was small before it became an obsession for some of my pops.)
I think they're actually spending their liquor money on wine. Makes sense because they're both intoxicants. Liquor manufacturers are generally unprofitable now.
> One would imagine a wine and art consumption would be a quick fix
Anything working on consumption/production methods is a nightmare to balance. It's why most of the mods that make changes to them blow.
Wineries occupy the same status as a 'pure liquor distillery' building would. Easiest way to fix, imo, is make a distinct building for bottling/liquor. Make wine a luxury consumption good. Run it back with 5 observer games and decided how badly it dunked raj/france.
Altho, to be clear, on wine gate we're basically just trending towards re-creating the HPM balance from victoria 2.
R5: literally just saw an update for Vicky3 pop up while telling someone "man I want to play the US for America day but kinda want to wait for the LF fix first" Thank you, Paradox!
Couldn't leave you guys hanging for a whole weekend!
Based devs
Your game is fun.
You're based, guys! These patch and DLC are really good, I hope you keep updating this game
Thank you guys. You did amazing work with this DLC, transforming a good game to a masterpiece with a living dynamic world
Well, that was fast, I thought I had to wait until next week
I’m more hype for the power block fix. That was annoying needing to spend a decade to work around that.
Literally started a russia run yesterday and I couldn't upgrade my vassalisation principle russia starts with. I thought "Great, another week til new hotfix drops". Got home, new hotfix ready to go. Based devs
I didn't run into it myself but heard about it. What was the bug?
I'm not sure if that's what the devs meant in the dev diary, but yesterday i ran into a bug that made me unable to upgrade the base principle of my power bloc (so in Germany's case it was internal trade) and in order to upgrade it you had to first switch to the other principle and wait until you stacked 3 mandates to switch back to the first one and fully upgrade it at once (Not sure if you get what I mean :d)
Thanks, really clear! Sounds like a pain in the neck.
Yep I got that too as Austria today
THE POWER BLOC PRINCIPLE UPGRADE BUG IS FIXED HSGSDD
Damn, I just switched to Interventionism just before the patch dropped, because of the bug(
Switched to LF last night, quit cause it was busted, woke up to this. Bless
This has actually fixed privatization for me!
One would imagine a wine and art consumption would be a quick fix, but I guess not! This is so sad
LF thing is probably just a single line of code that is easy to test. Consumption factors are a balancing thing which usually requires extensive testing.
I love the games they make, but if paradox did extensive testing it wouldn’t have made it into the patch in the first place.
I think you underestimate how hard it is to build and test something this complex that also has to be somewhat historical. It's bonkers hard. Most companies don't make games like this for a reason.
Spoken like someone who has never written a line of code in their life
For real
Take a look at the code, logic behind this game is insanely complex. Worst thing is that it’s all more or less connected to each other, tinkering with one thing can cause seventeen other unforeseen issues. That is why they leave non-problematic fixes for later. Wine is interesting one for sure but it’s not game-breaking. Testing is not exactly done in 5 minutes either, it’s a random sandbox with unlimited possibilities for each run.
It likely has more to do with how long they've known about the problem. They typically need to go through QA and publishing procedures and such. When 1.7.1 was released they had already fixed some things that didn't come until 1.7.2, I guess because while it was before 1.7.1, it wasn't early enough to be released with 1.7.1. Just like how several parts of 1.7.1 were already done before the 1.7 release.
You could use certain mods that change pop needs, they basically all change the underlying mechanics enough that the wine issue dissappears.
Can you recommend one?
Try "Pop Demand Tweak"
What's wrong with Art? As for Wine, it's free real estate.
I'm 100% certain there's a bug with art consumption introduced with 1.7. Literally nobody in France is buying any!
Art demand only really began for me once I got a much richer upper class compared to game start. (And even then, the demand was small before it became an obsession for some of my pops.)
Good substitution is based on production volume. You will never make enough art that people start substituting for it.
Thats not true. I had hundreds of thousands of artists in my America game.
Are they spending all the art money on wine?
I think they're actually spending their liquor money on wine. Makes sense because they're both intoxicants. Liquor manufacturers are generally unprofitable now.
This reads like a Donald Trump twitter post lol
Thank you u/RedWalrus94, very cool!
> One would imagine a wine and art consumption would be a quick fix Anything working on consumption/production methods is a nightmare to balance. It's why most of the mods that make changes to them blow. Wineries occupy the same status as a 'pure liquor distillery' building would. Easiest way to fix, imo, is make a distinct building for bottling/liquor. Make wine a luxury consumption good. Run it back with 5 observer games and decided how badly it dunked raj/france. Altho, to be clear, on wine gate we're basically just trending towards re-creating the HPM balance from victoria 2.
Here in Brazil the government spends money on fake projects and keeps postponing them to make more money. I thought it was a mechanic.