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spothot

R5: literally just saw an update for Vicky3 pop up while telling someone "man I want to play the US for America day but kinda want to wait for the LF fix first" Thank you, Paradox!


Kaiser_Johan

Couldn't leave you guys hanging for a whole weekend!


No_Wrongdoer4556

Based devs


International_Lie485

Your game is fun.


InteractionWide3369

You're based, guys! These patch and DLC are really good, I hope you keep updating this game


mallibu

Thank you guys. You did amazing work with this DLC, transforming a good game to a masterpiece with a living dynamic world


Heatth

Well, that was fast, I thought I had to wait until next week


RoadkillVenison

I’m more hype for the power block fix. That was annoying needing to spend a decade to work around that.


xBenji132

Literally started a russia run yesterday and I couldn't upgrade my vassalisation principle russia starts with. I thought "Great, another week til new hotfix drops". Got home, new hotfix ready to go. Based devs


Dispro

I didn't run into it myself but heard about it. What was the bug?


Illustrious_Roof_803

I'm not sure if that's what the devs meant in the dev diary, but yesterday i ran into a bug that made me unable to upgrade the base principle of my power bloc (so in Germany's case it was internal trade) and in order to upgrade it you had to first switch to the other principle and wait until you stacked 3 mandates to switch back to the first one and fully upgrade it at once (Not sure if you get what I mean :d)


Dispro

Thanks, really clear! Sounds like a pain in the neck.


nainvlys

Yep I got that too as Austria today


anfried-

THE POWER BLOC PRINCIPLE UPGRADE BUG IS FIXED HSGSDD


unste337

Damn, I just switched to Interventionism just before the patch dropped, because of the bug(


CarolusRix

Switched to LF last night, quit cause it was busted, woke up to this. Bless


Competitive_Apple577

This has actually fixed privatization for me!


The_Dankinator

One would imagine a wine and art consumption would be a quick fix, but I guess not! This is so sad


Auswaschbar

LF thing is probably just a single line of code that is easy to test. Consumption factors are a balancing thing which usually requires extensive testing.


BigLaw-Masochist

I love the games they make, but if paradox did extensive testing it wouldn’t have made it into the patch in the first place.


notextinctyet

I think you underestimate how hard it is to build and test something this complex that also has to be somewhat historical. It's bonkers hard. Most companies don't make games like this for a reason.


LordOfTurtles

Spoken like someone who has never written a line of code in their life


Puzzleheaded_Tap2977

For real


alwaysnear

Take a look at the code, logic behind this game is insanely complex. Worst thing is that it’s all more or less connected to each other, tinkering with one thing can cause seventeen other unforeseen issues. That is why they leave non-problematic fixes for later. Wine is interesting one for sure but it’s not game-breaking. Testing is not exactly done in 5 minutes either, it’s a random sandbox with unlimited possibilities for each run.


r0lyat

It likely has more to do with how long they've known about the problem. They typically need to go through QA and publishing procedures and such. When 1.7.1 was released they had already fixed some things that didn't come until 1.7.2, I guess because while it was before 1.7.1, it wasn't early enough to be released with 1.7.1. Just like how several parts of 1.7.1 were already done before the 1.7 release.


BrainOnLoan

You could use certain mods that change pop needs, they basically all change the underlying mechanics enough that the wine issue dissappears.


notextinctyet

Can you recommend one?


BrainOnLoan

Try "Pop Demand Tweak"


Jinglemisk

What's wrong with Art? As for Wine, it's free real estate.


The_Dankinator

I'm 100% certain there's a bug with art consumption introduced with 1.7. Literally nobody in France is buying any!


Le_Doctor_Bones

Art demand only really began for me once I got a much richer upper class compared to game start. (And even then, the demand was small before it became an obsession for some of my pops.)


BigLaw-Masochist

Good substitution is based on production volume. You will never make enough art that people start substituting for it.


Mikeim520

Thats not true. I had hundreds of thousands of artists in my America game.


crazynerd9

Are they spending all the art money on wine?


The_Dankinator

I think they're actually spending their liquor money on wine. Makes sense because they're both intoxicants. Liquor manufacturers are generally unprofitable now.


RedWalrus94

This reads like a Donald Trump twitter post lol


The_Dankinator

Thank you u/RedWalrus94, very cool!


HeartFeltTilt

> One would imagine a wine and art consumption would be a quick fix Anything working on consumption/production methods is a nightmare to balance. It's why most of the mods that make changes to them blow. Wineries occupy the same status as a 'pure liquor distillery' building would. Easiest way to fix, imo, is make a distinct building for bottling/liquor. Make wine a luxury consumption good. Run it back with 5 observer games and decided how badly it dunked raj/france. Altho, to be clear, on wine gate we're basically just trending towards re-creating the HPM balance from victoria 2.


InvernalSoldier64

Here in Brazil the government spends money on fake projects and keeps postponing them to make more money. I thought it was a mechanic.