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platzandersonne

Most Surface Dwelling Civilisations and Races would probally try to retreat into the Underworld as this has Happend several Times in my Worlds History.


[deleted]

Interesting. Can you elaborate a bit more? Specifically what is the Underworld in your setting? Is it a Hollow earth type of place? A literal underworld for souls but mortals can enter it too? Something else? Furthermore what about those that cannot retreat there?


platzandersonne

My World is divided into different Layers like an Onion called Spheres, some are physical and some are etheral. The Underworld is a physical Place inhabited by different Flora and Fauna and even different Biomes its only partially explored and especialy the deeper Levels are extremly Dangerous, their is also a mysterious Force their that seems to Influence the Lamdscape as even well maped Routes tend to shift periodicly. Most Surface Races would probally die if they had no way to reach the Underworld or a higher etheral Layer with the only exception being Etheral Creatures and perhaps the Emptys


[deleted]

Very interesting. So your world has many hollow earth like layers as well as spirit worlds that coexists with the material world. What sort of creatures live in the Underworld? Do they have access to sunlight or a substitute thereof ? If not what provides the energy required to fuel the ecosystem? Chemotothtopes? Detritus rain from higher planes? Magic or this mysterious force? Thermal or Nuclear energy?


platzandersonne

There are so called,,Fallen Races" degenerated remnants of formerly civilised Races the most noteworthy being the Gatekeepers and the mysterious Deep Things. Some Caverns are large enough to have their own Weather Patterns and Ecosystems based around the Heat of Geothermal Vents and the dimm light given of by Fluorescent Plants and Animals. Others are entirely Dark and inhabited by Blind Creatures that hunt by sensing Body Heat, or by Echolocation. Not all sentient Inhabitants of the Underworld are aggressive but manny of them have a Natural distrust for the strange two legged Creatures from the Surface and fear their Blinding Staffs (Torches,Lanterns) and Iron Fangs (Swords,Spears) Some of the Underworlds Inhabitants even engage in regular Trade with Visitors from the Surface and gladly Exchange worthless junk like Gold and Jewels for tasty living Livestock from the Overworld. The so called Gatekeepers are Bug Like Creatures with the ability to navigate the mazelike Tunnels and Caves like, a Human who strolls through His Hometown. They are valued as guides but you should still be careful to not follow them everywhere.


OneSalientOversight

My world has a mountain range that is over 14km high plonked right on the equator, so there's a third polar ice cap. Fortunately the builders placed a large 25km tower in the middle of this (along a East-West rift) that helps keep the world's climate more or less in balance.


Jybe-ho

Jokes on you my world‘s already 1000 years deep in a Ice Age! But hey that’s what happens when your God is killed and the sun is turned into a black hole along with him. The only meaningful source of heat and radiation in the system left is a brown dwarf sun (really just a hopped up gas giant that glows purple) The world may be shrouded in darkness and snow but there’s plenty of light from the bioluminescent plants and animals. Oh and of course some of the peoples hair glows too


[deleted]

>Jokes on you my world‘s already 1000 years deep in a Ice Age! Your natives must be real chads. >But hey that’s what happens when your God is killed and the sun is turned into a black hole along with him. Was the god a sun god? If not what us the connection with the sun turning into a balck holr because of this? Also black holes can have a halo made out of very fast spinning matter and photons in their close orbit called an acceperation disc that can shine as brightly if not brighter than most stars. >The only meaningful source of heat and radiation in the system left is a brown dwarf sun (really just a hopped up gas giant that glows purple) Is the purple glow because of magic because brown dwarfs usually glow a dim red or well, brown. >The world may be shrouded in darkness and snow but there’s plenty of light from the bioluminescent plants and animals. Cool. Can you tell me some things about these animals? >Oh and of course some of the peoples hair glows too How did they evole this trait or all of them have some sort of glowing lichen infesting their hair or something?


Jybe-ho

1. I guess you could say the natives are real chads I took they say they’re much heartier than people on other worlds so they’re not very fond of bright lights, they would consider even a candle flame to be garish 2. He wasn’t a son god more of general God of everything and destroying the star was more or less a separate event. 3. I’ve never heard of an accretion disc being that bright. Though I am inclined to believe you, I don’t think a general audience would have the same faith in that concept they are after all called black holes, so I think I’ll just kind of ignore that it is after all fantasy. 3. Many brown dwarf stars put a light on the violent end of the spectrum and into the ultraviolet despite their name. The star is magical though. 4. Bioluminescence wasn’t actually involved in this world per say, it was a change made by the God after the sun was destroyed but before he died, not every plant animal or person has it but it’s common enough, more so among plants and animals than people though.


[deleted]

C: Pretty well, although there would be a couple deaths. The Hyngard have managed to build underground caverns and could do the same with the rest of humanity.


bigbogdan98

Well , the above world would die while the dwarves would finally breathe easy since now they are the only one left . 90% of their economy is underground , enough agriculture to sustain them also is made underground with special bioluminescent plants . They just get in and close the doors to any human and elves who migh try to come and steal for them . Then either begin working on the space program faster to leave or negociate with either Isandu the Black or Izimma to reheat the planet , but of course , after the "tall folk" are dead . As of what madness caused this , definatly Izimma since he's no stranger to "experiments" . This guy would fake an alien invasion somewhere in the 5th Era .


[deleted]

Very interesting. I have some more questions though. 1-) How can dwarfs do agriculture in absence of sunlight? Can their plants ustain themselves with their own bioluminesence? Do they grow upside down facing magma streams? Have they abandoned photosynthesis and live as Chemothropes or Detritivores? 2-) Who is Izzima and why do i get serious trickster deity wibes from him?


bigbogdan98

The bioluminescent plants and rocks in their caves , they can grow out of eachothers light , ok not the rocks , but you got the idea . The caves in my world where the dwarves live are their own huge ecosystems , with animals , grass , trees , other small plants , even underground rivers , all bioluminescent . And yes , Izimma is a god , one of the 5 real ones , with too much time on his hands , who lives on the planet under the disguise of an demi-god . If you ask him who he was , he'll look into your eyes and tell you his the son of a farmer and an elemental spirit of water but that's a lie , the only real demi-god in this story is Isandu the Black , the son of an elven witch queen and an elemental spirit of fire .


Zestfullemur

Most would die. Pretty similar


Cookiesy

Meh, civilisation survived one apocalypse on Orazir and that was without inherent magic. The old bunkers have for the most part survived, some overhaul might be needed to replace dead tech and the civilisations have kept such things as seed vaults and shelters from the teaching of their ancestors, the world has waned once already. The Torol subgroup of humanity would thrive due to their temperature resistance, instead, the Sylph would lose much of their environment having to retreat around the Sea of Sails and the Feral Sea since the great ocean lies to the north and south. The wildlife would suffer for a while but magical mutations would develop around cold resistance, however, my beloved Titanfly probably wouldn't make it...


daltonoreo

Its going to happen in the future of my world when the ashfall comes. It doesnt end well, 99% of life gets their souls destroyed and the survivors hide in bunkers for about 100 years. They emerge and get to work but things are not great


Chalreswor

A- the coast of poor fishing communities is done for, but the royals in the mountains are gonna be fine. And the royal city probably cooled the earth to avoid having to look after its citezens. The wild folk would probably survive as usual. The others likely result in all out war. Goblins probably win that.


BobbleWrap

In all three cases, the Undying King would generate a world-spanning spell to hold back the ice somewhat. He didn’t become the greatest sorcerer in the world to lose his kingdom to mere cold weather. If it turns out that the ice age isn’t just a natural occurrence that will end on its own, he will devote his efforts to finding the source and killing it, whether personally or through the heroes of men. Should it turn out to be unkillable, he will make it killable first. Almost certainly, everyone else will blame the king for the cold weather and attempt to kill him, thinking it will help. Being underground, the deep elves wouldn’t even notice any of this happening.


Flailing_snailing

I’ll go with B. Due to the continents unfortunate placement the majority of the norther part of the continent is devoured in ice and only the northernmost part of the southern continent is totally frozen. In total of the four countries in the southern continent none are coming out of this unscathed. Brink being the southernmost country will be hit first and despite its populace being used to polar like temperatures it’s will be unlike any winter they have ever experienced and will be forced to move north. The rolling highlands of Angor will soon find its massive fields of grain and tall grass to be destroyed from the encroaching cold. Many will move north will some in the northern part of the country on the coast are still able to live though with crop adjustments. Panopt lives high in the mountains where the massive glaciers cannot reach them. Thankfully unlike their southern neighbor Brink their food sources aren’t dependent totally on hunting and have large Albors with their thick skin and heavy coats. Finally Ceruvia who less than a hundred years ago claimed nearly the entire north coastline is reduced to a ample sized country on the east of the southern continent. They will unfortunately fall during this ice age as their coastline will turn to ice and eventually creep up to their mountains next to Panopt. Panopt will seize this opportunity to take our Ceruvia at its weakest point and successfully invade the country. When the ice eventually thaws Panopt will no longer be land locked and will double in size. In the northern continent it wouldn’t be hit so hard as most of its countries live near the equator. The norther wilds is a hotspot of magical energy and things that live there are going to become monsters from a cold hell. The Razakzian mountain range will provide coverage against most of the glaciers moving in and the weather will a good bit warmer as a result. There are six countries in the northern continent with the first being the Cynthraxi. Their marshland homes are dependent on the constant eb and flow of the tides to keep their marshlands marshy and for their fungus which relies on the humid environment and provides the majority of their food. Their marshes will dry up and with little will have to move to the free lands on the west side of the continent. The free lands are named because they are a country sized badlands so no one wanted to take it. There the Cynthraxi will act more as survivalists than anything. Living in the caves and canyons were the rivers provide water and fish, dreaming of the old days. Their massive population will be unsustainable here and will face a massive death toll. The Paragons of Gloomhallow are giant stone Golems and don’t give a flying fuck about the cold or the weather and will likely expand their borders to the now abandoned Cynthraxi lands. The Riveram live deep in the Razakzian mountains and have bloodborne style mutated bodies which allows them to not give a fuck about the cold even if it were to reach them down there. The Riveram have a very isolationist policy and will likely not expand their borders. The original Razakzian’s who were forced out of their ancestral homes by the Riveram will finally be forced to leave their mountains. The already polar conditions of the high mountain peaks make their nomadic lifestyle difficult and this new weather will make it nearly impossible. For the first time in thousands of years the Razakzian’s will leave their mountain home. With nowhere to turn their clans will migrate to the free lands with the Cynthraxi. Their already low numbers do not bode well for this migration and their people will teeter totter between extinction and life. Almora is a seaside country on the west coast and will experience more people moving closer to the ocean as the water recedes. Cold water fish will migrate in from the north as the warm water fish move closer to the equator. The whales that live there will no longer move up north in their migrations and will be confused for a few years. Unfortunately for them the giant cursed whale bone island is still there and is still angry enough to mind control anyone near it to kill themselves on the rocks and bones which MANY immigrants moving from around the world will find out very quickly. The massive increase in immigrants will also cause a major crisis as their population will swell to numbers they cannot hope to satisfy as the government is run by Theocratic Oligarchs who rule based on net worth and flexing due to the state religion. Political unrest will follow as immigrants will see this and go “What the fuck?” which will cause another divide amongst the people. Finally The Glass and Gold Empire who rules the entire southern coast of the north and most of the northern coast of the south. Their fantastic location a little bit north of the equator in a desert on the coast will only make their empire more powerful. Their populations will swell to even larger numbers but there’s always work in the mines and is the largest country in industry with its only competitor being Almora.


CarpePoulet

Actually my sci-fi game world is Earth, 15 thousand years in the future as it is just leaving an Ice age... tales vary about how it started, but all agree that it was accompanied by the fall of civilization and the extinction of humanity. By the time it happened mankind had harnessed bio-adaptive sciences, so many varieties of post human, and mutations of same, now exist. Someone up there in the heavans, (perhaps the Lunar civilization that hangs ominously, and silently, in the sky) has put up a vast solar mirror over the Sunset Sea, (the Pacific), and the world has been radically warming for the last 250 years, but no one knows the purpose. If you try and transmit a query, your location is lanced from orbit... so it has been for all radio broadcasts for millennia, so not many try. At present one of the nefarious forces in the world, A cabal of mysterious powers backed by the Antillean Bank, has been funding large scale trips to the poles by airship, though their reasons are still not known to the players. They live on a vast Island in the Antillic Ocean , (The now submerged Azores Plateau) from where they rule a trade empire, and that Isle is being swamped by the rising seas. Their long term objective is to bring down the solar mirror and intentionally initiate scores, if not hundreds, of orbital strikes in order to increase the earth's Albedo and return the world to it's natural state... The Cold. I didn't tell my players at first that they were on Earth... I played up the natural superstitions of the barbaric peoples and went with the old Arthur C. Clark adage that any sufficiently advanced technology would appear to be magic, so they thought they were in a fantasy game for the first few months. I showed them maps of their native region, as in the place we all actually live, but I put east at the top of the map, like the romans did, for with no referent like a compass, dawn and dusk are natural orientations for cartography. No one clued in for ages as the deformations of an Ice age and the reorientation of the maps was enough to make it look foreign. I seem to be going on a little long, but keeping these reveals to myself for years has been eating at me, and it is nice to put it out there just once.


Scriffignano

Quite well. With the use of magic most civilians will be able to keep warm during an ice age. On top of that ostracized of the local fauna would likely evolve quickly due to being in constant competition with dragons.


dr_prismatic

fix it and move on. We survived several human-caused climate catastrophes on numerous worlds, whats one more?


CurlsWorldbuilding69

Option 2 and 3, my people would die and starve. Option 1 they will be fine, since my planet is colder than the average temperature during the last ice age.


[deleted]

I like worlds with different climates. But would nothing survive in the tropics really? Not even eskimo like communities?


CurlsWorldbuilding69

The thing is my world has ice caps on the equator. I would say it would, wait do you know the temperature for options 2 and 3? I guess farming communities would not survive but hunters and gatheres should. Because my planet's average temperature is around 6°C.


[deleted]

Okay i understand so the whole tropics is covered in a giant barrier of mountains that seperate the two globes. I thought it might be something like a really exagerrated tibetan plateu that covers, idk something like an area similar in size to Amazonian basin. Temperature for option two and three i decided to be 2.5 °C and 0°C repsectively.


CurlsWorldbuilding69

No, the axial tilt is so great that the equator is cold and mild most of the time. So that allows for an ice belt around it. The poles have extremes but with the right conditions, they can be tropical tho. I guess they should survive 2.5 and 0°C.


kelvin_bot

2°C is equivalent to 36°F, which is 275K. --- ^(I'm a bot that converts temperature between two units humans can understand, then convert it to Kelvin for bots and physicists to understand)


bobitheone1234

Poorly at best the mushroom people would be affected the most because they are 90% water while most other nations would just go down in power a little bit but the quebecua wod be used to the lower temperature would trive and take the role of superpower from the mushrooms


Cave_Eater

Half of the races in my world are ocean, desert, or jungle people so probably not well


PervyHermit7734

A, B and C: They don't. They hop on colony ships and gtfo. It is the very plot of the story: An Ice Age is coming and in order to survive, countries must put aside their puny rivalries for this grand program.


riftrender

The nation of Bruma still has mammoths so they wouldn't see much of a difference.


Gavinus1000

Considering one of the major worlds in the Universal Liberium never *left* the Ice Age, pretty well.


morganbear1

Obviously depends how severe it is: A: elves magic keeps their realms protected from weather phenomena unless one of the gods directly acts upon it. So they’d be fine, humans are adaptable and their knowledge of magic and general craftiness means they’d manage, the Faltnar would be fine since they’re resilient to fire and cold. The darekine would struggle on a case by case basis since they have different elemental affinities. B: this could be achieved through the dark powers collectively working on just this, vast damages to ecological areas, depending on when this happened humans may be forced to leave Neiron and move to the western continent where the continent goes further south C: this could only occur if Fenara decided to cool the earth and none of the other gods tried to stop her, if she did this everything would die with possible exceptions made for Elves if they found Fenara’s relic which could protect them, it it’s unlikely as most of them were lost milenia ago


mindflayerflayer

Terraforming technology is relatively common so they'd be fine.


Poster_Shi

Probably unaffected - the world’s climate is already unpredictable. They are prepared to suffer weeks or years of cold and hot weather.


[deleted]

What about hundreds of thousands of years of winter or draught?


Poster_Shi

Advanced heaters would be employed by less magical civilizations.


Poster_Shi

A combination of magic and modern technology would solve it. States would employ mages to charge mana crystals to heat up the streets when cold. Or change the attributes of the very same crystals to produce water.


DJSKELLY2

With the entire global economy being destroyed, nations and systems collapsing, billions dying and a hivemind spreading its control via infected zombie like drones... We're fucked, that's it. Humanity will perish, so will the hivemind and it's infection.


puffincannon

Aha! We had an Ice Age occur during the 8000 years between the Regressive Age and the Engarian Age. Result? Abject misery, followed by revolution. The orcs, who loved the new colder climate, imposed its own era of tyranny by torture - but a slow coalition of burgeoning city-states dealt blow after blow until the orkish coalition lost intercommunication and broke down into sporadic tribes, degenerative and solely warrior groups, which exist to this day. This revolution brought about the world of today - human majority but with significant elvish, dwarvish and halfling states and patches that vary over time, and a remaining hatred of authority by tyrants. The end of this Ice Age dealt a hammer blow to the continent of Engaria - the Empire of H'hngr, of which the capital was in the parts now partly submerged and partly scorched by the new climate, crumbled under the weight of lost harvests, desertification, heat exposure and flooding.