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Saw a disgusting YouTube video in my feed recently about how Legend of Zelda is woke now, and they couldn’t help but make a game with a Girlboss blah blah blah.
I couldn’t believe it even came across my feed. Everyone in the comments seemed kinda grossed out by the video.
But this is where we’re headed rn in America. Everyone is being brainwashed by an Australian billionaire and there’s nothing that can stop it, it seems.
Best part is that people have been asking for a game where you play as Zelda for ages. Along with that Zelda is literally doing more than she probably will be in the new game in games such as Twilight Princess and the Botw/Totk worlds. Along with the two Hyrule warriors where you can play as Zelda
I don’t consider myself “woke” but I’m excited for playable Zelda in EoW. Just sounds like the ramblings of someone who isn’t really a fan and wants to make a culture war where there isn’t.
The real controversy imo, is that it seems like open-ended Zelda where puzzles and challenges have more than one solution and are thereby easier is here to stay
Yeah like just because the main character is a girl doesn’t mean anything but that it’s excitin. I’ve wanted to play Zelda as the main character for a long time.
this is hilarious to me because anyone who was a fan of Zelda >15 years ago remembers when people would make fun of the game (and you for liking it) because the main character looked girly and wore a "skirt". Now when people get excited about playing as Zelda or make entirely harmless headcanons about Link being trans, people go fucking crazy and act like you're destroying this Powerful Masculine Symbol that they all Definitely Care About
There is an unofficial remaster that was released. I watched a YouTuber play through it.
It was actually really impressive how much it improved the game, while still maintaining the same graphics and play style.
A few minor tweaks would go a long way. Like not losing all of your experience when you die, and starting at the beginning of the dungeon when you die instead of at the beginning of the game.
I hated it when I started it but by the end I realized I had grown to love it. There are soooooo many secrets and the challenge of the dungeons was so fun. You've reminded me to play it again!
Yeah they’re really fun! It took a bit to get used to using the stylus to control Link, but it overall wasn’t hard or cumbersome. I also love ST’s ost and Link’s growing relationship with Zelda. It was awesome
After more than 10 years, I just played both recently and it's still fun! Of course I realized that most of my love for Phantom Hourglass was nostalgia (I always rated it as my #1, but realized some games are better, but overall I truly enjoyed both)
I literally love these games. Maybe cuz Phantom Hourglass was my first Zelda game though so rose colored glasses edit: would love to see a port of spirit tracks some day
It’s definitely a bit hard lol. I play ST on the Wii U virtual console, and maybe my Wii U mic is a bit busted, but it has such a hard time registering me blowing into it. It took like 20 tries to do the duet with Carben.
Eh, SS deserves a lot of the criticism it gets. The story was good, the boss; enemy and dungeon-design great, and the were characters amazing!
-but the world, backtracking, constant fi-notifications, fetch quests, repeating boring bosses, and wonky motion controls* really hurt the game.
*(Nintendo literally couldnt get it to work properly when they showed it off at either E3 or some other conference, don’t @ me)
Yeah the characters and their designs are so great, but the world really felt like a half measure. It feels weirdly limited and it’s no wonder they emphasized open exploration for BotW.
I’ll admit. I used to be a huge SS defender when it came out(mainly because I love motion controls and a new take on Zelda that’s not apart of the HOT saga) but if I were to rank it compared to other 3D Zelda’s, it would be fighting TP for 6 or 7. But that’s for Zelda standards and it doesn’t mean it don’t have parts and elements that are better than the other games
Yeah. I’ll agree that Skyward Sword is not a bad game at all. It is a “bad” game relative to its completely stacked franchise.
It also made a lot of design choices I really did not want to see in that franchise.
But I still had fun, and also the fact that most of the things I didn’t like ended up being left behind means no harm no foul. So I kind of like it more than I did closer to its release.
That debate is older than I remember. I think it comes from the fact that people expected a more mature and darker animation for the first Zelda in the GameCube. I even remember some early teaser showing Link fighting Ganandorf with an art style similar to one used later in Twilight Princess.
Yeah I think we were cool late teenagers and we wanted MANLY Link. Not Cartoon Network Link. But when you saw past that you had a beautiful game. Also that game’s artstyle became the staple of cell shading. It was a technical marvel and it aged very well.
Windwaker was more of a expectation thing because Nintendo showed less cartoony screens before anouncing the game, the hate on the game was in big part because of the art style before the game even launch. After the game released people was overall much more positive with a vocal minority still talking shit because the artystyle wasn't what they wanted.
The vitriol some people have against TotK right now is wild. The game absolutely has flaws and things that could be better, and it’s fun to discuss how those problems could’ve been addressed in TotK itself or in the next 3D game. But the frequency with which I see it get called a “cash grab,” “poor game design,” or created by “lazy developers” is nuts.
I understand not liking the game but I don’t know how anyone could play TotK (or any Nintendo-developed Zelda game) and not see how much care was put into it by the development team.
I feel like some detractors feel the need to overcompensate by exaggerating because the game was so overwhelmingly popular and well-reviewed.
Ss, as much as it is my least favorite, got a bad deal. The tacked on motion controls set it up to be disliked going down the road, but it also released against Skyrim.
The story is probably the strongest in the franchise, and it's got some great moments. And the soundtrack is phenomenal. Oh, plus ancient cistern is the best dungeon in the series, up there with the forest temple, snow peak manor, turtle rock, and Hyrule castle in twilight princess.
>Ss, as much as it is my least favorite, got a bad deal. The tacked on motion controls set it up to be disliked going down the road, but it also released against Skyrim.
They weren't tacked on, though. The motion-sensing controls are an integral part of the entire experience. The game requires more than swinging your controller around mindlessly.
The combat was def meant to be slower paced where you would take the time to swing where the enemy wasn’t, but we Zelda fans just like to swing crazily lol
I dunno, I definitely tried that too, feinting a hit from the left, then quickly hitting from the right, just to have the enemy instantly teleport their sword to parry.
Yeah honestly. I think it was intended to be, player swing, enemy moves, player swings, enemy moves, and then repeat. But I just wanna kill them as fast as possible.
I recently played SSHD and it was so nice after TOTK. The linearity was a bit jarring but I enjoyed the real dungeons and items, puzzles, and no weapon durability. I think both are fun but I appreciate SS more now.
I felt the same. I never played the original release, only the HD version. After the massive amount of exploring in BotW, it was nice to go to a game that was more streamlined.
The dungeons were fun, and the puzzle elements.
I also really enjoyed the story.
I didn't like the motion control at first for the HD version, but after a bit I found the sword play worked better with the motion control turned on. But controlling the flying beetle thing with the Switch's motion control was terrible.
Did not like the Wii version, but the Switch version is so much better….like night and day. Taking it as a game once I played it then, it’s up there among the best IMO
Totally agree. It was one of my favorites when it came out on the Wii, and I just started a play through of the HD version on the switch too. I can already tell the improvements in the new version make the game a lot smoother to play (namely less Fi interruptions and no stopping the game every time you collect an item)
The game only started clicking for me in the cistern, and I only started actively having fun in the sandsea... but it does have stuff going for it. I'm glad I experienced it?
People hate on windwaker for all the sailing but at the time I didn't mind it that much. I think these days when we can fast travel everywhere our patience is a little thinner.
i was looking for this comment. i’m currently on my third play though. my first 2 were on the gamecube and now im playing on the WiiU. Windwaker is definitely in my top 3. other people i’ve talked to haven’t even given it a chance because the sailing can be time consuming, and the graphics are cartoon-y. but i love this game.
Depends on which version you played. The original? Utter pain in the ass late game, atrocious sailing controls/treasure dredging. On top of inflating the playtime with rupee grinding for tingle maps for more dredging.
The remake/remaster fixed all that and made the game far better.
The frothing hate just because of the art shift made it hard to offer actual criticism at the time too.
Art wise I actually love WW, and it has one of the most hardcore Ganon deaths
The Wii U version fixes this issue, it fixes a lot of things that were super annoying to deal with in the GC version. Overall, Wind Waker is my favorite Zelda. I think it's become a classic overtime, other games get way more hate than WW these days.
I never understood that complaint. It’s supposed to take place in a sea. Not a lake. Like someone else said, people are just too used to fast traveling these days.
Skyward Sword. Aside from the Imprisoned, there is nothing about it I dislike.
Everything about it, I love: the story, the art direction, the dungeons, the regions.
Yep, same. I was disappointed by the sword in general and the flying swords in particular, but I thought everything else was amazing, and I liked how different it was from the original.
I think the underrated thing is the fact that all the puzzles and levels are completable with just one player, it makes a lot of the puzzles way harder as you really have to think about how you use the stacking mechanic and dummies with 1 person. Imo it's one of the hardest 2D Zelda's both puzzle and combat wise when played in single player which I enjoyed as most of them are too easy comparatively. Plus it's still really fun as multiplayer too. Having beaten most levels both ways it really surprised me how different the game feels between single and multiplayer while still being fun both ways.
Twilight Princess gets downplayed a lot nowadays by people who like the other artstyles and say tp doesn't hold up because wind waker looks better now
But tp has a really pretty art direction in its own right and if it was given a proper remaster/remake that wasn't as lazy as the wii u one I think more people would appreciate it
It also just has the best story, gameplay loop, characters and atmosphere, and it's dungeons are all challenging and fun with unique theming, each one tells a story and feels like it could exist generally for reasons beyond being a puzzle for link to solve in a video game
Also it has some of the coolest Dungeon items and puts new spins on old classics. What's better than one clawshot? 2 clawshots
I also think it's hyrule field being segmented with warp points makes it fun to traverse and explore. I hope if we get another open zelda it's more "open zone" than "open world"
PH and ST.
Yeah, the touch controls can be a pain. But they're fun little adventures with a butt ton of charm, fun dungeons, a great example of the dungeon formula, and pretty neat plots
And all the microphone parts. I love both games and replayed them thousands of times, but every single playthrough of St I wanted to throw my ds against a wall. Found a little cheat on the internet which made the lokomo songs easy but sadly I can't find it again
That's true. Nintendo mor soften than not wants to use their big flagship titles to test every part of their hardware, but the DS mic was very much not as good as they intended it to be.
When people say they want musical instruments back to Zelda like in OOT or WW, I think back to this and the wanly ass harp of SS and ponder wether it'd be good or not to bring those back.
I guess initially I was pretty shocked by the stark contrast in the art direction from n64 to the GC but it didn't stop me from trying WW and I really enjoyed it.
In the past I would have said Majora's Mask, because when I was a kid, it seemed to get far more hate than it ever deserved, but lately that opinion has clearly changed. Nowadays, definitely Adventure of Link. Yeah, it's brutally difficult, but they also took a chance changing the formula, and while it didn't work, Zelda 2 is still a great game, and the final boss was an introduction to a boss I honestly think Nintendo should use more. That fight, as well as the miniboss fight in Ocarina of Time, are iconic.
Phantom Hourglass/Spirit Tracks, but more heavily on PH. I really didn’t mind the Temple of The Ocean King as I liked to see how quickly I could get through the previous floors each visit I made.
Both of the NES games. I don't think the current target audience is the same as the original target audience, so it's kind of unfair for them to go back to this game, usually with a closed mind and an unwillingness to play the game on it's own terms and learn how it works (which is a gradual process, not an instantaneous one), and lacking in context for when the game is released, and just go bad mouthing it online making false claims about it being unplayable without a player's guide and attributing any love for the game to nostalgia.
Skyward sword. I hear so much hate about it (though I will admit it’s all mostly about the motion controls) but imo SS has one of the best stories, is the beginning of the entire Zelda universe. The game itself is super fun to play and the soundtrack is amazing.
The CD-I ones.
Most people just blindly listen to the over exaggerated reviews by thr AVGN and so on.
As someone who beat them both, [it only takes about 2 and half hours each], they are not awful.
Are they good? Not really. Are they the unholy unplayable abominations the internet makes them out to be? Nope.
First off. Most people dont realize that both games have a starting location that is perfect for farming rupees. Just spend 20 minutes or so, and you can have enough rupees for a majority of the inventory you need.
Second - enemies dont respawn indefinitely like some people claim. There are a specific amount per area, but they spawn in weird patterns, making them seem endless. If you are patient, you can clear the entire area and explore those screens at your leisure. Yes, they do respawn after you leave and come back, but that is a non-issue.
Jumping is awful, but you can get used to it pretty fast. The main key is to not be near the top of the screen as you can bump the ceiling.
I enjoy both of the animated ones. They are stupid fun and the cutscenes are B movie grade awful. I mean, the games wte not great but that are fun.
Twilight princess seems to get so much hate for being so emo.
It imo was the perfect sequel to the hero of time and the dungeons showed.
OOT taught us about growing up
MM taught us about the importance of time
TP taught us how we can rebuild what was once lost overtime
If I am completely honest, it gotta be my childhood game The Minish Cap.
Y'all need to chill-- it's genuinely an amazing game with so many qualities! The atmosphere is a prime example (which the MUSIC does a great job at complimenting!). I just don't get the dislike.
Minish Cap is a combination of many cool aesthetics, and to boot it serves to tell the origin story of the Four Sword!
And Minish Cap has one of the best combats in the series, and one of the best villains!
It’s gotta be Skyward Sword. I would say Tears, but that game sold so insanely well, by sheer numbers alone it makes sense you’d hear more people saying they don’t like it. SS in comparison sold far less but you hear just as many people saying they don’t like it. I think the HD rerelease helped it out a lot though.
TotK for sure. Brain dead takes all over the internet. It was not only one of the best Zelda games of all time, but one of the best video games ever made.
Twilight Princess.
The only part that I didn't like aesthetically was that uncanny valley creepy babyman shopkeeper and Ganondorf hijacking the villain role from Zant.
I grew to like and even love Midna after initially resenting her from her initial haughty, condescending treatment of Link.
I think ganondorfs role makes sense and zant is pretty clearly telegraphed as a puppet/stand-in for the real villain but I get why some might find it too "predictable" by now for a new villain to get replaced by Ganon anyways in the end
Skyward sword. It’s by far my favorite Zelda game. The story, the dungeons, the world, and everything are just incredible. I know people don’t like motion controls, but I personally felt like they made the game very fun and unique. Wii era Nintendo games were some of my favorites in general and this one is one of the best.
Wind Waker. Criminally underrated (from conversations with other people), usually by people who have never played it and dismissed it because of the graphics.
Gotta agree w ppl and say Adventure of Link. It was a bold choice to go in such a different direction than what had been put out from the series; the side scrolling, dungeon-crawling almost metriodvania-esque gameplay was an interesting choice. It was hard and had a lot of little design choices that brought the quality of life down, but it’s concept was solid and if those qol quirks were improved I think it’d be a solid installment.
Spirit Tracks. It got lumped in with Phantom Hourglass and a lot of people never gave it a chance because of it. Spirit Tracks is so much better than Phantom Hourglass.
Skyward Sword and Tears of the Kingdom. It used to be Twilight Princess but I noticed a lot more love for that game recently. I understand both ss and totk have major flaws but they aren’t bad games. I’m seeing hella “why I HATE totk!” videos all over YouTube lmao
Wind Waker absolutely got a raw deal back in the day. Even I wasn't as impressed thanks to that Link vs Ganondorf tease. Still, let's be glad Nintendo realized how great it looked in HD and gave us WW HD.
SS - literally my favourite Zelda game of all time. I finally could play it as remake on the switch and it's perfect. The characters are so wonderful (Ghirahim is just so funny) and the dungeons are just peak!
ST / PH - I love these. They are fun and simple. I will never get the stink behind the controls. They work literally perfectly and are super responsive. I never understood people's complaints here. Especially the blowing in mic parts. You are supposed to blow gently in a steady stream and not blow your lungs out. Always worked. If my like 9 year old self can do this, you guys can do it too. I believe in you :D and the temple of the Ocean King is great!
Twilight Princess. I know it doesn't get a ton of hate anymore, but 3-5 years ago, you couldn't go on Zelda YouTube without people hating on this game.
Wind Waker for sure. I remember the fandom absolutely losing their shit when it was unveiled, looking nothing like that tech demo. It was a fantastic, traditional playing game, and I still have fond memories of being 18, and smoking a bowl, while sailing the moonlit Hyrulean seas to cap my day.
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Whatever the most recent one is, usually.
I preemptively weep for EoW
Saw a disgusting YouTube video in my feed recently about how Legend of Zelda is woke now, and they couldn’t help but make a game with a Girlboss blah blah blah. I couldn’t believe it even came across my feed. Everyone in the comments seemed kinda grossed out by the video. But this is where we’re headed rn in America. Everyone is being brainwashed by an Australian billionaire and there’s nothing that can stop it, it seems.
Best part is that people have been asking for a game where you play as Zelda for ages. Along with that Zelda is literally doing more than she probably will be in the new game in games such as Twilight Princess and the Botw/Totk worlds. Along with the two Hyrule warriors where you can play as Zelda
If everyone in the comments were discussed by the video that's a good sign. That means a lot of people don't like it.
That’s because YouTube removed dislikes for a dumb reason.
I don’t consider myself “woke” but I’m excited for playable Zelda in EoW. Just sounds like the ramblings of someone who isn’t really a fan and wants to make a culture war where there isn’t. The real controversy imo, is that it seems like open-ended Zelda where puzzles and challenges have more than one solution and are thereby easier is here to stay
Yeah like just because the main character is a girl doesn’t mean anything but that it’s excitin. I’ve wanted to play Zelda as the main character for a long time.
Oh yeah it’s weird truly. What Australian billionaire are we talking about?
Rupert Murdoch. He owns all the right wing media propaganda here in the states.
All media is propaganda…
If it’s propaganda then it serves a specific agenda. Rupert Murdoch pushes a right wing agenda. That’s all I said.
Link will be playable anyway!
this is hilarious to me because anyone who was a fan of Zelda >15 years ago remembers when people would make fun of the game (and you for liking it) because the main character looked girly and wore a "skirt". Now when people get excited about playing as Zelda or make entirely harmless headcanons about Link being trans, people go fucking crazy and act like you're destroying this Powerful Masculine Symbol that they all Definitely Care About
😑
Then years after its “The most underrated Zelda game”
Adventure of Link
It is way too hard, but I sometimes wish the series kept some of its elements.
There is an unofficial remaster that was released. I watched a YouTuber play through it. It was actually really impressive how much it improved the game, while still maintaining the same graphics and play style.
Wow, I definitely need to play this if it’s possible. How can I find it?
https://hoverbat.itch.io/ziiaol
Thanks!
A few minor tweaks would go a long way. Like not losing all of your experience when you die, and starting at the beginning of the dungeon when you die instead of at the beginning of the game.
It kind of did, seeing as Zelda II was the first game to have towns.
I'm going to be real, by NES standards it's mid-level difficulty at best. IMHO, it's easier than the first game's second quest.
This
I hated it when I started it but by the end I realized I had grown to love it. There are soooooo many secrets and the challenge of the dungeons was so fun. You've reminded me to play it again!
DUNGEON THEME. ZELDA 2 DUNGEON THEME.
Welp. That's how stuck in my head. But it's so good, that I'm okay with it living there for a while.
Do do do do Duuu duuuu duu duu
Honestly my favorite NES game. I replay it way more than Zelda 1. It's brutally difficult but the combat is really fun once you get the hang of it.
Fun game, honestly. Final boss can absolutely fuck off though.
My favorite Zelda.
Phantom Hourglass and Spirit Tracks.
I really loved these two! Granted, I was easier to impress back then, but I'm pretty sure I'd still enjoy replaying them. It was just really fun.
Yeah they’re really fun! It took a bit to get used to using the stylus to control Link, but it overall wasn’t hard or cumbersome. I also love ST’s ost and Link’s growing relationship with Zelda. It was awesome
After more than 10 years, I just played both recently and it's still fun! Of course I realized that most of my love for Phantom Hourglass was nostalgia (I always rated it as my #1, but realized some games are better, but overall I truly enjoyed both)
I literally love these games. Maybe cuz Phantom Hourglass was my first Zelda game though so rose colored glasses edit: would love to see a port of spirit tracks some day
it was my first one too! It can't have been that bad if it got me into the series
I've never seen anyone hating on these games though. They're more underrated then overhated.
Phantom hourglass is by favorite. I'm still mad a kid stole my game when I only had 1 orb left to find
I nearly passed out trying to do the flute on ST, only Zelda I started I couldn't finish.
It’s definitely a bit hard lol. I play ST on the Wii U virtual console, and maybe my Wii U mic is a bit busted, but it has such a hard time registering me blowing into it. It took like 20 tries to do the duet with Carben.
So true
TOTK and SS. I Two of the most misunderstood Zelda games( it used to be MM but time has been very kind to that game)
I think it’s a vocal minority to totk but I’ll admit I have been harsh on totk myself
It’s absolutely a vocal minority! Leave this sub and it’s hard to find TotK hate. But that’s still too much.
Most def. But the hate for SS has been going on for decades, for a game that imo introduced a lot of game changing mechanics to the series
Eh, SS deserves a lot of the criticism it gets. The story was good, the boss; enemy and dungeon-design great, and the were characters amazing! -but the world, backtracking, constant fi-notifications, fetch quests, repeating boring bosses, and wonky motion controls* really hurt the game. *(Nintendo literally couldnt get it to work properly when they showed it off at either E3 or some other conference, don’t @ me)
Yeah the characters and their designs are so great, but the world really felt like a half measure. It feels weirdly limited and it’s no wonder they emphasized open exploration for BotW.
TIL 13 years constitute "decades" 😉 lol
I agree with that, too! But I also tend to agree with the SS hate. (I don’t HATE it, but it’s my least favorite game outside the DS.)
I’ll admit. I used to be a huge SS defender when it came out(mainly because I love motion controls and a new take on Zelda that’s not apart of the HOT saga) but if I were to rank it compared to other 3D Zelda’s, it would be fighting TP for 6 or 7. But that’s for Zelda standards and it doesn’t mean it don’t have parts and elements that are better than the other games
Yeah. I’ll agree that Skyward Sword is not a bad game at all. It is a “bad” game relative to its completely stacked franchise. It also made a lot of design choices I really did not want to see in that franchise. But I still had fun, and also the fact that most of the things I didn’t like ended up being left behind means no harm no foul. So I kind of like it more than I did closer to its release.
Tbh I’m harsh on totk but not so much with SS I guess it’s my guilty pleasure
It's me, I'm the loud minority
Also windwaker, alot of people didn't like the toon link style when it first came out
That debate is older than I remember. I think it comes from the fact that people expected a more mature and darker animation for the first Zelda in the GameCube. I even remember some early teaser showing Link fighting Ganandorf with an art style similar to one used later in Twilight Princess.
Yeah I think we were cool late teenagers and we wanted MANLY Link. Not Cartoon Network Link. But when you saw past that you had a beautiful game. Also that game’s artstyle became the staple of cell shading. It was a technical marvel and it aged very well.
Windwaker was more of a expectation thing because Nintendo showed less cartoony screens before anouncing the game, the hate on the game was in big part because of the art style before the game even launch. After the game released people was overall much more positive with a vocal minority still talking shit because the artystyle wasn't what they wanted.
Those two games are my choices as well. Had fun playing them on the Switch.
The vitriol some people have against TotK right now is wild. The game absolutely has flaws and things that could be better, and it’s fun to discuss how those problems could’ve been addressed in TotK itself or in the next 3D game. But the frequency with which I see it get called a “cash grab,” “poor game design,” or created by “lazy developers” is nuts. I understand not liking the game but I don’t know how anyone could play TotK (or any Nintendo-developed Zelda game) and not see how much care was put into it by the development team. I feel like some detractors feel the need to overcompensate by exaggerating because the game was so overwhelmingly popular and well-reviewed.
Skyward Sword.
Ss, as much as it is my least favorite, got a bad deal. The tacked on motion controls set it up to be disliked going down the road, but it also released against Skyrim. The story is probably the strongest in the franchise, and it's got some great moments. And the soundtrack is phenomenal. Oh, plus ancient cistern is the best dungeon in the series, up there with the forest temple, snow peak manor, turtle rock, and Hyrule castle in twilight princess.
>Ss, as much as it is my least favorite, got a bad deal. The tacked on motion controls set it up to be disliked going down the road, but it also released against Skyrim. They weren't tacked on, though. The motion-sensing controls are an integral part of the entire experience. The game requires more than swinging your controller around mindlessly.
Yeah the motion controls in TP were tacked on. Skyward Sword was entirely built around the motion controls
Which would have been fine if they just worked consistently. And the enemy Ai werent mind readers who instantly parried any attack from any angle
The combat was def meant to be slower paced where you would take the time to swing where the enemy wasn’t, but we Zelda fans just like to swing crazily lol
I dunno, I definitely tried that too, feinting a hit from the left, then quickly hitting from the right, just to have the enemy instantly teleport their sword to parry.
Yeah honestly. I think it was intended to be, player swing, enemy moves, player swings, enemy moves, and then repeat. But I just wanna kill them as fast as possible.
Have you played the Switch re-release of SS without the motion controls? If so, what did you think?
I recently played SSHD and it was so nice after TOTK. The linearity was a bit jarring but I enjoyed the real dungeons and items, puzzles, and no weapon durability. I think both are fun but I appreciate SS more now.
I felt the same. I never played the original release, only the HD version. After the massive amount of exploring in BotW, it was nice to go to a game that was more streamlined. The dungeons were fun, and the puzzle elements. I also really enjoyed the story.
the HD version is a lot more fun because the original wii motion controls were kind of obnoxious
I didn't like the motion control at first for the HD version, but after a bit I found the sword play worked better with the motion control turned on. But controlling the flying beetle thing with the Switch's motion control was terrible.
I found that you have to reset the gyro before using it and it works way better
Did not like the Wii version, but the Switch version is so much better….like night and day. Taking it as a game once I played it then, it’s up there among the best IMO
Totally agree. It was one of my favorites when it came out on the Wii, and I just started a play through of the HD version on the switch too. I can already tell the improvements in the new version make the game a lot smoother to play (namely less Fi interruptions and no stopping the game every time you collect an item)
This should be higher up
The game only started clicking for me in the cistern, and I only started actively having fun in the sandsea... but it does have stuff going for it. I'm glad I experienced it?
People hate on windwaker for all the sailing but at the time I didn't mind it that much. I think these days when we can fast travel everywhere our patience is a little thinner.
i was looking for this comment. i’m currently on my third play though. my first 2 were on the gamecube and now im playing on the WiiU. Windwaker is definitely in my top 3. other people i’ve talked to haven’t even given it a chance because the sailing can be time consuming, and the graphics are cartoon-y. but i love this game.
Depends on which version you played. The original? Utter pain in the ass late game, atrocious sailing controls/treasure dredging. On top of inflating the playtime with rupee grinding for tingle maps for more dredging. The remake/remaster fixed all that and made the game far better. The frothing hate just because of the art shift made it hard to offer actual criticism at the time too. Art wise I actually love WW, and it has one of the most hardcore Ganon deaths
Splooooosh sploooooosh KABOOOOM!
The Wii U version fixes this issue, it fixes a lot of things that were super annoying to deal with in the GC version. Overall, Wind Waker is my favorite Zelda. I think it's become a classic overtime, other games get way more hate than WW these days.
I never understood that complaint. It’s supposed to take place in a sea. Not a lake. Like someone else said, people are just too used to fast traveling these days.
Twilight Princess. It's creepy and fun, Midna is great, I do not get the hate.
Twilight Princess is literally one of the most beloved games in the franchise, what?
Maybe hate is a strong word, but I definitely feel it is consistently ranked lower than it deserves.
Skyward Sword. Aside from the Imprisoned, there is nothing about it I dislike. Everything about it, I love: the story, the art direction, the dungeons, the regions.
Honestly, I rank SS among my top 5 favorites.
Even the imprisoned one I like, the 3 fights are different. The 3rd one with Groose's canon is especially epic.
ST. It fixed a lot of the issues PH had, and for that, it was already hated, and ignored. I had way more fun with it than TP
ST definitely deserved more love.
All of them get too much hate. The whole series is awesome, though obviously some games are more awesome than others......
1. AOL 2. TotK
I tried with the adventures of link. 😭 I did, but the transition to the 2D scenes and short ass dagger made it basically Mario in hell
Came here to say these two in that order.
I’m old enough to remember when AoL came out. And even back then everyone complained about how the first one was better.
Yep, same. I was disappointed by the sword in general and the flying swords in particular, but I thought everything else was amazing, and I liked how different it was from the original.
Tri-Force Heroes, people bash it for not being about exploration, even though it's just a spinoff. Of course it plays different
My Problem with IT was : no was to play With 2 players, and terrible online at launch. Here in germany ist was basicly unplayable online
Omg dude, yes. I played the whole game with 2 friends and it was so much fun. Most people I talk to about it say it sucked but only played it solo 😭
I think the underrated thing is the fact that all the puzzles and levels are completable with just one player, it makes a lot of the puzzles way harder as you really have to think about how you use the stacking mechanic and dummies with 1 person. Imo it's one of the hardest 2D Zelda's both puzzle and combat wise when played in single player which I enjoyed as most of them are too easy comparatively. Plus it's still really fun as multiplayer too. Having beaten most levels both ways it really surprised me how different the game feels between single and multiplayer while still being fun both ways.
Playing single player was horrible, multiplayer was very fun. I also liked the Purple link Easter egg.
Phantom Hourglass. It's my first Zelda and I LOVED playing it when I was younger, shocked me to find out it is one of the most disliked ones.
Skyward Sword definitely
Totk Although it does seem like people are always mad at the newest one until the next one comes out and then it's retroactively considered good
The only correct answer these days is Tears of the Kingdom, but I agree with the comment that its generally the most recent one
Echoes of Wisdom. Game’s not out yet and we don’t really even know much about it but it’s all doom and gloom already
Twilight Princess gets downplayed a lot nowadays by people who like the other artstyles and say tp doesn't hold up because wind waker looks better now But tp has a really pretty art direction in its own right and if it was given a proper remaster/remake that wasn't as lazy as the wii u one I think more people would appreciate it It also just has the best story, gameplay loop, characters and atmosphere, and it's dungeons are all challenging and fun with unique theming, each one tells a story and feels like it could exist generally for reasons beyond being a puzzle for link to solve in a video game Also it has some of the coolest Dungeon items and puts new spins on old classics. What's better than one clawshot? 2 clawshots I also think it's hyrule field being segmented with warp points makes it fun to traverse and explore. I hope if we get another open zelda it's more "open zone" than "open world"
PH and ST. Yeah, the touch controls can be a pain. But they're fun little adventures with a butt ton of charm, fun dungeons, a great example of the dungeon formula, and pretty neat plots
And all the microphone parts. I love both games and replayed them thousands of times, but every single playthrough of St I wanted to throw my ds against a wall. Found a little cheat on the internet which made the lokomo songs easy but sadly I can't find it again
That's true. Nintendo mor soften than not wants to use their big flagship titles to test every part of their hardware, but the DS mic was very much not as good as they intended it to be. When people say they want musical instruments back to Zelda like in OOT or WW, I think back to this and the wanly ass harp of SS and ponder wether it'd be good or not to bring those back.
I grew up with the DS so I never had any issues with games that were fully controlled by the touch screen. That's one complaint I never understood.
Other than the Lokomo songs! Those drive me insane every time, and I have two degrees in music, so rhythm and tempo are not a problem for me.
Skyward Sword for sure
I guess initially I was pretty shocked by the stark contrast in the art direction from n64 to the GC but it didn't stop me from trying WW and I really enjoyed it.
In the past I would have said Majora's Mask, because when I was a kid, it seemed to get far more hate than it ever deserved, but lately that opinion has clearly changed. Nowadays, definitely Adventure of Link. Yeah, it's brutally difficult, but they also took a chance changing the formula, and while it didn't work, Zelda 2 is still a great game, and the final boss was an introduction to a boss I honestly think Nintendo should use more. That fight, as well as the miniboss fight in Ocarina of Time, are iconic.
Links Awakening remake
Doesn't get a lot of hate, but does deserve more love.
You mention It and people mention the fps drops or the dungeon maker not being a full on zelda maker
Tears of the Kingdom
Zelda 2. It's a very fun game. Different doesn't mean bad. Also difficult doesn't mean bad. It has banger music and fun combat.
I honestly need to give this game a shot next time I play Zelda.
Phantom Hourglass
Spirit Tracks, Skyward Sword
Phantom Hourglass-I thought it was amazing!
Majoras mask. It’s a fricken masterpiece that’s gets slated for its time mechanics
Spirit Tracks. Everyone hates the trains, but that game is FANTASTIC. Love the main dungeon/tower. Some of the better puzzles in Zelda games.
Phantom Hourglass, Skyward Sword, and Tears of the Kingdom are over hated
Spirit Tracks!!!
Skyward Sword.
Skyward Sword.
The Wind Waker and Spirit Tracks
Wii Skyward Sword
Phantom Hourglass/Spirit Tracks, but more heavily on PH. I really didn’t mind the Temple of The Ocean King as I liked to see how quickly I could get through the previous floors each visit I made.
Not the question but I think ocarina of time deserves a little less love. Definitely overrated
Skyward Sword and kinda both DS games
WoG probably best Zelda game ever
It’s Zelda II.
Zelda 2
Triforce heroes
Both of the NES games. I don't think the current target audience is the same as the original target audience, so it's kind of unfair for them to go back to this game, usually with a closed mind and an unwillingness to play the game on it's own terms and learn how it works (which is a gradual process, not an instantaneous one), and lacking in context for when the game is released, and just go bad mouthing it online making false claims about it being unplayable without a player's guide and attributing any love for the game to nostalgia.
Skyward sword. I hear so much hate about it (though I will admit it’s all mostly about the motion controls) but imo SS has one of the best stories, is the beginning of the entire Zelda universe. The game itself is super fun to play and the soundtrack is amazing.
The CD-I ones. Most people just blindly listen to the over exaggerated reviews by thr AVGN and so on. As someone who beat them both, [it only takes about 2 and half hours each], they are not awful. Are they good? Not really. Are they the unholy unplayable abominations the internet makes them out to be? Nope. First off. Most people dont realize that both games have a starting location that is perfect for farming rupees. Just spend 20 minutes or so, and you can have enough rupees for a majority of the inventory you need. Second - enemies dont respawn indefinitely like some people claim. There are a specific amount per area, but they spawn in weird patterns, making them seem endless. If you are patient, you can clear the entire area and explore those screens at your leisure. Yes, they do respawn after you leave and come back, but that is a non-issue. Jumping is awful, but you can get used to it pretty fast. The main key is to not be near the top of the screen as you can bump the ceiling. I enjoy both of the animated ones. They are stupid fun and the cutscenes are B movie grade awful. I mean, the games wte not great but that are fun.
Zelda 2. Just admit you don't like hard games.
Twilight princess seems to get so much hate for being so emo. It imo was the perfect sequel to the hero of time and the dungeons showed. OOT taught us about growing up MM taught us about the importance of time TP taught us how we can rebuild what was once lost overtime
skyward sword it's so fun
If I am completely honest, it gotta be my childhood game The Minish Cap. Y'all need to chill-- it's genuinely an amazing game with so many qualities! The atmosphere is a prime example (which the MUSIC does a great job at complimenting!). I just don't get the dislike. Minish Cap is a combination of many cool aesthetics, and to boot it serves to tell the origin story of the Four Sword! And Minish Cap has one of the best combats in the series, and one of the best villains!
It’s gotta be Skyward Sword. I would say Tears, but that game sold so insanely well, by sheer numbers alone it makes sense you’d hear more people saying they don’t like it. SS in comparison sold far less but you hear just as many people saying they don’t like it. I think the HD rerelease helped it out a lot though.
TotK for sure. Brain dead takes all over the internet. It was not only one of the best Zelda games of all time, but one of the best video games ever made.
And that's your opinion, but just because you personally disagree with a point doesn't make it brain dead
Okay we shouldn’t get ahead of ourselves lol. It was a great game.
Tears of the Kingdom or Adventure of Link
Twilight Princess. The only part that I didn't like aesthetically was that uncanny valley creepy babyman shopkeeper and Ganondorf hijacking the villain role from Zant. I grew to like and even love Midna after initially resenting her from her initial haughty, condescending treatment of Link.
Personally Twilight Princess is still my favorite to this day. I even have Midna in her imp form tattooed on my left wrist lol.
I think ganondorfs role makes sense and zant is pretty clearly telegraphed as a puppet/stand-in for the real villain but I get why some might find it too "predictable" by now for a new villain to get replaced by Ganon anyways in the end
Skyward sword. It’s by far my favorite Zelda game. The story, the dungeons, the world, and everything are just incredible. I know people don’t like motion controls, but I personally felt like they made the game very fun and unique. Wii era Nintendo games were some of my favorites in general and this one is one of the best.
The Oracle games, but it’s more that they just don’t get enough love.
The Oracle games definitely deserve more love.
Skyward Sword. Best dungeons in the series, hands down.
All of them
I wouldve say Skyward Sword was The answer, but The switch remake kinda change The perception of The public on this one, now I think is totk
TotK
Majora’s Mask
SS and BOTW/TOTK no doubt
Wind Waker. Criminally underrated (from conversations with other people), usually by people who have never played it and dismissed it because of the graphics.
Maybe in 2005
Skyward Sword, maybe...
Oracle of ages and oracle of seasons. I love those games.
I don’t think TP is the most hated but I do think a lot of the criticisms it got for being an edgy ocarina of time were kinda unfounded.
Gotta agree w ppl and say Adventure of Link. It was a bold choice to go in such a different direction than what had been put out from the series; the side scrolling, dungeon-crawling almost metriodvania-esque gameplay was an interesting choice. It was hard and had a lot of little design choices that brought the quality of life down, but it’s concept was solid and if those qol quirks were improved I think it’d be a solid installment.
Spirit Tracks. It got lumped in with Phantom Hourglass and a lot of people never gave it a chance because of it. Spirit Tracks is so much better than Phantom Hourglass.
I’m so sick of the rain in TOTK. I think it deserves more hate.
cool
Good to see Gen Alpha engaging in conversation. How’s gradeschool?
https://preview.redd.it/b9murqka8jed1.jpeg?width=1080&format=pjpg&auto=webp&s=2c77d922e6a5be273e8043b6870482dca6e9cfd1
Have mom pay for more storage fam
Skyward Sword and Tears of the Kingdom. It used to be Twilight Princess but I noticed a lot more love for that game recently. I understand both ss and totk have major flaws but they aren’t bad games. I’m seeing hella “why I HATE totk!” videos all over YouTube lmao
Skyward Sword. I dunk on it all the time and it’s not as bad as I make it out to be. It’s pretty fun even if jank.
Wind Waker absolutely got a raw deal back in the day. Even I wasn't as impressed thanks to that Link vs Ganondorf tease. Still, let's be glad Nintendo realized how great it looked in HD and gave us WW HD.
SS - literally my favourite Zelda game of all time. I finally could play it as remake on the switch and it's perfect. The characters are so wonderful (Ghirahim is just so funny) and the dungeons are just peak! ST / PH - I love these. They are fun and simple. I will never get the stink behind the controls. They work literally perfectly and are super responsive. I never understood people's complaints here. Especially the blowing in mic parts. You are supposed to blow gently in a steady stream and not blow your lungs out. Always worked. If my like 9 year old self can do this, you guys can do it too. I believe in you :D and the temple of the Ocean King is great!
Skyward Sword, although I agree they should’ve added more to the sky map
All of them
Oracle of Ages. Many think the riddles are too hard.
BotW, from me. I’ve changed my mind, it’s okay that it’s different. I still think it’s nowhere near the best Zelda and that the story is bad.
Zelda cdi the faces of evil and wand of Gamelon. Need I say more? If you disagree, you don't get it.
Twilight Princess. I know it doesn't get a ton of hate anymore, but 3-5 years ago, you couldn't go on Zelda YouTube without people hating on this game.
People thing it’s Twilight Light that gets hated but it’s an actually good game when you play it sorta.
Wind Waker for sure. I remember the fandom absolutely losing their shit when it was unveiled, looking nothing like that tech demo. It was a fantastic, traditional playing game, and I still have fond memories of being 18, and smoking a bowl, while sailing the moonlit Hyrulean seas to cap my day.
Wind Waker. People don't like the cartoony artstyle but I loved it. It also has a good story great gameplay and outstanding music